hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Chotka, Last of the Blackeyes wrote: "Groomahk will fit right in. He has only one answer for a challenge." Groomak pounds his chest when he hears his warchief call his name.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo didn't notice what the weaklings did. He spent the night eating his slain foes.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo looks at the weak woman and her magic beast with curiosity. What was she doing? She could find something that could kill her. He should follower her in case she found something he could fight.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo, of course, offers the strongest hearts to his warchief first. Then, he devours whatever Chotka doesn't want. After, he gives a wet burp, slings his axe over his shoulder, and stands guard outside. He cares nothing for the bird-twitters and fear-water of the tuskless!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo grunts and pounds his fist to his chest in thanks to his warchief. Then, he procr dd to rip the hearts from the.slain warriors
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day whoops, thought i was dead because i thought you facroted in my cheater powers !!!! he's at negatives!! he gets awesomeness!!! he's in a rage, so he loses 1 hp if he takes a standard action power attack, rage, enbiggerated, ferocious action: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15 Groomahk roars and swings his great bonebeak, but his life spills upon the stones and weakens his arm!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo roars and redoubles his efforts to kill his foes! enbiggerated, rage, power attack: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk roars and swings his mighty bone-beak into the chest of the nearest foe. Then, he follows it with a quick snap of his own jaws. enbiggerated, rage, power attack: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo roars and charges into the room, ax at the ready. He swings bringing his massive bonebeak down in a powerful overhand chop!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk slams his fists to his chest and roars, growing larger and stronger, until he towers over the others in his warband. The light of bloodlust and rage burns in hi eyes as he brings his.might bone-beak down on the door with all.his strength sunder attempt, enbiggerated, rage: 1d20 + 11 ⇒ (8) + 11 = 19
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Finally! One of the weaklings speaks words!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk snarls, weapon drawn. He stalks over to the door where the weak-mewling came and roared. intimidation: 1d20 + 7 ⇒ (2) + 7 = 9
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk cares nothing for the bird-twitters of the his tuskless clan. He will stay all his enemies in glorious battle and feed on their strength to take it for his own!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Spidre wrote:
Groo isn't picky... :-p
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk drools.when he smells the roasted flesh. He grabs a haunch of roasted meat and eats, caring little for.where it came from.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk flexes his steely arms, clearly ready to smash or throw or lift or move the thing when ordered.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Chotka, Last of the Blackeyes wrote:
Groomahk pounds his chest and roars, hefting his mighty bone-beak above his head. His roar shakes the very mountains, with its power! he's ready
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo snarls, and pounds his chest. He doesn't understand what's going on, but he sense the group's resolve to battle, and shows his willingness to fight with them!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk pounds his chest and lifts his axe, ready to strike the metal monster if it strikes.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk sniffs the air, trying to sense anythign waiting in the darkness that he can't see with his mighty eyes.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day sorry been away, life has been junk. as for amror for Groo: his whole point is to ride the Orc Frenzy train. He gets bonuses when he's in the negs, which is a really dangerous game to play. But, it's kind of fun Still, it's best to be able to survive alpha strikes from the Big Bad Boss. I'm thinking i'd like to have natural armor type stuff or just magical leather armor.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk, in a particularly foul mood because of his unsettled gut, snarls the whole trek back and is particularly violent with any small critters unfortunate enough to cross his path
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Samnell wrote:
Groo will drink the blood of his enemies!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo just got buffer:-p he's got a wild shape (finally) but can only do mega-animals (so the big guys) .. which, is actually a downgrade for him. I'm taking beast totem for the eventual Pounce. Because full attack + bite. all after a charge will be quite nice. as for spells (which i need to remember this is the last level I can actually cast... oh and i need to remember I can CAST them). I get all of the second level spells. yay!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk swings his great bone-beak in fury, heedless of his wounds! The scent of blood is in the air, and he thirsts for more! bite, rage, enlarged, robot, feral, power attack, ferocious action: 1d20 + 4 + 1 - 1 + 1 + 1 - 1 + 1 ⇒ (3) + 4 + 1 - 1 + 1 + 1 - 1 + 1 = 9 (-1 t AC and that probably didn't hit)
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day I'm running away to Japan on the 27th. I'll be back on the 4th. Please bot me as needed. I figure with the holidays and all I shouldn't be TOO missed.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groomahk roars, licking blood from his frothy lips as he feels his chief pour strength into him. He swings his greataxe in a mighty arc, catching the gearmen with the blade of his great bone-beak. Then, he bends down to chomp the metal man in the head. greataxe, rage, enlarged, robot, power attack, reckless abandon: 1d20 + 9 + 1 - 1 + 1 - 1 + 1 ⇒ (1) + 9 + 1 - 1 + 1 - 1 + 1 = 11 -1 to AC
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day enlarged, robot: 1d20 + 8 + 1 - 1 + 1 ⇒ (18) + 8 + 1 - 1 + 1 = 27
bite, enlarged, robot: 1d20 + 5 + 1 - 1 + 1 ⇒ (13) + 5 + 1 - 1 + 1 = 19
With a roar, Groo bursts intot he room and swings his mighty bone-beak at the metal man in a great arch. Then, he follows it with a great chomp from his powerful tusks.
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day When it's time, Groomahk will fill himself with the strength of the spirits. (he'll cast enlarge person)
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day Groo ignores the bird twitters of the small ones and waits to bring death to his foes!
hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells: 2: 2/day 1: 4/day 0:3 at will special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day I'm going to be off-island and away from reliable internet until Sunday. Please bot me as needed
|