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Grcles de Cross's page
Organized Play Member. 87 posts. No reviews. No lists. 1 wishlist. 11 Organized Play characters.
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This is a simple question, where do I get the rules for the Kineticist class?
Two simple questions:
Does Vengeful Hatred break the idea of an NG Champion Redeemer?
Can a Dwarf have Undead as the focus of their Vengeful Hatred?
Thanks
This has been great. I really got the info I needed.
I was looking over my weapons for a character and noticed my trusty longish-range weapon, my Sling. I stopped and asked if I could put a +1 Potency rune on this weapon. Would this give my 10 leaden balls a + 1 bonus to hit or damage? Could these balls be ghost touched, etc? If I hung my potency crystal on the sling and activate it does this make the balls +1?
Thanks for the input.
My character has a bag of 10 sling bullets. He also has a potency crystal. While I usually use the crystal on my primary melee weapon, I wondered why this could not be used on my bag of bullets, arrows, or bolts.
I am putting together a new catfolk character and think that I would like to have him be a Firebrand. But I am told you need a special boon to do this. Will someone here please tell me more and how I could get this boon?
Thanks
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Thanks! Just wanted to be sure.
I run and play Pathfinder 2e on Roll20. I am wondering if it is legal for me to take an image of a Pathfinder Hero point and use it in my game? The image is marked TM, so I am wondering who would give me permission to use the image in a game on Roll20?
TIA
I have a Champion with a Scimitar. I am trained and 3rd lvl with a strength mode of +3. I believe that the first swing is +8, and the second swing gets a circumstance bonus of the number of weapon damage dice.
My question is for the 2nd swing does that mean I get +1 (1 die) or +6 (ie d6) or +8 (d6 + ?). And what is the double on the 3rd swing?
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Wow, that is the information I need. I can even understand it!
I'd buy you a cup of coffee if I could. Everyone has been very helpful.
Thank you very much

Nefreet wrote: For maps, HERE is some advice I offered last month.
Starburst work great for "figurines"! Also Hershey's kisses. But, if you have time and are somewhat crafty, you can purchase a thin, 8.5"x11" foam sheet from a craft store for like $.99 and glue or double-sided-tape an image of your monster to both sides, then stick the whole thing in a pawn base.
Nefreet, That is a very good idea. I was thinking of doing it with Cardboard, but foam sheets sound like they may last for more than one game. Cool, Thanks.
For F2F play what do you do for maps? If it is general wilderness or a small bunch of buildings or a room or two, I will draw it beforehand. But when it is a large cavern or underwater citadel that doesn't work for me (I have a -10 modifier on my art talent). It is only a little over a week until the Con, so I can't buy them from the Paizo store (ships in 11+ days from the warehouse). Do you use a program to enlarge the maps Paizo gives in the module to full 5 to the inch format (I hope the local Staples could print it if I could come up with a compatible format for their machine)?
I am very grateful for this advice! As I think over games with good(some great) GMs all of these items fit their actions and attitudes. I will aim to keep all of these in mind as I do the best job I can.
I also remember that most of the best GMs aim at all the players having fun and trying to keep for TPK (as the dice allow)
Thank you very much.
I am going to be GMing two scenarios F2F in two weeks at a good size Con. I started looking over the modules and realized just how much I am used to doing things on VTT. I now need to get the physical items like mini/pawn and mats.
So, first off, what do you all do when the scenario says "Creature X", do not have any "Creature X" mini/pawns and the encounter needs 6. If this was a home game I would just 6 coins and show them a picture of X. Since this is a Con, however, I am less inclined to do that.
Likewise, There are 3 encounter maps in each game, again that I do not have. Now there are images of the maps in the scenarios. So do I break out the dry erase marker and dup the maps on 5-to-the-inch tiles? Or is there a good way to do "theater of the mind"?
I think I have become a little lazy playing two-plus years on VTTs. I think I may have lost some of my edge.
I am going to enjoy GMing again in a while. I remember playing the Scenario back when it first came out. That seems like a lifetime ago. I want to make this a real 6 out of 5 experience for the players.
I was wondering if any of the GMs that are doing this regularly could give me some ideas of what I could do to make this game really great. I am going to get the scenario printout tomorrow. So I should have some ideas then.
Thanks for any ideas you care to share.
