
Googleshng |

Shalelu: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
[ooc]Oh hey, 0 HP even.[/o0c]
Random target: 1d3 ⇒ 1
Wasting no time at all, you quickly surround the spider before it can properly react to your presence, jab at it with various blades, wounding it so heavily that it collapses after a single attempt at chomping into the soft exposed flash of Aleon's arm.
Bite: 1d20 + 2 ⇒ (3) + 2 = 5
100 XP and moving right along!
Past the spider's cavern, the narrow tunnel continues to twist along, with a passage branching off eastward, from the look of it joining the main cavern, another curving off into darkness to the northwest, and a third continuing along to the southwest, but narrowing to such a thin crack between the rocks that one would need to very gingerly squeeze their way through. (Escape Artist, DC12)

Aleon Hunter |

Aleon switches to his gun, leading the way. I was hoping for a dead end, so we can have less choices of exploring the dungeon and not more, hopefully west again will lead us with less choices as he goes west, he has his hand on the trigger and it has spreadfire, if he sees anything at all, he will fire immediately. If he sees any creatures he will step forward and fire, without taking the the time to aim. hit: 5 - 2 + 1d20 ⇒ 5 - 2 + (15) = 18 the -2 is from pellets instead of bullets. Not sure if I take a penalty or not for firing as soon as I see something without trying to aim, like stepping forward and firing as quickly as possible. It hits all creatures within a 15-foot radius, as Aleon is expecting to see more spiders or deadly things in this dungeon, he is trying to get the surprise on them, if it even looks alive, he fires at it, even if he ran into a statue, he doesn't take time to process what he sees before firing, just that it is alive or looks like it can be.
damage: 1d8 ⇒ 3 bludgeoning and piercing.

Googleshng |

Not sure if I take a penalty or not for firing as soon as I see something without trying to aim, like stepping forward and firing as quickly as possible. It hits all creatures within a 15-foot radius, as Aleon is expecting to see more spiders or deadly things in this dungeon, he is trying to get the surprise on them, if it even looks alive, he fires at it, even if he ran into a statue, he doesn't take time to process what he sees before firing, just that it is alive or looks like it can be.[/ooc]
While it's possible to, say, ready an action to take a shot at anyone coming around the corner you're actively watching, and get off a quick surprise round attack, when you are the one coming around the corner, particularly in a group, with a sunrod lighting the way, there really isn't any way to get an action off before you turn first comes up like that. There's still something to be said for pre-rolling first round actions just to speed things up for this sort of PBP game though, but as it stands at this particular moment...

Aleon Hunter |

Aleon travels to the end to examine the area perception: 6 + 1d20 ⇒ 6 + (8) = 14

Googleshng |

Busy weekends strike again!
The crystals growing on the small "island" in this chamber look like they might be rather valuable if you took the time to break them off.
As Aleon draws close enough to inspect them however, it attracts the attention of some strange protoplasmic blob, until now hidden within the water.
Init: Niveus, Aleon, Saif, Kairi, Shalelu, Amoeba
Aleon is welcome to use that shot rolled earlier now that it's properly in view, if so inclined. Either way you're pretty clearly starting the round with your gun wielded.

Aleon Hunter |

Aleon isn't going to waste some valueable pellets on one creature when pellets hit several. So he puts away his gun and withdraws his axe as part of move and then finishes his move by moving up to the creature. then he will swing his axe hit: 4 + 1d20 ⇒ 4 + (10) = 14
damage: 1d12 + 3 ⇒ (10) + 3 = 13 blunt damage holy crap and he swings really hard.

Googleshng |

Aleon isn't going to waste some valueable pellets on one creature when pellets hit several. So he puts away his gun and withdraws his axe as part of move
Not an issue at the moment, but if you're actually properly putting one weapon away and drawing another, you have to spend a move action on each. You can drop one, draw the other while moving, and still attack, but then you have to double back for it later. That said though...
No sooner does the amoeba arise from the water's surface, it is violently cut down by Aleon, with a bolt from Niveus' crossbow ensuring it won't get up again.
100 quick XP, and a few crystals of some value to be harvested, but otherwise that seems to be it for this side branch. Where to next?

