Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Very curious! I wonder what happened to this mummy's original resting place for them to need a new one. Hmmm, no matter they don't seem to have anything of importance. Turning to his companions he asks, "Should we head north or south. I believe it best to take the stairs to the south, because it seems all trouble begins when we descend."
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi walks cautiously up to the centipede and squats down next to where it has died. "Many thanks Aya! Hopefully your ice blast will keep the beast cold enough to not spoil and I can truly inspect it when we're done. The insects of Osirion alone are so fascinating. I wonder what other wondrous creatures we'll come across next? Surveying the area and seeing the crypt Idich says, "I think we should continue on and inspect the crypt. We might as well do it while we're here." Idichi casts detect magic and looks to see if he notice from the crypt or surrounding areas I vote crypt, but I'm also ok with going elsewhere.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
"Centipedes are arthropods, meaning they have a hard exoskeleton and their bodies are divided into segments." Idichi shouts continuing his bardic performance with a free action. He shoots at the centipede again with his crossbow.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi activates his naturalist ability giving everybody a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creature. "Did you all know that centipedes always have an odd number of legs?"
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Haha, point taken. I would gladly chance taking a couple of those poisonous point however if it meant a discovery. However, this being my first assignment outside of the library I guess I should try to avoid dying from poison.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Not at all Omor! I am happy to be with fellow adventures with a zeal for the knowledge of discovery... Heading toward the gate Idichi attempts to open the gate and disable any traps. Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22 The occasional trap we spring is just the cost we pay for the knowledge we seek.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
"Very interesting! House of Pentheru, you say? I want to see if I know if there's any weird things that Pentheru was involved in or urban myths about the house.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
As Idichi is walking over to join his companions with the scorched hands he notices a table of rogues. "They all look like experienced trap finders. Maybe they'll have a tip or two for me," he thinks before approaching their table. Bowing slightly to the table he says, "Greetings fellow explorers. How was your delve today into ancient Osiria?'
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Thank you, friend Omor. I hope I can be half as captivating as you. Clearing his throat and straightening his glasses Idichi begins, "Akhentempi and his council were just as wise and cunning in death as they were life. Death awaits the poor unfortunate souls, such as the one my companion mentioned finding upon entering the tomb, who take the ingenuity of the Osirians of old lightly." "Look no further for examples of their dangerous and cunning craftsmanship than... Idichi, dramatically raises the head of the Iron cobra making sure the jaws are opened and the fangs can be seen.here on the poison dripping fangs of the Iron Cobra!" "This instrument of death protected the venerable Akhentempi since his death and looked as new and freshly oiled as the day of it's creation when we encountered it.It's skin plated with metals that few weapons could pierce. An assassin by trade the iron cobra, if still alive, would not rest until everyone in this room were dead to protect Akhentempi's final resting place." "Foolishly, I was ready to charge in and attempt to take the metal beast. However, thanks to the wise counsel, something that seems to be a common trait in Osiria, of Omor and Jabari and Aya's,the powerful Sorceress Supreme, arcane wisdom they stopped what would be a lethal mistake on my part. Instead we together devised a plan so cunning I'm sure Nethys himself smiled on us today. Before the poisonous contraption could even strike out he had succumbed to our plan. Thank Nethys, because with only a snap of his powerful jaws... Idichi, snaps the Iron Cobra jaws closed menacingly. we would all be dead or poisoned!" With that Idichi returns the Cobra head to his bag. "We look forward to finding more and more brilliant relics of Osiria's past to share with you all!" He finishes and sits back down.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
When they arrive at the Tooth and Hookah and are seated Idichi asks for a water and promptly begins sketching and writing in his book. I agree Omor. Nice first exploration team![b] Idichi says as he arranges what's left of the iron cobra in his sack. Here's to many more![/b] Idichi raises his water to toast his new teammates. To the innkeeper Idich excitedly says, I'll leave it to Aya and Omor to tell you the entirety of exploration of the tomb, as original Relic Seekers. However, I will give you a sneak peak and tell you it involves a METAL SNAKE! I have the drawings once they get to that part of the story.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Can those sealed chests be unlocked with disable device because I can attempt to unlock those. I'll take Akhentepi's Armour if no one else wants it. If you don't mind Omor I'd like the short bow. The rest I'm ok with selling or someone else taking.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Same here. Getting ready to throw now. 10 skill points
+1 level 1 spell known Ear-piercing scream
+1 Bab
Bardic Performances
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi asks Aya, How many do you think we should purchase? After a few more minutes of thinking Idichi says to the group Aya also had a good idea of wrestling it. Does anyone have a net, rope or bag? If someone has excavation tools we could even make a pit and push it in. We could potentially trap the Iron Cobra while we finish searching the last room. I selfishly wouldn't be opposed to not destroying the construct. I would love a chance to study it outside of the tomb. I'm also ok with whatever the group chooses.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
I know I rolled before to identify it. Would I know any of it's weaknesses? Hmmmm. What about the alchemist's fire that we have? They might heat the cobra up enough to soften the metal and make it easier to strike through.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
I'm assuming everyone is ready. If not me unlocking happens after everyone is ready Idichi takes a deep breath and looks the door over carefully. He takes out his crossbow just in case there's something behind the door that is less than friendly. He the takes out his tools and begins working on the door. I have to very particular. Magical traps, I've heard, will launch if you even breathe the wrong way around them. Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Me too Omor. I thought the conjuration was coming from the chests, but now I think it's either coming from the door or from behind the door. I also was thinking that it might be a "boss" behind the door. Kind of why I wanted to give everyone a chance to ready themselves before disarming
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