Greg
Ed Reppert wrote: multiclass dedication feats are class feats, so you get them every even level. If you got Druid dedication at the 2nd level, you can get your 2nd feat at the fourth level, and your 3rd feat at the sixth level. Then at the eighth level, you could add another dedication, another at the fourteenth level, and another at the 20th. Not sure such a character would be viable, though. :-) Ed, thank you for making a clear statement about this. The only issue that didn't touch on was if these feats are in lew of gaining Sorcerer Feats or in addition to them. I know that this may sound simple. But I don't want to go into Paizo Con 2022 and have to rush corrections on the character.
Thanks
I am a little uncertain about a PFS 2e process
I have a Sorcerer (9 LVL) he has a Druid Dedication (Wild).
I need to gain at least two more feat levels in the Druid. But at what level do I gain these feats?
The description of Druid with order Willed is that you also gain the Wild Shape druid feat. You gain the wild morph order spell also. Is this feat in addition to other feats that I obtain or in lew of them? The same question for the spell. Does this spell count against the spell slots for the druid or is it an innate spell?
Thanks
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I will come out and state first that I am new to preparing PFS 2e, and have zero hands-on experience doing for VTT.
Therefore my request would be for one or two of you "Done it a hundred times" GMs to do a podcast (or series) taking a year 1 scenario and walk us, newbies, through "GM Prep for VTT" 101.
Before you ask yes I would be willing to through my bag of copper and silver coins in to be able to watch/download this.
Thanks for thinking about it.
GregDC
Considering that I have only played these Mega-Table games F2F I am wondering how (or even if) those of us that will be playing online during Gencon 2022 will play this game? Will, there be a single VTT used? Are VTTs even taken into consideration in the design? I could easily understand why it might be a huge amount of work to include it.
Oh, I am also wondering when I could pre-Order this game.
GregDC
I was checking my subscription downloads and found 3-10 is "Pending". Where do I go to find out why?
Well, another year another missed F2F at Gen Con. But I am very happy that there is going to be an Online component to this year's gaming!!! I thank you very much.
Now I just have to get my act together and grab some slots before they all go away!
The Raven Black wrote: My additional advice for hero points would be for the players : only use them on saves' critical failures, on heroic recovery or on a skill check you really missed and where doing well is critical to the mission.
Because you can almost always roll worse than you first did.
Good Point
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Wow! You people are great! I am going to start doing a LOT of reading and "start low and then build up". I am glad that half of the group has played PF2e before (mostly scenarios). So I think this will go OK, I have been playing PF2e scenarios since they came out. So this will be fun.
I am starting to put together a new homebrew adventure series based on PF2e. I have done this with D&D3e many years ago. I need some pointers on how to populate the various encounters. I have heard that there is a system to start picking monsters. Can anyone point me in the right direction?
Thanks
Greg
Castilliano, Thank you for the very clear reply!! I appreciate the clarification.
So I will avoid Oozy things until I stick a time or two with an arrow.
I have a +1 Dagger with a return rune engraved on it. At the beginning of my turn, I throw the Dagger at the opponent.
1. Does it have time to hit, do damage, and return to me in time for my next attack with it?
2. If the attack fails to hit does the dagger get back to me in time for my next attack with it?
3. Are there any opponents that could stop the dagger from retuning?
Thanks for the information!
On the question of what spells one player can offer to another player to copy from their spellbook. Could someone tell me the book and page where I can start reading the rules about this, please?
Thanks
I am wondering where I would find the rules on "blade ally" for my champion. I have searched my books and online resources but have not been able to find them
TIA.
I am about to start playing a Redeemer Champion with a background as a Bounty Hunter. My questions are simple:
--when the party encounters a group of foes does the Redeemer need to give a verbal opportunity to each foe he/she faces to repent?
--Does the Redeemer then have to wait for a personal response?
--If the foe turns away from the Redeemer and then turns and attacks one of the Redeemer's allies is the Redeemer OK to attack and possibly kill the foe?
--Is the Redeemer only obligated to try to redeem charters with above an X Intelligence?
I created the Character to be a Bounty Hunter that always tries to bring the bounty in alive. I am wondering how this has played out with people here.
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I would be interested in seeing what would be on these cards.
With the dropping of the limit on the quantity of Catfolk will there be a price drop to go along with it?
David knott 242 wrote:
The next feat you need to take is "Basic Wilding", which is a 4th level feat that grants you a 1st or 2nd level druid feat. You would use Basic Wilding to gain the 1st level Animal Companion feat.
I assume that you selected the animal order as your order with Druid Dedication, right?
Yes, I took the Animal Order as my Druid Dedication. I am going to look into Basic Wilding and Beastmaster. I seem to have missed some important info here.
