Paracount Julistar

Gregor Trevian's page

240 posts. Alias of Talomyr.


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Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Family in town. Posting will be spotty at best until Sunday evening.


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Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The Investigator and the Guard:

Knowing the problems inherent in any organization the size of the Korvosan Guard, at least in terms of those who would seek to benefit themselves regardless of whomever else those actions might harm, Gregor nods and begins to speak to Hammond in a hushed tone. "There is a small group, possibly a gang that I have been investigating for a personal matter. It would seem those individuals encountered a pair of Mantis recruits in the alleyway in the Warehouse district who were harassing a pair of locals. The targets of my investigation did what they could to help the locals - their motive unknown to me. While I was watching, I felt a blade at my neck and turned to see an alluring woman, well would be alluring save for the mantis-head mask she was wearing." Gregor explains.

The investigator continues, "She did not give a name, but did refer to the targets of my investigation as 'would-be-heroes'. She claimed to watch a game...a recruitment test of sorts. Outside of that, I do not know why they are here, but they are here nonetheless."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The Investigator and the Guard:

Part relieved and part aggravated by the increased presence of law enforcement in the city, particularly in the case of the Hellknights that have shown up in force, Gregor makes his way through the city toward Hammond's precinct.

When he is stopped by the Hellknights, he is more than just a bit thankful for the writ of passage Hammond had provided him.

Arriving at the precinct, he returns the nod to the large half-orc female. "I trust things are going as well as they can be under the circumstances, Helga?"

Moving the direction Helga indicated, Gregor sees Hammond busily shuffling through mounds of paperwork. Taking note of the empty chair, the investigator has a seat.

When Hammond grunts and gives his customary not-so-warm welcome to Gregor, the investigator feigns a hurt look on his face before shrugging and admitting, "Because that is generally the case when I'm meeting you here instead of bar."

A moment later, Gregor starts in, "I know you are busy and already have more than enough to worry about, but I felt it was important someone else know this...the Red Mantis is active in our fair city, Hammond. Two of the assassins I know of and apparently they are recruiting. I happened upon them while tailing another group of interest to an ongoing investigation."

Knowing full and well Hammond was about to admonish him for his unoffical investigations, Gregor adds, "This one is of personal interest to me, not anything that would be interfering with Korvosan Guard business. Anyway, like I said, thought someone in the Guard should know about the Red Mantis presence."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The Investigator and the Mantis:

Gregor watches the obviously dangerous woman descend to the alley floor, staying to observe the interaction between the Mantis and the would-be heroes.

The Red Mantis active in Korvosa...that can't be a good sign for anything. the investigator thinks to himself. The Guard needs to be aware of this...seems like my next stop is to have a chat with Hammond.

Gregor continues to watch and is shocked by the graceful, brutal efficiency of the woman as she fluidly beheads the one referred to as "Green".

"Definitely have to talk to Hammond...and damned soon at that. he says to himself as he slips away from the scene to do just that.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The Investigator and the Mantis:

"Korvosa's undesirables?" Gregor questions. "And no, I am not part of their 'merry band', as you put it." He states plainly while contemplating what the face that goes along with the melodious - if predatory - voice and alluring body must look like.

"Back-alley shenanigans fall below the dignity and reputation of an organization such as yours, does it not? Surely none of those down below has angered someone powerful and wealthy enough to hire out the Red Mantis, right?"


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Spirit of Pinvendor wrote:
In case you don't see the post count yet, Gregor, there's something for you in the Gameplay!

Saw it. :)


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

On the rooftop...:

The hair raises on the back of Gregor's neck, before the woman speaks. When she does speak, the investigator slowly draws his hand away from his pistol and raises both hands.

"Heroes you say? I hadn't quite made that determination about them yet, although if they are responsible for what I think they are, I'm not sure I could call them villains either." he says slowly turning, hands still raised in a non-threatening manner.

Glancing back below, Gregor matter-of-factly adds, "More than anything, I'm trying to learn more about them and their motivations. Dare I ask your part of this?"


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Audria wrote:
@Gregor: While I'm sure Audria's going to be happy to meet you, she's not going to be happy about the gun the first time she hears it fire. ;)

I guess we'll have to cross that bridge when we get to it. That being said, it certainly won't be an every round thing. Ammunition is expensive (1 gp per bullet + 10 gp per dose of black powder).


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Talomyr here with my character.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"Where to, Halvair? Just let me know and Thorn and I shall scout out ahead."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor surveys the area, scratching Thorn behind the ears...

