Warden Rogard Hammerfell

Flint Thunderstriker -PT-'s page

97 posts. Organized Play character for Chris Marsh.


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Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Doublegold, when you get some time, if you wouldn't mind deactivating me from the thread. Thank you!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

I'll need to step down I think. Too much to do between now and release, though I really appreciate the run!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint closes distance Double stride and wordlessly opens with his hammer, bringing it crashing down on the humanoid's forehead:

ATK: 1d20 + 4 ⇒ (20) + 4 = 24 for DMG: 2d8 + 8 ⇒ (5, 7) + 8 = 20


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Yer legs are all too long!" I think the map is set to 10' squares? Flint triple strides.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Ready."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Exploring on Defense


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

My apologies, I had no updates on this game. I'm catching up on the thread ASAP.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Also oops. 30 years of this game and I still shake my head at the idea of a race made famous for being murderous and evil is now an option. Thanks for the heads up.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint steps up to the goblin and swings his warhammer twice:
ATK 1: 1d20 + 4 ⇒ (18) + 4 = 22 for B DMG: 1d8 + 2 ⇒ (3) + 2 = 5
ATK: 1d20 - 1 ⇒ (1) - 1 = 0


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Am I missing something or are we not using the map?

Flint strides forth, then closes just in time to strike with his hammer: ATK: 1d20 + 5 ⇒ (14) + 5 = 19 for DMG: 1d8 + 3 ⇒ (2) + 3 = 5 He then pulls back and swings again ATK: 1d20 + 0 ⇒ (7) + 0 = 7

Stride (Surprise)
Stride
Strike
Strike


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint looks about at his comrades, and straps his shield on tight. "I don't need light, and aside from a trap spotter, I like the front."

Exploration tactic: Defending


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Indeed. The more detail the better, though I'm ready to simply go on the hunt."

Stat line is still an older playtest. will update ASAP.


Dwarven paladin of Torag.

The question I have, is what version of the rules are we using?


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

PFS #1824-1501


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Sigil


I can't resist!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Thank you! I wasn't great about this game, and for that I apologize. Still, it was a great learning experience. Given the latest updates hinted at on Twitch, I'm ever hopeful for PF2! Thanks as always for running GM Tyranius.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Thank you! 1824-1501


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint tries to break free:
Athletics: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

If that works:
And he replies with a swing of his hammer: ATK: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24 for DMG: 2d8 + 3 + 2 ⇒ (7, 5) + 3 + 2 = 17

If not, that's a second Athletics check.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Thank you. The combination of super painkillers and research papers to grade is killing my ability to post. I'm blanking on the rules whilst grabbed. Will check and post.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Thank you. The holidays and a cracked tooth laid me low. I'm still not "back" until likely Jan 1. Also, posting from my phone is less than ideal, looks like I might need to make a save?

He swings twice at the statue, hoping to finally knock it out of the fight:

Hammer +1: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 for DMG: 2d8 + 3 + 2 ⇒ (3, 6) + 3 + 2 = 14
Hammer +1: 1d20 + 8 - 1 - 5 ⇒ (6) + 8 - 1 - 5 = 8 MISS

Flint moves, banking on not getting pummeled as he does so. Will take any retributive strikes as they arise in the coming round.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint's assault comes with righteous fury. His over-sized hammer comes crashing down not once, not twice, but three times in rapid succession.

Enlarged

1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25 for DMG: 2d8 + 3 + 2 ⇒ (1, 5) + 3 + 2 = 11
1d20 + 8 - 1 - 5 ⇒ (11) + 8 - 1 - 5 = 13
1d20 + 8 - 1 - 10 ⇒ (6) + 8 - 1 - 10 = 3

But the paladin only connects once!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint hustles into the fray Triple stride.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint follows.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint follows. "I'm guessing protection." The paladin looks at the others, "You know I'd prefer to take him in peacefully. I know he likely won't allow it. Someone else can talk, but if he turns, he's getting some divine justice."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint, vigilant as always spends some time Carousing with the attendees. Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint spits into his gauntlet and rubs out a stain. "Is this going to be one of those jobs where I can't bring me weapon? My cousins told me stuff like that would happen."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"I'm not very good at those. Soiree's typically involve speak out of both sounds of the mouth, and my beard's only got one opening." Flint shrugs though, understanding that often, it's how it has to be.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint spins his hammer in his hands. "Well now, that makes for a pretty clear accusation." He turns to the others, "I'm ready to start rectifying this situation. Shall we?"


