Ydersius (Symbol)

Grimtongue's page

29 posts. Alias of GM Grimtongue.


RSS


Omri Heffer wrote:

The guards in Jamandi's mansion in chapter 1 seem... inept, to say the least.

I'm sure my players will bug me about this - how are you all planning on making this make sense? The strong assassins went to fight the guards, and the weaker target the PCs and adventurers?

Also, seems like the call for heroes would attract people stronger than level 1 :p
There's a group that seems to be stronger, but it seems like they're the exception - the rest were killed by the (kind of weak) assassins.

I think the two things partially go hand in hand. Jamandi brings in a slew of people, both experienced adventurers and promising up-and-comers, probably anticipating that some will fail but counting on having enough people to get a foothold in the Stolen Lands. She probably picks some fresh adventurers because she likely won't have to worry as much about them becoming a threat later on.

Given that, it also makes sense that the Black Tears would dedicate their weaker members to taking out the newbie adventurers (sleeping, no less) while the stronger ones eliminate the alert, awake, and numerous guards. Focus on how other groups of new adventurers in the manor were slain in their beds before they had a chance to fight, and the idea now becomes that the PCs narrowly avoided having their throats slit like the rest.


I've got 830 xp from Chapter 1:

Spoiler:

Story Awards: 290 xp
80 for the feast
180 for rescuing each of six NPCs (30 each)
30 for extinguishing the fires

Combat Awards: 540 xp
220 for 11 Black Tears Cutthroats
60 for Gromog
80 for Jurgrindor
60 for Smoke-filled Hallway (complex hazard)
40 for Nishkiv the Knife
80 for Volodmyra

And then Chapter 2 has about 60 more from the Spider Nest hex encounter (if you do it).

Not exactly 1,000 xp, but it's pretty close.


1 person marked this as a favorite.

Spoiler:
He's level 24, as there are no official rules about PCs going past level 20, and fights are basically impossible with enemies more than 4 levels about the party's.


Page 107
The Aurumvorax Den encounter's description and "Severe" difficulty classification suggests 6 elite aurumvoraxes, not 2.


Page 568
The table of Army Activities lists "Outfit Army" as an Engineering untrained activity, but Engineering is not listed anywhere in the Outfit Army activity description (same page) or in the army gear section (pages 574-575).


Keying off of born_of_fire's comment about Iomedae earlier, why not a particularly cerebral and/or misguided devotee of Irori, obsessed with physical perfection and trying to unlock it through wisdom and intellect concurrently?


Hi there, I'd love to finish my submission but I was just accepted into another game, and I'm not certain I could keep up the quality of posting I would want to maintain. Thanks so much anyway, and good luck everyone!


Character creation and backstory almost 100% done for my elf inquisitor of Brigh. I should be able to post the whole thing later today!


DM Vayelan wrote:

@Zayne Iwatani: Although not set in stone, I envisioned this campaign capping around level 10.

@Grimtongue: I would say the campaign is more socially focused, although there are a few combat segments.

Thanks for the answer! And good news for a skald. :)


Great! Thanks. :)


I'd love to put together an inquisitor of Brigh, most likely a core race, with the Against the Technic League trait (both ideologically and theologically opposed to how they steal and hoard technology).

Any issues with this concept, GM Nex?


Vayelan, is this campaign especially social, especially combat-oriented, or somewhere in the middle? I am putting together an urban skald and I wanted to make sure I wasn't going too far from the theme with how I'm building him.


I like the premise a lot! But I'm in the same boat as Simeon. Are there rules for character creation yet, or is a submission at this point just a concept for the sandbox? I guess that makes sense, because a character might need to be tailored to their first assignment (story-wise, it's probably why they were selected for it in the first place).


This sounds like a lot of fun! Dotting for interest as well. I think providing additional healing options, buffing, and skills would be useful, and I have a couple of fun skald and inquisitor concepts that I can decide between. You'll see a submission later this week. Cheers!


Good luck everyone!


Well, I've finished my crunch except for possibly 1 trait and some background skills. I should be creating an alias for it this evening.

In broad strokes, he's a dwarf fighter (martial master) as I said, with a primary focus on flexibility (being able to call upon different feats and combat tricks as needed), but in the general direction of shield-and-axe combat, debuffing with dazzling display/dazzling radiance weapon, and starting at lv6, self-"buffing" via the Dwarven Hatred style tree.

I decided early on that the martial flexibility would be a result of his having been a soldier in some Inner Sea militia or army. My first thought was going to be the Druman Blackjackets, but the story of how my character finds his way into a Chelish insurrection was going to be a little less direct and straightforward (though I do have most of such a story written up). It requires more of a hook to Kintargo, however - something like being contracted by one of the noble families in the Court of Coin. On the other hand, if I went with a more straightforward explanation, I was thinking he could be an officer of the Andoren Steel Falcons or Twilight Talons, sent at this moment of crisis in Cheliax to help push one of their cities over the edge into full-scale rebellion. Especially given that Andoran is (sort of) Revolutionary War-era America, he would be a bit like a reverse Lafayette. It also helps that in this case as well, one of the noble houses less loyal to Thrune might have connections to the Andorens.

