Elessia

Hedra Dreamcaster's page

294 posts. Organized Play character for Ilmakis.


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Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

All seems good!

Thanks GM PK :)

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Having no understanding of technology (no technologist feat) Hedra considers Isirah device as a place holder for her soul. She can't let her stay forever inside and hope that going back to the Society she could be able to save her soul.

So I'm with Hania. No keeping of tech but trying to convince Jala to let them keep Isirah.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra uses Aroden's blessing to heal Draa.

May Aroden heals your wounds!

Cure Moderate Wounds: 2d8 + 10 ⇒ (5, 6) + 10 = 21

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra casts prayer to help her comrades and weaken her ennemies.

May Aroden help us in our fight while weakening our ennemies.

Prayer: +1 luck bonus to attack, damages, saves, skills to all allies, -1 to attack, damages, saves, skills to all ennemies

Dark Archive

1 person marked this as a favorite.
Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra, takes Idhira from Ryster's hand and show it to the haunt.
Using Aroden's tongues she speaks to the dead spirit.

Isirah! Despite all your best effort, you are dead. Millenia have past since it. But, you were able to save your soul inside this strange device.
Stop being angry, your mission is done. You have done what you had hope, survived your death to be able to save knowledge. Your mission here is over.
Your need to protect this place has no more purpose. We have you, and we will protect you.

Diplomacy: 1d20 + 19 ⇒ (20) + 19 = 39 +5 with Yandu's spell

Dark Archive

1 person marked this as a favorite.
Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Joyeux Noël à tous et très bonnes fêtes !

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I will send Eye, no need to take any risks

Says Hedra worried that her comrades could be harmed by these "radiation".

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra tries to understand what just happened.

Know. (Religion): 1d20 + 18 ⇒ (19) + 18 = 37

After looking around for any new clues of what a happened eons ago or the purpose of this room.

After she agrees to continue their exploration.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra stays in the room and says.

Ryster, asks Isirah’s good spirit inside the crystal to talk while I try to convince Isirah's bad spirit to calm down.

Taking her holy symbol of Aroden, Hedra begins to speak.

Isirah! Despite all your best effort, you are dead. Millenia have past since it. But, you were able to save your soul inside this strange device.
Stop being angry, your mission is done. You have done what you had hope, survived your death to be able to save knowledge. Your mission here is over.
Your need to protect this place has no more purpose. We have you, and we will protect you.

Diplomacy (+Aroden's help): 1d20 + 19 + 10 ⇒ (2) + 19 + 10 = 31

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Know. Religion: 1d20 + 18 ⇒ (20) + 18 = 38

Hedra explains what she understands of the haunt and asks Ryster to take tablet

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Well done Ryster! Says Hedra.

By Aroden, it was a nasty fight. I've never seen an haunt like that...

Seeing Favian spewing vapors from his mouth she asks Are you ok? while taking a look at him.

Heal: 1d20 + 11 ⇒ (20) + 11 = 31

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra continues to curse the last stalker.

May Aroden's Eye judges you!

Will DC22:
The creature tooks -4 to save for 1 round if it made it, or 10 round if not

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra looks at one of the gaseous creature. Brandishing her symbol to be sure the creature sees it she says.

May Aroden's Eye looks upon you!

Will DC22:
The creature tooks -4 to Attack for 1 round if it made it, or 10 round if not

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Is that magic? asks Hedra before showing her empty hands to the apparition.

did she seems human, any knowledge roll?

We are not natives, but explorers. Who are you powerful being?

She says adding I'm Hedra Dreamcaster, follower of Aroden, God of Humanity

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Once Yanndu finished his study, if nothing comes from it, Hedra says.

Lets explore north then.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Someone seems to have fled from someone else...

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I have my spells to create positive energy and I can send Eye to deliver my touch spell :)

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

[ooc]Unfortunately, Hedra is not able to channel positive energy...[ooc]

Lets go west then. says Hedra after Isirah notes that her personnal chambers was in this direction.

It was a haunt, the remaining spirit of something terrible that happened here.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Only positive energy can damage a haunt

That could work of course. says Hedra to Hania

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

@Yanndu object are immune to magic missile

Know. (religion): 1d20 + 18 ⇒ (20) + 18 = 38

I can send my Eye to the place to trigger the haunt. He is immune to a lot of things, thanks to Aroden's blessing.

She turns to Favian and says We have given our word that no technical object will leave this place.
We will see if Isirah's spirit want to stay here or leave this place later. Lets focus on the task ahead.

