Obsik Shalehammer

Igneous Slag's page

94 posts. Alias of Dennis Harry.


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CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Ruhk "The Dandy" wrote:

Ruhk scratches his nose and grins.

"Well, if you want to be as sure as possible, there is always your...ahem...delicates to hide it in."

Igneous raises an eyebrow, "I'd hoped to no longer have to do such things since being a free dwarf, but I suppose if I must, I will... but uh, let's get closer to the city, it's not tha' most pleasant walking experience as you could well imagine".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Excellent, back to town we go, but we will need to make sure we hide that signer ring. We might be searched as we enter town once more and to lose it to the guards would be to lose everything our employer is counting on I'd wager".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"My thanks Lizbit!"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grins at Ruhk, "Look, if the rest of you believe you should, you should, I just don't want to take any of it".

Igneous will palm the ring for their employer. He turns to Lizbit, "I've been injured a bit, any way you can heal me my friend?"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"I'd say that's the ring, but we should leave the rest and lock up, I'm not here to steal the clients treasure after all, just what he paid us to take".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

If no one can demonstrate skill to open the lock Igneous will smash it off with his mace.

I don't recall having a key and cannot find reference to a key earlier.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"I'll pull, help me lads and lass!"

Strength 1d20 + 3 ⇒ (8) + 3 = 11


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous attempts to lasso the chest.

Survival 1d20 + 10 ⇒ (12) + 10 = 22


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Was there anything past the chest down the hallway or was that at the end of the hallway?

"Maybe we should rope and drag that sucker out now...."

Would that be a survival roll to lasso the chest with a rope?


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grabs Anton motioning for Rhuk to grab Lizbit!


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

I knew it!

Reflex save 1d20 + 4 ⇒ (17) + 4 = 21 - If this is poison gas, add +2 to that save.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Anton Black wrote:
"I could throw something at it?" Anton says, throwing a spike in his hand.

Igneous shrugs, "Sure, try that, let's see if it triggers any traps or such".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Lizbit Freewind wrote:
"Maybe that old guy's ring is in there!"

"Oh I agree.

But I am wary of traps..." Igneous wrinkles his nose as he insects the area, wishing for the first time that he was a thief...


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Anyone handy with traps? If not, perhaps we can throw a rope over it and drag it to us..."


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous grimaces, "That was much harder than it should have been eh.

Damned dead. Odd that the family crypt has undead right at the entrance, did they purposefully set the dead to roam to stop looters?"

Look like anything on these foes worth taking? Just straight ahead or any other direction to move in?


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous swallows hard as the blade just misses him and swings his mace at the set of bones once more, losing his flank as the foe turns towards him directly!

Mace Attack - 1d20 + 4 ⇒ (7) + 4 = 11- Damage 1d8 + 3 ⇒ (3) + 3 = 6


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

LOL, 4 terrible attacks in a row!


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous, cursing, gets back on his feet!


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous shuffles forward at the Skeleton that Anton attacked with a shuriken.

Mace Attack - 1d20 + 4 ⇒ (1) + 4 = 5 - Damage 1d8 + 3 ⇒ (3) + 3 = 6


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"I can see but do the rest of you need light?"

Igneous lights one of his torches and steps in, mace in hand.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
EltonJ wrote:
Anton Black wrote:

"Didn't he give us a key?"Anton says as she then laughs.

"Also, me a Ghost! The Haunted entertainer" he laughs a little louder.

"I could captivate them with juggling and dancing!" Anton says, then laughs."If I talk, I can hurt them with my wit!"

Yes in deed, one of you now has the key!

I didn't recall that, maybe one of the former PCs had it...

Igneous pauses and feels around his person, "Hey! The key!" He uses it to open the lock confounding their forward progress.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Glendal Knobstomper wrote:
Igneous Slag wrote:
As he searches he asks his companions, "Any lock pickers among us? I'd hate to just break in..."
"Are you worried that the undead will call for the authorities?" Glendal asks.

Igneous grins, "No but I don't wish to damage property of the man that hired us, it's his family crypt".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous will search for some sort of way to open it that perhaps doesn't involve a lock - Perception 1d20 + 6 ⇒ (19) + 6 = 25

As he searches he asks his companions, "Any lock pickers among us? I'd hate to just break in..."


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Let's hope we're not ghosts in this crypt anytime soon".

Igneous heads to the door and attempts to open it...


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Anton is correct, we haven't much time to dally as we have a goal to accomplish while here.

We find ourselves short of allies, suddenly, and have something of great importance to retrieve, care to join us Glendal?"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous raises an eyebrow, "Well met Glendal Knobstomper. Do you regularly patrol this site or are you simply out looking to rid the locale of threats such as these?"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous nods and grins ever so slightly, "That went well, could have gone badly. These Ghouls are dangerous..." He frowns at teh downed Handsome, "Let's hope Handsome recovers quickly and we can keep moving".

DM, as we lost 2 PCs should we just bot them collectively to finish this scenario and then part with them back at town or just have them fade out and continue? I don't want to walk into an encounter built for 6 pcs with only 4 especially where we lost a Wizard...


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous stays the distance as best he can while attempting to finish one of them off completely, "We don't need them crawling after us, that's for sure".

