Favian Aldori |
In addition to the usual tricks against precise damage and flanking, you shouldn't bother with acid.
Favian moves forward drawing his blade which is quickly sheathed in elemental energy. He casts a spell through his weapon and slashes with it as he complete the spell. Automatically casts defensively.
Spend arcane pool as a swift action to add flaming, frost, and shock to his weapon.
Cast Chill Touch, using spellstrike to attack as a free action.
Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Cold: 1d6 ⇒ 3
Fire: 1d6 ⇒ 4
Electricity: 1d6 ⇒ 3
Negative Energy: 1d6 ⇒ 5 DC 16 Fort of 1 Str damage.
On a hit, Favian gains resist 10 acid for 1 round. (Mimetic weapon property).
Aid: 1d20 + 11 ⇒ (9) + 11 = 20
Aid: 1d20 + 11 ⇒ (4) + 11 = 15
Aid: 1d20 + 11 ⇒ (5) + 11 = 16
GM Phoenix Kyten |
Damage taken (oww). Sorry to make the map bigger I had to rotate it, it should be all in correct places.
Black Stalker will attack back.
Slam 1: 1d20 + 15 ⇒ (3) + 15 = 18 - Misses
Slam 2: 1d20 + 15 ⇒ (3) + 15 = 18 - Misses
Haunt will target Random via initiative order target: 1d6 ⇒ 1, and attempt to dispel magic on Favian Greater Dispel Magic: 1d20 + 11 ⇒ (9) + 11 = 20. -- Fails
[u]Initiative [/u]
Favian
Stalker-Black
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Orange
Stalker-Gray
Yanndu
Hedra
Draa
Ryster Demarkarios |
"Sorry lass...." Ryster mumbles as he softly wedges the crystal in his bandolier. Then, raising his musket, he takes careful aim at the nearest stalker.
RTA, DA, PBS: 1d20 + 18 + 1 - 3 ⇒ (20) + 18 + 1 - 3 = 36
Damage: 1d12 + 9 + 6 + 1 ⇒ (5) + 9 + 6 + 1 = 21
Crit?!: 1d20 + 18 + 1 - 3 ⇒ (2) + 18 + 1 - 3 = 18
Extra Damage: 3d12 + 27 + 18 + 3 ⇒ (5, 7, 1) + 27 + 18 + 3 = 61
Favian Aldori |
Sadly they are elementals and not subject to crits.
Hania_ |
Hania prays to the Lady of Grace to give her strength activate smite evil as a swift action, then charges at the screen and swings her sword at it.
attack+smite+charge: 1d20 + 22 + 4 ⇒ (9) + 22 + 4 = 35
damage+smite, first success on undead: 1d8 + 10 + 22 ⇒ (7) + 10 + 22 = 39 auto bypasses all DR
AC is -2 from charge for this turn, +4 against target of smite until target is dead
Yanndu |
Knowledge the Planes: 1d20 + 16 ⇒ (20) + 16 = 36
Weaknesses, Special Attacks, Special Abilities
Yanndu |
@GM: I'm curious if you think we're going to be done before Christmas weekend? I'm planning some gaming with old friends during the week of Dec 25 and let's say that they have indicated they would prefer my 10th level psychic to my 10th level fighter for the adventure they're planning to run... :) thanks!
GM Phoenix Kyten |
Yes, we should be done well before then. Sorry had house issue that took most of the day addressing. Small humanoid let a small woodland creature in...
Weaknesses vulnerable to wind
Caustic Creep—inhaled; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.
Chemical Burn (Su) Any creature struck by the caustic stalker, or that strikes it with a natural weapon or unarmed attack, is affected as if by the burn special attack, but takes acid damage instead of fire damage. The chemical burn persists for multiple rounds, just as a normal burn, but can be ended
early if the affected creature is doused in at least 1 gallon of liquid (requiring a full-round action from the victim or another creature) or fully submerges itself in water.
Breath Weapon (Su) In addition to taking acid damage, any creature harmed by a caustic stalker’s breath weapon must succeed at an additional DC 18 Fortitude saving throw or be affected by caustic creep poison.
Misty Form (Su) A caustic stalker’s body is composed of a semisolid chemical mist similar to thick foam. The caustic stalker does not have a Strength score and cannot manipulate or wear solid objects. This form grants it the amorphous defensive ability, and enables it to move through areas as small as 1 inch in diameter with no reduction to its speed. A caustic stalker cannot enter water or other fluids, and is treated as a creature two size categories smaller than its actual size (Tiny for most caustic stalkers) for the purposes of how wind affects it.
