Orc

Groomahk's page

253 posts. Alias of Thackery Baxter J Thorington.


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hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk growls at the guards, but doesn't move. He flexesa ldn stands taller, making himself imposing and impressing all with his strength and scars.

intimidate: 1d20 + 7 ⇒ (1) + 7 = 8


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day
Chotka, Last of the Blackeyes wrote:
"Groomahk will fit right in. He has only one answer for a challenge."

Groomak pounds his chest when he hears his warchief call his name.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo didn't notice what the weaklings did. He spent the night eating his slain foes.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo looks at the weak woman and her magic beast with curiosity. What was she doing? She could find something that could kill her. He should follower her in case she found something he could fight.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk laughed and ate Chotka's share as well.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo, of course, offers the strongest hearts to his warchief first. Then, he devours whatever Chotka doesn't want. After, he gives a wet burp, slings his axe over his shoulder, and stands guard outside. He cares nothing for the bird-twitters and fear-water of the tuskless!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo grunts and pounds his fist to his chest in thanks to his warchief. Then, he procr dd to rip the hearts from the.slain warriors


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

whoops, thought i was dead because i thought you facroted in my cheater powers

!!!! he's at negatives!! he gets awesomeness!!!

he's in a rage, so he loses 1 hp if he takes a standard action

power attack, rage, enbiggerated, ferocious action: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15

Groomahk roars and swings his great bonebeak, but his life spills upon the stones and weakens his arm!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo roars and redoubles his efforts to kill his foes!

enbiggerated, rage, power attack: 1d20 + 10 + 1 - 2 ⇒ (8) + 10 + 1 - 2 = 17
damage, enbiggerated, rage, power attack: 3d8 + 11 + 6 ⇒ (4, 8, 3) + 11 + 6 = 32
enbiggerated, rage, power attack: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
damage, enbiggerated, rage, power attack: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk roars and swings his mighty bone-beak into the chest of the nearest foe. Then, he follows it with a quick snap of his own jaws.

enbiggerated, rage, power attack: 1d20 + 10 + 1 - 2 ⇒ (6) + 10 + 1 - 2 = 15
damage, enbiggerated, rage, power attack: 3d8 + 11 + 6 ⇒ (2, 6, 5) + 11 + 6 = 30
enbiggerated, rage, power attack: 1d20 + 8 + 1 - 2 ⇒ (9) + 8 + 1 - 2 = 16
amage, enbiggerated, rage, power attack: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo roars and charges into the room, ax at the ready. He swings bringing his massive bonebeak down in a powerful overhand chop!
enbiggerated, power attack, rage: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 26
damage, power attack, enbiggerated: 3d8 + 11 + 6 ⇒ (4, 5, 5) + 11 + 6 = 31


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk slams his fists to his chest and roars, growing larger and stronger, until he towers over the others in his warband. The light of bloodlust and rage burns in hi eyes as he brings his.might bone-beak down on the door with all.his strength

sunder attempt, enbiggerated, rage: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 3d8 + 12 ⇒ (5, 3, 4) + 12 = 24


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk roars and tries to rip the door off its hinges.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Finally! One of the weaklings speaks words!
Groomahkk roars and bursts through the door, ready for battle!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk roars and pounds his chest, weary of the bird-twitters of the weak ones!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk snarls, weapon drawn.

He stalks over to the door where the weak-mewling came and roared.

intimidation: 1d20 + 7 ⇒ (2) + 7 = 9


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk cares nothing for the bird-twitters of the his tuskless clan. He will stay all his enemies in glorious battle and feed on their strength to take it for his own!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk snarls and grutns as he rips off more meat.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

naw (pun intended)


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day
Spidre wrote:

I think these are dead people, not cooked people. The cooked people are northeast.

Spidre covers her mouth in shock while Raven examines the bodies for signs of life, valuables, or anything else of interest.

Groo isn't picky... :-p


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk drools.when he smells the roasted flesh. He grabs a haunch of roasted meat and eats, caring little for.where it came from.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk follows Spidre, weapons drawn and sniffing the air for danger.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo thinks he can do it, if people think it's the only way to go.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk flexes his steely arms, clearly ready to smash or throw or lift or move the thing when ordered.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk sniffs the air, hunting for prey


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo follows with a growl and keeps his weapons at the ready.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo is the good


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day
Chotka, Last of the Blackeyes wrote:

I was asking Rikal.