Thanks to all of you for helping me get this straight.
I have seen all sort of answers to this question:
I have a Cleric that has taken a Druid Dedication. This Cleric Played in Plaugestone so he got the boon for the Leopard. But I am told that he can not have an animal companion unless he takes the Druid Animal Companion Feat. But I find nowhere in the description of the Architype that says that I can take this Feat.
I am not the sharpest knife in the Bandelier but I have tried to find where to find this. Can I get a direct answer about this?
Thank you very much!
I am hoping that this gets posted and answered by Thursday morning (AKA start of PaizoCon)
At what level can a Warpriest take a Druid Architype?
TriOmegaZero wrote: Non-VIP signups open at 6 PM PDT tonight, likely to give time for Pacific timezone attendees a chance to sign up with everyone in later timezones. OK, Thank you. I didn't know about the VIP/Non-VIP thing. Warhorn has VIP, but I thought that it the Warhorn-VIP's starting a couple of days ago. So that makes some sense.
PaizoCon Online 2021 Warhorn is open for registration
I am still getting the "You may not sign up because you do not have permission" message on events. I paid my $25 a while ago. What am I missing????
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Wow, between you great people and some help from a Phenix Area GM, I feel that I can tackle this problem now.
Of course, that is like my second level fighter wanting to take on a 4th level barbarian. (AKA you should have thought this through first :) )
Thanks all!!
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I should have this skill by now, but all my spells are SNAFU in my Roll20 spell sheet. The damage never rolls up correctly! So I am asking if some understanding soul will help me.
I am a 7th level Sorcerer. I have the following spells:
Cantrips
1. Disrupt Dead
2. Ray of Frost
4. Acid Splash
5. produce Flame
6. shield
7. Tanglefoot
8. Telekinetic Projectile
Focus
1. Dragon Claws
2. Dragon Breath
Innate
1. Detect Magic
1st Lvl
1. Mage Armor
2. Magic Missile
3. Shocking Grasp
4. True Strike
2nd Lvl
1. Acid Arrow
2. Darkvision
3. Resist Energy
4. Telekinetic Maneuver
3rd Lvl
1. Fireball
2. Haste
3. Lighting Bolt
4. Vampiric Touch
4th Lvl
1. Phantastasmal Killer
2. Spell Immunity
3. Weapon Storm
I know there has to be a formula for at least some of these (Base_Damage+Chr+Level_Bump) but I don't seem to get it right when I try to put it into Roll20 Character Sheet.
Thanks to anyone that wants to help me!
GDC
Deadmanwalking wrote: Er...how do you have the ability to add Focused Rejuvenation and Independence? If it's something on top of just having 6 Familiar Abilities available to pay for being a Faerie Dragon it would stack, yes. These two abilities are listed as abilities that someone can give their Familiar ( APG page 146 ).
OR am I missing your point and the 6 abilities that these familiars have is all it can have?
Deadmanwalking - Thank you that helps a lot! A clarification, please. If I chose a Dragon it will have all 6 abilities AND I can add Focused Rejuvenation and Independence Once per day. I really hope I got it right this time.
Thanks
I seem to be easily confused.
The CRB states " Your familiar can’t be an animal that naturally has more familiar abilities than >your daily maximum< familiar abilities."
However, the APG states, for the dragon, ">Required Number of Abilities 6<
Granted Abilities amphibious, darkvision, flier, manual dexterity, speech, touch telepathy"
I gather I MUST give this familiar "flight" each day. I can grant one more ability BUT "manual dexterity", "amphibious", "darkvision", "speech", and "touch telepathy" are also Familiar abilities.
Where am I missing the logic?
Thanks for the help.

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I am told that my questions about Familiars should be posted in this forum, and not in general Pathfinder 2ed forum. Though I will say that all the people that responded to my question "Does a Raven familiar have a beak attack" were very nice and had a very lively discussion on the topic!
Anyway -
My original question as you can see was "Does a Raven familiar have a beak attack", the general consensus was that familiars do not have any of the natural attributes of a Raven. The familiar is nothing but a "Statblock" to which the magic-user can give to attributes per day. One of these attributes MUST be "flight" (thou that was still being discussed). I had also asked that if the familiar was just a "statblock" could it be changed from Raven today and Cat tomorrow. The answer seemed to be NO once a raven always a raven "statblock".
