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Hadha Al-Yatim's page
230 posts. Alias of Choon.
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HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha returns the bow with a little more depth, as is appropriate. All for the Shadows, mistress.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Give him to me! Hadha takes the body, then casts a power and proceeds to simply walk up the wall, though he does so slower than Jackdaw because of the strain of carrying 160 lbs. of dead weight straight up. Every step leaves a slightly glowing footprint of ectoplasm that quickly evaporates back into it's home plane.
Manifesting Wall Walker and literally walking up the wall. Lasts 4 mins., but my speed goes to about 10 ft., so 20 ft./round. due to the power and my new load.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha doesn't need telling twice and books it.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
He died so that you would live, Zaza. He traded a certain death for a merely probable one. And the odds caught up with us. If it is any comfort, the Drow is dead. We made sure of that.
Hadha points out the column dispassionately. He mourns quietly, seemingly drained of enthusiasm though he still moves swiftly and with purpose.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha sighs. You're right. Let's go.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hahda works his way there a little slower.
heal, untrained: 1d20 + 1 ⇒ (20) + 1 = 21
He tries to check for vitals.
Jackdaw. I can't see in here. Run and get help.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha follows the sound of his steps and fires another binding ray, trying to limit the Drow against Jackdaw!
perception: 1d20 + 9 ⇒ (14) + 9 = 23
ranged touch, binding ray: 1d20 + 9 ⇒ (10) + 9 = 19
miss?: 1d100 ⇒ 75
damage: 8 = 8
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
He should be secured to the wall! Hadah says as he does another ray.
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (5) = 13
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Crap. Most of my characters have darkvision and I keep forgetting this one doesn't. Here's a miss chance: 1d100 ⇒ 72
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha puts his full force behind his next ray! If Amari is to be saved they have to eliminate this Drow, and NOW!
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha hears the scuffle and appears around the corner. His ray is invisible in the darkness, but it streaks toward the Drow nonetheless!
Rolled above
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha follows silently and waits for Amari to make his move.
stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Constant readied action to preform a ranged touch and entangle the Drow, anchoring him to the tunnel walls.
readied ranged touch: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage: 1 + 6 + 1 = 8
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha gives no sign that he saw anything.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
MmmmHmmm. Hadha stands leisurely by as if this decision was obvious.
diplo aid: 1d20 ⇒ 2
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha's mind races as he tries to come up with a way out of his situation. Surely any obvious move will kill Zaza. So it must be subtle. Good. Let's do subtle
Part of the Psionic rules allows me to dispense with all displays with a successful concentration check. See under Display, if you want to read the text. Thankfully, Deja Vu doesn't have any other verbal or somatic components.
concentraion DC 16: 1d20 + 7 ⇒ (20) + 7 = 27
He draws upon his will, focuses as hard as he can to contain the power and prevent any sign of it's use, and insinuates himself into the mind of the Drow, silently and without a single movement compelling him to relive the last few seconds. If it didn't work, then Hadha hopes he is just confused. After all, no one is going to move, just as he said.
Casting Augmented Deja Vu, DC 16 will or repeat his last action. If he can't repeat his action, he does nothing, meaning we have a one round window to remove him from melee range of Zaza.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha's vision blurs as the fire stiches its way across his shoulder and left side of his chest. He keeps it together, but barely. With great effort and a strained grunt, he fires another ray at the one directly in front of him (purple)
ranged touch, disrupt pattern: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
damage: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14
but the pain is too much and his aim is severely mis-judged.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
I don't threaten
Hadha steps back to make sure he can't get stabbed again and zaps the drow!
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (6) = 15
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha steps back out of reach and fires a full power beam at the one he just entangled.
ranged touch disrupt pattern: 1d20 + 9 ⇒ (4) + 9 = 13
full damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha moves up to get a clear shot at the cost target.
ranged touch entangle: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
damage: 9 = 9
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
I'll get ya on my way forward next round.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
ranged touch, entangle: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
damage: 9 = 9
Hadha fires his ray past Amari in an attempt to hinder the enemy's combat options, but it's clearly not his best.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
stealth: 1d20 + 13 ⇒ (11) + 13 = 24
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha is uninjured, so he keeps a look out as the party regroups.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
ranged touch, entangle: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 9 = 9
Hadha does his best to aid the others and entangle another foe.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Things will never be semi-normal again. They'll be better than normal!
