JW Pregen wrote:
Thank you! I enjoyed it, too! I'm graduating with an MFA in creative writing, so my thesis is actually a novel! It's about the transgender daughter of Odysseus telling her story after 3200 years.
Merisiel is quite enamored with this “Open Road Pact,” as she has heard of tontines before, but only in stories, the kind that eventually progress into action-filled sequences and narrow escapes. She triumphantly holds the folio up. ”We found this cool thing! Very salacious and old. Sal-old-scious. S-old-lacious? Something like that. Pretty neat.”
Thanks for moving me! That's actually exactly where I wanted to move. Also, I'll remember that about acrobatics Merisiel pushes through the pain and runs up to lend her assistance to finishing off the damn ooze. She takes up a spot next to Kyra. Primary Attack with +1 Striking Rapier (bless): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
With the device turned off finally, Merisiel runs up to help out Amiri. Well if swords will help, swords it is!” She quick draws each of her weapons as she attacks. Primary Attack with +1 striking rapier vs Green: 1d20 + 14 ⇒ (14) + 14 = 28
Merisiel dashes right up to the southern foe, having exactly as much speed as she needs to attack twice. "Hey, hey, buddy. You gonna get stabbed." And then she stabs. +1 Striking Rapier: 1d20 + 14 ⇒ (11) + 14 = 25
She then quick draws her dagger. "Twice!" And then she stabs again. +1 Striking Dagger (second attack): 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21
”Already on it, my dear!” Merisiel cracks her knuckles and pulls out her thieves’ tools. Merisiel will use Ageless Patience to take twice as long disabling each nozzle for +2 bonus on each. Thievery (ageless patience): 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Merisiel opens her mouth and consumes the bite, approvingly nodding to herself as she chews. She then raises a pinky and puts on a mock-Taldan accent. "Ah, yes. Quite good. I rather enjoyed that." "Oh, and I'm with the others. No idea what we did to upset those doohickeys. I know I unlocked something, but I don't think that's what did it. Maybe they didn't like my little song?" She shrugs and smiles, knowing that is clearly not what did it.
I'm having difficulty finding what exactly I'm able to do while grappled, so I guess she'll try to break out. If that first roll isn't enough, then just assume she keeps trying until it works, attacking with the rest of her actions Athletics to Break Free: 1d20 + 10 ⇒ (14) + 10 = 24 Attack with +1 striking rapier: 1d20 + 14 ⇒ (17) + 14 = 31
Secondary Attack with +1 striking dagger: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15
Merisiel throws up a jaunty salute to Ezren and Valeros. ”Thanks, boys!” She then rushes over to her “geef,” just barely able to get there in time for two quick strikes. ”Leave my girl alone, jerks!” Primary Attack with +1 striking rapier vs Red: 1d20 + 14 ⇒ (7) + 14 = 21
Merisiel moves into a flank with Valeros, striking at the statue twice. She has quick draw, so she can draw her off-hand weapon as part of the Strike action Strike with +1 striking rapier: 1d20 + 14 ⇒ (7) + 14 = 21
Strike with +1 striking dagger (second attack, agile): 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12
Merisiel blows Kyra a kiss before heading immediately to the locked magical case. She smiles to herself as she begins singing, enjoying that she gets to do such a task without fear of being discovered. ”Just picking locks, just picking locks. I’m just a thief picking locks.” Thievery: 1d20 + 13 ⇒ (14) + 13 = 27
Merisiel spins around as she notices Kyra behind her. ”My GF!” She says it as one word, like “geef.” ”There you are! You’ve gotten better at hiding. My influence, I think.” She follows up with a peck on Kyra’s cheek. Her “GF” found, she finally turns her attention back to the rest of the room. ”Hi to you, too, Val! Mullet’s looking good today.” Merisiel waits for her turn at introductions, then crosses her arms and leans against a pillar, brandishing a cockeyed smile. ”’sup.” Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17
Merisiel shows up twirling her rapier. "How delightful. Never been to Nex before!" She glances around the room. "Where's my GF? She get sent on ANOTHER mission somewhere else? That girl is so popular for how moody she is." Merisiel makes a show of looking around the room in places someone couldn't reasonably fit, gently pushing people aside with the flat of her rapier. "KYRA? Darling? Where did our Pathfinder buddies take you off to now?"
