Ubashki Lynx

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Had trouble finding a definitive answer on this anywhere, but the title says it all tbh. Would the extra damage from kickback apply to the scatter AoE?


Accidental holy gun aasimar gets reincarnated into a halfling.


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I would hope that these two different types of ways to determine DC are close to each other in the book, as that's always been a problem in finding relevant material in a quick manner


I'm curious as to what's coming, but I'm also a bit apprehensive due to Ultimate Wilderness.


Well guess it's about time for me to start home brewing up some things to make the shifter more palatable to people who don't see a reason to play it in my groups. Still does nothing for the official play crowds.


It'd be pretty neat if the Oozemorph got Ooze Shape spells in it's transformation repertoire. Sadly that would also shove their design in a completely different direction than what the archetype already is.


It is definitely strange that the Shifter doesn't have intimidate, and with that they could have disguise replace it for the Oozemorph. I believe that the various Aspects should be given a pass. Some of them are extremely redundant to one another, such as reading Frog and Monkey. We can only hope for more UW news soon.


I always read it as the former, and just didn't chance having to do that roll mid combat. Though this is just assuming that Oozemorphs cannot have nice things and this involves ambiguous rulings.


How far into an Adventure Path is 6th level on average? Just curious how much of a campaign it takes to get to that magic level.


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Honestly it would please both parties, those that want the slime isekai experience and the ones who want to just transform into an ooze temporarily through their abilities. The current oozemorph is too divided in it's focus to amount to much via its own skills. I'd play both of those archetypes.


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There's just too large a disconnect between it's established flavor and mechanics for everyone to be happy with how the archetype ends up. I'll be happy if it ever gets enough to become legal for PFS play. I'll also be fine with whatever direction they double down on for the archetype. Because it seems weirdly split between wanting to interact with others and being terrified of goblins and level 1 wizards.


Roivan, I know about those bonuses. What I'm asking for is something to help the archetype survive low level play. They get crit immunity, sure but that doesn't matter when you die in 2 hits due to your opponents ripping through your 12-14 AC in the base form. These bonuses wouldn't work while using Fluidic Form, in case they made it harder to balance. It just doesn't make sense for a melee character such as this to have no means of feasibly defending itself. In all my 5 levels of playing an Oozemorph, I have been attacked by 1 attack that hasn't shredded through the DR they have.


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As much as I remember those words, it is possible I misremember where I heard them.

And I would be more accepting of being cursed to not use equipment in the way the Oozemorph is written if it meant you got small bonuses to offset the amount of stuff you are losing out on most of the time. They get too little for giving up all the Shifter class features they lose. As well as not having a capstone ability since they lose Final Aspect.


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It's from Paizo themselves. Their advertisements for Ultimate Wilderness have portrayed the Shifter as the Druid's Paladin from what I've seen. I cannot find where I saw those words said at the moment, but I distinctly remember it being printed on the internet somewhere. Its part of what helped me decide to purchase Ultimate Wilderness to see what was in store for the new class.


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Honestly, I would too. Without any good AC scores, I have to lean on crit immunity to not die in every encounter. Using up all the healing the party would distribute on average to each other on myself alone is just bonkers to think about for anything other than maybe a Barbarian in my opinion.

Playing an oozemorph as a melee frontliner doesn't really work too well from my experience.


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Yes, I meant archetype but said class because the Oozemorph is so bizarrely different from the Shifter base class that it feels like a different but similar class altogether. And the way the morphic weapons work is that they form appendages with weapons on the end of them from any part of it's body. I base this upon the one image given for the archetype from the book, where the she is crafting a Morningstar from her arm. However the problem is that they cannot hold anything while in their base form. Which seems odd considering that they can create a hardened weapon of any B/P/S shape. It also has the problem of not being able to utilize any skills that need you to speak to another character/player/npc. Not being able to hold objects means you can't commit to a Strength check to lift something for another player, or even carry party members away from a near death encounter.

While being mute is similar to the experience an oozemorph has, limiting their drawbacks to just that is not really fair to the archetype as they've effectively got Mute, Lame, and the inability to use magic within their 23 hour scope of horror. The shifter itself as a whole is not in the most terrible of spots, but it is pretty dire compared to even its flavor counterpart, the Paladin.

Edit: I don't mean to be so fervent in this discussion, I just would like the archetype and the class it's a part of to be in a spot where someone actually wants to pick them for their own merits. The Shifter is getting there with the errata. On the other tendril, the oozemorph has a ways to go before it is worth picking up in spite of its downsides.


