[PFS PbP][GameDay 4] Quest: Fane of Fangs (Inactive)

Game Master The Fox

Fane of Fangs Map


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Thankfully, she has some healing potions!

Amiri, covered in heavy burns and her own blood, stares at the daemon as she draws a potion. She spits out a tooth, never taking her eyes off her enemy, and takes a drink.

Cure Serious Wounds: 3d8 + 5 ⇒ (1, 5, 5) + 5 = 16

8 rounds left of rage, I believe


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel furrows her brow, looking over the fight.

"I've got an idea," she says as she begins to move backward into the hallway, ducking to avoid the daemon's attack. "If we lure it into the hallways, it'll have to stop flying. It's simply too big." She directs her words to the daemon, adopting a childish taunt, "Aren't you, you little bugger. You should've laid off the all-you-can-eat soul buffet a little."

With a glance at Amiri, Merisiel mutters under her breath, "Dear gods, whoever'll watch us, please let Amiri see past her anger."

Acrobatics (raising DC by 10 move full speed: 1d20 + 17 ⇒ (11) + 17 = 28


Protean Eodolon┃Init+4┃Per +7┃Hp:30/30┃AC:26┃T 14┃FF 16┃CMD 20 (can't be tripped)┃F:3 R: 8 W:4┃ 21Hp/30┃Speed 20/Fly 40(Good)┃Bite +10 (d8+3 + grab, 10 ft reach), tail slap +4 (1d6+2)┃Grapple +10┃
Defences:
evasion┃Resist acid, sonic, electricity 20
Skills:
Acrobatics +9┃Bluff +5┃Climb +10┃Fly +13┃Stealth +10

Padrig furiously whips his tail at the demon

AoO: 1d20 + 9 ⇒ (10) + 9 = 19 for good aligned damage: 1d6 + 2 ⇒ (5) + 2 = 7

That has to be close :-)

"Good idea Merisiel. Hey, donkey breath. You couldn't scare a bunny rabbit"


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Female Human Witch (Herb Witch) 6

[ooc]You're right about the wand of magic missiles. So he is currently holding two wands"[/b]

"You are lame. Lame I tell you. Afraid to come down and fight us in person. Little ittle gnome and you're too scared to come."

UMD: 1d20 + 12 ⇒ (15) + 12 = 27 "Hah. Take THIS, foul scum" damage: 3d4 + 3 ⇒ (2, 3, 1) + 3 = 9

"A hit, a hit, a palpable hit"

A little sotto Voce to the others, when (if) they get close enough that he can speak to them without the demon hearing

"If it doesn't come in here, let me try and dismiss its flight again immediately AFTER it next goes. If I succeed its just going to cast fly again or maybe dimension door away"

Grand Lodge

Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

"We certainly can't continue fighting it like this. Besides, it's left the room with the altar unguarded. If it doesn't follow us we can at least undo the work the cultists have done and perform the ritual to Erastl" Sajan winks at Merisiel as he mentions the ritual while moving into the hall towards the altar room.
hopefully the fiend knows as little about the ritual as I do, or it might just decide to wait it out and ambush us when we leave. Our best hope is to lure it into the halls where we can engage it and negate it's movement advantage


Korvosa map | Green Market map

Amiri drinks a potion and some of her burns heal.

Padrig strikes the entangled daemon with his tail. It hisses it's fury back at the protean.

Merisiel, Sajan, and Padrig all move into the hallway.

Balazar moves to the edge of the courtyard (you couldn't see the daemon from where you were because it was flying 30 ft. up.) and fires magical bolts of force at the creature, damaging it.

Seeing its quarry run back into the hallway, the ceustodaemon teleports back into the inner sanctum. (It is on the ground.)

You all hear a voice in your head, "Hoss joiossj hpyst othi e xytts, tor hoss jojoss ne thyipquit hosr ruinio!"

Abyssal:
"You worms can run and hide, but you will not escape your doom!"

GM Screen:
timer: 3 = 3
tanglefoot bag timer: 5 = 5

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Amiri (43 hp damage)
Beast (44 hp damage) entangled
Sajan (24 hp damage)

PCs are up again. :)


Korvosa map | Green Market map
Balazar the Summoner wrote:
A little sotto Voce to the others, when (if) they get close enough that he can speak to them without the demon hearing

Balazar knows that these daemons only speak Abyssal and Infernal. You can talk freely in Common without it understanding you. I only had it return to the Inner Sanctum because it is smart enough (Int 11) to see that was the direction you are all running. This also gives you guys another chance to engage it in melee.


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Female Human Witch (Herb Witch) 6

Balazar steps out of everybodies charge lane.

