GMEdwin's The Pharoah's Race

Game Master Insnare

A motley group of adventurers fixing to find the pharoah's tomb first.


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Shot Putter Funkmeister

The Dull, red eyes, grasping claws, and leathery wings give a demonic aspect to this large undead creature's smoky form. It then moves over to Ijen to attack with its two wings 1d20 + 10 ⇒ (11) + 10 = 21 hit 1d6 + 2 ⇒ (4) + 2 = 6

Will save for creature DC 19 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11, fail. the creature dissipates into a cloud of smokelike disintegrated hieroglyphic numbers.

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk will move into the room, next to Ijen and ready an attack if a number creature gets within punching range.

fist: 1d20 + 12 ⇒ (9) + 12 = 21
dam: 1d8 + 10 ⇒ (6) + 10 = 161d6 ⇒ 2


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

evil will not prevail! By the gods of my friends, you will have your eternal rest! Ijen smiles as the creature dissipates against her defensive magics.

know:religion for creature: 1d20 + 12 ⇒ (12) + 12 = 24


Shot Putter Funkmeister

Torsk tries to swat at the smoke like mist but he is just pushing it around.

Ijen

Spoiler:
Your religious knowledge doesn't help you in this case

Ankana moves 20 feet backward and unleashes three magic missiles at Torsk 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9

Cooper


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Cooper step in beside Ijen.

knowledge arcana for the mist: 1d20 + 7 ⇒ (15) + 7 = 22
knowledge history for the mist: 1d20 + 9 ⇒ (9) + 9 = 18

drawing his pistols and now realizing that this Ankana character is not of the friendly sort. he takes a shot at her using both barrels

shot: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
shot: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
damage 1st shot: 1d8 ⇒ 7
damage 2nd shot: 1d8 ⇒ 4

EDIT: almost forgot....point blank shot if within 30' +1 hit and damage

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Current HP 24


Shot Putter Funkmeister

Cooper

Spoiler:
You can tell that he is the Pharoah of Numbers by his casket and his pre-mist form.

To be fair you ran from her challenge.

Cooper hits Ankana twice.

Arduino


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino blinks, trying to understand the situation. Then he shrugs, raises his palm and spits out a glob of golden-speckled light at the mist and Ankara.

Glitterdust, DC22, targeting the mist and Ankara.


Shot Putter Funkmeister

Cooper Will save 1d20 + 4 ⇒ (9) + 4 = 13 fail
Ankana Will save 1d20 + 8 ⇒ (11) + 8 = 19 fail

Both Ankana and Cooper are blinded.

Round 2
Ijen


Shot Putter Funkmeister

Ijen casts positive energy 3d6 ⇒ (6, 2, 3) = 11 DC 17 Will Ankana 1d20 + 5 ⇒ (17) + 5 = 22 pass, Numbers 1d20 + 7 ⇒ (13) + 7 = 20 pass

It heals your comrades

The cloud of numbers engulfs Ijen DC 19 fortitude save 1d20 + 9 ⇒ (12) + 9 = 21 pass

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Torsk, seeing his first punch go through the mist, he tumbles away from it and heads towards Ankana hoping to drop her, releasing her command over the other foes.

tumble: 1d20 + 14 ⇒ (17) + 14 = 31

attack: 1d20 + 12 ⇒ (10) + 12 = 22
dam: 1d8 + 10 + 1d6 ⇒ (4) + 10 + (1) = 15


Shot Putter Funkmeister

Torsk hits the mummy.

Ankana steps five feet back and summons a cerburi

The cerburi attacks Torsk 1d20 + 11 ⇒ (7) + 11 = 18 hit, 1d6 + 4 ⇒ (1) + 4 = 5

Saving throw DC18 Fort, 1d20 + 6 ⇒ (20) + 6 = 26 pass

Cooper


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

how is cooper blinded? he was standing next to Ijen and she isn't blinded. was it the glitterdust spell??

completely unsure of what is going on around him Cooper casts abundant ammunition on his bandoleer setting himself up for the next round. he then quickly utilizes the magic of the bandoleer to reload the first barrel of the pistol he just shot.


Shot Putter Funkmeister

Yes the glitterdust spell, due to the size of the room and the positioning of your players, arduino wanted to get Ankana and the mist, so at least one player got in the mix, it was your turn


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Damn you might have mentioned GM, I would have preferred to only get one enemy if it meant avoiding a friend.

Oh well.


Shot Putter Funkmeister

And slow this game down any further... lol

Arduino


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

My apologies for my lapse, we had a 6 week old placed with us and that required some rescheduling.

Doesn't summon take a full round, allowing for attacks to disrupt, and then the summoned creature doesn't get an attack until the next round.

Is there a map link someplace?


Shot Putter Funkmeister

Don't worry. Normally you are right but this Ankana has a special ability called Rapid summoning. I haven't put up a map


Shot Putter Funkmeister

Arduino


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino begins muttering a quiet incantation.