Lastly, I asked that if the reason for it being a fixed entity was that the CRB said that you pick an animal to be your familiar so that is the type of familiar you will always have. I then said if I picked a raven as a companion then I could teach it to have a "Fly-by Attack". Thus I asked
"if the familiar is an animal and animals can be trained to do a given task, then a familiar could be trained to do given tasks"
I am asking this forum where (and why) my logic is incorrect. I am not trying to break rules, but I am trying to understand and still think outside the box on things.
Thank you for your help.
I really hate to bring this idea up, but that seems to be my superpower.
If the familiar(statblock) is an "animal", animals can be trained as companions, one of the skills is "flyby attack". So if A is a subset of B, then action C that works on B should work on A.
You can now tutor me on why logic does not work in the PFS universe.
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OK, I think I get it. I picked a raven, so raven it is. I can choose from the list of familiar abilities and pick two. The number shall be two. Not Three or Four, unless you have a feat for that. What the familiar is it has no "natural abilities". But it will always be a statblock that looks like the name you gave it when you picked it to start with. So there is NO effective difference between familiars EXCEPT the two abilities I give it each day.
Again thank you all for your input!
First of all, I do apologize for posting in the wrong forum.
Second I thank you all for this discussion. It has been very informative and at times confusing.
Thirdly, I realize I need to spend some more time in the books. There are abilities that say that the familiar must have these two abilities to have this one, but since I can only give two that does not make immediate sense to me. I am sure that some reading will clear that up.
My hope in getting a familiar Raven was the ability to scout ahead for ambushes, obstacles, or specific landmarks report back to at the end of the day. The second was to have a companion that could dive in and do some damage/distraction and then get out of there. It doesn't look good for that now.
Nefreet, Now that is a new idea to me (I guess I didn't read the CRB close enough my bad).
Does that also mean that after a long rest I could reshape my familiar into say a badger or a hawk? I doubt I could reshape it into a panther or other small cat.
where in CRB are the lists of abilities that I can train a familiar to have? And how many feats can they have?
(I am going to do a search in my CRB by all I have is the printed version so searching is S L O W.)
Oh, BTW all of my questions are for society play
Thanks for the help everyone!
Thanks for the info. I don't understand why a raven as an NPC has Beak and Tallon attacks but when it is a familiar it losses natural abilities.
Blake, Sorry I should have said, I am playing 2ed.
OK, this is going to seem like a rather PFS 101 question. I have a character that has several Cantrips, 1st, 2nd, and 3rd level spells. What are the rules for:
1. Casting Cantrips that has a 1d4 damage as a 6 level spell caster? Is the spell cast as if it were 3rd level aka 3d4? Does that take a 3rd level slot?
2. When casting a 1st level spell (1d8 damage) with a Heightened +1 as a 3rd level spell become 3d8 or 2d8 damage? I know that this will use one of the 3rd level slots up.
My character has a Raven for a familiar. In today's game, the question came up if I can command my Raven to do a fly-by beak attack on an enemy. Ravens in the Beastiary have a Melee attack, but some people point to the lack of any fly-by attack for birds under the familiar rules in CRB.
Can I get a clarification?
Greetings Pathfinders,
I am recruiting for the Adventure Path Curtain Call. Now before you start posting. I need to be transparent. I do not have. Great track record of PBP games. I have some handicaps that get in my way as well spouse with special needs. So if willing to take a slow paced game approach. Then I am your guy.
The Application Process
Because this is 11 to 20 level AP. You can either use an existing character or draw up a new 11th level character. Characters need to be either Core or Legacy, only official books are used. Now I will offer free archetypes and duel classing.
use this chart for 11th level starting equipment etc .
Let me know what character’s story is.
I am looking for 5 players.
I have no issues with some changes as long it does get crazy.

Introduction
Absalom, the City at the Center of the World, has always drawn travelers from distant lands. Yet this year is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years to commemorate the failed Radiant Siege of Absalom in
1619 ar. Delegations from across the world congregate at Absalom’s fairgrounds to exhibit their nations’ marvels of magic and masonry. A panoply of performers, merchants, and inventors flood into the city to astound tourists with their art and ingenuity. This year’s grand exhibits include
incredible gyroscopic towers from Vudra, a Minkaian kami temple called the Dragonfly Pagoda, a moving castle built by Keleshite engineers, and a terrifyingly massive excavation machine called Graveraker. While the failed siege by the Whispering Tyrant a year ago set the festival behind schedule and threatened to undo all
the hard work of the Festivals Committee, Tar-Baphon’s defeat has given Absalomians all the more reason to celebrate, and the fair is poised to open to great fanfare
even with many of the exhibits only half-completed. Already the city groans under the pressure of thousands of tourists, with locals simultaneously thrilled at the flow
of trade and despairing at the overcrowding.