GM Phoenix Kyten |
The screen shatters into pieces, and the twisted Image of Isirah darkens to black. You still get that odd feeling around a haunt in the area.
Stalker-Orange takes the damage from the gun, and doesn't seem to like that, attacking back at Ryster.
Slam: 1d20 + 12 ⇒ (19) + 12 = 31 - Misses
Stalker-Green (the original color), moves up to attack Hania.
Slam: 1d20 + 12 ⇒ (7) + 12 = 19 - Misses
Initiative
Favian
Stalker-Black
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Orange
Stalker-Green
Yanndu
Hedra
Draa
Favian Aldori |
Favian slashes twice at the black stalker.
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage (weapon, cold, electricity, fire, negative): 1d8 + 8 + 1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + 8 + (4) + (4) + (1) + (1) = 22
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage (weapon, cold, electricity, fire, negative): 1d8 + 8 + 1d6 + 1d6 + 1d6 + 1d6 ⇒ (2) + 8 + (3) + (6) + (6) + (3) = 28
Resist 10 acid (cumulative per hit)
Yanndu |
Yanndu ascends 45 degree up for each of 6 squares traveled (60-foot total, traveling north then veering west; +16 to fly for automatic DC 15 hover).
Yanndu then stares down towards the orange stalker still plaguing Ryster and Hedra and applies his mind powers unto it:
Standard Action; Mind Thrust IV undercast to Mind Thrust III; using 2 pts. from Phrenic Pool via Overpowering Mind Phrenic Amplification to raise Will save from DC 19 to DC 20 (Will Save DC 20 for half damage): 10d8 ⇒ (1, 4, 7, 6, 1, 1, 4, 4, 7, 5) = 40 damage.
Draa Faer |
**"Ryster step over to me. Haste"**
Cast Haste on Party except Yanndu
**"I could get used to this telepathy"**
Yanndu |
***...it certainly cuts through the red tape...***
Hedra Dreamcaster |
Hedra looks at one of the gaseous creature. Brandishing her symbol to be sure the creature sees it she says.
May Aroden's Eye looks upon you!
GM Phoenix Kyten |
Will1: 1d20 + 4 ⇒ (12) + 4 = 16
Will2: 1d20 + 4 ⇒ (15) + 4 = 19
The Stalker-Black dissipates as Favian slices it. The single eyed metal device next to Favian turns and focuses on him. I need a Will save from Favian, DC 19 negates.
Initiative
Favian
Stalker-Black - Dead
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Orange
Stalker-Green
Yanndu
Hedra
Draa
Ryster Demarkarios |
Ryster nods to Draa and takes a step to the southeast. As the spell takes hold, he hisses at Hedra. "Watch yer head, lassie!" He then begins firing at the nearest stalker.
RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (19) + 18 + 1 + 1 - 2 = 37
Damage: 1d12 + 9 + 1 ⇒ (2) + 9 + 1 = 12
RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (18) + 18 + 1 + 1 - 2 = 36
Damage: 1d12 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Iterative RTA, Rapid, PBS, Haste: 1d20 + 13 + 1 + 1 - 2 ⇒ (8) + 13 + 1 + 1 - 2 = 21
Damage: 1d12 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Tasted RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (13) + 18 + 1 + 1 - 2 = 31
Damage: 1d12 + 9 + 1 ⇒ (2) + 9 + 1 = 12
If orange happens to go down, will redirect remaining shots to black. Did not include cover penalty
Also: can't edit map atm
GM Phoenix Kyten |
More than cleared it's AC anyway, last shot takes out the Stalker-Orange
save: 1d20 + 9 ⇒ (12) + 9 = 21 You can hear the haunt scream in rage at the positive energy but it's still hanging around.
Favian Aldori |
Will: 1d20 + 8 ⇒ (3) + 8 = 11 (+1 vs fear)
Reroll: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Something bad almost happened, then it didn't.
GM Phoenix Kyten |
Something bad almost happened, then it didn't.
Favian feels the impulse to attack his closest ally, and before he can really put a full thought to how to do it... it fades as if it was never there.
One of the best choices for a reroll in PFS
GM Phoenix Kyten |
This leaves the final stalker, who will slam attack Hania being the closest thing to it.
Slam1: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d6 ⇒ 1 + chem burn (but it can't get through acid resist)
Slam2: 1d20 + 15 ⇒ (7) + 15 = 22
Initiative
Favian
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Green
Yanndu
Hedra
Draa
Favian Aldori |
Favian will move up and slash at the last stalker.