Heavy Mace - 1d20 + 4 ⇒ (8) + 4 = 12
Damage - 1d8 + 3 ⇒ (8) + 3 = 11


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Miserable damned thing!" the Dwarf exclaims as this time, the Ghouls claws miss their intended mark.

He strikes back! "Take that, go back to the ground from where you came".

Heavy Mace - 1d20 + 4 ⇒ (11) + 4 = 15
Damage - 1d8 + 3 ⇒ (6) + 3 = 9


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

The claw strike the Dwarf and he feels an extreme pain in his arm, he manages to pull way before... something... worse can happen!

Igneous Reflex Save DC 13 - 1d20 + 4 ⇒ (10) + 4 = 14.

Igneous strikes back at the one that clawed his arm!

Heavy Mace - 1d20 + 4 ⇒ (16) + 4 = 20
Damage - 1d8 + 3 ⇒ (1) + 3 = 4

Though his strike is a bit weaker than he would have liked.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Round 1

Igneous grimaces as his shot misses, he drops his bow and draws his mace, swinging at the Ghoul that's closest to him.

Heavy Mace - 1d20 + 4 ⇒ (14) + 4 = 18
Damage - 1d8 + 3 ⇒ (6) + 3 = 9


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Lizbit doesn't have the Turn Undead Feat, Maia is a Shifter, and Angoldil appears to have been off the boards for weeks now, I'd say this combat is ready to go as is.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Dangerous indeed..."

Move action to draw long bow and fire!

Attack 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d8 ⇒ 8


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous is still headed towards the crypt.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Lizbit Freewind wrote:
"Uhm, did we know the way to crypt we're looking for?" Lizbit is less worried about whomever wields the shovel.

We have a map so should be easy enough to find.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
Ruhk "The Dandy" wrote:

Ruhk grins and falls into step with Igneous.

"I'm always cautious, that's why you are still alive."

"Great, let's keep that that way!"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"There's someone here, with a shovel during the day. I presume they are working. Let's proceed with caution anyway".

Igneous moves forward shying away from that area where he spotted the motion but circling towards our the object of our employers interest, his family crypt.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous peers around at the cemetery looking for any sign of movement before he enters.

Perception 1d20 + 6 ⇒ (19) + 6 = 25


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"It's more of an investigation really. I am no longer working directly with the League of Lightning.

However, if these grave robbers prove to be undead, we will instead arrest their activities".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"We are headed towards the south. Looking in on the state of the burial grounds, rumors of graverobbing there. Nasty business".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous shrugs, "Well, that's one way to get his attention".

He calls back out to the elf, "We have heard rumors of some dangers to the south? Have you heard of them? Perhaps more importantly, we wonder have you encountered them?

A barter of information for information if you will?"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous nods at Rhuk's commentary, "Better not to mention our destination at all, simply ask what's he's seen is my recommendation".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous pauses and turns to Angoldil, "Fair Angoldil, do you see yon Elf?

Perhaps you can make contact with him, see if he has seen any danger from the direction we're headed?" Igneous points out the elf he has spotted.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous takes point as the party heads south to their destination.

Perception 1d20 + 6 ⇒ (16) + 6 = 22


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous leads the group in that direction, wary for danger even this close to the city.

Let me know if I need to roll any Perception checks DM.


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

Igneous smiles, "See you on the return Samuel".

Igneous checks out the map once they exit the city. As he has been outside the city in this general vicinity he gets his bearings and tries to decide the best way to get to their destination while avoiding any naturally difficult terrain.

Knowledge Nature 1d20 + 4 ⇒ (9) + 4 = 13
Survival 1d20 + 10 ⇒ (19) + 10 = 29


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Of course Samuel, no reason not to".

Refresh my recollection DM, is the paperwork just checking for citizens versus non-citizens entrance and exit?


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --
EltonJ wrote:
Igneous Slag wrote:

"Excellent! My new friends and I are headed out of town for a bit. Any news from travelers you've heard that might be of interest?

Oh and today is my first day of retirement, my five years with the League of Lightning was up yesterday. Time flies eh?"

The guard nods and says, "Congratulations, my term of service won't be up until another year. As for news, there has been raids of Wild Elves from the Chondalwood on caravans of late. I think it may actually be orcs, but there is no proof."

"Huh, any rewards from the King or his ministers for anyone who might aid in bringing these raids to an end or perhaps providing proof of who is behind them?

Terrific! One year isn't too long after you've already done the first four. You will feel like it's over quick enough my friend".


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

"Excellent! My new friends and I are headed out of town for a bit. Any news from travelers you've heard that might be of interest?

Oh and today is my first day of retirement, my five years with the League of Lightning was up yesterday. Time flies eh?"


CG Dwarf Spirit Ranger 1 | HP 15/17 | AC 14 (t12, ff12) | CMD 16 | Fort +7, Ref +4, Will +3 | Perception +6, Sense Motive +4 ; initiative +2 | active effects: --

OK, so we have two vials of Holy Water, 1 Vial of Alchemist Fire, and 1 Asperguillum. Anton, do you want to hold onto 1 vial + the Asperguillum. Lizbit the second vial of Holy Water. Maia the Alchemist Fire as it looks like you have no other means to injure a swarm. We all got 5 more gold as well!

---

Igneous will approach and call the guards by name adding, "Good morning Gentlemen. Lovely weather today eh? How's the day been thus far?"

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