Anyway, I have a few options to go with for the story, so I wanted to ask a couple of questions, for you to answer when you get a chance.
1. Do you have any issues with my character being a current officer of Andoran sent to support the rebel efforts in Kintargo, perhaps also in contact with members of a Court of Coin noble family (was thinking Jhaltero given their predilection for intelligence-gathering)?

2. Is it a problem for my character to have an aversion to the organized religions? I see that your party's divine classes are less overtly faithful than a cleric or paladin would be, so I think it wouldn't cause much friction there. However, I know there's some focus on Milani in this AP, and I don't really want to be the character that very obviously doesn't fit.

3. Would the "by the coast" situation in your Submissions section be somewhere in the city proper, or in the lands nearby, or elsewhere entirely?

Ederion wrote:
everyone, I’m one of the players in the game - I’m curious to know how you envision your characters in a group. How do you think they will act and interact with others (PCs and NPCs) in and out of combat and stuff like that. Why would it be cool if he/she would join the team, what they bring to the table so to speak, etc.

My dwarf is polite, though intense (he would readily admit this). He is a warrior first and foremost, carrying himself like a consummate professional - albeit one whose profession is the efficient execution of violence.

Yet, although he is certainly imposing, he is not entirely unapproachable. He loves puzzles and games, a habit which began with countless evenings spent dicing as soldiers often do. He soon became interested in games of chance of all kinds, then became aware of the predictability of such games, and ultimately found himself intrigued by visual and numerical patterns in general.
As far as what he brings to the team, he is dedicated, seasoned, capable, and although he is not a native of Kintargo, the fervor with which he works to see Barzillai's tyrannical power grab overturned is overshadowed only by that of single-minded Hellknights. Yet you can tell it doesn't come from anger, exactly - he pursues it so diligently because it's just the right thing to do.
With the GM's permission and cooperation, he also potentially brings a different set of NPCs and dynamics to the story as a new faction supporting Kintargo's rebellion presents itself.


I've got an idea for a fighter (martial master) with history working as a Druman Blackjacket. I'm not sure of all the character arcs just yet, though - it might be that he tired of the mercenary lifestyle and found something to believe in, or it could be a revenge story, or something else entirely. I'll cook it up and post a submission on or before the 12th.


Not really feeling as inspired as I'd thought I'd be, so I'll bow out. Thanks anyway!


Do you have any issues with a paladin of a non-core (but obviously still LG/LN/NG) god? Thinking of a paladin of an empyreal lord if it's allowable.


Would love to put together a character for this. Sending you a pm when it's ready.

Focus: 18
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (4) + 7 = 11
Foible: 8


Welp, never mind. The kid was a bit too demanding on my time this afternoon to get it written down and a forum alias created, so I'm withdrawing interest at this time. Hey, it makes ShadowLord's decision ever-so-slightly easier! Good luck everyone and thanks SL for DMing.


Man, I had so many choices for the type of character I wanted to play and the type of backstory I wanted to have. I just finalized it, and I should be able to write it up and submit this afternoon.


Definitely interested in coming up with a concept.


Great! There are some good contenders here. :-)


Whoa, definitely didn't expect the discussion of that cult idea to impact half the responses!

Like Lekkric18, I fully understand people not wanting to be shoehorned into one direction. And the more I think about it, the more it seems a bit "thematic" rather than cohesive for the campaign.

In any case, I realize I didn't ask if you were fine with the Gloom Chymist archetype, Shalm. If you are, I'll post my halfling gloom chymist later today, and if I don't hear anything by midday or so, I'll post a different character I've had a lot of fun putting together - an elf skald who has been working for Daviren Hosk at the Goblin Squash Stables for a few years and, when he needs a little extra coin, performing at the White Deer in the evenings.


Shalm wrote:
I'd like to at least review any non-PFS-approved options, but I won't rule them out entirely.

Of course! And thank you for the quick response. I'm as far from a powergamer as you can get - pretty much anyone who's played with me could attest - so I'm not looking for an edge. I just want to make sure I know which character options are at least on the table. :)


Posting for interest. On the one hand, I recently made a halfling Gloom chemist with a really fun backstory that I think would be interesting to play. On the other hand, inspired by Lekkric18, I had an idea for a party of non-evil elder god/Groetus cultists, just trying to convince people and get their God on equal footing with those more common deities worshipped at the Sandpoint Cathedral. I'll look through some options in that vein, and if anything jumps out at me, that may be what I post instead. I'd be curious to see if anyone else is on board with this party concept.

I like the idea of including downtime rules if I'm picked.

Shalm, when you say you want us to follow the guidelines for a PFS character, do you also mean only PFS approved archetypes? Or were you referring specifically to the starting wealth/point buy of the character?


Dotting for interest. Five Kings Mountains and dwarf-centric campaign? Yes please!


I've got an interesting concept for a halfling escapee from a certain nation south of Varisia that I'm still cooking up. Should have it ready in a few days or so.