A tiny voice coming from Hedra's sword adds Hey! If she's alive she must decide for herself. No one can command her to do something she don't want.

If nobody object, Hedra will send Eye to the Haunted Place

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I think this object is like a mirror of life trapping but more "gentle". The soul of this woman is trapped in this strange device which works like a soul gem. says for herself and for her comrades Hedra.

Speaking to Isirah she says My Lady I fear it's a very long time since your soul is trapped in here. Many centuries have past since what we call here on this planet the "Rain of Stars".
Golarion is this planet and silver mount is a region where strange machineries have crashed creating some sort of mountain that people dig for treasure, knowledge or anything a soul want to do.
I have no idea if we could be able to restore your soul into a true human living but know that we will try if it is what you want.
Anyway, as you seems to have lived before the crash of these strange place may be you can help us ? First understand hows it works, second to help us visiting this place more safely.
In return we will try something for you.
Do we have a deal Lady Isirah ?

Diplomacy: 1d20 + 19 ⇒ (6) + 19 = 25

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

The magical item she uses to communicate with us seems broken you're right Yanduu.
I think Eye can help with that.

Hedra asks Eye to repare the device.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

What magic is this? Is that some sort of magical device that give you the ability to speak from another place?
Anyway, nice meeting you Isirah Tana.

Says intrigued Hedra.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

For Info, I will fly to New-York for Thanksgiving and get back to France on Monday.
My ability to post will be scarce during that time.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Can't failed either of roll

May Aroden gift me with the ability to speak says in a short prayer Hedra

Tongues I'm Hedra, follower of Aroden, and these are my comrades. We are Pathfinders, who are you ?

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra stays behind looking around for any danger.

Perception: 1d20 + 19 ⇒ (5) + 19 = 24

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I agree

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Fortitude save: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

how much is the save?

The warrior under her command continues to swing his weapon at the immediate threat.

Damages (orange gearman): 2d4 + 6 ⇒ (1, 3) + 6 = 10

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra moves as quick as possible toward her blinded comrade.

Double move

She's followed by her Eye.

She asks her warrior to continue to attack the gearman near Ryster.

Damages: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra moves toward Yanndu, and makes appears a wand in her hands.

May Aroden bless you with his presence.

Bless: +1 moral bonus to attack and to will save against fear effect

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

@GM yes, Hedra will accept the next two spells.

Don't worry, Aroden will provide you heal if needed. Don't go too far as even Aroden's reach is limited.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Before entering the place, like Yanduu Hedra prays Aroden to gift her with His blessings.

First, she links three of her comrades with her Status on Favian, Yanndu and Draa

I will know if some of you are hurt or worse.

She asks Aroden to give her the gift of Vision May your Eye opens Mine my Lord See Invisibility and the gift of protection False Life

Just before entering as Yanndu asks her to use the life bubble, she agrees.

Yes.. but she's interrupted by the arrival of five metallic figures.

False Life (temp HP): 1d10 + 10 ⇒ (10) + 10 = 20
Know.(arcana) - small creature: 1d20 + 11 ⇒ (5) + 11 = 16
Know. (arcana) - large creature: 1d20 + 11 ⇒ (12) + 11 = 23

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra bows to Xol-Nomag.

Greeting, chief of the Ghost Wolf, and thank you for the invitation. We are most honored to be in your presence.
You fear, with justification, that we want to smuggle out something from your land. But I can assure you that this is not our mission.
We are here to explore the place. Find out what it’s about— what was it for, who lived there, how it all worked. Rest assured that if you don't want us to get things out we will not.
As Aroden says in The History and Future of Humanity "The vigilant shall carry light to the darkest corners of the world to banish the shadows".
Something dark could be hiding there and we will be the Light.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra clearly avoids Yanndu as he wanders through the tribe concentrating.

But when not avoiding Yanndu she shares her knowledge about the History of Golarion, the Rise of Aroden and his numerous fight against the ennemies of Humanity. She emphases on the famous battle between Tar-Baphon - before he named himself the Whispering Tyrant - and her God which leads to the death of the future Lich.

Know. (history): 1d20 + 26 ⇒ (6) + 26 = 32

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra with Aroden's gift takes her time to talk to the elders about their stories.
She seems quite interested to listen to them and asks the permission to record them.
She is interested not only by those about Sulfur Gulch but also these stories about the life of the tribe, their taboo or their way of life.

She also talk about Aroden, not to proletize but to make them remember that Aroden is the First god of humanity and that he must live trough their stories as she share her own stories with the elder tribe as she often talk about the twelve guises of Aroden and the lessons we can learn from them.