Knowledge(Geography):1d20 + 7 ⇒ (13) + 7 = 20
Knowledge(Nature):1d20 + 9 ⇒ (12) + 9 = 21
Profession(Herbalist):1d20 + 8 ⇒ (12) + 8 = 20
Perception:1d20 + 8 ⇒ (19) + 8 = 27

"The purple plants are certainly interesting...What of it Halvair, we making camp here? If so I'll see if I can find a bit of wild game for us for dinner...no sense digging into our provisions if we don't have to."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"I would prefer the forest route, but baring that the plains seem to be a reasonable route. The mountain site, while likely the most valuable in terms of minerals and gold, would prove to be the most difficult settle in terms of food and land on which to build.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Still here...combination of not a lot to say, and being extremely busy at work lately.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"Forgive my excitable friend, it is just that you and your father are first people we have encountered in this land that seem to know much about her area of expertise. If we may speak with your father, I know a bit about herbalism as well, perhaps we can exchange information."

Diplomacy:1d20 + 6 ⇒ (3) + 6 = 9


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

I'm still here...just didn't have anything to say to the herbalist.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Shanosuke:
[ooc]I believe that Serra had come along to see the general with me.

As per these posts:

Gregor Trevian, Tue, Aug 2, 2011, 10:53 AM

-----------------------------------------------------------------------

Still here...

Not getting anything else of use from the bard, Gregor bids him farewell...

"Serra, shall we see if this General Makenear has anything to offer in terms of information about the cursed lands? Magic seems to be a foreign concept to this area, maybe he has seen something in his travels" he says in an attempt to capture the attention of the team's elven scholar.

Serravael Marenda’al, Tue, Aug 2, 2011, 11:44 AM

-----------------------------------------------------------------------

The elf nods emphatically.

"Okay. That sounds like a great idea! Do you know that no one here knows what magic is? I tried to ask about alchemy, too, but I lost my train of thought and started lecturing in Elven about the properties of salt, so no one could tell me in the market."

The elf looks slightly downcast at that.

Diplomacy:1d20 + 6 ⇒ (11) + 6 = 17

"Returning alive may be long shot General, but it not impossible as your own experience tells you. Please all I ask is information, and by all accounts, you are one of the very few sources that may have that information."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Diplomacy:1d20 + 6 ⇒ (13) + 6 = 19


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

I can ask...

"Good day General. I was hoping we could have a few moments of your time. You see, my friend and I are part an expedition that is to head out into the cursed lands. From what I hear, you have been there and would be grateful to hear a first hand account of what we can expect to find out there."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Still here...

Not getting anything else of use from the bard, Gregor bids him farewell...

"Serra, shall we see if this General Makenear has anything to offer in terms of information about the cursed lands? Magic seems to be a foreign concept to this area, maybe he has seen something in his travels" he says in an attempt to capture the attention of the team's elven scholar.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Shanosuke:

Gregor considers the bard's response, and only replies...

"Unless you happen to have more detail about the cursed lands that I can trouble you for, the only other question I may have is if you have a suggestion as to whom I should speak with next about the subject."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Shanosuke:

Gregor patiently waits for the bard to take a break in his singing before approaching him...

"Pardon me, but I'm particularly interested in the song you were singing about the hero who went out into the cursed lands. I was hoping you might be able to tell me a bit more about it. You see, I am part of a group that is soon to be heading into the cursed lands and am curious about anything having to do with that particular locale."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"Eemund, why do the locals refer to the area we will be traveling as "the cursed lands?"

Gregor waits to hear Eemund's response, after hearing him out, Gregor proceeds to the taverns to see what he can learn from the locals about the cursed lands, preferablly from those who have been there.

Shanosuke:
Diplomacy (Gather Info):1d20 + 6 ⇒ (11) + 6 = 17


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor looks to Serravael, and says with a mischievous grin... "I suppose we could show him what's so great about it."

Turning his attention to Halvair... "Halvair is it? If you are to lead us, perhaps it would do you good to actually know why each of us are here. Only two of the individuals you pointed as guards are guards, and, if I'm not mistaken the elf maiden you referred to a miscellaneous, is the team's scholar."

After his comments, Gregor whistles and momentarily later a wolf comes bounding in and promptly sits at Gregor's feet...


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor looks around at his new surroundings taking in the natural beauty of the unmarred landscape and making particular note of the flora and fauna that do not seem familiar to him.

Hearing the commentary about the blackroot sap, he chimes in...

"I suppose it could be possible if mixed with the right ingredients, but I'm no alchemist. In it's natural form it's used for book bindings more than anything."

Extending his hand in greeting first to the Alkenstarian and then to the rather excitable Elf...

"Pleased to meet you, the name's Gregor. I guess I'm the 'survivalist' of this expedition. Who might you two be?"


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Thanks for picking me to join this game. It should be fun. :)

Otherwise, Gregor is ready when ever you are.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Thanks Naz. I completely understand how you feel as my game has ground to a halt too. (though I hope I haven't managed to kill it...)


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The old druid shakes his head...

"Sorry lass, we can see that they get food and water, and we can get them home, but being able to do anything about their wings is beyond my abilities."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"That it is child, that it is... the old druid says as he begins to examine the liquids.