Aleon Hunter |

Aleon picks up his weapon because he would have dropped it instead of putting it away. He follows saif, gun ready expecting to eventually encounter more than 1 enemy at a time.

Googleshng |

Continuing along, deeper into the cavern, through a mix of squeezing through a narrow crack, and circling about, eventually all paths seem to converge in a large half-flooded chamber, in which the bones of several humanoids lay strewn about, still in their armor of odd foreign make, evidently lying where they died, many years ago.

Aleon Hunter |

Aleon, wondering if they are really dead or the horrors of undead skeletons he once heard about when he was a kid, pulls the pellets out of his gun and loads it with a bullet for a single enemy. he goes over to the nearest one and shoots in in the head. Making sure of something. attack: 6 + 1d20 ⇒ 6 + (10) = 16
damage: 1d8 ⇒ 6 B and P damage.
and if they are not undead, at worst he wastes one bullet and one dose of blackpowder.

Googleshng |

With a shot that echoes in nearly deafening fashion within the stone cavern, Aleon obliterates the skull of the nearest corpse, Unfortunately, the others seem to take offense to this, standing up and advancing with menace, as the malevolent dead are wont to do from time to time.
Initiative (brought to you by the d20 that really likes to group the PCs up): Skeletons, Shalelu, Saif, Aleon, Kairi, Niveus
Proceeding from left to right...
The nearest skeleton to Aleon takes a moment to pull itself to its feet, gasping and clawing at the air. The two nearest Kairi however are close enough to claw at her, as she holds up a sunrod to light the cavern.
Claw: 1d20 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 2 ⇒ (7) + 2 = 9
Claw: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
The latter of which tears at her arms with sharp talons of raw bone.
A second pair rises from the water, moving up to Shalelu, one in striking range.
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 2 ⇒ (7) + 2 = 9
She steps back, answering in kind with her bow...
Bow: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
... chipping the shoulder of one, and muttering at the ineffectual nature of arrows against the undead. "Well, I suppose this is slightly better than having them pen us in from behind..."

Aleon Hunter |

aleon loads up his shotgun with another bullet and fires at the nearest skeleton to him hit: 6 + 1d20 ⇒ 6 + (6) = 12 vs touch
damage: 1d8 ⇒ 7 B and P damage as expected, they are undead, though sorry about that, I think I would have been better if we all attacked at once, eliminating possibly 4 of them

Niveus Anguis |

NIveus curses.
"Maybe if you had not provoked them they would have stayed dead. The dead don't like looters and desecraters. Shooting me in the head would make me grumpy if I was dead."
He cast the spell that seemed to work well so far at one of the skeletons attacking Kairi.
Disrupt Undead: 1d20 + 3 ⇒ (4) + 3 = 71d6 ⇒ 2

Aleon Hunter |

I was told, all undead were evil, or at least not at rest, but not to worry about that now, we have to fight them now.

Googleshng |

Saif takes a swing at the skeleton closing in on him...
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
... his blade glancing off the slick bone, and begins backing towards Kairi to lend aid. Aleon meanwhile quite handily blows it to bits, while Niveus attempts to down another but goes a bit wide. Kairi meanwhile drops the sunrod she's been carrying to ensure a good view of the chamber and backs to a corner, entirely too injured to stand any further blows, and not wanting to push things further having exhausted her magic.
The remaining skeletons close in, switching their focus to the most immediate targets.
Saif: 1d20 + 2 ⇒ (9) + 2 = 11
Saif: 1d20 + 2 ⇒ (12) + 2 = 14
Aleon: 1d20 + 2 ⇒ (11) + 2 = 13
Aleon: 1d20 + 2 ⇒ (13) + 2 = 15
Shalelu: 1d20 + 2 ⇒ (16) + 2 = 18
Shalelu: 1d20 + 2 ⇒ (13) + 2 = 15
Fortunately, their bony talons find no purchase. Shalelu backs away, continuing to toss out arrows in hopes of a lucky hit...
Bow: 1d20 + 11 ⇒ (4) + 11 = 15
Bow: 1d20 + 6 ⇒ (7) + 6 = 13
... while Saif circles around, hoping for the same from his sword.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Aleon Hunter |

