Wiggz wrote:
Note that it makes absolutely no difference if you roll the miss chance before or after an attack roll or save.
Kain Darkwind wrote:
Where is this example stated? Not in my core book, thats for sure. Anyway, by your reasoning you can just about force the target to do ANYTHING. I mean, stepping into a an acid pool is suicide. What IS unreasonable, if not that? And: Whats the difference between dominate monster and suggestion, then? Only that you need to spend a (very) little amount on thinking on how you word your suggestion? If you can just invent random environmental changes (bow on fire, acid = water), you can make ANYTHING sound "reasonable".
Matthew Morris wrote:
Playing RPGs is not a job.
I find that limiting. Last character I played had no detailed family background, and we decided on the spot that another character is a cousin of his and thus provided strong motivation for working together. If we both had detailed family backgrounds written down, that would not have been possible. Same with a lot of situation in the game. It helps to be able to decide on the spot that your character has a certain history / opinion on sth. and thus drive the game forward.
Thalin wrote:
Well, priorities. I am a DM myself and put a lot of work in the game. I do not necessarily expect the same from my players though. As long as they arrive on time and put effort into the game as long as they sit at the table, thats fine with me. I someone wants to be more active and write a character bio or a campaign journal - very good. BTW: I find detailed character bios to be counterproductive. A few bullet points, expanded upon when the need arises, suffice and are more flexible.
auticus wrote:
Semantics - its a penalty, and a hefty one. The boss / coworker analogy you are creating frankly disgusts me. Its a game you play with your FRIENDS, who might be hard-working family persons and put a lot of effort in keeping the game evenings free. You are massively disrespecting players like these with your ruling.
Thalin wrote: I can understand that; you're a GM trying to create a fantastic world and spending a LOT of time putting it together. You want to know the players so they feel more connected. I always request bios; but sometimes players are lazy, and it makes me feel cheated after all of my hard work that they won't even write a basic background. So I think it's the perfect encouragement; really you can look at it as a 15-point buy world where if you're too lazy to even do a little background setup for your character you are penalized 5 points. Sorry, reading stuff like this always makes me angry. Some players may have a time-consuming job and a family - they may have a hard time keeping that one evening free every other week.
Fozbek wrote:
Why then put "weapon" in that sentence? No, I believe that is to exclude natural weapons. Again, has this been clarified? PS
PRD wrote:
See? natural weapons != melee weapons.
Kelsey MacAilbert wrote:
Note that density is a huge issue! Metal has very very high density. A modern soldiers equipment maybe much less so. So a lot of the 100 lb. you are talking about could be compensated by buoyancy. Anway no one could realistically hope to do something that resembles swimming with full plate armor on. Not a chance.
FallofCamelot wrote:
While I agree with the rest of your post, I disagree with this paragraph. If every evil act would meet such swift and potent repercussions, there would be no need for heroes in Golarion. Maybe there will be a bounty, most likely the church of Pharasma is now the enemy of that PC. But the Goddess herself sending extraplanar forces, he being hunted by hordes of witch hunters and inquisitors? Where were those guys when the PCs took on the temple of Urgathoa? And why should they come on running now? There are a LOT of bad guys in Golarion, your PC is not the only one.
@Cutlass OMG you are so awesome a TRUE roleplayer (TM) playing since the seventies o wow o wow I am so lucky that you chose to answer to my thread you are so wise the munchkin bane super martial artist combat veteran thank you thank you thank you @Rest
The other players created a Paladin of Iomedae (associated with the city watch of Aashügel and cousin of my character) and a Half-Orc Barbarian (Caravan Guard) and they did a good job keping me out of melee. We did not make it very far into the adventure though, because or play time was unfortunately limited. The first combats were quite easy and yielded a surprising amount of loot. Now we are back to RotR for a while (and I am back to GMs duties), but we definitely plan to finish the module some time.
3.5 Loyalist wrote:
Its not abuse. Period. Its the way the game is meant to be played. I now also remember the "multiple spells for high BAB" thread started by you. You obviously have only a very tangential grasp of the rules and not much experience with canny players and challenging, tactical combat. You are one of the types who don't like "too powerful" player characters, optimization, and rules in general. Please note that the overwhelming majority of players play a quite different PF game than you. Your houserules (multiple spells for high BAB, nerfing the rogue to death, ... I am sure there is mor insane stuff going on), would kill the game as most people here play it. What ticks me off though, is that you seem to think your queer way of gaming is somehow superior. Its not. Its actually inferior, because we can have fun on both levels: tactical, challenging combat AND great stories and character play. You pretty much destroyed the first part with your tinkering with a ruleset you do not have a clear grasp on.
Alexander Kilcoyne wrote: Hyla if you want more than guesswork, show the point buy, show the wealth for the character, show the character sheet. Can't show you the sheet, but I will try to give the most important stats as I remember them: PB 20. Gnome. Str: 10
His weapon: a small +1 giant bane longbow
Relevant feats: WF (Longbow), Rapid Shot, Manyshot, Deadly Aim. Buffs on him at the time: Haste. That would make his attack progression somewhat like: +23/+23/+23/+18/+13 with 3d6 + 12 Or +20/+20/+20/+15/+10
with 3d6 + 20 First attack would get another +9 dmg. The dragon had AC 24, buffed to 28. One attack missed, no crits. Total dmg (four hits): 12d6 + 89 (mean 131, max 161). Dragons HP: 136. EDIT: Forgot the size bonus, edited it in.
ShadowcatX wrote:
Thats simply not true. It was not played "stupidly". It was an open field battle, in which the bad guys arrived (teleported in) buffed and thus even had an advantage on the party. I can imagine no possible scenario where this dragon (alone) could have presented any challenge whatsoever against the party. As soon as the paladin would have gotten his full attack - bye bye dragon. To your haste comment: What do you think the dragon should have done if not use its melee attacks? Cast level 1 Spells? Use its scaaary acid breath with *5d6 acid damage* (an archer paladin WILL make a reflex save vs DC 20....). Pleas, do tell me, which powerful tactic I have failed to employ. EDIT:
Jeremiziah wrote: For the purposes of this contest, though (specifically the "create a wonderous item" round), you'd surely have to agree that Sean's opinion is one of only a handful that actually matter. Of course. Though I have to admit that it puts me slightly off that one of the most important Paizo employees in official function as contest judge calls certain playstyles that are completely within the published rules (see Matthew Morrises posting) "cheating" and "lame".
Am I alone in that I find it immensely silly that in the vale there is a mountain that stands more or less by itself, is AS HIGH AS THE MT. EVEREST, but somewhat under 10 miles wide??? I realize that Golarion is a fantastic setting and I am not demanding total geographic plausibility, but that mountain is really straining my suspension of disbelief. |