To alleviate the latter, Absalom’s leaders adopted an ambitious plan. The prominent Absalomian architect Blune Bandersworth, with the support of Grand Councilmember and City Planner Olansa Terimor, propositioned the Grand Council and bid for a contract to magically transform the Precipice Quarter—a district all but destroyed in an earthquake 22 years ago into the heart of the 4724 ar Radiant Festival. The enthusiasm of Acting Primarch Wynsal Starborn, who since taking
his station has wanted to resurrect the Precipice Quarter, sealed the deal for the site of this century’s grand fair.
The Radiant Festival has already brought gold and tourists to the city like never before, but with such opportunity comes danger. Unable to completely clear the Precipice
Quarter of monstrous threats before the opening-day festivities, festival
officials have simply cordoned off some parts of the district.
Meanwhile, lawbreakers of all sorts see potential gain in the chaos: petty thieves pick the pockets of wealthy travelers and fairgoers, while the machinations of
the city’s most powerful gangs and criminal families finally reach a boiling
point amid the celebration and spill over into all-out street warfare.
To help keep the peace, Absalom’s leaders have established a new division of guards to patrol the Precipice Quarter during the fair and thereafter the Edgewatch.
Opening Scene
As the camera shifts to guard house in the center of the Precipice Quater, a newly graduated recruits get their assignment to a squad and their gear
Guard House
It is early in the morning, the day after graduation. You each have been assigned to the Squad 429 “The Bad Batch”. Named after a famous squad that save most of the citizens during the Precipice Quarter’s earthquake. Your uniform is dark grey with green stripes on each leg. You have also been given the “Codex of Law” badge a device that once attune to it will automatically give you the ability to make a summary judgement for any offensive actions by the those dwelling in the Quater.
.
The badge will also make your attacks or spell non-lethal. However there is a command word that turns off that feature. The badge once per day will heal you (2d8). Any common items you need will provided to you by filling out the form 99. As you each assemble in the briefing room waiting to meet Lieutenant Lavarsus. Take the time to introduce yourselves.
I am looking to GM the following AP’s. Just need to know which one is more in demand. Please respond with a number, in the replies. The greatest number by Saturday will be what I run.
1. Sandpoint AP 200
2. Gate Walkers
3. Season of the Ghost
4. City of Edge Watch.
Pathfinders,
As you make your way to Scallion's Wrap. I need your PFS # and please check in. Once that is done we will done we will continue on.
It’s been a longtime since I GMed here on the Forums. I am running Witch’s Winter Holiday for 4-5 1st level PFS2E character. The cut off will be Monday at 10am CST. I may use roll20 for the map. Let me know if you’re interested.
An overworked witch hires the Player Characters to help her prepare a Winter Week holiday feast for her village. While the witch goes to buy meat, the PCs must search the town to secure the rest of the ingredients, and hopefully restore the spirit of Winter Week to the townsfolk. Unfortunately, when they return to the witch’s house, a problem with her magical cauldron threatens to derail the whole celebration!

Before the Call for Heroes
Since the Breachill Town Council has been holding monthly Calls for Heroes for decades, a fair number of local traditions have built up around the event. Many adventurers who plan to lobby for the jobs outlined at the meeting visit Wizard’s Grace, a popular nearby tavern, before the proceedings begin. Some hold traditional toasts for good fortune, some schmooze with the townsfolk in hopes of being hired, and some seek to scope out the other adventurers with whom they might be working—or competing for the jobs at hand.
A young human woman name Trinil Uskwold the granddaughter of the founder of the Inn. You see her direct two young halfings who are serving the crowd of adventurers. The inn is full of people hoping to see the young adventurers who will approach the Call of Heroes.
Hey canna I get my drink Twilia? A older human man with a green robe asks the young halfing with red hair and blue apron. I am working on it Gerald, can’t you see how busy we are today? She says back to the man as she pours wine into a cup for young couple.
I will get for you Gerald. Trinil says as she grabs goblet to bring to him. She makes her way to the old man. In the distance a half elf man named Trenis is playing a lute while singing a tale of heroes. Sitting in the chair next to a window sits a young halfing writing in his journal as he sips his tea. The next table over there are two dwarves in their older years playing an intense game of Thrones and Bones . Ha I got you Kraga your in check now! The bald dwarf yells at his companion. There are open seats at the bar and two open tables.