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Honestly I feel that they should rewrite the flavor block to say something along the lines of an Oozemorph being unable to become human again once they gained rudimentary shape of an ooze. Some sort of underdog feel to it, as the class is mainly a major underdog at basically existing. It would be real cool if they could just flip the archetype's abilities around a bit to show off their struggle to survive in their terrifying new world. But world of darkness, this is not.


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But you cannot actually etch messages into the ground without DM fiat. So you just want your party to babysit your blob while they do nothing but try and badly rp flubber? That's not any good. And it's not like I haven't played the class, since I would not be nearly as disappointed with this archetype if I hadn't played it as I need to [see] the mechanics in action (plot twist, it doesn't fly very well). The problem isn't that the class isn't a hilarious Dip. The problem is that the class is flat out horrible at the only things it can do, while not ever getting better at staying alive and contributing as a class in any fashion that would matter for any AP, or most player campaigns even.


Even going all in and wasting an 18 on Con its just not a save that's able to reliably be passed. And Great Fortitude. Being forced to take everything to up your Fort save to just interact like a Player Character of any other class in the game is just not exciting for someone to deal with at all.

Generally I just force my character to run, since they've still got 120ft run speed with a 30ft race.


With any sort of travel, it just isn't even worth attempting the Fort saves. It's flat out better to just stick in your base form and not do anything until combat begins. Which is a real garbage way to have to play. Most people don't want to sit on their thumbs while everyone role plays.


Good god I don't. I just don't overextend myself with tempting fate on staying whatever form I am for more than my normal shapeshifting hours. As limited as they may be. The fact that at level 1 that is an extremely brutal chance of just suddenly flopping into a blob even on the first roll.


Yup. How I did it with my character is I just shape shifted in front of the party as soon as I met them and explained my living situation in the terms of that character's intelligence. I then proceeded to do the combat in Ooze form because it took an hours to travel to where we needed to go.


The problem with S&S is the crew wouldn't know if the blob was able to understand human speech. So they'd probably attack it.


Yeah all those situations seem absolutely terrible for an Oozemorph. A shame that no one will ever okay this class in their group due to the player not being able to do anything aside from be an extension of the GM for X hours a day.


Now here's your issue: Surviving that long with limited up time on using your armor.


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nighttree wrote:

As you have some practical experience....

Originally I was building Oozemorph 4/Brawler from then on...

With the changes (Shifters Fury) I'm thinking the two additional levels to get Shifters Fury and one more Morphic weapon attack may do everything I expected Brawler/Feral combat to do....

So now I'm considering Oozemorph 6...Barbarian/Urban/Invulnerable...I'm building to be as much like a Mezlan as possible (which I can get closer to with controlled rage + rage powers)...

What do you think ?

That seems to be a good idea since you're already heavily invested in Constitution to begin with due to your horrible AC at low levels due to not being able to use gear most of a day. I'd recommend not using Shifter's fury as soon as you get it with lv 6, as 3 primary attacks is gonna be better than any combo of secondary hits + the iteratives, at least at level 6. Later on it could be useful though. also good luck figuring out uses for Compression.


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Linguistics rolls sadly. And hope to whatever your character worships to that they don't try to stab you during your attempt to sign at them really, really badly.


After the last session I'm probably gonna multiclass at level 7 if my Oozemorph even survives that long. The class just doesn't get enough to do on its own to make it fun to play. And I shouldn't be forced to have 18 CON to survive even a level 2 encounter.

Edit: Now that I think about it, they should make some sort of Oracle Curse lite for the Oozemorph's base form that doesn't make it more attractive to be in ooze form all the time, but helps the class survive at lower levels.


What about bluffing, is that possible without a form to speak of?


I'd believe that if there weren't so many new interactions with the rules due to everything about them.


Also no wizards with Wizened / Youthful Appearance. That's just rude and will make your player leave the group.


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Mark

What skills can an oozemorph use in their base form? I'd assume any of the charisma skills are out of the question, but what about the others?


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Thanks to the errata you don't need the bucket anymore. You get whatever land speed your race had in it's basic form. However you would need to be a small race to even use the bucket effectively if I'm looking at Compression right. (5 levels into the class and I've still never used this ability.) Otherwise it just ain't fun to fear the DM's damage rolls.


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I just wish there was an easier way to get AC as an oozemorph at low levels, since you are relying on Dex to have even a paltry 14 for most of a day. I've yet to play a game where my character doesn't get within 5% of getting killed doing what most martials do best in terms of fighting against another creature in melee range. DR/slashing just doesn't cut it.


