The Clawed Angel


Advice


Greetings and salutations PF community,

I'm creating a character whose flavor is something like this: they were born with all these weird, non human like body parts (i.e. vestigial wings and tail). They're purposely going to have a low WIS and I'll RP him as thinking that they're a diabolic curse on him.

Because of this "diabolic curse" (it's really just having the blood of other races), the character will have devoted their life to destroying evil outsiders. I'd like them to be a paladin, first and foremost.

Now, the race is Angel-Blooded aasimar with scion of humanity. He'll take racial heritage kobold for the tail terror feat eventually. Later, he'll take the aasimar feats that give him wing attacks. The problem is, if like this character to be wholly reliant on natural attacks, but I can't find a way to get him claws. A bite would be nice too, but claws are the main thing here.

I guess what I'm asking is how can I get claws for this guy?

Lastly, yes, I know this isn't optimal, but it's so cool! Please don't tell me to scrap the idea because you think it won't fly.


What class is he? He can be a draconic sorcerer (going for dragon disciple, perhaps) and get claws that way. Sadly, they aren't permanent (a pity even DDs don't get their natural weapons permanent), but can tie into it being a part of his heritage.


If you go barbarian, you can use beast totem and also get natural armor and pounce from the same line of rage powers. Then wear a helmet of the mammoth lord for horns. Then... Have the book chucked at you because 7 natural attacks and pounce.


2 levels of ranger can get you permanent claws through Aspect of the Beast as your combat style feat.

That could play nicely with your concept too, taking Favored Enemy: Evil Outsiders.


zefig wrote:

2 levels of ranger can get you permanent claws through Aspect of the Beast as your combat style feat.

That could play nicely with your concept too, taking Favored Enemy: Evil Outsiders.

Ooh, this. I really like this.

The only problem is that they need a high wisdom. No rational person can think that just because they have wings and stuff means they were cursed.

Would it be terrible for me to take 2 levels of ranger than finish up in paladin? Or would it be realistic to RP the same with high-ish WIS?


It would work well enough. Even weak favored enemy on top of smite would still be desisting. Both are full BaB so no hit there. Sure it sets back your paladin casting until lvl 6 but that does not seem to be the the focus of the char by any means.

Honestly if not for the need for a low wis full ranger would work pretty well but sadly that's a no go.

Though I can not help but wonder. Why not Tiefling? (Demon-Spawn being the best option.) You can get the claws, tail, and Vestigial Wings from the get go. Thinking he is cursed by his twisted and evil blood would fit perfectly.


That's the thing: he's isn't cursed. He just thinks he is. It's just a mix of the blood of many races. He's an aasimar, but thinks he's human. Really, he has human, angel, and kobold blood in him, but nothing fiendish. My point: tiefling is the opposite of what I want.

Are there any archetypes of ranger that barely need WIS (i.e. give up spell casting)?


And the vestigial wings will eventually grow into the metallic wings that I can attack with via some aasimar feats. Before them, the vestigial wings will be simply flavor.


Trapper (good) and the one that gets ranger tricks (terrible).


Can I justify his belief that he's cursed with simply a low INT? If I could, I'd just go straight ranger and everything would be peachy.

Or inquisitor. That'd fit the flavor.


If you're only going 2 levels for the claws, wis doesn't matter..

Barbarian fiend totem could add a gore and bite to your claw claw wing wing tail, if you're willing to give up the pounce. Or, give up the ranger and gore, and head straight for the beast pounce.

Ranger 2 - barbarian 2 - rogue or ninja 2 for pressure points - shadowdancer for HiPS and shadow.. have a race to see if you and your buddy paralyze or kill your target first, use your stealth to ambush and get your full attacks..


Cult of Vorg wrote:
Barbarian fiend totem could add a gore and bite to your claw claw wing wing tail, if you're willing to give up the pounce. Or, give up the ranger and gore, and head straight for the beast pounce.

Helm of the Mammoth Lords is a steal at 8k if you want a gore. Nothing is worth giving up pounce imo, especially since it comes with a pair of claws on its own.


I pictured him to be more lawful than a barbarian would be, so I'm not sure if I'll do that.

I'm only really interested in natural attacks that are permanently on me, as I can't take weapon focus gore (just an example) if it isn't permanent.

I've been considering maybe simply going Ranger 2/Fighter 18. I can have the flavor of hunting fiends without necessarily specializing in it. I do, however, love the idea of a shadow dancer dip for HiPS. I was planning on using light armor, so stealth is an option.