As you come into the Inn. Your adventure is about to begin.
test
1d20 + 2 ⇒ (16) + 2 = 18
Greetings Fellow Pathfinder Enthusiasts!
I am looking to start the Age of Ashes AP using 2E Pathfinder Core. I will GM the first book guaranteed!!
There is a player guide that you can use in rolling up your character. What I am looking for is four heroes to join me on this quest. With the rules etc being new I expect mistakes in both ends.
What you can expect from me as the GM.
1. A good time playing this game.
2. Posting from me at least every two days. After that I will move us along.
3. I will be using Roll20 for tables and tokens.
4. If something comes up let me know.
What I expect from players
1. Have fun
2. If your new let me know. If your experienced let me GM.
3. Comment in the OOC thread. I am looking to make fiends.
I will look to close out submissions by Thursday 8/8/19.
We will figure out formatting for 2E PCs as I go.
Greetngs Potential Adventurers,
I am seeking heroes to stop the plots of the Dragon Cult. Will you help the Realms friend?
Crunch
Draw up a 1st Level PC using the Adventure League rules. Those can be found Here or you can have a 2nd level PC if you have the sheet for it. The adventure began a while back and at this point I have two PC ready. I am looking for two to three more. The game will run by AL standards and I wi send you a sheet when finished. Application process will end on the 8/15/15.
Greetings all,
I wanted to what the interest in a Star Wars D6 game would be. I am thinking of Rebel game.
Hey guys I will be running the entire Adventure path for you! Just wanted to let you know!

What is common knowledge about Bree.
Bree-land is quite small and contains four villages within its
boundaries: Bree, on the western slope of Bree Hill; Staddle, on the
other side of the hill; Combe, a few miles to the east, and Archel,
which lies a few miles northeast of Bree. The Chetwood, a goodsized
but tame forest is also considered part of Bree-land and lies
just north of Archet. The whole region is a generally pleasant,
peaceful, and law-abiding spot where Men and Hobbits dwell together
in peace, facing danger but rarely — unless one ventures to
the Barrow-downs in search of gold and jewels and magic items, or
is unfortunate enough to run into the bandits that plague the
highways outside of Bree-land proper.
A little flavor about the adventure ahead.
Shaleen pointed eastward toward the row of strange hills surmounted
by mounds. Their grassy flanks looked like silver in the
bright moonlight. She quietly rubbed her hand across the heel
marks in the dry, spongy dirt and whispered: "The Shadow has carried
Darien back to its tomb—we must move fast." Tash looked
over to Namu. The mage grabbed his glowing staff and, rising,
spoke with a determined bitterness in his voice: "No sprained ankle
will keep me from rescuing my brother from the servants of the
Dark Lord."
Each of you make your way to the King's Rest Inn. For those just coming into town, this your first stay. For those that live here you are out on business and decide to stop in for food.
The King's Rest Inn is the largest building in Bree village. It
boasts three stories and sports two wings that slope back from the
road. There are twenty very comfortable rooms to accommodate
men and two to accommodate visiting Hobbits. The Inn is kept
meticulously clean. The innkeeper employs several maids, three
cooks, and a number of grooms.
Please come in and explain what your doing
You will report in here when your ready..
I am thinking about adapting some old MERP adventures into 5E for a PbP. This game would be set in Middle Earth, thus putting some restrictions on Class/Race/Alignment. There are certain magic limits as well no Necromancy etc.
Crunch
Allowable Classes would be
Fighter - Glimi type
Ranger - Legolas
Wizard limit 1 to the group - Gandalf or Young Wizard in training
Druid - Think Beoer
Rogue - Bilbo
Barbarian - one of the dwarves with less armor my example
Races
Elf (Wood Elves would be like Legolas and High Elves like Elrond)
Human
Halfling-Hobbit
Dwarf
Roll 4d6 drop the lowest die and reroll 1's.
Back grounds need to well rooted in the mythos of Middle Earth.
Notes
This would be a game you can post about once every 48 hours or so. Lots of room for RP. Based on the level on interest I would be will to take nine players.
Before you get started please take a moment to introduce yourselves
For the past several days, you have been traveling a road
that winds lazily across the rolling grasslands of the
Greenfields. Sundown is approaching when you top a
rise and see the town of Greenest just a few short miles
away. But instead of the pleasant, welcoming town you
expected, you see columns of black smoke rising from
burning buildings, running figures that are little more than
dots at this distance, and a dark, winged shape wheeling
low over the keep that rises above the center of the town.