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Aye. I'll let you go, but know that if you betray the trust I am about to extend, your life is forfeit."

Unless someone stays his hand, Flint will agree to the deal.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint stays quiet, but his gimlet eyes focus on the answers given to the party: Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Now. Let's make sense of this whole thing. We're banged up, and I've got a bit left in me, but first, let's figure this mess out."

Flint uses Lay on Hands on both Magpie and himself:
Magpie: 1d6 + 2 ⇒ (2) + 2 = 4
Self: 1d6 + 2 ⇒ (6) + 2 = 8


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"You're beaten! There's no path to victory. There is no shame in surrender."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Sorry, winter weather and holiday prep got away from me. Flint will triple stride, but based on the map, I'm not sure there's a way to get to her.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint tries to twist away: REF: 1d20 + 5 ⇒ (9) + 5 = 14, but is a hair too slow!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"This is not what I had in mind!"

The dwarf, still supernaturally fast, starts wailing away. His broken and dented shield not providing him the safety that his hammer might bring:

Overhead: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 2d8 + 3 ⇒ (2, 6) + 3 = 11
Foreswing: 1d20 + 8 - 5 ⇒ (20) + 8 - 5 = 23 for DMG: 2d8 + 3 ⇒ (8, 2) + 3 = 13
Backswing: 1d20 + 8 - 10 ⇒ (2) + 8 - 10 = 0 Wicked miss

What a time to fight something immune to crits.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint gives grunting approval for the bump in speed. He speeds around the other side, leading with a hammer and swinging like a made dwarf!:

ATK 1: 1d20 + 8 ⇒ (20) + 8 = 28 for DMG: 4d8 + 6 ⇒ (4, 6, 5, 3) + 6 = 24
ATK 2: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7 MISS
ATK 2: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18 for DMG: 4d8 + 6 ⇒ (7, 7, 2, 7) + 6 = 29

Brainfart on crit damage and on the road today. Adjust if needed.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"That sounds about right. Now, can we get into this meeting?"


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Medicine: 1d20 + 5 ⇒ (8) + 5 = 13 Flint looks at the whole thing and shakes his head, "They did not cover this in training."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Given Flint's speed, it'll be tough for him to contribute as it's walking. I'm thinking that his best option is to work on the athletics of helping the rope system, or the spotting of a place to put it. In either case:

Flint swears up and down at what must be a ridiculous sight that doesn't reflect well on the Pathfinder Society. He strides up and tries to spot a place for Magpie:

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Stride 20, Stride 20, Perception


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

On it!


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

I got super sidetracked over the weekend. I thought I'd be able to post while at a convention, but the RVC was there, and I wanted make sure things go smoothly. I'm back and not going anywhere before we finish.

Sorry about that.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

I have run this, so I'm going to simply join in on whatever plan the party decides on.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Can we engineer something? It's not exactly.... respecting the dead, but can we build a contraption to scrape the corpse off?"


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

"Agreed." Back, here, and still catching up.


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Heads up everyone. I'll be AFK from Friday 1300ish until Tuesday 0700. I will do my best to check in once per day, but I'm expecting it to be a bit difficult (I'll be in Washington DC as pit crew for my fiancee as she runs a marathon.)


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint nods, "The body."


Paladin 1 (HP: xx/xx) | AC: xx, TAC: xx, (Shield for +2) | Perception +x, F: +x, R: +x, W: +x | Spell Pool: xx | Hero Points: 1/11

Flint, alert and engaged, stays quiet as others do the talking...

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