** spoiler omitted **

Groomahk pounds his chest and roars, hefting his mighty bone-beak above his head. His roar shakes the very mountains, with its power!

he's ready


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo snarls, and pounds his chest. He doesn't understand what's going on, but he sense the group's resolve to battle, and shows his willingness to fight with them!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk pounds his chest and lifts his axe, ready to strike the metal monster if it strikes.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk sniffs the air, trying to sense anythign waiting in the darkness that he can't see with his mighty eyes.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo picks his nose, but still somehow looks mean.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

sorry been away, life has been junk.

as for amror for Groo: his whole point is to ride the Orc Frenzy train. He gets bonuses when he's in the negs, which is a really dangerous game to play. But, it's kind of fun

Still, it's best to be able to survive alpha strikes from the Big Bad Boss. I'm thinking i'd like to have natural armor type stuff or just magical leather armor.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Oh, and don't forget, whenever 10 hours is up, Groo's drinking more of the stuff


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk, in a particularly foul mood because of his unsettled gut, snarls the whole trek back and is particularly violent with any small critters unfortunate enough to cross his path


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk gripped his roiling guts and puked in a corner.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day
Samnell wrote:
Groomahk wrote:
any robot goo?
Why yes! Enough for all the PCs to have a drink.

Groo will drink the blood of his enemies!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

any robot goo?


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

heh groo's gonna take the rage [powers that work like that too


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo just got buffer:-p

he's got a wild shape (finally) but can only do mega-animals (so the big guys) .. which, is actually a downgrade for him.

I'm taking beast totem for the eventual Pounce. Because full attack + bite. all after a charge will be quite nice.

as for spells (which i need to remember this is the last level I can actually cast... oh and i need to remember I can CAST them). I get all of the second level spells. yay!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk swings his great bone-beak in fury, heedless of his wounds! The scent of blood is in the air, and he thirsts for more!

bite, rage, enlarged, robot, feral, power attack, ferocious action: 1d20 + 4 + 1 - 1 + 1 + 1 - 1 + 1 ⇒ (3) + 4 + 1 - 1 + 1 + 1 - 1 + 1 = 9 (-1 t AC and that probably didn't hit)
greataxe, rage, enlarged, robot, feral, power attack, ferocious action: 1d20 + 9 + 1 - 1 + 1 + 1 - 1 + 1 ⇒ (19) + 9 + 1 - 1 + 1 + 1 - 1 + 1 = 30
damage, rage, enlarged, feral, power attack: 4d6 + 10 + 1 + 2 ⇒ (1, 4, 4, 1) + 10 + 1 + 2 = 23


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

I'm running away to Japan on the 27th. I'll be back on the 4th. Please bot me as needed. I figure with the holidays and all I shouldn't be TOO missed.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk roars, licking blood from his frothy lips as he feels his chief pour strength into him. He swings his greataxe in a mighty arc, catching the gearmen with the blade of his great bone-beak. Then, he bends down to chomp the metal man in the head.

greataxe, rage, enlarged, robot, power attack, reckless abandon: 1d20 + 9 + 1 - 1 + 1 - 1 + 1 ⇒ (1) + 9 + 1 - 1 + 1 - 1 + 1 = 11 -1 to AC
damage, enlarge, rage, power attack: 4d6 + 10 + 2 ⇒ (5, 1, 2, 2) + 10 + 2 = 22
bite, rage, enlarged, robot, power attack, reckless abandon: 1d20 + 5 + 1 - 1 + 1 - 1 + 1 ⇒ (10) + 5 + 1 - 1 + 1 - 1 + 1 = 16
damage, rage, enlarged, power attack: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

enlarged, robot: 1d20 + 8 + 1 - 1 + 1 ⇒ (18) + 8 + 1 - 1 + 1 = 27
damage, enlarged: 9 + 1 = 10 i'm not sure what the actual damage dice should be. What's the next step up from 3d6?

bite, enlarged, robot: 1d20 + 5 + 1 - 1 + 1 ⇒ (13) + 5 + 1 - 1 + 1 = 19
damage, enlarged: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

With a roar, Groo bursts intot he room and swings his mighty bone-beak at the metal man in a great arch. Then, he follows it with a great chomp from his powerful tusks.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo's gonna charge first. :-p Um.. should i post his action... or?


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk grows to an immense size, and readies himself for glorious battle.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

When it's time, Groomahk will fill himself with the strength of the spirits. (he'll cast enlarge person)


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groo ignores the bird twitters of the small ones and waits to bring death to his foes!


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

Groomahk stands and sniffs around the room, continuing his search for a way out.


hp 71/71 | AC 14, T 8, FF 13, DR 1| CMB +11, CMD 21| F +10, R +3, W +8| Init +3 | Perc + 8| Darkvision 60'
Druid Spells:
2: 2/day 1: 4/day 0:3 at will
special abilities:
Rage: 13 rounds/day; +1/2 level to damage 4/day

I'm going to be off-island and away from reliable internet until Sunday. Please bot me as needed

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