|
Henrick the collector's page
154 posts. Alias of drbuzzard.
|
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Yeah, best to be careful. Did we ever hear work of a goal in this Desolation, or are we just wandering aimlessly?"
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Chunks of iron as currency? How very odd. Is there a surplus of precious metals here or a shortage of iron?"
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Yeah, I'm a bit concerned about him resuming his passion for beating us up when he wakes. I'm a bit inclined to make sure he doesn't. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"I feel mostly better. That big ugly sure hit hard. "
"Sorry, don't speak giant. I focused on ancient languages which are useful in my work. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Medic!" if there's nobody in the party to do it, he will look around town for a healer.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
After getting walloped, but good, Henrick, does a full withdraw action to try and get free of melee range while his allies engage the giant.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick will take a shot to trip the giant before it gets into range to be dangerous.
trip: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 1d8 + 7 ⇒ (1) + 7 = 8 if he is tripped, he takes damage
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
7 since usually the squishy casters prefer not to be at the end.
2 people marked this as a favorite.
|
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick will try to trip the giant when it gets to 30' away from him.
ranged trip, point blank shot, weapon focus, weapon training, +1 bow
CMB: 1d20 + 18 - 2 + 1 + 1 + 3 ⇒ (13) + 18 - 2 + 1 + 1 + 3 = 34 damage: 1d8 + 8 ⇒ (7) + 8 = 15
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
It's Christmastime, I tend to make allowances for that. Wait till after New Years to panic.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick is not very front linish. More a middle or back kinda guy.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Who the hells would want to be Duke of this?!?"
knowledge (history): 1d20 + 8 ⇒ (9) + 8 = 17
knowledge (local): 1d20 + 8 ⇒ (2) + 8 = 10
knowledge (geography): 1d20 + 8 ⇒ (10) + 8 = 18
see what he can dredge up from memory
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Rather annoyed still about the cheating contract, but he accepts what's done is done.
"Yes, let's be off. I'd just as soon be away from this piece of human offal. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Considering that it ultimately doesn't matter much, I'd just as soon we got past it.
If my character dies, I don't much care about his goods, and if he gives up, I won't be playing him anymore.
Just as soon we moved on.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Good luck with that. " he glares at the wretch who he feels deceived him.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Now you're saying I can get out of the contract if I wish by just striking my signature? Well that's fine then. I'll sign. "
and he does.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Titles in Taldor are garbage these days. Everyone knows it. As for found, of course, I couldn't imagine taking anything from a desolate area with no people. "
he might sound a bit sarcastic at the last bit
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"That's not the issue. You're saying my gear is ransom for me not to get out if I decide I want to. I'm already a loyal citizen of Taldor of some renown. I don't need to be put under duress for this task. If you don't come up with another contract without that silly clause, I'll either do the work with no contract, or you'll just have to try to stop me. I didn't come this far to go home, but I'm no sucker either. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"You're saying I'm signing over my own current equipment if I decide to retire? Are you insane?"
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
A world wise looking man, carrying a bow watches the proceedings as the wretch asks his question.
"You know, sir, that healing can be accomplished by magic, and many will provide that for a cost. You don't need to be falling apart. Well, that's your concern. I'm here to look for artifacts, and in process learn something of the past. If I get rich at the same time all the better. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Actually Henrick is a straight up fighter. I guess I didn't edit out all the traces of a former build from the alias .
It gets appreciably better with more levels. Right now a lot is invested in being able to trip at range, though with greater trip all the melee people engaged with the target get a free AOO if the target goes down.
OK, got my archer submission ready here.
Ok, came up with a submission. An adventuring archeologist. He's loaded with knowledge skills and can deal with traps, but is mean with a bow. No spells, but I figured people would likely cover that.
Fighter (lore warden)/Slayer. You can read it under this alias.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Thanks for the interlude, it was fun.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Oh yeah, eye of the storm and all that. Best we get back into cover. The storm will be back up shortly. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Another volley of arrows: (assume outside of 30')
to hit: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 18 ⇒ (7) + 18 = 25
to hit: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 1d8 + 12 ⇒ (4) + 12 = 16
to hit: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 1d8 + 12 ⇒ (1) + 12 = 13
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick will send a volley of arrows at the whirlwind:
rapid shot, deadly aim, kirin strike
to hit: 1d20 + 14 ⇒ (8) + 14 = 22 damage: 1d8 + 19 ⇒ (5) + 19 = 24
to hit: 1d20 + 14 ⇒ (5) + 14 = 19 damage: 1d8 + 13 ⇒ (1) + 13 = 14
to hit: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 13 ⇒ (8) + 13 = 21
clustered shot so DR only applies once for all the hits.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
reflex save: 1d20 + 13 ⇒ (4) + 13 = 17 been rolling like that all day
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Oh yeah, activate Kirin style while I'm at it for my swift action.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Yeah, thought I had said 15' and I did include the good hope
damage: 1d8 + 10 ⇒ (2) + 10 = 12 yes, no love from the dice
But with clustered shots, the DR only applies once to the two arrows.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick will start at 1' and take a 5' step back and load it up with arrows:
to hit: 1d20 + 14 ⇒ (1) + 14 = 15 miss
to hit: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d8 + 10 ⇒ (1) + 10 = 11
to hit: 1d20 + 9 ⇒ (9) + 9 = 18 miss
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
knowledge planes: 1d20 + 14 ⇒ (16) + 14 = 30
knowledge geograhy: 1d20 + 7 ⇒ (11) + 7 = 18
init: 1d20 + 7 ⇒ (10) + 7 = 17
"This doesn't look good, that's a pissed off air elemental. Watch out for the whirlwind. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Henrick will head cautiously back topside to check out if the storm is completely over.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"If it hasn't moved to attack by now, I would guess it is not hungry. Of course we don't know how fast it gets hungry after a meal. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
I am going to be offline until Sunday evening, so bot me as needed.
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Yes, the storm should be over in a couple of hours. But it never hurts to get rest while you have downtime. You never know when you will be without it. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
perception: 1d20 + 10 ⇒ (13) + 10 = 23
"Careful if you head down to the water. Might be some quicksand over there. Looks pretty soft. We ought to assign watches so we can get some rest. Not a heck of a lot to do down here. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"I guess at least they don't seem to be a threat, but we ought to keep a careful watch. I can't imagine we'll find better shelter against the storm than this. Could be they've just fed and we'll be safe for a while. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
Do we see the critters from where we're standing or is this just relayed by Amalgus?
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Seems safe enough. MIght as well look around though. Why don't you have your drones check out the room?"
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
survival: 1d20 + 5 ⇒ (16) + 5 = 21
knowledge geography: 1d20 + 7 ⇒ (6) + 7 = 13
perception: 1d20 + 10 ⇒ (3) + 10 = 13
"The lake looks to be about the center of the oasis. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Hmm, yes, there are noises, but I'm not sure how much threat it could be. Amalgus, could you send out your dogs to take point and then we'll go in after?"
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
knowledge engineering: 1d20 + 7 ⇒ (8) + 7 = 15
perception: 1d20 + 10 ⇒ (18) + 10 = 28
"Walls of the tunnel look like they'll hold up through the storm. Seems like a good shelter. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Might as well get down in there and check out the lairs. Just as soon be sure there's nothing else waiting around to cause trouble. "
male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7
"Yeah, probably won't, but I'll take it all anyway. "
climb: 1d20 + 7 ⇒ (15) + 7 = 22 "Damn, this rock is like a furnace. "
but he does make it to the top. He will then find some place to fasten the rope and will lower the other end.
|