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GodsBlister's page
88 posts. No reviews. No lists. No wishlists.
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I would hope that these two different types of ways to determine DC are close to each other in the book, as that's always been a problem in finding relevant material in a quick manner
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Honestly it would please both parties, those that want the slime isekai experience and the ones who want to just transform into an ooze temporarily through their abilities. The current oozemorph is too divided in it's focus to amount to much via its own skills. I'd play both of those archetypes.
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There's just too large a disconnect between it's established flavor and mechanics for everyone to be happy with how the archetype ends up. I'll be happy if it ever gets enough to become legal for PFS play. I'll also be fine with whatever direction they double down on for the archetype. Because it seems weirdly split between wanting to interact with others and being terrified of goblins and level 1 wizards.
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As much as I remember those words, it is possible I misremember where I heard them.
And I would be more accepting of being cursed to not use equipment in the way the Oozemorph is written if it meant you got small bonuses to offset the amount of stuff you are losing out on most of the time. They get too little for giving up all the Shifter class features they lose. As well as not having a capstone ability since they lose Final Aspect.
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It's from Paizo themselves. Their advertisements for Ultimate Wilderness have portrayed the Shifter as the Druid's Paladin from what I've seen. I cannot find where I saw those words said at the moment, but I distinctly remember it being printed on the internet somewhere. Its part of what helped me decide to purchase Ultimate Wilderness to see what was in store for the new class.
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Honestly, I would too. Without any good AC scores, I have to lean on crit immunity to not die in every encounter. Using up all the healing the party would distribute on average to each other on myself alone is just bonkers to think about for anything other than maybe a Barbarian in my opinion.
Playing an oozemorph as a melee frontliner doesn't really work too well from my experience.

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Yes, I meant archetype but said class because the Oozemorph is so bizarrely different from the Shifter base class that it feels like a different but similar class altogether. And the way the morphic weapons work is that they form appendages with weapons on the end of them from any part of it's body. I base this upon the one image given for the archetype from the book, where the she is crafting a Morningstar from her arm. However the problem is that they cannot hold anything while in their base form. Which seems odd considering that they can create a hardened weapon of any B/P/S shape. It also has the problem of not being able to utilize any skills that need you to speak to another character/player/npc. Not being able to hold objects means you can't commit to a Strength check to lift something for another player, or even carry party members away from a near death encounter.
While being mute is similar to the experience an oozemorph has, limiting their drawbacks to just that is not really fair to the archetype as they've effectively got Mute, Lame, and the inability to use magic within their 23 hour scope of horror. The shifter itself as a whole is not in the most terrible of spots, but it is pretty dire compared to even its flavor counterpart, the Paladin.
Edit: I don't mean to be so fervent in this discussion, I just would like the archetype and the class it's a part of to be in a spot where someone actually wants to pick them for their own merits. The Shifter is getting there with the errata. On the other tendril, the oozemorph has a ways to go before it is worth picking up in spite of its downsides.
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Honestly I feel that they should rewrite the flavor block to say something along the lines of an Oozemorph being unable to become human again once they gained rudimentary shape of an ooze. Some sort of underdog feel to it, as the class is mainly a major underdog at basically existing. It would be real cool if they could just flip the archetype's abilities around a bit to show off their struggle to survive in their terrifying new world. But world of darkness, this is not.
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But you cannot actually etch messages into the ground without DM fiat. So you just want your party to babysit your blob while they do nothing but try and badly rp flubber? That's not any good. And it's not like I haven't played the class, since I would not be nearly as disappointed with this archetype if I hadn't played it as I need to [see] the mechanics in action (plot twist, it doesn't fly very well). The problem isn't that the class isn't a hilarious Dip. The problem is that the class is flat out horrible at the only things it can do, while not ever getting better at staying alive and contributing as a class in any fashion that would matter for any AP, or most player campaigns even.

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nighttree wrote: As you have some practical experience....