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The main issue with it being false MAD is that point buy is quite cruel when you need those stats. Oozemorphs are actually MAD, needing all the physical stats to even survive past lv 1, as well as a will save to not get polymorphed into whatever the wizard feels like. At least they've attempted to fix the false MAD property of the shifter.


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I am still confused by the fact that the ability to add your wisdom mod to minutes per day for aspects is locked behind a feat tax. Is there any reason for that?


Greater Chimeric Aspect and Chimeric Aspect only apply to minor form for some reason. I honestly think they should have some sort of effect on the Major Forms since that would add some interesting combinations to the class.


The problem is that there isn't much really there to play as or dip into. However that is only a problem as the shifter is written now, and it is actually being looked into at least. I'm unsure what will come of this FAQ, but I'm still hopeful.


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Don't forget that the goblins can steal the backpack from inside you. As of now at no penalty even. Which has prompted me to build my Oozemorph to just carry tons of cursed items that could kill whoever takes them from her.


graystone wrote:
PS: also remember that it has NO ac buff or armor use. It needs some abilities to not die when most attacks hit.

My DM was actually extremely confused when he went to hit my Oozemorph character and asked for AC and I only replied with a 12. I had to eat every single attack that came my way due to not having any bonuses to AC during that session.


I agree with the fact that this is an npc class. A DM character would be closer to what I feel this archetype plays like. At this point even something as simple as getting the ability to communicate at like level X while in base form would be better than being unable to do anything at all except throw murder tantrums at that door you want to open.


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I would love being able to use SLA's as an ooze. It would make my experience a little more interesting than "run to enemy, full attack until they run away, repeat til they die or I'm almost dead" strategy that I've had to work with in every session my oozemorph has been in so far. Hell I'm afraid to use Fluidic Form most of the time because I fear I'll run out of time before I can contribute to the party at all in a session.


If they're gonna keep the oozemorph as a class that has a massive drawback and struggles to come to terms with it, make sure you actually get some sort of bonuses as you level up to show that you're getting the hang of your new existence. Like maybe some sort of small natural armor bonus while in base form. Little things that can help them be less helpless while they are stuck not being able to interact with the world around them in a non-violent manner.


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Rysky wrote:

I don’t consider increasing DR, immunity to crits and precision damage and flanking, and being able to compress yourself as bad. I also don’t see how not being able to be in Humanoid form all day will get you killed.

The archetype has a drawback that gets easier to overcome (and they removed some side-eye inducing work arounds) as you level. Having a drawback is not the same as intentionally being made bad.

If you fail a skill check to fall into a pit you die at low levels. Because you can't climb in your base form until lv 4, at which point you can eventually get out the pits. But being unable to interact with others aside from sign language leads to you relying on the party to do anything but be a meat shield. and even that you don't do very efficiently since you have a whopping 10-14 AC at level 1. DR doesn't help on hit riders that don't care if you're damaged or not.


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The only problem with that sort of design plan is the flavor blurb goes in the complete opposite direction, and there isn't really that much of an upgrade to the Fluidic Form morphing abilities in any sort of timely manner that could actually keep up with what any other wild shaper cares to do. Especially since you straight up become fatigued at the end of each set of hours you can shapeshift. Oh and there's no way for you to qualify for Wild Shape feats.


At the rate all these questions come up as errata comes out, it may be easier to just do that.


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Also is it possible to take Weapon Focus(Morphic Weapons); would you need to pick a single weapon form for the Morphic Weapon, or is it just not a legal choice? And does an oozemorph get any sort of CMD bonus when someone tries to steal from inside their base form, as it's someone plunging their hand into a living entity?


Sure it may fit, but isn't it better for the shifter to have unique abilities instead of stapled on features from it's parent classes?


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Another one for the Ooze pile: Oozemorphs cannot qualify for any feats with Wild Shape in their prerequisites without multiclassing into Druid for Wild Shape despite their Fluidic Form being quite similar to Wild Shape in function. Is this intended or is this something that needs to be fixed? The same goes for the Rageshaper and Fiendflesh shifters, who also replace Wild Shape with something else.

Thanks for answering my questions.


It is. As per the Fluidic Form ability:

Fluidic Form wrote:
An oozemorph’s base form is not that of her race but rather that of a protoplasmic blob that has the same volume and weight.

It's quite interesting since it means you can do some silly things involving some of the smaller races and squeezing into some of the smallest of spaces.

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