The Fallen Shall Rise (Inactive)

Game Master Nazard

Brave aventurers help settle far-flung Arcadia for the glory of Taldor and the Known World.


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"We have a few minutes. Two, maybe three," Pupa says.

"Don't think we can get to hut before them. Smelly one move too slow."


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8
Nazard wrote:

"We have a few minutes. Two, maybe three," Pupa says.

"Don't think we can get to hut before them. Smelly one move too slow."

Then we ambush them around here. We must kill the hag this time. If she goes down, make sure to remove her head please. We need to circle in behind them to make sure they can't escape. Hopefully the magic that allows them to go invisible is taxing and they don't have anymore of that left. Elorin begins to look for a good ambush site and then will set up to one side of the ambush so he can move in behind the witches as the combat begins.

survival 1d20 + 5 ⇒ (9) + 5 = 14


Human (Romandan)

"Well just say the words and I'll call for some help as always, as long as you tell me what is our plan of action and positions"


Even in the few minutes you have, you can find a good spot to hide people behind trees (no good trees this time for hiding up in) and hard against the river. The undergrowth is fairly thick in this part of the wood, so this deer trail is as likely a spot for the hag to come through as any.

Give me some more stealth checks from people.

Unfortunately, my Maptool and associated libraries got totalled when Dell technical support fried my laptop. I still have the maps, but now have to redownload Maptool and pictures to create and post a map of this little encounter. To speed things up, I think I'll do a Google Doc spreadsheet style map, and hopefully by the time you get to the hag's hut, I'll be back up and running.


Biter does a jig of glee when they find their ambush spot, his red eyes searching for a spot that will both hide his small body well and provide a decent charging lane, if possible. (Maybe close to the trail so he can use it as the charging lane?)

He waits, blade out and ready, eyes and ears straining for their quarry.

Perception 1d20 + 11 ⇒ (20) + 11 = 31.
Stealth 1d20 + 17 ⇒ (9) + 17 = 26.


If we can Take 10 or 20 on stealth, I'll do that by preference, otherwise...

Stealth 1d20 + 7 ⇒ (6) + 7 = 13

Forget Perception... so here ya go.
Perception 1d20 + 9 ⇒ (16) + 9 = 25


Perception 1d20 + 8 ⇒ (10) + 8 = 18
Stealth 1d20 + 8 ⇒ (5) + 8 = 13


Nazard wrote:
Unfortunately, my Maptool and associated libraries got totalled when Dell technical support fried my laptop.

Oh no... No you d'int. >:|

Stealth 1d20 + 2 ⇒ (12) + 2 = 14 plus any modifiers for cover/concealment

"Just to be clear," Alexis whispers, "I have precious few spells left at this point. Don't expect any miracles..."

With that, she casts shield on herself, and readies a crossbow bolt for attack.

AC 13 + 4 + 4 - 1 = 20 Quist's mage armor, shield, overlapping deflection bonus from ring


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Perception:1d20 + 11 ⇒ (10) + 11 = 21
Stealth:1d20 + 1 ⇒ (18) + 1 = 19

Not bad for the old grouch...


Yep, Mike, you know those incompetent louts who work for Dell..., oh wait....

Okay, here's a google doc map. It's crude but will get the job done. Anybody with the link can edit it, meaning you need to click on the link to get to it, so I'll keep posting said link as things get going. The hag and others will approach from the northeast. The blue is river, and the green is heavy undergrowth (concealment beyond 5 feet, difficult terrain). Brown are tree trunks. Feel free to delete your initial from its current spot and put it where you want to hide.

I'll get some initiative rolls going this evening when I have my files in front of me.


Nazard wrote:
Yep, Mike, you know those incompetent louts who work for Dell..., oh wait....

Sounds like you phoned in with a PEBKAC error to me. What, no online backup? Tsk, tsk...


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

stealth 1d20 + 9 ⇒ (2) + 9 = 11

perception 1d20 + 7 ⇒ (2) + 7 = 9

As I mentioned before I will be off the trail about 25-30 feet north of the trail where I can move to cut tem off when they are parallel with me and combat starts. I can't open that link, it says that I don't have permission to it?