Begin casting Enlarge Person, next round hit Torsk with it


Shot Putter Funkmeister

Round 3

Ijen


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

If both the undead are in range (or she can step into getting them in range), Ijen will channel positive energy against the undead.

channel positive energy vs undead: 3d6 ⇒ (4, 2, 4) = 10
will dc 17 for half


Shot Putter Funkmeister

Ankana Will 1d20 + 5 ⇒ (5) + 5 = 10 fail, #s Will 1d20 + 7 ⇒ (15) + 7 = 22 pass

The cloud of numbers engulfs Torsk DC 19 fortitude save 1d20 + 6 ⇒ (13) + 6 = 19, pass

Torsk


Shot Putter Funkmeister

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Crap, thought I'd posted.

Torsk will attempt to hit Ankana again

fist: 1d20 + 12 ⇒ (20) + 12 = 32
dam: 1d8 + 10 + 1d6 ⇒ (8) + 10 + (1) = 19

crit?: 1d20 + 12 ⇒ (1) + 12 = 13
1d8 + 10 + 1d6 ⇒ (8) + 10 + (5) = 23

shaken: 1d4 + 6 ⇒ (4) + 6 = 10


Shot Putter Funkmeister

I almost forgot you have been enlarged

Torsk hits Ankana, she is still up.

The cerburi full attacks Torsk head 1 1d20 + 11 ⇒ (18) + 11 = 29 hit 1d6 + 4 ⇒ (5) + 4 = 9, Saving throw DC18 Fort, 1d20 + 6 ⇒ (2) + 6 = 8 fail You cannot teleport.

Head 2 1d20 + 11 ⇒ (3) + 11 = 14 hit because you are large 1d6 + 4 ⇒ (3) + 4 = 7

Head 3 1d20 + 11 ⇒ (10) + 11 = 21 hit 1d6 + 4 ⇒ (1) + 4 = 5

Rend attack 1d6 + 8 ⇒ (4) + 8 = 12 Torsk goes down unconscious.

Ankana takes a five foot step back and magic missles with 3 Ijen 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

Cooper


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

heading for a TPK here... is Cooper still blind?

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

I think I am at 0, so I use my Orc Ferocity to stay up to kick her butt one last round :)


Shot Putter Funkmeister

Not really sure how long glitter dust lasts for...


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen will try and 5' step and back out of direct range before channeling positive energy for her companions, excluding any living enemies.

Channel Positive: 3d6 ⇒ (1, 6, 2) = 9


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

working night shift, sleep all day, will post later tonight after looking up spell


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Glitterdust duration is 1 round ber level so Cooper is still blinded

Cooper still is unsure of what is going on. his pistols drawn and ready but he cannot identify any target.

instead he tries to back out of the room single steps at a time hoping he is moving in the right direction.

perception just in case with a bit of luck as well: 1d20 + 12 ⇒ (20) + 12 = 32

one round of Archaeologist's Luck used


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino's eyes flicker closed as he concentrates. Opening his mouth, he draws in an immense breath, pulling in all the glittering particles summoned by him, swallowing them as his eyes open.

Dismiss Glitterdust, standard action


Shot Putter Funkmeister

Round 4

Ijen channels energy,

Will Saves Numbers 1d20 + 7 ⇒ (3) + 7 = 10 fail and Ankana 1d20 + 5 ⇒ (13) + 5 = 18 pass

The cloud of numbers engulfs Torsk DC 19 fortitude save 1d20 + 6 ⇒ (16) + 6 = 22 pass.

Torsk

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

fist: 1d20 + 12 ⇒ (8) + 12 = 20

if hit: 2d6 + 12 + 1d6 ⇒ (1, 3) + 12 + (2) = 18

Now I drop unconscious.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen healed Torsk for 9 from the channel energy...

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Oh, somehow I missed that lol


Shot Putter Funkmeister

Tork punches the cerburi, connecting.

The cerburi full attacks Torsk head 1 1d20 + 11 ⇒ (10) + 11 = 21 hit 1d6 + 4 ⇒ (4) + 4 = 8

Head 2 1d20 + 11 ⇒ (11) + 11 = 22 hit 1d6 + 4 ⇒ (4) + 4 = 8

Head 3 1d20 + 11 ⇒ (14) + 11 = 25 hit 1d6 + 4 ⇒ (4) + 4 = 8

Rend attack 1d6 + 8 ⇒ (1) + 8 = 9 Torsk goes down dead.

Ankana takes a five foot step back and magic missles with 3 Ijen 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Cooper


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

Things looking bleak for Cooper, wondering if the group can survive.

the only option is to try and bring down at least one advasary before being forced to flee.