Originally I was building Oozemorph 4/Brawler from then on...
With the changes (Shifters Fury) I'm thinking the two additional levels to get Shifters Fury and one more Morphic weapon attack may do everything I expected Brawler/Feral combat to do....
So now I'm considering Oozemorph 6...Barbarian/Urban/Invulnerable...I'm building to be as much like a Mezlan as possible (which I can get closer to with controlled rage + rage powers)...
What do you think ?
That seems to be a good idea since you're already heavily invested in Constitution to begin with due to your horrible AC at low levels due to not being able to use gear most of a day. I'd recommend not using Shifter's fury as soon as you get it with lv 6, as 3 primary attacks is gonna be better than any combo of secondary hits + the iteratives, at least at level 6. Later on it could be useful though. also good luck figuring out uses for Compression.
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Linguistics rolls sadly. And hope to whatever your character worships to that they don't try to stab you during your attempt to sign at them really, really badly.
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Mark
What skills can an oozemorph use in their base form? I'd assume any of the charisma skills are out of the question, but what about the others?
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Thanks to the errata you don't need the bucket anymore. You get whatever land speed your race had in it's basic form. However you would need to be a small race to even use the bucket effectively if I'm looking at Compression right. (5 levels into the class and I've still never used this ability.) Otherwise it just ain't fun to fear the DM's damage rolls.
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I just wish there was an easier way to get AC as an oozemorph at low levels, since you are relying on Dex to have even a paltry 14 for most of a day. I've yet to play a game where my character doesn't get within 5% of getting killed doing what most martials do best in terms of fighting against another creature in melee range. DR/slashing just doesn't cut it.
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The main issue with it being false MAD is that point buy is quite cruel when you need those stats. Oozemorphs are actually MAD, needing all the physical stats to even survive past lv 1, as well as a will save to not get polymorphed into whatever the wizard feels like. At least they've attempted to fix the false MAD property of the shifter.
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I am still confused by the fact that the ability to add your wisdom mod to minutes per day for aspects is locked behind a feat tax. Is there any reason for that?
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Don't forget that the goblins can steal the backpack from inside you. As of now at no penalty even. Which has prompted me to build my Oozemorph to just carry tons of cursed items that could kill whoever takes them from her.
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I would love being able to use SLA's as an ooze. It would make my experience a little more interesting than "run to enemy, full attack until they run away, repeat til they die or I'm almost dead" strategy that I've had to work with in every session my oozemorph has been in so far. Hell I'm afraid to use Fluidic Form most of the time because I fear I'll run out of time before I can contribute to the party at all in a session.
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Rysky wrote: I don’t consider increasing DR, immunity to crits and precision damage and flanking, and being able to compress yourself as bad. I also don’t see how not being able to be in Humanoid form all day will get you killed.
The archetype has a drawback that gets easier to overcome (and they removed some side-eye inducing work arounds) as you level. Having a drawback is not the same as intentionally being made bad.
If you fail a skill check to fall into a pit you die at low levels. Because you can't climb in your base form until lv 4, at which point you can eventually get out the pits. But being unable to interact with others aside from sign language leads to you relying on the party to do anything but be a meat shield. and even that you don't do very efficiently since you have a whopping 10-14 AC at level 1. DR doesn't help on hit riders that don't care if you're damaged or not.
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The only problem with that sort of design plan is the flavor blurb goes in the complete opposite direction, and there isn't really that much of an upgrade to the Fluidic Form morphing abilities in any sort of timely manner that could actually keep up with what any other wild shaper cares to do. Especially since you straight up become fatigued at the end of each set of hours you can shapeshift. Oh and there's no way for you to qualify for Wild Shape feats.
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Also is it possible to take Weapon Focus(Morphic Weapons); would you need to pick a single weapon form for the Morphic Weapon, or is it just not a legal choice? And does an oozemorph get any sort of CMD bonus when someone tries to steal from inside their base form, as it's someone plunging their hand into a living entity?
