Tarquin

Haliphod Kittrili's page

127 posts. Organized Play character for PJP.


RSS

1 to 50 of 127 << first < prev | 1 | 2 | 3 | next > last >>
Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

I am good either way, but honestly Haliphod isn't going to be doing much damage. Pretty much magic missile charges from here on out.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod moves to rejoin the others. "How many of these are there?"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod moves forward and then uses his wand of magic missile.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod tries changing things up and shoots an acid dart at the lady.

RTA: 1d20 + 5 ⇒ (7) + 5 = 12
Did I hit the right one?: 1d2 ⇒ 1

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod steps over to Archy and starts pouring the potion of clw down his throat.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Agreed. They probably need our help in there."

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Tried diplomacy, but I assume that took a penalty due to attacking, right?

"Listen, you may think you are some grand sorcerer, but we took you captive way to easy for that to be true. Unless you want my friends here to finish you off, I think you need to search your soul for what you really have in you!"

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Master sorcerer? I so am a master of conjuration? Perhaps everyone can calm down and we can discuss methods?"

Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

I hate to destroy such a perfect little lightning storm...

"Are we killing this guy? Is that why we put him to sleep?"

Shrugging, Haliphod pulls out his wand of magic missiles, and fires one off at the lightning elemental.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod jogs to keep up.

"Hey, Mr.! Finding anything good?"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"I like games, so I'll play!"

Bluff: 1d20 + 3 ⇒ (7) + 3 = 10

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Sure - that sounds as good a place to start as any!

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Please, people! We are here to help you."

Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7

I may not be helping...

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Ref Save: 1d20 + 2 ⇒ (18) + 2 = 20

Since no damage, Haliphod will regain 1 use of acid dart and both uses of storm burst (which is 5x per day)

"Well, we need a plan. If we can't escape the bubble,what can we do?"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Bah. Magic missiles, so pedestrian! I picked up this used one just to cover emergencies... not really sure this qualifies."

Haliphod tries his storm burst one more time.
Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
NL damage: 1d6 ⇒ 5
And -2 to the snakes attack rolls for a round, if this hit

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod gets within range, and tries to summon another storm. Unfortunately, he slips and his aim is way off.

Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphoe will ready that action for if the snake comes within range.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Why'd we go looking for more trouble?"

Haliphod summons a storm burst around the flying serpent.

Storm Burst (Sp):
30' ranged touch attack for 1d6 points of nonlethal damage In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.

Ranged Touch Attack: 1d20 + 3 ⇒ (15) + 3 = 18
NL Damage: 1d6 ⇒ 2

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod makes a few comments here and there, trying to help.

Diplomacy Aid: 1d20 + 3 ⇒ (15) + 3 = 18
Bluff Aid: 1d20 + 3 ⇒ (1) + 3 = 4
Intimidate Aid: 1d20 + 3 ⇒ (13) + 3 = 16

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Heal, Aid: 1d20 + 2 ⇒ (1) + 2 = 3

Well, crud.

Haliphod uses his wand of CLW on anyone who needs some healing. (Go ahead and roll your own, just point out the charges I need to deduct.)

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod will pull out his wand of magic missiles and use it.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod uses his wand on Tere.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 ugh

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod uses his CLW wand on Archibald.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod's knowledge of nature is limited in some ways, it seems, and so he turns his attention to protecting those who may have more chance to discover things.

Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Halliphon pulls out his wand of magic missiles and fires one at the snake statue. Using aid token to provide additional 1d8 damage.

Damage: 1d4 + 1 + 1d8 ⇒ (4) + 1 + (7) = 12

Creature is also now considered flanked for anyone in there.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod shoots an acid dart at the serpent.

Ranged Touch Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d6 ⇒ 1

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"I love a puzzle. Oooo... little snakes! Nice!"

Haliphod takes his time, convincing the snakes to let him pass to each plinth. As he approaches each one, he makes detailed drawings and even some conclusions based on what he knows about nature.

If allowed to Take 10:
Taking 10 on each Handle Animal check (for 17 total), and then again on both Perception (25 total) and Knowledge, nature (17 total).

If Not:

Seeing how the others are doing, Haliphod joins the fun. He uses his animal skills to sway the snakes to one side as he approaches Plinth #2.
Handle Animal: 1d20 + 7 ⇒ (18) + 7 = 25
Then he looks over the writings, and starts pointing out some things that he finds interesting.
Knowledge, Nature: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Darn it! Was on my phone and got confused...