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
That would bring me up to an 8, which is probably still a miss
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
ranged touch, entangle: 1d20 + 9 + 1 - 8 ⇒ (2) + 9 + 1 - 8 = 4
Hadha tries to entangle another foe, but can't find an opening in the melee and misses!
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha steps south an attempts to entagle the lone monster in that hall.
ranged touch, Binding Pattern as before: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage: 1 + 6 + 1 + 1 = 9
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha uses his ray again in an attempt to give Jackdaw an easy target.
ranged touch disrupt pattern, I'm going to assume cover penalties: 1d20 + 9 + 1 - 8 ⇒ (14) + 9 + 1 - 8 = 16
binding pattern, it is Entangled for 4 rounds, damage is minimized: 1 + 6 + 1 + 1 = 9
The ray hits and odd silvery strands explode all over the creature, hindering its movements!
DC 16 str or escape artist to free itself early
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
You and me both. I have yet to try 2e, though.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha peeks around the corner and fires at the upper one!
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Once everyone is safely down, Hadha slinks forward.
New rolls? or no.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha takes Jackdaw's rope. I'll go first.
climb: 1d20 - 1 ⇒ (10) - 1 = 9
stealth: 1d20 + 13 ⇒ (6) + 13 = 19
precep: 1d20 + 9 ⇒ (17) + 9 = 26
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Things are ramping up for the holidays and there is a strong chance that I'll be less active over the week of Christmas starting on the 20th as my family, who are literally spread over the continent of North America, are all converging on a single house for the week. I'll try to respond as I can, but I can't promise anything.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
How long has it been since we descended the well? A few minutes?
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha wanders forward and help Amari. It was nice to have competent allies.
Perception aid roll auto-succeeds, Amari gets a +2
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Sorry guys. Holidays is approaching fast for my family and I'm starting to mis-remember where I have and haven't posted. I'll try to keep better track.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
ranged touch Disrupt Pattern - Binding Pattern: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
damage: 1 + 6 + 1 = 8
If hit, entangled for 4 rounds
A cryptic with this insight can cause creatures struck with her disrupt pattern ability to become entangled for a number of rounds equal to the cryptic’s Intelligence modifier, although the disrupt pattern damage is minimized (all dice rolls are treated as 1s). Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the 10 + 1/2 the cryptic’s level + the cryptic’s Intelligence modifier (16).
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
kn:local: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7 - half damage
Hadha had never heard of a Derro, so unraveling their patterns is difficult.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha advances and fires his ray a teh nearest foe.
inentify roll, all Knows +7: 1d20 ⇒ 12
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (6) + 9 = 15
half damage if I fail to identify: 1d6 + 6 + 1d6 ⇒ (2) + 6 + (4) = 12
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha also tries to shoot his ray through the melee
ranged touch disrupt pattern: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
but misses
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
As Hadha tries again to fire over her shoulder.
ranged touch, disrupt pattern: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21
the drow dodges into his shot!
confirm?: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
But the ray misses a critical point by a hair!
damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
ranged touch disrupt pattern: 1d20 + 9 - 8 ⇒ (4) + 9 - 8 = 5
Hadha moves up and fires his ray, but all the obstacles prove too much to overcome this time.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha is taken by surprise! He runs forward and uses his weird black ray!
ranged touch disrupt pattern: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d6 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
But his aim is off.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha waits for the Dark to wear off and searches the body for any clues.
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha blind-fires a ray into where he thinks the drow is. He can't see a thing though so the attack is really born from frustration. He then moves down the hall trying to get out of the darkness.
ranged touch disrupt pattern: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13
miss chance: 1d100 ⇒ 45
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha curses the darkness and listens to see if he can locate the Drow...
perception to locate via sound DC 20ish: 1d20 + 9 ⇒ (11) + 9 = 20
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
Hadha says, That's an Otyugh! Stay away! He rounds the corner and fires a black ray at the monster
ranged touch, disrupt pattern: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14
HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps
identify the aberration? dungeoneering: 1d20 + 9 ⇒ (12) + 9 = 21
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