Male Human Cleric 3

Stealth the clerics favorite skill...lol

Stealth 1d20 ⇒ 7

Perception 1d20 + 3 ⇒ (9) + 3 = 12

Abbas slashes about through the underbrush with his scimitar trying to stay on the deer path as much as possiable "I never thought I would miss the bloody desert."


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

The druid casually walks through the thickest of the undergrowth, as the tangled plant life seems to part before the old man, and resume its natural form after he passes.

Let's here it for woodland stride and trackless step...


Sorry about that map, folks, I don't know why it won't let people have access. Just keep sending those access requests and I'll send out those permissions.
Also, not meaning to sound like I'm slipping back into non-posting (RPGSuperstar is continuing on without me, so I am once again jazzed about PbPs) but my wife went out this evening, leaving me with an almost 4 year old and an 11-week-old. I'll get things back up to speed tomorrow and the week-end.

Probably...


Human (Romandan)

"Well let's do what we can, and I know I don't have to tell you but save the spells for when they count or you think they are necessary"

Perception 1d20 + 6 ⇒ (19) + 6 = 25
Stealth 1d20 + 2 ⇒ (4) + 2 = 6 (hope we can take 10 or 20 for this)


Okay, I'm feeling stupid. Where is the link?

Nvm, Alexis hooked me up. And I've requested access.


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1
Biter wrote:
Okay, I'm feeling stupid. Where is the link?

Right here --> LINK


OK, I can see it now. BTW, since Rath is Alexis' bodyguard, the two of them should probably be in adjacent squares with him in front of her.

Might want to swap the positions of Rath and Elorin...


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8
Alexis Kirmoon wrote:

OK, I can see it now. BTW, since Rath is Alexis' bodyguard, the two of them should probably be in adjacent squares with him in front of her.

Might want to swap the positions of Rath and Elorin...

Actully the hags are coming in from the NE so that is where I wanted to be. As soon as you guy spring the ambush, I move in behind them to close the noose.


I took the liberty of moving some people off the path, so please confirm that the spots are okay.

Initiative Rolls:
Alexis: 1d20 + 2 ⇒ (13) + 2 = 15
Elorin: 1d20 + 4 ⇒ (8) + 4 = 12
Rath: 1d20 + 6 ⇒ (14) + 6 = 20
Pete: 1d20 + 3 ⇒ (7) + 3 = 10
Abbas: 1d20 + 1 ⇒ (6) + 1 = 7
Burnsten: 1d20 + 2 ⇒ (14) + 2 = 16
Tracant: 1d20 + 3 ⇒ (12) + 3 = 15
Gregor: 1d20 + 1 ⇒ (5) + 1 = 6
Biter: 1d20 + 4 ⇒ (17) + 4 = 21
Hag: 1d20 + 1 ⇒ (6) + 1 = 7
Witches: 1d20 + 1 ⇒ (6) + 1 = 7

Roll-off:
Abbas: 1d1001 ⇒ 117
Hag: 1d1001 ⇒ 497
Witches: 1d1001 ⇒ 338

Initiative Order:
Biter
Rath
Burnsten
Tracant
Alexis
Elorin
Pete
Hag
Witches
Abbas
Gregor

I'll give people a few hours to confirm their positions before I put the hag and others on the map and start taking actions. Also, I'm assuming you're springing your trap when they get around the 16-19 row range. Let me know if you prefer earlier or later.


Human (Romandan)

I'm fine were I start, let's get ready to rumble"


If they are coming from the north, Rath should be between Alexis and trouble - so P17. And hitting them as soon as they pass Biter around row 15 would be good as well.


Actually I'm ok with how Alexis and Rath are positioned at the moment (Alexis in P18, Rath in P19). That helps to 'anchor' our formation.


Your first inkling that your prey is arriving comes from conversation drifting through the forest.

