Male Half-Orc Inquisitor 1
Sorry I never saw a response from my last post. If I did not get to attack because the captain took off then would I not have enough movement to have kept up with him? I don't see how he could have disappeared from me due to how quickly I go after him. was waiting for answers before I posted next round. 1d20 + 7 ⇒ (6) + 7 = 13perception check.
Male Half-Orc Inquisitor 1
oh ok. I am fine with ou riolling privetly I do the same in my game, on the AoO though I attacked the captain last round so I was right there. At least that is what I posted for my action last round. Never mind I see now the captain went before I did. In that case do I not have enough movement to keep up with him? If not I will pursue as far as I can.
Male Half-Orc Inquisitor 1
Round 1
Action: First Hobart will use his free action to activate his judgement of healing like last time. he gains fast healing 1, next round 2, and all rounds after he will have fast healing 3 for the remainder of the combat. He will five foot step to the rail and fire his bow at the pirate manning the scorpion across from them. 1d20 + 2 ⇒ (17) + 2 = 191d6 + 2 ⇒ (3) + 2 = 5 As I am going out of town this weekend I will just say that Hobart will stick to his M.O. use rebuke death on any downed friendlies first, cast CLW on any party member that has suffered a severe blow, then attack either with bow or spear if no one is in dire need of healing. I will allow my judgement to keep me healed up if I am wounded saving the CLW for my comrades. I will not leave till sometime tomorrow so I will post any rounds I can before I go and will post in ooc before I head out.
Male Half-Orc Inquisitor 1
I'm playing a bit of catch up here
The storm: Hobart will take to the deck with the others doing what he can to lend a hand and keep moral up. He will lead a prayer to Pharasma to see them safely through the storm. 1d20 + 4 ⇒ (16) + 4 = 20
Male Half-Orc Inquisitor 1
Hmmm, sounds like maybe a dream of premonition to me. Maybe we all should be a little extra alert today. Hobart scans the sky Better yo pay attention to dreams that may mean something then ignore them I think after all if nothing comes of it no loss, but if a warning is ignored.... Hobart gets a look of deep thought on his face as he begins to ponder the possible meanings of the dream. Of course it could be like Pops says and just be because of all the recent excitement, and maybe the herbs as well.
Male Half-Orc Inquisitor 1
Hobart uses his magic to heal up those hurt in the fighting including Vero. He also is glad to see that the prisoners are being allowed real rations. he will speak with Sir Kheiron and make sure the water stores are up creating water as needed. He will try to keep the spirits of the victory up, hoping to minimize the growing worry over the missing ships. He will happily attempt to fish while they wait if he can. Jumping in on Lilo and Rorse's conversation. don't worry Lilo I bet she responses to action as well. All you gotta do is save her from some impending danger, and you will sweep her off her feet.
Male Half-Orc Inquisitor 1
round5: Hobart fast heals for 2 this round; He will move across the deck since his boarder has been taken down. He will attack boarder 6 if boarder six is down by the time he gets there he will Rebuke death on the colonist on the ground.1d20 + 3 ⇒ (17) + 3 = 201d8 + 4 ⇒ (7) + 4 = 11 or rebuke death 1d4 + 1 ⇒ (4) + 1 = 5
Male Half-Orc Inquisitor 1
Round 4 Spoiler: First as a swift action Hobart activates his Judgement of healing.[oocHealing: The inquisitor is surrounded by a healing light, gaining Fast Healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point of damage each round after the first, to a maximum of 3 points of damage on the third and following rounds. At 10th level, the amount of healing doubles (2 hp on the first round, 4 on the second, and so on).[/ooc]then he will move and attack the closest boarder to him with his spear.1d20 + 3 ⇒ (4) + 3 = 71d8 + 4 ⇒ (1) + 4 = 5
Male Half-Orc Inquisitor 1
Round 3 action Spoiler: Hobart gives up trying to climb and runs up the now clear stairs hoping he is in time to save the soldier. If he is still breathing then 1d4 + 1 ⇒ (4) + 1 = 5 if it is to late for the fellow he will cast create water of the fire on the deck under the woman who shanked him in the back.
Male Half-Orc Inquisitor 1
Hobart standing at midship attempting to do his best impression of a bouson, while imitating a chelish accent moves quickly grabbing Max's arm Seems the child is not going to wait till we get to the motherland family pact or no. Now we picked you two up in port because you pleaded to get home before your babe was born, so that your families pacts would be honored, but I will not have your woman birthing a babe on this deck is that clear Mister Finnen? the first chelish surname that comes to mind He has been pulling the man along the whole time giving him a stern look when they get to his missus he moves him to collect her and continues to move them both to the ladder getting them both down and out of sight as quickly as possible as they get to the stairs he will call out to the nearest sailing man not nearly having to act at this point and commandingly says.quit standing around and get to the galley and get some boiling water, and bring any clean cloth you can find with that he is below with the couple hopefully without incident.
Male Half-Orc Inquisitor 1
Hobart will follow Sir Kheiron grabbing his spear as they leave the hold. When they get to the stores he will cast detect poison to see if any of the foodstuffs or seeds have been contaminated. when Corvus starts messing with the casks he will have stepped back, but be ready to create water, and will do so when the accident happens.
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