Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Leveling now, I know at least I'm gonna buy a bag of holding I and fill it with arrows, and ask Father Burdock to heal my strength score back to full. Bag of Holding 2500 gp
Still have 3000 gp left from the loot distribution
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint stepped 5-feet north ,reloads the crossbow and fires at the leader.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5-foot steps north-west, reloads then fires a bolt at the boar.
Already moved my character myself
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads, 5-foot steps south-east then fires a bolt at the Boar.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint takes a 5-foot step east, reloads and fires a bolt at the boar. Single Bolt, Deadly Aim, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (16) + 10 + 1 + 1 - 2 = 261d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint moves north and fires a bolt in the back of red. Ranged Attack, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 301d8 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
They should not be able to get their Shield bonus vs me, nor their Dex added because they're blinded.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint takes a 5-foot step north and releases another bolt at red.
Then reloads the crossbow.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5-foot steps forward and fires a single bolt at red.
But apparently his string was stuck somewhat and when released takes the bolt only two feet out of the crossbow before it falls unto the ground. Grint curses and reloads the crossbow with a fresh bolt.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5-foot steps west, fires a single bolt at red, then reloads. Single Bolt, PBS, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (20) + 10 + 1 + 1 - 2 = 301d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5-foot steps south, shoots at the duergar and reloads. Single Shot, PBS, Deadly Aim, Moved: 1d20 + 10 + 1 + 1 - 2 ⇒ (18) + 10 + 1 + 1 - 2 = 281d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint takes a step back , fires a bolt at green and then reloads. Single Bolt, PBS, Moved, Deadly Aim: 1d20 + 10 + 1 + 1 - 2 ⇒ (11) + 10 + 1 + 1 - 2 = 211d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Then Sivar would have used a 5-foot step to get close to him and attack. Grint steps 5 feet forward and fires a single bolt at green, then reloads.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads and repeats on the same guard as before, 5-feet stepping south-west.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Yeah of course we are. Grint shoots at red. Single Shot, Deadly Aim, Moved, PBS: 1d20 + 10 - 2 + 1 + 1 ⇒ (6) + 10 - 2 + 1 + 1 = 161d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 And reloads yet again after a miss with a less optimal weapon.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5 foot steps forward and fires a bolt at blue. Single Bolt, Deadly Aim, PBS, Moved: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 171d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12 Then Grint loads another bolt onto the crossbow.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads, then 5-foot steps from behind cover and fires at pink. Single Shot, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (4) + 10 - 2 + 1 = 131d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint moves back behind cover by 5 foot stepping there, reloads and fires a bolt at pink. Single Bolt, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (18) + 10 - 2 + 1 = 271d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads the crossbow, steps 5 feet east and fires at yellow. Single Shot, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Burdock double moves to provide a shieldmate to Orland. "Next round you'll be introduced to Torag's hammer you down-trodden deep-dwellers!" Birdock curses at the group of duergar standing in their way.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads, 5 foot steps west and fires a single bolt at yellow.
Attack, Single Shot, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint reloads, 5 foot steps to the right and fires a bolt at purple.
Attack, Deadly Aim, Moved: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 251d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Sorry for my long absence guys. And thanks for waiting.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 GM? Just as a reminder for next time botting me. With a crossbow I can't use Rapid Shot... I need Rapid Reload for that first. Grint reloads the crossbow, steps 5 feet west then fires at purple along the battlements, seeing as he's not behind any walls.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Sorry about my absence, my pc had broken down.
Bot me if needed if you haven't already done so.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint 5 foot steps forward, reloads and fires a single shot at purple. Single Shot, PBS, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 + 1 ⇒ (6) + 10 - 2 + 1 + 1 = 161d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint steps 5 feet back and fires a bolt at purple, then reloads his crossbow. Ranged Attack, Deadly Aim Bolt, Moved, PBS, Cover: 1d20 + 10 - 2 + 1 + 1 - 2 ⇒ (5) + 10 - 2 + 1 + 1 - 2 = 131d8 + 1 + 4 + 1 ⇒ (1) + 1 + 4 + 1 = 7
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint steps back 5 feet, reloads and fires at blue in front of him.
Status: Human Fighter (Mobile Fighter) 7
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18 Grint moves over to get a clear shot and fires at red who is closest.
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