She also tries to help the wounded or the sick with her first hand knowledge of medicine or her healing power, gift from Aroden.

Heal: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

At last she amuse the children with Gamin, the sword that talk ! Making them remember that something broken could still be useful.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra is good on diplomacy and can be the lead diplomat here

Greetings proud warriors of the Ghost Wolf were are travelers from the Pathfinder Society and will be honored to be welcome by your chief.
We have a gift fro him and would like to discuss about an old debt that your tribe has contracted with ours.

Diplomacy (take 10): 10 + 19 = 29

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Me neither. adds Hedra after Dara's response.

As for haste I cannot cast this spell but I have its divine equivalent. For healing I can transform all my prepared spells into cure spell.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

For the sake of everyone, I will of course contribute to the cost of the purchase of two scrolls of Life Bubble

Hedra has enough money to contribute to her share.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

As I said before, the fact that Aroden is rather difficult to reach make me unable to have access to some spells usually accessible to my cleric's colleagues like the one praying the usurper.
That's the case for Life Bubble.
But, if necessary, we could buy some scrolls of it if it ease your mind Favian.

Says Hedra.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

I'm not able to protect everyone with a bubble of life, but like Hania and Draa, I could prepare a delay poison, communal spell.

Says Hedra before asking some questions to the Venture Captain.

Venture Captain, what can you tell us about Ghost Wolf and how they will honor their favor giving so long ago to us ? I'm afraid - like Ryster - that they could have "forgeting" it.
What about this chieftain, this Xol-Nomag, what do we know about him? Is the gift we are about to offer something he asks or something we hope he will like?
Also do we need to protect ourself from the cold once in Sulfur Gulch?

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra don't do evil.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra is beautiful human woman with eyes of different colors, black hair - loose on her shoulder - and of tanned skin. She's not very tall and she's clearly of chelaxian heritage.
She wore silken robes in brown and yellow tones, a small metal shield and at her side a beautiful longsword. On her neck a symbol with an winged open eye.
When she speaks, she's doing it with a melodious voice as beautiful and pure as an angel.

Around her, fly a winged Eye, looking at everyone with scrutiny.

She bowed gracefully to each of you and said

Greetings everyone, I'm Hedra Dreamcaster, cleric of Aroden. Before anyone said something she added and no, is not dead, even if some people have lost faith in Him.
What is not dead can Rise again.

After a pause she continues I could provide heal to those in need even if I can't draw Aroden's power through me, as most cleric do. Also I'm more limited in what I can do than other clerics. Aroden is not as strong as before, asleep somewhere in the universe.

A small voice cames from her side saying

He ! Don't forget us ! Aroden is great no doubt, but we also are here !

She smiles and adds Forgive me Gamin. looking at everyone she says This is Gamin, my sword and my friend. He guides me and helps me. And This she points to the flying Eye is EYE, Aroden's gift to me.

I. Am. Eye the Eye says.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Player Name/Alias: Ilmakis
Character Name: Hedra
Character Level: 10
PFS # / Character #: 754-15
Faction: Dark Archive
Perception Modifier: +15
Initiative Modifier: +1
Favorite Color: Gold and Green
Day Job Roll: Craft (Herborist): 1d20 + 10 ⇒ (4) + 10 = 14

Need to update my character to 10, already done on paper need to do it here

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Thanks for running Lithrac !
Hope you enjoyed as much as us this game.
I hope Oswin enjoy playing with a true cleric of Aroden :-)

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Don't forget Gamin's help for Orik

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra was almost without ressources but she try to protect her comrades with her most powerfull prayer.

Holding her holy symbol, she asked again for Aroden's power.

Aroden, may you take out the last breath of this creature ! Suffocation Fortitude DC21

RM: 1d20 + 9 ⇒ (10) + 9 = 19

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Rikas, don't forget the bless bonus and eventually Gamin's power on your weapon.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra, asked Gamin to offer its aid to any of his comrades and cast herself bless through her wand.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra try to heal the Riftwarden, first with first aid, then with magic.

Heal: 1d20 + 11 ⇒ (17) + 11 = 28

She then call for Aroden's blessing to cure the man from his wounds.

Cure Moderate Wounds: 2d8 + 9 ⇒ (8, 3) + 9 = 20

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Yes, we are Pathfinders. Thanks to Eye, I know, two other Riftwardens are still alive but held in another room. If you can walk or help us in any way, please do it.

added Hedra to Oswin's words.

auto-assist in diplomacy

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