Greenest is being attacked by a dragon!
I will host a D&D Adventurers League Legal game here. I will run the game according to the Adventurers League rules etc. So all PC must meet the Adventurers League rules etc. The game will start with first three episodes of the adventure. Should the group decide we should do D&D Expeditions I can run that also. If not we will continue on in the adventure.
What you can expect from me. I will post between 5 to 6 times a week. This is a causal game not a post a day game. So if something pops up just let me know.
You can find all the requirements for play Here at this link
Reruitment will be open till the 5th of Jan 15.
Ziago,Darfane,and Naida all travel the King's road to Suszail only met by a Purple Knight.
Hi All Happy Halloween I am waiting for the Goblins ...I mean children.
Ash

Each of you have come to here Maginmar some for vengeance some on quests to live, some to find adventure and some to find redemption. As each of you made your in the City and seen the sites. Your curiosity is sparked for some unknown reason, so you each look to find answers that your curiosity has provoked. What is the nature of this feeling, as many of you have spent time in prayer with your deity or spent time thinking about this feeling. You know that you need to find answers to it. In the local taverns and areas of the city that you have visited you have heard the Jaden Hawkstorm the great Librarian. This person works for in the Museum of Ages in the Capital District of the city. Each of you made inquires to see this Jaden Hawkstorm, in fact Madam Irba Demerios has been nothing but annoying. Her self importance has required you not kill her. She manages to get each of you an appointment with Jaden at the same the time.
It is finally the day of the appointment. You are each in the Foyer of the Museum of Ages waiting for good Librarian.
Take this time to introduce yourselves if you don’t know each other and describe yourself.

I have been wanting to run a Pathfinder game with a flavor for old modules. For example White Plume Mountain is in the country of Varisa or the Giants are in Brinwall. You get the idea... I want to find 5 Heroes willing to brave this style of play.
Full Disclosure
Let me be upfront, I maybe only posting 4 times a week for the next 6 weeks after I close out the recruitment. Here is the good news I will let you play whatever race paizo has put out in the Pathfinder books, the only class I will not let someone play is AntiPaladin. You cannot be LE or CE.
Crunch
starting level will be 2
25 Point buy in
Max Gold x 2 for your class
Any Class see above for the restriction
Any Race (drow can be good if you want them to be) Must have a good story.
Any 2 Traits
3rd Trait if you take a flaw
House Rules
I will use Advantage/Disadvantage when -/+ go above 5 on top of your regular bonuses
I will award Inspiration which will grant you advantage if you play out flaw
Cut off is on Thursday @ 1800 CST
Fluff
You must have a backstory...use UC if you need to.
You can be from anywhere etc
We will starting in Magnimar
I am wondering if anyone would be game? It would be a casual game.
Our land is beautiful, the life it gives
us good. How could it be otherwise?
The land is the Goddess.
But the Goddess serves the Balance,
and as goodness grows in power, so
must evil have its day. Wherefore all
who live in the Moonshaes have felt the
bite of evil as it rises again and again to
threaten us.
What can vanquish it, for a time? The
forces of good. And what are they?
They have a thousand faces and a thousand
names. We call them—heroes.
—Andabbar Meihklann, Bard of the
Snows
Ffolk Lore Year of the Hunting
Hawk
The What
I am looking to run the Halls of the High King a FR module that Ed Greenwood wrote back in the day. I will be using the basic 5E rule set for this game.
The Who
I am looking for 5 to 6 PC to run this adventure for. For those interested, we'll be building 2rd-level characters using the standard array optional rule: 15, 14, 13, 12, 10, and 8. This is basically for expediency sake. You can give me a good backstory that would be awesome.
The When
I will accept the first 6 if they have fleshed out PC. Suspense will be Friday this week.
The How
D&D 5th Edition Basic Rules available for free are here.
I will be using the playtest packet for Monsters for now, till I can get the MM.
Posting rate: at least once in 48 hours period, I understand that RL is busy. So lets have fun!
This PFS PC was born out of several ideas, I am still new to Pathfinder and don't know how to min/max at this point. What are some recommendations the group here could offer me to improve my PC and any ideas on fighting styles?
Thanks
K
The Crawl Cue music
It has been ten years since the Clone Wars. The Jedi are all but extinct thanks to the sinister plotting of the Sith Lord Darh Sideious whose vision of bringing order to the galaxy is well under way. What Jedi that remain have gone into hiding in order to avoid the death at the hands of Darth Vader the enforcer of the Galactic Empire.
