
Elorin |

"We have a few minutes. Two, maybe three," Pupa says.
"Don't think we can get to hut before them. Smelly one move too slow."
Then we ambush them around here. We must kill the hag this time. If she goes down, make sure to remove her head please. We need to circle in behind them to make sure they can't escape. Hopefully the magic that allows them to go invisible is taxing and they don't have anymore of that left. Elorin begins to look for a good ambush site and then will set up to one side of the ambush so he can move in behind the witches as the combat begins.
survival 1d20 + 5 ⇒ (9) + 5 = 14
Nazard |

Even in the few minutes you have, you can find a good spot to hide people behind trees (no good trees this time for hiding up in) and hard against the river. The undergrowth is fairly thick in this part of the wood, so this deer trail is as likely a spot for the hag to come through as any.
Give me some more stealth checks from people.
Unfortunately, my Maptool and associated libraries got totalled when Dell technical support fried my laptop. I still have the maps, but now have to redownload Maptool and pictures to create and post a map of this little encounter. To speed things up, I think I'll do a Google Doc spreadsheet style map, and hopefully by the time you get to the hag's hut, I'll be back up and running.

Biter |

Biter does a jig of glee when they find their ambush spot, his red eyes searching for a spot that will both hide his small body well and provide a decent charging lane, if possible. (Maybe close to the trail so he can use it as the charging lane?)
He waits, blade out and ready, eyes and ears straining for their quarry.
Perception 1d20 + 11 ⇒ (20) + 11 = 31.
Stealth 1d20 + 17 ⇒ (9) + 17 = 26.

Alexis Kirmoon |

Unfortunately, my Maptool and associated libraries got totalled when Dell technical support fried my laptop.
Oh no... No you d'int. >:|
Stealth 1d20 + 2 ⇒ (12) + 2 = 14 plus any modifiers for cover/concealment
"Just to be clear," Alexis whispers, "I have precious few spells left at this point. Don't expect any miracles..."
With that, she casts shield on herself, and readies a crossbow bolt for attack.
AC 13 + 4 + 4 - 1 = 20 Quist's mage armor, shield, overlapping deflection bonus from ring

Nazard |

Yep, Mike, you know those incompetent louts who work for Dell..., oh wait....
Okay, here's a google doc map. It's crude but will get the job done. Anybody with the link can edit it, meaning you need to click on the link to get to it, so I'll keep posting said link as things get going. The hag and others will approach from the northeast. The blue is river, and the green is heavy undergrowth (concealment beyond 5 feet, difficult terrain). Brown are tree trunks. Feel free to delete your initial from its current spot and put it where you want to hide.
I'll get some initiative rolls going this evening when I have my files in front of me.

Elorin |

stealth 1d20 + 9 ⇒ (2) + 9 = 11
perception 1d20 + 7 ⇒ (2) + 7 = 9
As I mentioned before I will be off the trail about 25-30 feet north of the trail where I can move to cut tem off when they are parallel with me and combat starts. I can't open that link, it says that I don't have permission to it?

Gregor Trevian |

The druid casually walks through the thickest of the undergrowth, as the tangled plant life seems to part before the old man, and resume its natural form after he passes.
Let's here it for woodland stride and trackless step...

Nazard |

Sorry about that map, folks, I don't know why it won't let people have access. Just keep sending those access requests and I'll send out those permissions.
Also, not meaning to sound like I'm slipping back into non-posting (RPGSuperstar is continuing on without me, so I am once again jazzed about PbPs) but my wife went out this evening, leaving me with an almost 4 year old and an 11-week-old. I'll get things back up to speed tomorrow and the week-end.
Probably...

Gregor Trevian |

Elorin |

OK, I can see it now. BTW, since Rath is Alexis' bodyguard, the two of them should probably be in adjacent squares with him in front of her.
Might want to swap the positions of Rath and Elorin...
Actully the hags are coming in from the NE so that is where I wanted to be. As soon as you guy spring the ambush, I move in behind them to close the noose.

Nazard |

I took the liberty of moving some people off the path, so please confirm that the spots are okay.
Initiative Rolls:
Alexis: 1d20 + 2 ⇒ (13) + 2 = 15
Elorin: 1d20 + 4 ⇒ (8) + 4 = 12
Rath: 1d20 + 6 ⇒ (14) + 6 = 20
Pete: 1d20 + 3 ⇒ (7) + 3 = 10
Abbas: 1d20 + 1 ⇒ (6) + 1 = 7
Burnsten: 1d20 + 2 ⇒ (14) + 2 = 16
Tracant: 1d20 + 3 ⇒ (12) + 3 = 15
Gregor: 1d20 + 1 ⇒ (5) + 1 = 6
Biter: 1d20 + 4 ⇒ (17) + 4 = 21
Hag: 1d20 + 1 ⇒ (6) + 1 = 7
Witches: 1d20 + 1 ⇒ (6) + 1 = 7
Roll-off:
Abbas: 1d1001 ⇒ 117
Hag: 1d1001 ⇒ 497
Witches: 1d1001 ⇒ 338
Initiative Order:
Biter
Rath
Burnsten
Tracant
Alexis
Elorin
Pete
Hag
Witches
Abbas
Gregor
I'll give people a few hours to confirm their positions before I put the hag and others on the map and start taking actions. Also, I'm assuming you're springing your trap when they get around the 16-19 row range. Let me know if you prefer earlier or later.