Skraeling Common:
"...pluck his wings off one by one."
"I still cannot believe they had a Savageman. Worthless cowards, most of them."
"They were no Akechata. Not with those coverings and Chapawee weapons."
"If Quist thinks we will stand for this outrage, he is very wrong!"
"We have to get more wings. Faenyr will not be happy with the few we have."
"Just leave Faenyr to me, when he comes..."

The hag, who appears to be alone, despite conversing with empty air, and the empty air responding in feminine voices, cuts off abruptly as Biter launches his ambush.

You all have surprise, so take a partial action round before we start round one.

ROUND 0

Up next: Biter, Rath, Burnsten


Alexis, round 0:
Alexis casts Scatterspray just behind the hag hoping to catch her and her invisible allies in the 10-ft radius blast before her own friends can get in the area of effect.

Reflex DC 16 vs. flat-footed targets.
dmg 1d8 ⇒ 6


Round 0: Rath delays for a bit to see how things play out with the teammates actions.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Round 0 Action
Elorin will move to S-10 with bow ready to shoot next round.


Human (Romandan)

Round 0
I'll buff tracant with magic fang


Round 0 actions:
Pete thinks to himself, Ach, this won't do. He scoops up some sand, dirt and grime, and mixed it together in a bll, held loosely in his hand.

When he sees the hag conversing with empty air, he will chuck his mudball at where the other unseen feminine voice is coming from.

Ranged Touch with mudball, no damage but should stick to her, rendering her partially visible.
1d20 + 5 ⇒ (7) + 5 = 12
Miss chance 50% 1d100 ⇒ 93


Human Male Investigator (Steel Hound) 2 | HP 17/17 | AC 17 T 13 FF 14 | Fort+2 Ref +5 Will +4 | Initiative +3 | Perception +9 (+10 vs. Traps)| Inspiration 4/4 | Grit 1/1

Round 0:

Gregor loses his Eagle Eye spell to begin casting Summon Nature's Ally II, with intent of bringing in a small earth elemental.


A wordless scream bursts through the forest as the ambush begins.

round 0 - Biter:
Biter waits until the last possible second before springing the trap, his blade whistling towards the unprepared bag.

Wait until the hag is 10 feet away, then charge.
Rage> Charging power attack 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17.
Damage 1d10 + 9 + 1d6 ⇒ (5) + 9 + (1) = 15.


Despite being caught completely unawares, the hag is able to just barely dodge the vicious sword swipe from the goblin.

Skraeling Common:
"The Savageman! How!?"

Burnsten casts magic fang on Tracant.

Up next: Tracant, Alexis, Elorin


Round 0

Spoiler:

Tracant will get closer to burnsten to protect him if needed I suppose


Tracant slithers over to protect Burnsten.

Alexis' spell goes off, showering the hag and two humanoid shapes on either side with debris.

Hag reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Witch 4 Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
Witch 5 Reflex: 1d20 + 1 ⇒ (4) + 1 = 5

The hag and riverside witch suffer direct hits from local shrapnel.

Elorin picks his way through the underbrush.

Pete fires a ball of mud and sand at witch 4. It glomps onto her outlining her midsection. You can now track her position and only suffer a 10% miss chance with attacks.

Up next: Abbas, Gregor, Biter


Male Human Cleric 3

Round 0:
Abbas will cast Spiritual Weapon targeting the hag. Attack 1d20 + 5 ⇒ (6) + 5 = 11 Damage 1d8 + 1 ⇒ (6) + 1 = 7


Biter continues his assault on the hag, throwing blade and tooth against its nasty, green hide.

Round 1:
Full attack on the hag - who should still be flat-footed.
Sword 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18; Power Attack.
-- damage 1d10 + 6 + 3 + 1d6 ⇒ (7) + 6 + 3 + (6) = 22; Power Attack, Sneak Attack.
Bite 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3; Power Attack.
-- damage 1d3 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + (4) = 10; Power Attack, Sneak Attack.
Then a 5'step diagonally around towards the river to let other combatants come in and help flank.


Round 0: Rath steps in front of Alexis 5' and readies an attack if either the hag or a witch comes for the Rajkumari.


Abbas casts his spell and a glowing scimitar appears next to the hag, slashing through the air.

