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Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Sele, season 4 has a reputation of being the killer season. I don't think it was impossible, but we really messed up on firstly being prepared to fight vampires (I don't think anyone picked up on the leader's son being a Dhampir(?)). Also we then split the party for the 2nd/3rd fight and started the final fight buffed, but depleted with an extra add from Enoras room. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Btw Enora, looking at the Guide you actually need to spend 2,000 GP of your nominated characters wealth to unlock the pregen cash. You then apply the chronicle towards that. So if you have 700gp on your nominated character you reach the 2,000... ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() I feel the same frustration Zephyrus, that curse almost completely shut Harlis down. That being said is without those efforts everyone else would be likely looking at a rescue team extra at minimum. Its a shame that you were hit the hardest when you expended the most beforehand. Hopefully we can all pool together enough to buy the resurrection in recompense. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Harlis has a total of 1856.2GP in cash after the loot from this adventure which he can put in. He also has 200gp of diamond which he can convert to cash for 2056.2GP he can contribute without selling gear. Zephyrus note that you should only have a single permanent negative level after the resurrection. So you only need to spend 9PP total (5 for rescue party + 4PP for the restoration). ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() From the aftermath:
The only body not recovered, is that of doctor Zephyr." I took that as an autocorrect of your name. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() The 5 PP rescue team:
If Zephyrus was turned into a vampire spawn Raise Dead explicitly no longer works, you have to get a Resurrection instead. Of course the rescue team if it gets him back before he rises as spawn would allow a raise dead to work... You don't get a save for a negative level, you get a save 24 hours later to see if that negative level was temporary or becomes permanent. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() A concerned frown never seems to leave the serious mein of the halfling. "We do not have the full picture as much evidence was removed but we do seem to have the main part. The town was corrupted by a nest of vampires. They dominated and converted people under the guise of the Lissalan cult itself. Their promises were false. I seems have fled to find a new safe nesting place as their old is now destroyed. Our priority is to try to track them down for they may have claimed another notable pathfinder with incredible knowledge into their fold. He must be saved, and I will be volunteering for the rescue team seeking them." ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() I think you can split the cost of your raise deads etc between cash and PP or even just pay the 5450gp (assuming access to a level 9 cleric). Some things to consider on this option: I am not sure if we have gained any cash from this scenario at all. Harlis had spent diamond dust for earlier restorations which he will not ask to be reimbursed as his financial burden is a lot lesser. I am willing to help chip in on helping with the recovery also if able. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Zephyrus lost all his levels before his HP? That is a huge ouch. He needs a 5PP corpse retrieval, a 33PP resurrection and a single restoration. Others need a 16PP raise dead and two restorations. A restoration is 4PP or 1000gp if Harlis casts it. Some of these costs can be split but that’s the basics. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() So with Harlis escaping he can pull the bodies back negating any need to pay for a corpse retrieval team. Also he can cast restoration so each person only need buy the 1000gp per casting for negative level removal. After he removes the curse so a 3 round spell is actually possible for him. Note that negative levels drained prior to death were only temporary and thus never became permanent ones, it would only be the two from the raise dead I believe. Also Season 4 PFS scenarios... ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Wel Harlis looks very dead, only the magic of his belt keeping him from the brink. If she takes her coffin and decamps. Maybe then the Druid will appear? Saves us the retrieval team costs. If the covering her tracks is lighting the place on fire his protection will potentially let him drag the party from the ashes. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Curse?: 1d100 ⇒ 24 Feeling the pain of slowly causing wounds while unable to move let Harlis silently run prayers through his mind to Iomedae. Praying that he might at least get a chance to save some of his companions. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Dragons Demand chronicles: Harlis has the following entries on his chronicles and thus has three people shadowing him looking to help out: "Scalefriend: You were fortunate to encounter and aid the kobold Nighttail, who helped you to neutralize the Blood Vow tribe. She still owes you a good turn or two, and you may call in a favor when performing one of the skills below to use Nighttail’s skill modifier instead of your own as she assists you. Alternatively, Nighttail can cast a spell as though she shared your space, though any attacks of opportunity she provokes for spellcasting damage you (they still force her to make a concentration check). Using any of the skill-based or spellcasting favors requires your spending the time or actions to perform the task yourself. You may use the favors listed below in any combination, checking off one or more boxes each time you ask for help." "Friend of the Green: Although he was initially skeptical that you could slay Aeteperax, the druid you may call in a favor when performing one of the skills below to use Azmur’s skill modifier instead of your own as he assists you. Alternatively, Azmur can cast a spell as though he shared your space, though any attacks of opportunity he provokes for spellcasting damage you (they still force him to make a concentration check). Using any of the skill-based or spellcasting favors requires your spending the time or actions to perform the task yourself. You may use the favors listed below in any combination, checking off one box each time you ask for help." "Debt of Shadow: You freed the shae Maffei from her prison, and she accompanies you always just out of sight so long as she is indebted to you. She has promised to repay your service in kind, and you may call in a favor when performing one of the skills below to use Maffei’s skill modifier instead of your own as she assists you. Using any of the skill-based favors requires your spending the time or actions to perform the task yourself. You may use the favors listed below in any combination, checking off one box each time you ask for help." ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Request for GM ruling: The bestow curse line is "Each turn, the target has a 50% chance to act normally; otherwise, it takes no action." I'll note it doesn't take away my actions, I am just not allowed to use them. I have some boons that allow me to call upon a favor of an ally who is "following me around". To stop action economy exploits they all have the text - "Using any of the skill-based or spellcasting favors requires your spending the time or actions to perform the task yourself." Could Harlis actually invoke one of these on a round he is cursed to do nothing as the action isn't being spent by him? ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() I'd say doubtful even without the curse stopping him doing things seemingly about 80% of the time. That being said he would indeed try if given a chance. The real thing would be is that when he regains consciousness if the vampire see its and whether he gets at least one heal spell onto himself on that round. To give the others a chance to avoid a corpse retrieval on top of the cost of the resurrection I should at least try. Of course if the vampire fled from an upright cleric (taking her coffin), Harlis also knows he cannot catch up (speed 15') so he would gather bodies and drag them to safety so they could not be transformed into undead. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Sorry, breaking free? The previous round I thought he was free not unconscious or the like. I lost track of affects. Not that it seems like it will matter and I can't change the action even if I wanted as I'd now be dead. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Note that I moved last round around the corner but have been moved back. The original idea was to move out of line of sight on a subsequent round, not that I'll likely get the chance now. Harlis awakes to the feeling of pain after watching in horror as the flashes of force missiles slammed into him. But again the black bands of the curse restrain him as red fills his vision. Curse?: 1d100 ⇒ 36 ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Curse?: 1d100 ⇒ 83 With a gasp as he breaks free of the curses grasp for the moment, Harlis retreats back away into some cover and channels the life giving power of his goddess. Channel Healing: 3d6 ⇒ (5, 1, 4) = 10 As an alchemist you are way better just hitting the floor between them and letting the splash amplified by the AoE bonus hurt them. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() From what I am seeing Chyro is counting to the end of each round. So round one of sunlight was just at the start of your next turn which staggered them. The second turn wasnt up until the turn after that which is when the vampires fled out of the daylight. The text says they are destroyed on the second turn unless they escape. It could be read that the end of the second turn is when they die. But since they all moved out of the daylight during round 2 they survived. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Reflex Save: 1d20 + 5 + 2 + 2 - 2 ⇒ (14) + 5 + 2 + 2 - 2 = 21 Somehow arcing his body to avoid the main blast of the lightning there is a small amount relief as the small bodies of the bats fall around him. His vision not quite being a full haze of black. Also wouldn't the prior lightning bolts damaged the bats? ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() A whole round is 6 seconds by the way, not just one persons actions in it. And yes they could escape. We really needed Zephyrus blocking the door out and the 2nd bottle thrown where the first was so they couldn't flee fast enough while staggered. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() @Enora: Harlis also doesn't have the PP for a resurrection+retrieval. I don't have any problems proceeding, just an assessment. We are/were looking at 3 classed vampires, 5-7 rogue, 6-7 wizard/sorcerer and 5-6 cleric. @Zephyrus: Good to hear. I figured if you made 1 you made 3. Lets just hope you can get two out back to back so that it works. :) ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() To be honest if Zephyrus doesn't have another bottle then I'm happy to call this a TPK rather than doing a long drawn out event. I don't think we have the resources to even come close. Hopefully they don't turn us as a resurrection is a lot more expensive than a raise dead. Especially as we will also need to pay a retrieval team. If either of you wish to continue to try I will of course do my best, just tossing out the idea. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() You need a one also out this round. Ie move action pull out, action to shake and free action to drop or Enora to grab and smash after delaying. Hopefully you have a 2nd one... Don't rely on Harlis as I have a 50/50 chance of being unable to act each round. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() As a standard action, this ornate rectangular jar can be vigorously shaken to cause its contents to mix and activate. Once shaken, the contents of the jar shed light as a sunrod for 6 hours. A jar of activated bottled sunlight can be thrown as a splash weapon with a range increment of 10 feet. Upon striking a solid object, the bottled sunlight creates a 30-foot-radius burst of natural sunlight that persists for 1 round, after which all light from the jar fades. Throwing an inactive jar of bottled sunlight destroys the item, leaving only a smoldering pile of ashes where it struck. ![]()
Cleric of Iomedae 8 | HP 0/ 68 | AC 22 (21FF, 12T) | F +9, R +5, W +13 | Init +1 | CMD 17
![]() Cursed! 51+ to act: 1d100 ⇒ 52
Hoping he is wrong on the state of the fallen, and attempting to bolster Harlis calls. "Iomedae bless us in this dire time!" Channel Heal: 3d6 ⇒ (1, 1, 1) = 3 with 3 rounds of +1 luck to saves of all those healed.
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