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Another one for the Ooze pile: Oozemorphs cannot qualify for any feats with Wild Shape in their prerequisites without multiclassing into Druid for Wild Shape despite their Fluidic Form being quite similar to Wild Shape in function. Is this intended or is this something that needs to be fixed? The same goes for the Rageshaper and Fiendflesh shifters, who also replace Wild Shape with something else.
Thanks for answering my questions.
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Sadly, number 4 applies most of the archetypes for the Shifter to various degrees. Poor rageshaper has 9 dead levels and no way to reliably not smack the party save someone knocking them out.
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I've got a pair of questions regarding the new Oozemorph errata.
Since items rest within an oozemorph, can someone try a Steal CMB to take items from them in their base form?
Are they only able to hold magic items within themselves or can they hold anything they have on them?
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That was heavy sarcasm. I think that there should have been a clarifying sentence for the Oozemorph like the base Shifter got regarding wild shape. Either way it's not much we can do aside from bring it up in the dev thread. For now we just try our damned best to make the most of this gooey trash fire.
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Okay, I'm pretty stoked now that my Oozemorph can attune magic items now. That's some great news.
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But if they did that then there would need to be an entire new PDF section that would need to be given out to everyone who bought UW, or something. I really hope there isn't an argument for "if we make the base form stronger then why would you shape shift into a humanoid form in the first place."
I just want some sort of scaling ability of some sort, a way to not need another player to carry my gear for most of an adventuring day, and something that is worth staying past level 6.
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It really is a shame, but I just hope the devs have something to give them. Because as it stands it's restrictive to play one at low levels and at higher levels you do nothing better than any other martial, caster or partial caster. But I also have no idea what types of abilities they should be given aside from a way to meld gear into their ooze form.
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Wei Ji the Learner wrote:
Oozemorph concerns:
Fixing the 'gear transport/wear' issue is important. (Which is why I suggested gear moving along with character in 'jellow mold state')
Fixing the 'uptime' is important (which is why I tried to come up with some low DC but reasonable way of allowing someone to remain 'in solid' longer)
I feel your heart is in the right place, but adding in more drawbacks to the pretty crippling timer you put yourself on with one use of Fluidic Form early on is not the most fun way of going about it. But that can be said for the actual archetype. It just isn't fun to play as is.
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I agree, there's too little for the Oozemorph to work with in it's current state. As many have suggested, its basically just a race with 2 class features. If that weren't a kick in the pants, try having your party explain why there is a monster in the town early campaign without causing a mob. If you're gonna go all in on making this archetype Pinocchio, at least make it feasible to actually do it's role in a party.
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Nope, but assuming they didn't change how Fluidic Form already functions you would be fatigued.
Quote: Ending this transformation at any time reverts the oozemorph back to her ooze form and renders her fatigued for a number of minutes equal to the number of hours she maintained the form.
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nighttree wrote: GodsBlister wrote: Another thing to note, would Thousand Faces even function with an oozemorph? Fluidic Form already gives them an Alter Self type ability for a super limited amount of time per day. Point....however I am currently more concerned that my Oozemorph is completely cut off from any equipment/magic items other than Ioun Stones for it's entire career. I too am worried about this, but the thought crossed my mind and I figured I'd get at least one thing answered while the iron's hot. I doubt they will do much to help an oozemorph along, but I can hope. Meanwhile I will keep plugging along with my effectively npc ooze that doesn't do much.
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I'm sure we can all agree that Oozemorphs are in a bad place as of now. The current entry tries to hit a weird crossroads of flavor and mechanics being at odds with each other, they aren't really that flexible until level 6-8 or so and even then you're constantly playing catch-up with the party.
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I'd say that just would defeat the purpose of making a spell-less shapeshifting class. At that point you would have even less reasons to not just make a druid or ranger and pick one of their archetypes
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