What damage type are claws?

Dark Archive

Starfinder Superscriber
The Artaxerxes wrote:
What damage type are claws?

Slashing.


DragoDorn wrote:
The Artaxerxes wrote:
What damage type are claws?
Slashing.

And bludgeoning actually. Here's the chart.


Damn.


I Hate Nickelback wrote:
I'm only really interested in natural attacks that are permanently on me, as I can't take weapon focus gore (just an example) if it isn't permanent.

Feats like weapon focus have a diminished value if your using natural attacks, unless you have like 5 of the same time. Its not like two weapon fighting with 2 wakazashis or sawtooth sabres where you deliver six attacks of the same type and you get the bonus on all of them, your getting a bonus to two attacks out of the 4+ your making. The upside is they are all at your full BAB if they're all primary. If your a barbarian for instance, that's pretty frightening and powerful. The downside is that you don't get iteratives so you may want quiet a few, but another upside is your only paying as much as the guy wielding two weapons anyway.


MrSin wrote:
I Hate Nickelback wrote:
I'm only really interested in natural attacks that are permanently on me, as I can't take weapon focus gore (just an example) if it isn't permanent.
Feats like weapon focus have a diminished value if your using natural attacks, unless you have like 5 of the same time. Its not like two weapon fighting with 2 wakazashis or sawtooth sabres where you deliver six attacks of the same type and you get the bonus on all of them, your getting a bonus to two attacks out of the 4+ your making. The upside is they are all at your full BAB if they're all primary. If your a barbarian for instance, that's pretty frightening and powerful. The downside is that you don't get iteratives so you may want quiet a few, but another upside is your only paying as much as the guy wielding two weapons anyway.

Eh, I'll figure feats out later.

As for having enough: claw, claw, wing, wing, tail. I think that's enough lol. Weapon focus on the claws and wings would be ok because they're in pairs. Tail would be fine because I need all the to-hit on secondaries I can get.


I think by this point I'm just being cheesy and selfish, but are there any ways this guy could get a bite attack permanently?


I Hate Nickelback wrote:
I think by this point I'm just being cheesy and selfish, but are there any ways this guy could get a bite attack permanently?

Tusked is an orc race trait, maw is a tiefling racial trait, animal fury is a barbarian rage power(while raging though).


I but I can't take those with racial heritage... Can I?


I THINK you can be a Scion of Humanity Aasimar, take Adopted (Orc), and then snag the Tusked trait (Race Trait, but not Racial Trait) for a Bite.

A GM may feel a strange compulsion to whack you with the rulebook, but I'm pretty sure it's RAW legal.


Ooh, that's good. So now he has angel, kobold, human, and orc blood in him. He's an abomination.


Actually, I made a small mistake. I thought Adopted was a Human only Trait, but it doesn't seem so. So you don't need Scion of Humanity for that.

You need it for Racial Heritage though.

So with Ranger 2/Paladin X you could have a pair of 1d4 claws, a 1d4 bite, a 1d4 tail slap, and 2 1d4 wings by level 11.

May wanna take some Fighter levels in there to get those Bonus Feats, since you need 4 just for the wings, and 2 for the tail.

So maybe Ranger 2/Fighter 2/Paladin X with a Feat progression of something like:

Fighter 1: Racial Heritage (Kobold), Tail Terror
Fighter 2: Power Attack
Ranger 1: Angelic Blood
Ranger 2: Aspect of the Beast (Claws)
Paladin 1: Angelic Flesh
Paladin 2-5: Whatever you want
Paladin 6: Angel Wings
Paladin 7: Metallic Wings

Feel free to swap those levels around so you can get your Paladin on earlier.


I Hate Nickelback wrote:
Ooh, that's good. So now he has angel, kobold, human, and orc blood in him. He's an abomination.

Explains the low wisdom score... and maybe lack of hygiene.


MrSin wrote:
I Hate Nickelback wrote:
Ooh, that's good. So now he has angel, kobold, human, and orc blood in him. He's an abomination.
Explains the low wisdom score... and maybe lack of hygiene.

Exactly! :D

And Rynjin, that's a great feat progression. I suppose this build is a cheesy abuse of racial heritage, but it's countered by natural attacks being suboptimal.

Thanks everyone, I think I have what I need. Unless anyone has any other advice for this character, I think I'm good.

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