Cooper takes aim at the cerburi and fires both barrels hoping his Luck can hold out a little longer.

using another round of Archaeologist's Luck

attack barrel 1: 1d20 + 9 + 1 + 1 - 4 ⇒ (10) + 9 + 1 + 1 - 4 = 17
attack Barrel 2: 1d20 + 9 + 1 + 1 - 4 ⇒ (18) + 9 + 1 + 1 - 4 = 25
damage barrel 1: 1d8 + 2 ⇒ (7) + 2 = 9
damage barrel 2: 1d8 + 2 ⇒ (4) + 2 = 6

if attacked use windy escape spell as immediate action

windy escape:

Windy Escape
School transmutation [air]; Level bard 1, druid 1, magus 1, sorcerer/wizard 1
Casting Time 1 immediate action
Components V, S
Range personal
Target you
Duration instantaneous

You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack.

You cannot use windy escape against an attack of opportunity you provoked by casting a spell, using a spell-like ability, or using any other magical ability that provokes an attack of opportunity when used.


Shot Putter Funkmeister

Arduino

Grand Lodge

HP: 17/17, AC/FF/TCH: 14 /10/14, Perception +0, Initiative +2, F/R/W: 4/2/3 | CMD 15 Half-Orc Magus (Kensai) 2

Well at least I inflicted some damage befored I died. So now what?? Do I stat up another character or is the group/adventure dead like me? Never really had to cross this bridge before


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino slams his foot onto the ground and the ground disappears under the cerubi's feet.

Cast Create Pit beneath the Cerubi, DC 18 ref save


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

Ijen watches in horror as Torsk drops, his torn and ravaged body bloody on the ground. Her lack of attention allows Ankana an opening to fire off several magic missiles at Ijen.

Oh dear, this does not bode well.
Ijen channels positive energy against the undead.

channel PE: 3d6 ⇒ (6, 2, 3) = 11
Will DC for half=17


Shot Putter Funkmeister

Cooper hits the cerburi with both barrels

Cerburi reflex 1d20 + 8 ⇒ (18) + 8 = 26 pass

Round 5
Will Saves Numbers 1d20 + 7 ⇒ (16) + 7 = 23 pass and Ankana 1d20 + 5 ⇒ (9) + 5 = 14 fail

The cloud of numbers engulfs Ijen DC 19 fortitude save 1d20 + 8 ⇒ (4) + 8 = 12 fail, she inhales the vaporous cloud of numbers which slice up her insides doing 3d4 ⇒ (4, 1, 4) = 9 of damage.

The cerberi moves to attack Arduino 1d20 + 11 ⇒ (14) + 11 = 25 hit 1d6 + 4 ⇒ (2) + 4 = 6 Saving throw DC18 Fort, 1d20 + 4 ⇒ (6) + 4 = 10 fail, you cannot teleport.

Ankana fires a scorching ray at Cooper 1d20 + 3 ⇒ (14) + 3 = 17 hit causing 4d6 ⇒ (2, 5, 6, 2) = 15 points of damage.

[b]Cooper[/dice]


Male CG human (Azlanti) Bard 2 / gunslinger (pistolero) 1 | HP: 15/26 | AC: 16 (14 Tch, 12 Fl) | CMB: +2, CMD: 16 | F: +2, R: +9, W: +5 | Init: +6 | Perc: +8, SM: +9 | Speed 30 ft. | Grit 4/4 | Active conditions: Bless

the flames burn into Coopers chest as he winces in pain. he takes aim at the sorcerer as memories of another sorcerer she reminded him of Abasi.

Cooper takes aim at the undead sorceress with his second pistol unloading both barrels again relying on his luck to hold.

Archaeologist's Luck

attack barrel 1: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
attack barrel 2: 1d20 + 9 + 1 - 4 ⇒ (11) + 9 + 1 - 4 = 17

damage barrel 1: 1d8 + 1 ⇒ (6) + 1 = 7
damage barrel 2: 1d8 + 1 ⇒ (5) + 1 = 6

he then uses a swift action to use his bandoleer to reload barrel 1 of his first pistol and takes another step back. we need to witdraw, need better tactics for this.


Human Cleric 6
Stats:
Init +7, Perc +11, AC 19/t11/ff18, F+8/R+6/W+11, CMD 17, HP 24/24

More porters wearing red shirts too.

Ijen backs up, following Alistair, channeling positive energy to heal, leaving out any obvious antagonists.

channel positive/heal: 3d6 ⇒ (2, 1, 2) = 5


Shot Putter Funkmeister

Cooper shoots and brings down Ankana.

Arduino


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Arduino repeats the motion, creating another pit.

Create Pit, DC 18 ref save again. Is the only enemy that Cerubi? Against that, then


Shot Putter Funkmeister

Arduino give me a Concentration check, there is still the number cloud which is on Ijen.


Init 7|HP 125/125|Fort 12|Ref 9|Will 15|AC 14, HP151/133|Fort 17|Ref 18|Will 12|AC 38|CMD 30|DR 5/Epic
Buffs:
A:Mage Armor, FLG, SOther, Hero|K:Mage Armor, FLG, SOther
Sheet

Can I 5ft-step back away and not need to make the check?

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