Recently there was security breach that threatens to expose the Empire's sinister's new weapon....The information is being sought after by members of the Imperial Senate who at this time remain shrouded in mystery. A human working for the Intergalactic Bank on Muunilinst has lifted that information and is currently on the run from Imperial agents..
A handful of unsuspecting heroes maybe the key to give the hope in these dark times.
I need everyone to figure out how recently they found the selves on Muun home world. This is the home of the banking clan for the Empire.
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Looking to see what the interest level is for Star Wars Rebellion era pbp game is.
Looking for a group to play with. I am willing to GM the Rise of the Runelords or DM for Eberron.
Hey folks I just moved here and I am interested in GMing here. If your in the area and roll dice pm me for details.
ash
The job description has come to the groups attention, via a gnome named Zil Feywind. He stands before your group at local establishment. Zil looks tired as he stands before you. He says in a nasally voice I have been told your group can do this job. Can you tell me about yourselves before we get into the details?
Zil orders a drink and waits for the group the to talk to him. The table you all are at is round. The tavern is a quite place in the Craggs. The tavern is known to have heroes for hire here.
Go ahead and introduce yourselves to Zil
Your character starts out on island. On a beach with the wind the softly blowing in the distance. To your right down about 100 ft is a hut. To your left is a person in the distance.
Which way do you want to go?
This is an invite only game.
Vayne Delwood Magus you are invited.
This is an interest check to see about running a pure 3.5 game for Eberron setting the only Pathfinder thing I will use will be the point buy system from the Core rulebook. This will be a Campaign with the PC starting out as a group together in Sharn. You are being hired to explore Xen’drik I will gauge the roster and let you know when I am ready to close it.
It is a time of great change in the Realms. The Sundering a ancient prophecy is about to be unleashed on the Realms. The Sword Coast your home has been wracked with on incident after another. First the Spell Plague, the return of the Nethrial Empire, and the return on Albeir the mysterious continent that appeared on day. To the north of Baldur’s Gate the city of Neverwinter suffered much as the Volcano near it erupted forever changing the city of Neverwinter. To Baldaur’s Gate these events have been rough but as citizens you have adapted. Today you meet at the Rumblebelly a tavern near the Gray Harbor there is celebration that will take place later today in a few hours. As you sit in the tavern you see the normal business occur and you see new faces as well.
Go ahead and introduce yourselves here in this environment
I was wondering what the interest level would be for this module if I ran it. I am looking to start sometime in march. The only class I can see not be allowed in the Realms is the gunslinger unless you can point one out to me from Wotc book.
Each of you have been Chosen, while at your local home area . You where approached by a member of your race, the person appeared to know you and your history. This person tells you about an opportunity to make a difference in the World. For some of you it was the promise of helping you achieve your goals. You where given some gold and told to go to Ratchet in Kalimador, there you were to meet others of your enterprise. There your guide would join up with you. After much consideration you agreed to go and do this you joined the The Titian Twilight Society
As you enter in the tavern known as the Rusty Nail it is quite, a lone goblin is serving a few customers. You take seat and sit down.
Each of you take this time to Rp
I seeking to know if a anyone interested in a pbp of WoW. The rules would be by Burke of core pathfinder & the 3.5 rules for WoW the rpg. So has anyone seen anything like that before ?

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(The Outer Darkness time unknown)
The entity moved in the stillness of the darkness that no one had seen before. As the awareness grew so did the movement of the entity. The long dark eyes opened for the first time in this new age, a long tentacle moved then another, and then another. The being became more aware of the darkness and stillness around it. A single thought started to form.
It is time
(The Solar System)
Across multiple worlds some filled with life, stillness and constructed life the portals opened. Some where buried deep in the bowls of the planet and were long forgotten to the world around them. Some portals opened and prophecy was fulfilled that day as the holy texts had predicted. On some worlds the portals created disasters on the world that wrecked the world. In a distant corner of the solar system a ship comes into view, it is old and moves with a purpose. slowly it starts to slow and the trail of stars behind it begins to stream. Deep in the bowels of the ship, a another awareness awakes. The awareness searches the nearby system for what it expects. Aroden is dead
(The world)
On the world of Golarion a portal was opened briefly and other gates on that world opened as well. In the lab deep below Magnimar a ancient relic flares to life. Its companion also flares to life as well. This relic resides in alchemist shop and this is where our story begins…
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