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Organized Play Member. 13 posts (291 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


Grand Lodge

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Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Edren wakes from a slumber only a soldier can manage after a fight. He stretches and looks around the camp. He smiles when he sees that no more problems arose in the night. He gets up and performs a series of morning stretches, taking pains not to disturb his wound from the night before.

When the others wake, he joins them in their planning.

"Portia is right. Whether Bill continues or not is up to him." Turning to look at Bill, Edren says, "You knew what you signed up for coming out here. I'll do what I can to protect you, and the others, while we finish this up." Looking back at the others, "I sure as hell won't be going back now, not until we get something worth the blood we've spilled!"

Grand Lodge

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Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

After putting his armor on and making his comment on patrolling, Edren remembers something he saw and looks for Derrick. When he finds him, he strikes up a conversation. "Derrick, I know things were a bit hectic there in the beginning, but was it my imagination that one of those things had a human head? I think we need to look into this a bit more. Valind is poking around at these things, we should have him look at that one."

Grand Lodge

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Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia smiles sweetly to the young gnome, "Why thank you, young sir. What is your name?"

Assuming pleasantries are shared Selia crouches down and whispers to the young gnome, "How would you like to be our lookout?"

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

"We have reason to believe that trouble is afoot. My friends and I would really appreciate it if you could quiet everyone down."

Grand Lodge

1 person marked this as a favorite.
Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Edren's eyes snap open as Gruingar's hand covers his mouth. For a moment his soldier instinct takes over as he grabs Gruingar's arm and starts to twist. Recognition comes into Edren's eyes before he can do any damage, however, and Edren lets go. He gives Gruingar a hard look, and quietly says, "It's probably best for you not to do that... Now, what was that you said? Something about nettle hugs?"

Grand Lodge

1 person marked this as a favorite.
Human Male Fighter (Polearm Master) 1 HP:9/24, AC:17:12:15, Init:+4, Per:+1, Intuition:+6, Saves:4:2:1, Attack: +6 (guisarme)

Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Survival bonus: 1d6 ⇒ 5

Not long after Gruingar finds his "metal monster" limb, Edren notices a small pile of stones off on the right side of the trail. At first, he dismisses them as nothing more than a natural tumble of rock. As the group gets closer, the pile nags at him, something about it doesn't seem right.

"Hmm... look here. This pile of stones appears to be some sort of marker. The way they are stacked, it is almost as if it is supposed to look like a natural pile. I can't quite put my finger on it, but I just know it isn't. It could possibly a cairn or grave? Odd to find it out here. Jeannine, do you know if these trails are traveled often? It doesn't seem likely, but I think we have some proof that we are not just the second group of travelers to come through here."