Attack: 1d20 + 16 ⇒ (11) + 16 = 27
Damage (weapon, cold, electricity, fire, negative): 1d8 + 8 + 1d6 + 1d6 + 1d6 + 1d6 ⇒ (3) + 8 + (6) + (4) + (2) + (1) = 24
Yanndu |
Yanndu attacks the mind of the last stalker:
Standard Action; Mind Thrust IV undercast to Mind Thrust III (Will Save DC 19 for half damage): 10d8 ⇒ (4, 7, 1, 7, 4, 2, 4, 5, 7, 1) = 42 damage.
Draa Faer |
Draa will step forward and channel as well.
channel dc 11: 1d6 ⇒ 1 seems pointless lol...
Hedra Dreamcaster |
Hedra continues to curse the last stalker.
May Aroden's Eye judges you!
GM Phoenix Kyten |
Save1: 1d20 + 4 ⇒ (15) + 4 = 19
Save2: 1d20 + 4 ⇒ (14) + 4 = 18
Stalker is not held, but takes the negatives. It will attempt to hit Favian as the last one that hit it.
Slam1: 1d20 + 15 ⇒ (3) + 15 = 18
Slam2: 1d20 + 15 ⇒ (7) + 15 = 22
Initiative
Favian
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Green
Yanndu
Hedra
Draa
GM Phoenix Kyten |
Sorry goblins
All the slam attacks miss, and initiative.
Initiative
Favian
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Green
Yanndu
Hedra
Draa
Yanndu |
Yanndu attacks the mind of the last stalker:
Standard Action; Mind Thrust IV undercast to Mind Thrust III (Will Save DC 19 for half damage): 10d8 ⇒ (4, 8, 6, 7, 5, 6, 5, 6, 6, 1) = 54 damage.
GM Phoenix Kyten |
Hania's correct, sorry I just copied and pasted after being frustrated trying to get thing just to post.
The Haunt Random: 1d6 ⇒ 1, will attempt to affect Favian again (will save DC 19 to save).
Initiative
Favian
Haunt (yes not normal haunt initiative)
Ryster
Hania
Stalker-Green
Yanndu
Hedra
Draa
If you acted before now, I'll add it when we get there.
Favian Aldori |
Will: 1d20 + 8 ⇒ (6) + 8 = 14
Apparently Favian grows tired of resisting.
Favian Aldori |
I think it's a dominate effect which is a compulsion, not a charm. Even if it does apply I'm still 1 short. If it's a fear effect I have a +5 total, so I would make it.
Favian Aldori |
I used it last round when I failed the original save.
Yanndu |
I can paralyze you or stun you if you don't resist my next spell.
Stun means the bad guy does not get to AoO...
Yanndu |
@ GM: Is my stuff doing any damage to these guys?
GM Phoenix Kyten |
Yanndu -- I had recopied the wrong initiative line, it was actually Hania and Ryster, who I'm waiting on, then was going to add in anyone who had posted before that error was corrected in the proper order. Just need Ryster's.
Favian is correct it it is enchantment (compulsion), I went back through everything that was still active and I found more bonus vs fear, but not enchantments. I was hoping for a different random number.
Ryster Demarkarios |
Can't edit map atm.
Ryster steps northwest and fires at the last stalker.
RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (18) + 18 + 1 + 1 - 2 = 36
Damage: 1d12 + 9 + 1 ⇒ (3) + 9 + 1 = 13
RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (15) + 18 + 1 + 1 - 2 = 33
Damage: 1d12 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Iterative, Rapid, PBS, Haste: 1d20 + 13 + 1 + 1 - 2 ⇒ (1) + 13 + 1 + 1 - 2 = 14
Damage: 1d12 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Tasted RTA, Rapid, PBS, Haste: 1d20 + 18 + 1 + 1 - 2 ⇒ (15) + 18 + 1 + 1 - 2 = 33
Damage: 1d12 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Ryster curses loudly as his gun misfires on the third shot. Gritting his teeth, he quickly clears the dud round.
So, only the first two shots get off
GM Phoenix Kyten |
The first shot takes out the Stalker, and the second goes through it's dissipating form and takes out the camara behind it and the feeling of the haunt fades from this room.
Out of Combat. Let me know what you would like to do, you have a door to the west and the east.
Yanndu |
***...west...***
Ryster Demarkarios |
Ryster retrieves the crystal from his bandolier. "See lass, just a figment." Nodding at Yandu, he reloads his weapon and follows to the west.
Perception: 1d20 + 17 ⇒ (20) + 17 = 37
Favian Aldori |
Favian, probably got a few odd looks as he started spewing vapors from his mouth. He figured they were likely awestruck admiring his skill with his blade, so he simply wandered west with the others.