I think that I can see it from where I now am. If not, put me where I can just see it and NOT be in Amiri's charge lane. If absolutely necessary I'll block Sajan's charge lane

Amiri, remember that you have jump up. So you should be able to charge up to it easily

"If it tries to escape again, I'm going to try and stop it"

Balazar readies a Dispel Magic if the beast tries to throw and spell or spell like ability.


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Protean Eodolon┃Init+4┃Per +7┃Hp:30/30┃AC:26┃T 14┃FF 16┃CMD 20 (can't be tripped)┃F:3 R: 8 W:4┃ 21Hp/30┃Speed 20/Fly 40(Good)┃Bite +10 (d8+3 + grab, 10 ft reach), tail slap +4 (1d6+2)┃Grapple +10┃
Defences:
evasion┃Resist acid, sonic, electricity 20
Skills:
Acrobatics +9┃Bluff +5┃Climb +10┃Fly +13┃Stealth +10

"Hah, we have it now. Don't worry, Amiri I'll help you"

Padrig takes a double move to fly behind it, hopefully providing a flank for Amiri's charge. This definitely provokes an AoO from the beast.

"Anybody else got a good cloth that I can borrow?"


Korvosa map | Green Market map

The daemon strikes at Padrig as he flies by.
Attack of Opportunity, bite, Power Attack: 1d20 + 11 - 3 - 2 ⇒ (10) + 11 - 3 - 2 = 16
damage: 2d6 + 4 + 6 ⇒ (4, 6) + 4 + 6 = 20
It snaps its jaws shut on empty air.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Seeing the fiend on the ground ahead, Sajan moves quickly up, stepping around the creature at the last minute to leave an opening for both Amiri and Merisiel provoking an aoo if the daemon has combat reflexes
once in there, he takes aim and focuses his mind, striking at the creature with his fist wrapped in the cloth that was dipped in the sacred pools water, in an attempt to knock the wind out of it stunning fist DC 15 fort save
attack: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Korvosa map | Green Market map

Sajan pummels the fiend. (No AoO was taken.)
Fort save: 1d20 + 9 ⇒ (2) + 9 = 11 As unlikely as it was...
And the creature is stunned! Well done, Sajan!
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Amiri (43 hp damage)
Beast (49 hp damage) entangled, stunned
Sajan (24 hp damage)

Amiri and Merisiel are up, then everyone is up again!

Since I will be out of the loop for the rest of the day and most of tomorrow, you guys can run this next round yourself a bit. It has 19 hp remaining, and its AC is currently 18 (entangled). I've included the stat block below in case there is anything else you need to resolve. You can roll saves for him, etc. if need be.

Daemon stat block:
AC 18, touch 8, flat-footed 18 (–1 Dex [entangled], +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +1 (entangled), Will +8
DR 10/good or silver; Immune acid, death effects, disease,
mind-affecting effects, paralysis, poison, polymorph effects,
sleep effects; Resist cold 10, electricity 10, fire 10


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Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel chargers forward, putting all the momentum into her blade, hoping that Padrig distracted the creature enough for hear to stab under-handed. "Keep going; I've chipping it down!"

Attack with charging and flanking: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d6 + 5 ⇒ (1) + 5 = 63d6 ⇒ (5, 4, 6) = 15


Korvosa map | Green Market map

You are almost done! It has DR 10, so there are a few hp left. :)


Praise Gorum! He was exactly one charge away.

Amiri roars as she throws herself across the battlefield straight towards the daemon, her sword held high.

Attack with Oversized Bastard Sword (charge, flank, rage, accurate stance, power attack): 1d20 + 9 + 22 + 2 - 2 ⇒ (2) + 9 + 22 + 2 - 2 = 33
Damage (rage, power attack): 2d8 + 7 + 2 + 6 ⇒ (6, 5) + 7 + 2 + 6 = 26

G@@#!+n it :(


Korvosa map | Green Market map

You are all up again. The daemon is stunned.


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Amiri's eyes are bulging as her fury continues to build. She vows to herself that she be the one to slay this creature, no one else.

"THE HAMMER IS COMING DOWN, A!*!$*&."

Attack with Large Bastard Sword (Flank, rage, accurate stance, power attack): 1d20 + 9 + 2 + 2 + 2 - 2 ⇒ (1) + 9 + 2 + 2 + 2 - 2 = 14
Really -_-
Screw it! Using my folio reroll w/GM Stars. Amiri must have her vengeance upon the beast!
GM Star Reroll: 1d20 + 9 + 2 + 2 + 2 - 2 + 2 ⇒ (14) + 9 + 2 + 2 + 2 - 2 + 2 = 29
Damage (rage, power attack): 2d8 + 7 + 2 + 6 ⇒ (6, 5) + 7 + 2 + 6 = 26


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Korvosa map | Green Market map

COMBAT OVER


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Female Human Witch (Herb Witch) 6

"Well done Imiri. You truly are a magnificent killer. My sincere conggratulations.