Aleon drops his gun, to pull out his axe, to swing at the skeleton within his reach. hit: 4 + 1d20 ⇒ 4 + (13) = 17
dmg: 1d12 + 3 ⇒ (6) + 3 = 9 slashing sweet, I know skeletons have anywhere from 2-5 Dr/Bludgeoning, but hopefully I did enough damage to it where that DR doesn't matter.

Googleshng |

Aleon manages to swing down with enough force to put an end to a skeletal attacker, as many other attempts go wide.
Saif: 1d20 + 2 ⇒ (6) + 2 = 8
Saif: 1d20 + 2 ⇒ (11) + 2 = 13
Shalelu: 1d20 + 2 ⇒ (14) + 2 = 16
Shalelu: 1d20 + 2 ⇒ (7) + 2 = 9
Shalelu: 1d20 + 2 ⇒ (6) + 2 = 8
Shalelu: 1d20 + 2 ⇒ (8) + 2 = 10
The skeletons, of course, don't fair much better.
Bow: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 6 ⇒ (8) + 6 = 14
Shalelu still isn't managing more than a few chipped bones...
Saif's Attack: 1d20 + 4 ⇒ (8) + 4 = 12
... nor is Saif.
Ah, low level Pathfinder. When people just miss left and right, and the damage is in single digits. Also imgur is not playing ball today, but... Aleon can flank with Saif after some 5' dancing, otherwise same map as last round.

Aleon Hunter |

Aleon moves to give him the best advantage and swings with his axe. attack: 4 + 1d20 ⇒ 4 + (18) = 22 add 2 if he does make flanking.
dmg: 1d12 + 3 ⇒ (8) + 3 = 11 slashing though probably enough to one shot a skeleton even though it is slashing damage

Googleshng |

Rinse and repeat. :P
Edit-The dice still hate me.
probably enough to one shot a skeleton even though it is slashing damage[/ooc]
Yeah. I'd say you're nuts for not using a weapon that does blunt damage and hits on touch AC against skeletons, but you seem to be absorbing all the luck that's avoiding Niveus like the plague.
Another skeleton goes down, allowing Kairi to safely retrieve the sunrod, while the remaining pair continue to slash at Shalelu as she slowly falls back.
Skeleton: 1d20 + 2 ⇒ (20) + 2 = 22
Wow one hit: 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton: 1d20 + 2 ⇒ (4) + 2 = 6
Skeleton: 1d20 + 2 ⇒ (11) + 2 = 13
Wincing a bit from the nasty scratch, she repeats her patten of backing off slightly and chipping away...
Shalelu: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Shalelu: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Finally managing to peg them right in the right vertebra to remove their skulls, and once more put them to rest.
This earns you all another 202 XP, and a chance to recover various bits of discarded equipment before rounding the next bend, should you choose to proceed along.

Aleon Hunter |

Aleon picks up his gun puts it in his inventory and wields his axe. We will get the equipment on our way out, but first let us continue this cave as he moves forward.

Googleshng |

You guys have no idea how hard imgur fights me about some of these uploads. Hours sometimes...
As you make your way into the final chamber of this cave system, the constant glow of the sunrod reveals yet another skeleton, this one in more properly intact armor than the rest, seated upon a large cherrywood chest decorated with jade. As you approach, it stands, pointing the tip of its sword towards Saif, and opening its mouth as if to shout in challenge.
Init order: All PCs, all friendly NPCs, skeleton. Simple.

Aleon Hunter |

Aleon drops his axe, pulls out his gun and loads it as he forgot to load it last time. double move only one? But it is wearing armor, I better blast is