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Of course! I love a puzzle. Oooo... little snakes! Nice!"

Haliphod takes his time, convincing the snakes to let him pass to each plinth. As he approaches each one, he makes detailed drawings and even some conclusions based on what he knows about nature.

Taking 10 on each Handle Animal check (for 17 total), and then again on both Perception (25 total) and Knowledge, nature (17 total).

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

I also have a +8 survival or +7 handle animal or know nature. But use the aid token and pass it, I think that should be enough.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod tries to take down the smaller reptile quickly.

Acid Dart 2, into combat, reptilian subtype?: 1d20 + 5 - 4 + 1 ⇒ (13) + 5 - 4 + 1 = 15
Damage: 1d6 ⇒ 5

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod casts an acid dart at the larger reptile.

Ranged Touch Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 ⇒ 2

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Excellent! Everyone have their quills and notes? Let's go!"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"This is awesome, Kildrek! Do we jump in? Where can we go? We should all agree to stick together."

At Liminy's warning, Haliphod looks concerned. "Is this a glimpse in the past, or are we actually going back in time? Can we really affect the future? Surely not - they wouldn't send us in there if there was a chance of that, do you think?"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod claps his hands. "I love a good magic show!"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"Maybe it isn't a test?"

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
Knowledge, Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

"Well, if they are conjuring something, I want to see it!"

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

None in core, and only Scions in standard (with a different character, of course).

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Sorry - I was swamped the last two days. Yes, I am GMing a Core 3-4 table.

GM Fuzzfoot's Sky Key Solution - Table 5

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Sorry, since I didn't dot in earlier, I haven't been watching the discussion thread! Now that has been remedied.

Also, I should note that while I don't yet know anything about this scenario, I am also GMing a table for a higher tier (3-4). As such, there may be times where I need to back off on the decision making since I may already know what's ahead.

Haliphod is primarily a conjurer of both creatures and storms, with a back up wand of magic missiles (15 charges), and wand of CLW (50). Perception is +11, and stealth and survival make for an ok scout, but not many other skills. Currently have a variety of spells memorized, but sounds like we will need more critters, so I may swap out the shield and color spray for 2 more summon monsters.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Chronicle: 5
History: 1.1 #2-15 Shades of Ice, Parts 1-3, then #0-05 Mists of Mwangi
Name: PJP
AKA: Haliphod "Stormy" Kittrili
Faction: Dark Archive
PFS: #150786-20
XP: 4
Prestige: 6
Fame: 8
Gold: 1425
Day job: None
Spend: Nothing yet

CN Gnome Druid 1 / Wizard (Conjurer) 1 (Core)

Dark Archive

Haliphod, here, reporting in. Would be happy to join this endeavor!

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Recruitment Attempt Diplomacy DC 17: 1d20 + 3 ⇒ (5) + 3 = 8 (nevermind...)

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Since this may be the only time I can post today, I will post now and you can adjust if necessary when Haliphod comes up in initiative.

Hearing Omrijka's plan, Haliphod starts casting Summon Nature's Ally (in place of Speak with Animals).

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod trots to keep up. "Wait for me guys!"

please move him on map for me... Using phone

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

"What is happening to these men? And why are none of you affected?"

Haliphod looks around the room.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod casts speak with animals, and tells the eagle that he should fly into the next room and report back what is there, once Seiran is ready to open the door.

Got a few rounds left, so might as well make use of this eagle.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

I forgot Haliphod's actions, since the summon was automatic.
The gnome casts another spell, causing a shimmering shield to come up around him. Shield spell

Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18

Haliphod shivers, as the scream cuts to the bone. But he is made of sterner stuff.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod finishes his summons, and a fierce looking eagle appears near the flying creature. It swoops in to attack in aeriel combat.

Talon: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Beak: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Wow, what garbage rolls! At least Omrijka gets to flank...

Haliphod says triumphantly, "Now take that!" And then he slaps his hand to his forehead, seeing how the eagle couldn't even touch the creature.

Dark Archive

Male Gnome Druid 2 / Conjurer 1 HP 23/23 AC 13, T 13, FF 13 F: +4, R: +2, W: +7; Init: +2, Perc +12, SM +4. Active Conditions: none

Haliphod sees the wings, and starts summoning something to fly.

1 to 50 of 127 << first < prev | 1 | 2 | 3 | next > last >>