Amiri is already chopping off the daemon's head as Balazar begins asking. She throws her sword into a wall, the smack of the massive metal weight against the stone reverberating throughout the hall. She then leans against a pillar, using it to help slide her down into a seated position. "'Magnificent killer?' You're damn right." She holds up a fist, placing her other hand on the bicep. "Don't know what you guys woulda done without me. I guess...you didn't do so bad yourselves." That small allowance seems to be the best anyone can expect from the macho barbarian. Great job everyone!
Amiri's eyes are bulging as her fury continues to build. She vows to herself that she be the one to slay this creature, no one else. "THE HAMMER IS COMING DOWN, A~#*#+#." Attack with Large Bastard Sword (Flank, rage, accurate stance, power attack): 1d20 + 9 + 2 + 2 + 2 - 2 ⇒ (1) + 9 + 2 + 2 + 2 - 2 = 14
Praise Gorum! He was exactly one charge away. Amiri roars as she throws herself across the battlefield straight towards the daemon, her sword held high. Attack with Oversized Bastard Sword (charge, flank, rage, accurate stance, power attack): 1d20 + 9 + 22 + 2 - 2 ⇒ (2) + 9 + 22 + 2 - 2 = 33
G*%%*!n it :(
@Balazar I would recommend having Padrig follow as he bullrushes the daemon so he blocks some of the squares above and threatens still. Bloodied and burned, Amiri takes her sword back into two hands, evening out her stance to give her more control of her swing. "TAKE THIS, YOU BASTARD!" She brings the sword up from the ground in a massive arc, swinging at the daemon above her. Attack with Oversized Bastard Sword (rage, accurate stance, power attack): 1d20 + 9 + 2 + 2 - 2 ⇒ (17) + 9 + 2 + 2 - 2 = 28
Move action to activate Accurate Stance, Standard Action to attack
Amiri thrusts her bastard sword forward, pointing toward the beast. "FINALLY! A fight!" She channels all of her frustration into a battle rage, power coursing through her muscles. "Now...GET THE HELL DOWN HERE." She rushes forward, sparks flying as her sword drags across the stones. Ten feet up means that I can't reach it from the ground, right? If so, then Amiri will instead use the standard action to ready to attack him as soon as he comes in range Attack with Large Bastard Sword (rage, power attack): 1d20 + 9 + 2 - 2 ⇒ (3) + 9 + 2 - 2 = 12
Though I doubt that will hit anyways -_- Free action to rage, move action to move 30 feet, standard action to attack/ready to attack
Knowledge (religion) (untrained): 1d20 + 1 ⇒ (18) + 1 = 19 Amiri grinds her teeth as shes the infuriatingly peaceful surroundings. "UGH. This is some kinda prayer room or something. Might as well call it the 'Boring *&%$ Room.'" She almost continues, but the appearance of the watery fanged crown stops her. "Yo! Magic man--gnome, whatever. Some weird magic s+!@ going on here. Or maybe Mr. Peacey-prayer Guy knows."
Amiri moves towards the red pool, propping herself on her sword as she leans in for a closer look. Heal: 1d20 + 1 ⇒ (9) + 1 = 10
"These poor saps got all their blood sucked out." Amiri reaches to grab one of the holy symbols. "These might fit that dumb lock thing or whatever." She wiggles the holy symbol at Merisiel. "Maybe?"
Ah, okay. My bad Amiri pulls on the door a few times, her anger rising with each pull before she finally throws her hands in the air. "Gah! Do your little needle lock-picky thing or whatever. I'm going to see about those animals." Amiri storms off towards the northern door. If someone could move her up there on the map, I would appreciate it. On my phone atm and cant move her
|