Now we should see if there is anything we can do to repair this beasts foul depradations.

Oh, and if you'd cut its head off please? Sometimes these things regenerate"


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Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel pants at the end of the battle, taking a moment to recover. In the past minute or two, she had run laps nearly, while also jumping and striking. Her muscles ached, but she maintained a wary eye on the daemon's body. I've seen these things come back to life one too many times. Better make sure it's really dead.

"Hey, Muscles" she said after a moment, "and Fists, good work. Thanks for, you know, not letting me die. You too, Eyebrows. You and your chicken dinner helped out. You really did. I'm happy to have been forged in battle with you."


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Amiri is already chopping off the daemon's head as Balazar begins asking.

She throws her sword into a wall, the smack of the massive metal weight against the stone reverberating throughout the hall.

She then leans against a pillar, using it to help slide her down into a seated position.

"'Magnificent killer?' You're damn right."

She holds up a fist, placing her other hand on the bicep.

"Don't know what you guys woulda done without me. I guess...you didn't do so bad yourselves."

That small allowance seems to be the best anyone can expect from the macho barbarian.

Great job everyone!


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Protean Eodolon┃Init+4┃Per +7┃Hp:30/30┃AC:26┃T 14┃FF 16┃CMD 20 (can't be tripped)┃F:3 R: 8 W:4┃ 21Hp/30┃Speed 20/Fly 40(Good)┃Bite +10 (d8+3 + grab, 10 ft reach), tail slap +4 (1d6+2)┃Grapple +10┃
Defences:
evasion┃Resist acid, sonic, electricity 20
Skills:
Acrobatics +9┃Bluff +5┃Climb +10┃Fly +13┃Stealth +10

I chose my pets well, didn't I? Better praise them, they expect that

"yay us. I knew that we'd come through."


Female Elf PU Rogue 5 hp 41/41┃AC 22 t 16 ff 15┃CMD 21┃Fort +3 Ref +9 Will +3┃evasion, uncanny dodge, danger sense +1 Init +8┃Perception +11

Merisiel purses her lips as she looks over Amiri and the giant arrow she was holding.

"You know," she says with a chuckle, "I bet that would've helped out. Erastil's holy weapon, something descerating Erastil's temple? I bet Old Deadeye would've done us a solid." She shrugs and then continues, "It's over now, anyway. Time to report in, I guess. They'll be wanting their spear back at home base, probably."


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Korvosa map | Green Market map

I apologize for the delay. The last two days were spent doing a lot of traveling, and so I could only post from my phone. Thank you for being patient.

With great might, Amiri delivers the killing blow to the creature, but it took teamwork to bring it down.

Once you have defeated the ceustodaemon and the fiendish rams, the forest grows quiet, and the statue of Anogetz crumbles.

Destroying the daemon permanently weakens the temple’s connection to Anogetz; when several other priests of Erastil arrive a day later to investigate, they are able to banish the daemonic presence entirely rather than just seal it away. Without needing the spear of the huntmaster to anchor the ritual wards, the Erastilians give it to the Pathfinder Society in thanks for your heroism.

THE END

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I have enjoyed running this game a great deal. I hope you all had fun. :)

Below are details for the chronicle and the items therein. PM me if you have any questions.

For the Players:
Here is the chronicle. I have left the top portion blank because it is a quest and you can apply it to whatever character you want to.

Please PM me with you character number once you decide who to apply it to so that I may report it to the GameDay organizers.

Legacy Weapons
The two legacy items that are available on this chronicle grow in power with you. The trade-off is that you need to pay a portion of your wealth after each future scenario to gain that power. You only need to pay this if you buy the weapon. I have looked into how much gold is involved, and it is just about right for a magic item of its power level at each level. It is simply a different approach to magic items that shows up in Pathfinder Unchained.

The Quest
Here is the quest. You can download it for free. I will leave my maps up and available for you for a little while. If you want to run this quest, you may use anything that I put onto the map page. You can PM me if you have any other questions.

Grand Lodge

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Male human Monk(unchained) 5 |Hp:22/46| AC:19, T 18, FF 16 |CMD: 26|Fort:+7,Ref:+7 Will: +5(+2 vs. enchantments)|Speed: 40||Init:+6|Per+11|Sense Motive:+11|Stunning Fist 4/5 DC15Fort|Ki Pool 5/5|

Thanks for running it. I enjoyed it quite a bit and think it was a pretty good intro to PbP games for me. Thanks for showing me a few tricks as far as setting up characters for use in this format of play.

Silver Crusade

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Thanks to everybody for a good time, especially to the GM.

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