Well, I've finished my crunch except for possibly 1 trait and some background skills. I should be creating an alias for it this evening.
In broad strokes, he's a dwarf fighter (martial master) as I said, with a primary focus on flexibility (being able to call upon different feats and combat tricks as needed), but in the general direction of shield-and-axe combat, debuffing with dazzling display/dazzling radiance weapon, and starting at lv6, self-"buffing" via the Dwarven Hatred style tree.
I decided early on that the martial flexibility would be a result of his having been a soldier in some Inner Sea militia or army. My first thought was going to be the Druman Blackjackets, but the story of how my character finds his way into a Chelish insurrection was going to be a little less direct and straightforward (though I do have most of such a story written up). It requires more of a hook to Kintargo, however - something like being contracted by one of the noble families in the Court of Coin. On the other hand, if I went with a more straightforward explanation, I was thinking he could be an officer of the Andoren Steel Falcons or Twilight Talons, sent at this moment of crisis in Cheliax to help push one of their cities over the edge into full-scale rebellion. Especially given that Andoran is (sort of) Revolutionary War-era America, he would be a bit like a reverse Lafayette. It also helps that in this case as well, one of the noble houses less loyal to Thrune might have connections to the Andorens.
Anyway, I have a few options to go with for the story, so I wanted to ask a couple of questions, for you to answer when you get a chance.
1. Do you have any issues with my character being a current officer of Andoran sent to support the rebel efforts in Kintargo, perhaps also in contact with members of a Court of Coin noble family (was thinking Jhaltero given their predilection for intelligence-gathering)?
2. Is it a problem for my character to have an aversion to the organized religions? I see that your party's divine classes are less overtly faithful than a cleric or paladin would be, so I think it wouldn't cause much friction there. However, I know there's some focus on Milani in this AP, and I don't really want to be the character that very obviously doesn't fit.
3. Would the "by the coast" situation in your Submissions section be somewhere in the city proper, or in the lands nearby, or elsewhere entirely?
Ederion wrote:
everyone, I’m one of the players in the game - I’m curious to know how you envision your characters in a group. How do you think they will act and interact with others (PCs and NPCs) in and out of combat and stuff like that. Why would it be cool if he/she would join the team, what they bring to the table so to speak, etc.
My dwarf is polite, though intense (he would readily admit this). He is a warrior first and foremost, carrying himself like a consummate professional - albeit one whose profession is the efficient execution of violence.
Yet, although he is certainly imposing, he is not entirely unapproachable. He loves puzzles and games, a habit which began with countless evenings spent dicing as soldiers often do. He soon became interested in games of chance of all kinds, then became aware of the predictability of such games, and ultimately found himself intrigued by visual and numerical patterns in general.
As far as what he brings to the team, he is dedicated, seasoned, capable, and although he is not a native of Kintargo, the fervor with which he works to see Barzillai's tyrannical power grab overturned is overshadowed only by that of single-minded Hellknights. Yet you can tell it doesn't come from anger, exactly - he pursues it so diligently because it's just the right thing to do.
With the GM's permission and cooperation, he also potentially brings a different set of NPCs and dynamics to the story as a new faction supporting Kintargo's rebellion presents itself.