After going through the items. Idichi asks Omor, Are these items ok for us to take with us? I definitely vote for leaving anything that you think would be offensive for us to take. None of the items quite piqued Idichi interests so he immediately turns his attention to the secret locked door. I should be able to unlock this door, but in case the trap is triggered we should all be ready to make a expeditious retreat from rolling boulders or poisonous darts... Turning to his fellow team members he looks to see if they are prepared for Idichi to attempt to disable the trap.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi turns to Omor. Yes, let us inspect examine everything with the utmost respect. I would not want to dishonor the ways of my Osirion hosts. Omor, please let me know if I'm being disrespectful in my examinations, because only a fool would willingly disrespect the Lady of Graves. Identifying of the aura as conjuration, Idichi, becomes visibly excited and more determined to find the source of the magic and add it to their list of treasure. He meticulously and carefully looks through the chests and boxes in search for the aura.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi walks directly to the magical aura. [b] Ahhh! The Osirians do not disappoint. There seems to be something magical stored here. As he gets to the area, Idichi peers closely at the place where the magical aura originates knowledge arcana: 1d20 + 8 ⇒ (17) + 8 = 25
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Fascinating! I'm very curious as to what standard supplies the Osirians of old considered necessary for burial. Idichi casts detect magic on the room hoping to find magical items and looks for anything useful.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Walking carefully in Idichi takes a look around for anything out of the ordinary. Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Shall we continue north? From what I surmise east would take us back to somewhere we've already discovered.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Taking out his tool kit Idichi goes to work on the door. Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20 I've only ever really visualized unlocking doors. However, this should get us though this door. Theoretically anyway.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi inspects the secret door found by Omor. Keen eyes, Omor! I'm going to check for traps on the door, please let me know if you see any also. Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi speaks up, "Ah! Well I can be of assistance there. I have read every book, scroll, and text, on tombs and the traps found inside, that I could get my hands on as I journeyed here from the Expanse. I will stand with you at the front and disable any traps we may come across. I am very intrigued to see how faithfully they were represented in the books I've read. Especially the pit of snakes. Which now that I think about it is probably just a pit of dead snakes now. No, matter let us descend further into the mystery of this tomb.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi puts away his crossbow and switches to his short spear. I think it would be considered insanity to try again. I believe in you Jabari and Omor. I hope I don't have to use this spear. Idichi waits in the back hoping the beetle doesn't break the front line.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Daniel Penfold 357 wrote: They are immune to mind affecting magic and they tend to favour bite attacks Idichi relays this information and starts his performing his extraordinary ability Naturalist givinAC g his allies +1 to AC, attack rolls, and saves. Idichi repeats, Mining beetles, Bad bites, and Strong minds. loud enough for everyone to hear as if he is trying to calm himself.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi peers closely at the small tunnels. Curious! Knowledge Nature: 1d20 + 8 ⇒ (3) + 8 = 11 ugh terrible Idichi continues along, crossbow ready, intrigued by what could possibly have made these tunnels.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
After their combined efforts of finding the hidden door Idichi examines it closely. While inspecting the door he hears the chittering and jumps back in surprise. Well it seems we are not alone. Jabari would you so kindly lead the way. I think it best to meet our fellow tomb explorers. As you say we wouldn't want them to surprise us from behind. At that he pulls out his crossbow again and readies it positioning himself toward the back of the group.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
At the rough rock wall Idichi comes to a stop and crouches down. He pulls his glasses from his face wipes the lenses and studies the wall carefully. Looking the wall up and down he begins searching for a way past the wall. Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Looking down at several pages he has sketched in his journal Idichi says, It seems there are still blank areas in my map. I would very much like to see those areas as well. However, I again would not begrudge the opportunity to take a closer look at both the iron cobra and sarcophagus. I vote other rooms first. My mind can be changed depending on how confident Jabari feels on fighting it. I also have a cure light wounds spell and scroll so if we decide to fight it and it goes long we should be ok.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Idichi casts detect magic in the room hoping to discover any interesting magical artifacts. I for one would like a closer look at the sarcophagus, but I understand if there are other areas the band wishes to search first Idichi pulls out his cross bow and readies it. I would also not mind seeing the inner workings of the iron cobra Since I’ve identified the iron cobra I should be able to give a +1 insight bonus to AC, attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by the cobra.
Male Mwangi/Human Bard(Archivist)2| -13/14 HP|AC 15 T 13 FF 12 | Fort +1 Ref +5 Will +3 | Initiative +2 | Perception +4
Turning towards Omor he begins,Yes, we would like to join very much so. Again, I apologize for my lateness. Sometimes academics move dreadfully slow when it comes to approving research. I will proudly join the Relic Seekers. Actually it's a perfect name as I have come from the expanse to record and catalog as many magical relics for the Academy as possible. At the self assured confident greeting of Aya, Idichi, instantly breaks into a nervous sweat. He gives his all bowing to her. This time he awkwardly follows through. It... its... its a honor to meet you your Sorcerer Supremeness. Hopefully, I can be of some service to one with such a powerful title. As he sits at the camp and hears the others' description of the creature he replies back almost instantaneously, That sounds like a Iron cobra he pulls out a journal and begins attempting to sketch the creature. It usually stands guard at burial sites to prevent those who would "disrespect" the undead. The sacred dead most likely rest past the snake. As friend Jabari says we are fully rested, but if need be you all should take a rest before we proceed. Even more dangerous threats will might us after the iron cobra. When he finishes telling them what he knows he shows his finished drawing proudly. Whether the drawing is good or not is debatable. As they sit at the camp Idichi asks them questions about what they have run across since entering the tomb. He attempts to identify any other creatures or objects that they have come across. Sometimes he writes and at other times he sketches furiously in his journal hanging on to their every word.
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