Nazard |

Your first inkling that your prey is arriving comes from conversation drifting through the forest.
"I still cannot believe they had a Savageman. Worthless cowards, most of them."
"They were no Akechata. Not with those coverings and Chapawee weapons."
"If Quist thinks we will stand for this outrage, he is very wrong!"
"We have to get more wings. Faenyr will not be happy with the few we have."
"Just leave Faenyr to me, when he comes..."
The hag, who appears to be alone, despite conversing with empty air, and the empty air responding in feminine voices, cuts off abruptly as Biter launches his ambush.
You all have surprise, so take a partial action round before we start round one.
ROUND 0
Up next: Biter, Rath, Burnsten

'Stinky' Pete Darknugget |

When he sees the hag conversing with empty air, he will chuck his mudball at where the other unseen feminine voice is coming from.
Ranged Touch with mudball, no damage but should stick to her, rendering her partially visible.
1d20 + 5 ⇒ (7) + 5 = 12
Miss chance 50% 1d100 ⇒ 93

Gregor Trevian |

Gregor loses his Eagle Eye spell to begin casting Summon Nature's Ally II, with intent of bringing in a small earth elemental.

Biter |

A wordless scream bursts through the forest as the ambush begins.
Wait until the hag is 10 feet away, then charge.
Rage> Charging power attack 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17.
Damage 1d10 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15.

Nazard |

Tracant slithers over to protect Burnsten.
Alexis' spell goes off, showering the hag and two humanoid shapes on either side with debris.
Hag reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Witch 4 Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Witch 5 Reflex: 1d20 + 1 ⇒ (4) + 1 = 5
The hag and riverside witch suffer direct hits from local shrapnel.
Elorin picks his way through the underbrush.
Pete fires a ball of mud and sand at witch 4. It glomps onto her outlining her midsection. You can now track her position and only suffer a 10% miss chance with attacks.
Up next: Abbas, Gregor, Biter

Biter |

Biter continues his assault on the hag, throwing blade and tooth against its nasty, green hide.
Sword 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18; Power Attack.
-- damage 1d10 + 6 + 3 + 1d6 ⇒ (7) + 6 + 3 + (6) = 22; Power Attack, Sneak Attack.
Bite 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3; Power Attack.
-- damage 1d3 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (4) = 10; Power Attack, Sneak Attack.
Then a 5'step diagonally around towards the river to let other combatants come in and help flank.

Nazard |

Abbas casts his spell and a glowing scimitar appears next to the hag, slashing through the air.
Gregor begins a longer incantation.
Biter's sword bites deeply into the hag's abdomen. Her eyes bulge, and you notice that some of her wounds from the previous battle are still unhealed. She loses some of her green colour, her skin going ashen, but she keeps her footing.
Rath moves in between the enemy and Alexis, ready to defend the elf.
Up next: Burnsten, Tracant, Alexis

Elorin |

Round 1 Action
LB atk with PBS-rapid 1d20 + 7 ⇒ (9) + 7 = 16 dam 1d8 + 3 ⇒ (4) + 3 = 7
LB atk with PBS-rapid 1d20 + 7 ⇒ (17) + 7 = 24 dam 1d8 + 3 ⇒ (8) + 3 = 11
If witch:
miss shot 11d100 ⇒ 30
miss shot 21d100 ⇒ 60

Nazard |

Burnsten begins casting a spell on Tracant, who waits for his buff.
Alexis readies her crossbow bolt for a spellcaster.
Elorin steps out of the bushes and looses an arrow, which glances off Griselda's thick skin. She turns to growl at Elorin, then makes a dash to leap away and into the river when the ranger's second arrow takes her through the throat. She topples over and lies still.
Pete steps forward, seeing the hag go down, and turns his attentions to flanking the mud witch with Biter. He gets caught up in the undergrowth a bit and can't quite make it to threated the witch.
The mud witch withdraws from Biter, heading into the river. You see several splashes of swimming strokes before the witch seems to disappear underneath the water's surface.
A moment later, a second splash breaks the river's surface, followed by swimming strokes and a dive under water.
Up next: Abbas, Gregor, Biter

Elorin |

LB atk without PBS 1d20 + 8 ⇒ (9) + 8 = 17 dam 1d8 + 2 ⇒ (5) + 2 = 7
miss chance 1d100 ⇒ 33 oh well would miss anyways, but worth a try.

Alexis Kirmoon |

Elorin: Underwater combat (Scroll up about 2 lines.) Invisibility: An invisible creature displaces water and leaves a visible, body-shaped “bubble” where the water was displaced. The creature still has concealment (20% miss chance), but not total concealment (50% miss chance). i.e. Your miss check should be fine.