Gregor begins a longer incantation.

Biter's sword bites deeply into the hag's abdomen. Her eyes bulge, and you notice that some of her wounds from the previous battle are still unhealed. She loses some of her green colour, her skin going ashen, but she keeps her footing.

Rath moves in between the enemy and Alexis, ready to defend the elf.

Up next: Burnsten, Tracant, Alexis


Round 1:
Alexis readies a crossbow bolt prepared to fire on the first enemy that starts casting a spell that she might interrupt them.

Miss% 1d100 ⇒ 87
Launch bolt 1d20 + 6 ⇒ (16) + 6 = 22
dmg 1d8 ⇒ 3


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Round 1 Action

Spoiler:
Elorin fires two arrows into the hag to try and finish her. If she is already down by the time it is my turn I will fire at the mud splattered witch.
LB atk with PBS-rapid 1d20 + 7 ⇒ (9) + 7 = 16 dam 1d8 + 3 ⇒ (4) + 3 = 7
LB atk with PBS-rapid 1d20 + 7 ⇒ (17) + 7 = 24 dam 1d8 + 3 ⇒ (8) + 3 = 11
If witch:
miss shot 11d100 ⇒ 30
miss shot 21d100 ⇒ 60


Round 1 actions:
Pete nods in satisfaction and quickly moves into position, ready to help Biter finish off the Hag.

Move to a flank with Biter.
Attack Heavy Pick 1d20 + 3 ⇒ (13) + 3 = 16 add +2 if he can flank with Biter.
Damage 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10 sneak attack
Miss % 1d100 ⇒ 19


Human (Romandan)

Round 1

Spoiler:
Cast Enlarge Person on Tracant and orders him to charge the hags, as he approaches with caution


Burnsten begins casting a spell on Tracant, who waits for his buff.

Alexis readies her crossbow bolt for a spellcaster.

Elorin steps out of the bushes and looses an arrow, which glances off Griselda's thick skin. She turns to growl at Elorin, then makes a dash to leap away and into the river when the ranger's second arrow takes her through the throat. She topples over and lies still.

Pete steps forward, seeing the hag go down, and turns his attentions to flanking the mud witch with Biter. He gets caught up in the undergrowth a bit and can't quite make it to threated the witch.

The mud witch withdraws from Biter, heading into the river. You see several splashes of swimming strokes before the witch seems to disappear underneath the water's surface.
A moment later, a second splash breaks the river's surface, followed by swimming strokes and a dive under water.

Up next: Abbas, Gregor, Biter


"Quickly, off her head! We will NOT leave this to chance again!"

i.e. Someone perform a coup de grace on Griselda.


Biters savage warcry fills the area as he lifts his blade overhead and brings it down mightily on the fallen hag.

Round 2:
coup de gras.
Sword 1d20 + 6 ⇒ (11) + 6 = 17
-- auto Crit 2d10 + 18 + 1d6 ⇒ (3, 6) + 18 + (5) = 32.
If not dead, make fort save DC 42 or die.


As Biter's sword slices through the hag, the body melts away, the illusion dispelled, and maniacal hag laughter comes from the forest deep.

Spoiler:
Just kidding, you got her this time.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Round 2 Action:
Elorin will ready an action and if he sees the water part from a creature surfacing he will launch an arrow at that spot. perception 1d20 + 7 ⇒ (12) + 7 = 19
LB atk without PBS 1d20 + 8 ⇒ (9) + 8 = 17 dam 1d8 + 2 ⇒ (5) + 2 = 7
miss chance 1d100 ⇒ 33 oh well would miss anyways, but worth a try.


Elorin: Underwater combat (Scroll up about 2 lines.) Invisibility: An invisible creature displaces water and leaves a visible, body-shaped “bubble” where the water was displaced. The creature still has concealment (20% miss chance), but not total concealment (50% miss chance). i.e. Your miss check should be fine.


Just to move things along, unless one of your characters has a bright idea how to track two invisible expert swimmers moving a considerable distance underwater in a fast-moving river by moonlight, I'll just assume they get away.

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