Baron Hannis Drelev

Grint Mavric's page

858 posts. Alias of Rocan.


RSS

1 to 50 of 858 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint does his shopping in town as well as inquiring Father Burdock if he could restore his strength to him.

"Father Burdock? Ever since we've encountered those dwarves with noxious gases and such down below, my strength hasn't been what it used to be. Could you help to restore that?"


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

+1 BAB
+7 hp
Feat: Clustered Shots
Skills: +1 to Perception, +1 to Survival, +1 to Knowledge Dungeoneering

Armor Training Increase to 2


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Leveling now, I know at least I'm gonna buy a bag of holding I and fill it with arrows, and ask Father Burdock to heal my strength score back to full.

Bag of Holding 2500 gp
200 gp worth of arrows --> 500 blunt arrows (50 gp)
3000 normal arrows (150 gp)

Still have 3000 gp left from the loot distribution


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Remove Blindness/Deafness or Remove Curse would work.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Actually yes, because you didn't say that combat was over. This was the last dwarf right?


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Is the guy dead? your description seems to tell us so.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint stepped 5-feet north ,reloads the crossbow and fires at the leader.
Single Bolt, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 141d8 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps north-west, reloads then fires a bolt at the boar.
Single Bolt, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (12) + 10 + 1 + 1 - 2 = 221d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Already moved my character myself


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

I already moved my character.
Perception: 1d20 + 17 ⇒ (2) + 17 = 19


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, 5-foot steps south-east then fires a bolt at the Boar.
Single Bolt, Deadly Aim, Moved, PBS: 1d20 + 10 + 1 + 1 - 2 ⇒ (2) + 10 + 1 + 1 - 2 = 121d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint takes a 5-foot step east, reloads and fires a bolt at the boar.

Single Bolt, Deadly Aim, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (16) + 10 + 1 + 1 - 2 = 261d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception: 1d20 + 17 ⇒ (11) + 17 = 28


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps north-east, reloads and fires a bolt at the leader.
Single Bolt, Moved, Deadly Aim, PBS: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 6 ⇒ (6) + 6 = 12


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

It would be a different thing if they had a locked gauntlet, but those are only made for weapons.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves north and fires a bolt in the back of red.

Ranged Attack, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 301d8 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Crit confirm: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 6 ⇒ (7) + 6 = 13

They should not be able to get their Shield bonus vs me, nor their Dex added because they're blinded.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint takes a 5-foot step north and releases another bolt at red.
Sinle Bolt, Deadly Aim, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 - 2 = 201d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13

Then reloads the crossbow.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps forward and fires a single bolt at red.
Single Shot, Deadly Aim, Moved: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 101d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

But apparently his string was stuck somewhat and when released takes the bolt only two feet out of the crossbow before it falls unto the ground. Grint curses and reloads the crossbow with a fresh bolt.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"So?? Are we talking to duergar now? Normally they want to kill us."


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps west, fires a single bolt at red, then reloads.

Single Bolt, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 301d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Crit confirm?: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 6 ⇒ (3) + 6 = 9


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps south, shoots at the duergar and reloads.

Single Shot, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (18) + 10 + 1 + 1 - 2 = 281d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint takes a step back , fires a bolt at green and then reloads.

Single Bolt, PBS, Moved, Deadly Aim: 1d20 + 10 + 1 + 1 - 2 ⇒ (11) + 10 + 1 + 1 - 2 = 211d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"Sure, lead the way. I'll guard from the back."


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, takes a 5 foot step closer and fires.

Single Bolt, modifiers as usual: 1d20 + 11 ⇒ (14) + 11 = 251d8 + 6 ⇒ (7) + 6 = 13


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Then Sivar would have used a 5-foot step to get close to him and attack.

Grint steps 5 feet forward and fires a single bolt at green, then reloads.
Single Bolt, Deadly Aim, Moved, PBS: 1d20 + 11 - 2 + 1 + 1 ⇒ (18) + 11 - 2 + 1 + 1 = 291d8 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads and repeats on the same guard as before, 5-feet stepping south-west.
Attack, Deadly Aim, PBS, moved: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 181d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"Grapnel may be a good choice. Fying? Not so much for me."


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Stealth check untrained: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Yeah of course we are.

Grint shoots at red.

Single Shot, Deadly Aim, Moved, PBS: 1d20 + 10 - 2 + 1 + 1 ⇒ (6) + 10 - 2 + 1 + 1 = 161d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

And reloads yet again after a miss with a less optimal weapon.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5 foot steps forward and fires a bolt at blue.

Single Bolt, Deadly Aim, PBS, Moved: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 171d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Then Grint loads another bolt onto the crossbow.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves up next to Elsa and reloads the crossbow.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint double moves after Elsa.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, then 5-foot steps from behind cover and fires at pink.

Single Shot, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 131d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves back behind cover by 5 foot stepping there, reloads and fires a bolt at pink.

Single Bolt, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (18) + 10 - 2 + 1 = 271d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, 5-foot steps east and fires a bolt at yellow.
Single Shot, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads the crossbow, steps 5 feet east and fires at yellow.

Single Shot, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Burdock double moves to provide a shieldmate to Orland.

"Next round you'll be introduced to Torag's hammer you down-trodden deep-dwellers!"

Birdock curses at the group of duergar standing in their way.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, 5 foot steps west and fires a single bolt at yellow.
"Stop harassing the lady!"

Attack, Single Shot, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Bump GM? Me and Sivar posted.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint reloads, 5 foot steps to the right and fires a bolt at purple.
If he is somehow already dead, then fire at yellow

Attack, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves up and fires a bolt at purple.
Attack, Moved, Deadly Aim: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 221d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Sorry for my long absence guys. And thanks for waiting.
PC was totally busted, but luckily I've got a new laptop that arrived this afternoon. I'll be back in posting order from now on.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

I'll wait my turn as there are a lot of guards before me.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Pc crashed again. Might be able to post coming weeks but only once a day perhaps. Cause I'll be on vacations for two weeks.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

GM? Just as a reminder for next time botting me. With a crossbow I can't use Rapid Shot... I need Rapid Reload for that first.

Grint reloads the crossbow, steps 5 feet west then fires at purple along the battlements, seeing as he's not behind any walls.
Single Shot, Deadly Aim, Moved: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 121d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Sorry about my absence, my pc had broken down.
Finally got the 'temporary' access to my pc again and I'm trying to fix it. I still have some maintenance to do, but hopefully everything will be back in working order soon.

Bot me if needed if you haven't already done so.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5 foot steps forward, reloads and fires a single shot at purple.

Single Shot, PBS, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 + 1 ⇒ (6) + 10 - 2 + 1 + 1 = 161d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint steps 5 feet back and fires a bolt at purple, then reloads his crossbow.

Ranged Attack, Deadly Aim Bolt, Moved, PBS, Cover: 1d20 + 10 - 2 + 1 + 1 - 2 ⇒ (5) + 10 - 2 + 1 + 1 - 2 = 131d8 + 1 + 4 + 1 ⇒ (1) + 1 + 4 + 1 = 7


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint steps back 5 feet, reloads and fires at blue in front of him.
Attack Single Shot, Deadly Aim, PBS, Moved: 1d20 + 10 - 2 + 1 + 1 ⇒ (9) + 10 - 2 + 1 + 1 = 191d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves over to get a clear shot and fires at red who is closest.
Single Shot, Deadly Aim, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (2) + 10 + 1 + 1 - 2 = 121d8 + 1 + 4 + 1 ⇒ (8) + 1 + 4 + 1 = 14


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception: 1d20 + 17 ⇒ (20) + 17 = 37

1 to 50 of 858 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>