Craft (Alchemy):1d20 + 7 ⇒ (6) + 7 = 13
Craft (Alchemy):1d20 + 7 ⇒ (16) + 7 = 23
Craft (Alchemy):1d20 + 7 ⇒ (1) + 7 = 8

"Hmmm...Burnsten, you might want to have a look at a couple of these."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Curiosity gets the best of the old druid, wondering what could be so awful, that even Pete couldn't handle the smell, so he enters the cabin.

"Gods what a stench!" seeing the grisly display, "I'm not sure Alexis will want to see that, or least not without being warned first."

Gregor walks over to Alexis... "It is a awful mess in there, you sure you want to see it?"


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

perhaps if I had summoned a water elemental, but even that wouldn't last long enough.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 0:

Gregor loses his Eagle Eye spell to begin casting Summon Nature's Ally II, with intent of bringing in a small earth elemental.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Biter wrote:
Okay, I'm feeling stupid. Where is the link?

Right here --> LINK


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The druid casually walks through the thickest of the undergrowth, as the tangled plant life seems to part before the old man, and resume its natural form after he passes.

Let's here it for woodland stride and trackless step...


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Perception:1d20 + 11 ⇒ (10) + 11 = 21
Stealth:1d20 + 1 ⇒ (18) + 1 = 19

Not bad for the old grouch...


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"Unless we think we've managed to get ahead of the witch, we should get to her hut before she has much time to raise any defenses."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor looks grimly at the others...

"It appears if we are to maintain our 'no contact' policy, we will need to track the hag down and eliminate any witness that has seen us."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Seeing what Elorin is trying to do, Gregor moves over and tries something similar, but with hopefully better results.

Survival:1d20 + 13 ⇒ (10) + 13 = 23


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 5:

Gregor will step toward the remaining wolf that is not in the bottom of a pit. to DT153 and swing his shillelagh.

Attack:1d20 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11 (shillelagh, bless)
Damage:2d6 + 2 ⇒ (1, 6) + 2 = 9


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Nazard wrote:
Gregor, moving the sphere is a move action that can't be combined with moving, so he either move the sphere, or attack the wolf. Your call.

I'll attack the wolf...sorry about that.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 4:

Gregor moves to engage a wolf, and swings away with his shillelagh.

Attack:1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20 (shillelagh, bless)
Damage:2d6 + 2 ⇒ (4, 6) + 2 = 12

Gregor moves DR157-DR156-DR155-DR154-DS153-DS153

After he moves, he commands the flaming sphere (last round) to move into spot next to Alexis's DQ159

If anything is there, DC 17 Reflex save, or 3d6 ⇒ (5, 5, 2) = 12


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 2:

Gregor commands the flaming sphere to burn away more of the mist, while casting a spell to provide himself with a better weapon, then moves forward to search for the other witch. shillelagh

Flaming Sphere movement DS159, DS160, DR160, DR159, DQ159, DQ160. If the sphere hit a target Reflex save DC 17 or take 3d6 ⇒ (1, 2, 1) = 4 fire damage. Gregor will end the round in DR158.

Wow, that's some craptacular damage.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 1:
Gregor moves into the area of his entangle DL 158 and casts another spell, flaming sphere. Gregor then sends the flaming sphere 30 ft forward burning away the mist in its path.

Reflex Save DC 17 if the sphere contacts someone or target takes 3d6 ⇒ (2, 4, 6) = 12 fire damage.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Now's as good of time as any to die.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor-Surprise Round:

Gregor will delay until his companions that are going to move into melee are at their targets, so as to not impeed their movements, then cast his entangle.

When cast the entangle will be centered at the intersection of DP,DQ - 157,158


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor will take 20 on the Stealth check for a total of 21
Resistances: Fire, Electricity, Acid


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor will wait in DH154 and ready to cast entangle, should our targets avoid the pits.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Biter wrote:
"Biter is'ing to hear bad things about witches. Witches is'ing to steal a warrior's thoughts and make a warrior do the witch's bidding. Does Abbas, Gregor or Alexis having magic ot protect Biter from this?"

"I'm afraid not, my friend. Or at least nothing that will last as long as we are likely to wait. I imagine you don't want my creaky old bones giving your position away, if I were to stay close enough to you to cast as our targets come into view."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

"It would seem reasonable to dig the pits here and wait here to ambush our targets. Especially if they are coming for our small dragon friends, we know they have to come this way."

Gregor looks around the area...

"On top of that, plenty of folliage for me to entangle them in too."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Looking around and seeing nothing but trees.

"Could you perhaps have some of your villagers come down here to meet us? We lack the wings you have to reach such a height safely."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Gregor tries to wash some of the dwarf blood out of his beard.

"Greetings, Quist."

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