Lamashtu (symbol)

Gnash-Yathuur Sandstalker's page

19 posts. Organized Play character for Dixie Landoe.



Dark Archive

Hey folks!

Does the Fiendflesh Shifter's gore attack, granted by Fiendish Aspect, receive the bonus half level to damage from the Shifter's Edge feat, when using dexterity to attack and strength to damage?

Why or why not?

My forum search here said that Fiendflesh hasn't even been written in this forum yet, which is unlikely, so I'm sorry if this question has been asked already.

https://www.d20pfsrd.com/classes/base-classes/shifter/archetypes/fiendflesh -shifter-shifter-archetype/

https://www.d20pfsrd.com/feats/general-feats/shifters-edge/

I am hoping the answer is yes, assuming that the gore attack is "a natural attack augmented by your claws," but I don't know for sure and won't pretend to. I'm playing a tiefling Fiendflesh Shifter in Hell's Vengeance, and I'd really like to know.

Dark Archive

1 person marked this as a favorite.

Hey folks! My group is just starting up a Strange Aeons game. I have a vanara that I'll be playing, and I've already decided on her roleplay fluff. She's a redneck woodsy tracker, and kind of a simpleton, but has some odd levels of knowledge about aberrations that one wouldn't expect from such a person. As a result, this question is (mostly) purely a mechanical, crunch one.

Which is the more crunch-optimal choice for an archer in Strange Aeons - ranger or fighter?

-I can't just assume that every single enemy will be an aberration. That's just silly. Obviously I'd go with favored enemy (aberrations), but I like weapon specialization more as a player because it applies against every enemy.
-Half of the party chose knowledgeable classes that deal more with the actual psychic and research elements of the game. That's not what I'm going for, that's their job.
-There are two very powerful melee tanks in the group, so I don't really expect to go into melee a lot. However, I'll be taking Point Blank Master when I can just in case.
-I go into this knowing I have a low will save. That does bug me. I'm debating taking the feat Iron Will.
-I chose Vanara because I like to play furries, and because I haven't played one before. I'm debating going ratfolk for darkvision.
-Her stats as of right now are 14/16/14/10/16/8 (+2dex, +2wis, -2cha)
-I haven't really decided on an actual backstory for the character, because I'm hung up on the fugue state concept. I'm also not used to playing good-aligned characters and that's throwing me off.
-I'm totally right there with you on the play what's fun, but I'm playing the character the same way regardless, and right now I'm just held up on projections of what will be most useful in the AP.
-This campaign is already one I'm going to have trouble really "getting into." I like horror, but I like it because I want to be the one causing the horror. As you can probably surmise from the Lamashtu icon, it makes me feel derpy being on the side that would be scared of eldritch horrors and fighting against insanity. My normal characters freely ally themselves with the strange, mutated and otherworldly, rather than fight back against it. As a result, I need an enjoyable character concept to see this through, otherwise I run the risk of getting very bored, very quickly.
-3rd party materials are unlikely to be allowed by the GM, and for the most part, if it's not PFS-legal, it probably won't be allowed in the game.

My current plan is to go Ranger 1/Fighter the rest of the way. I'm just asking if, from a crunch perspective, is that the most optimal choice for the Strange Aeons AP? If not, what is?

Dark Archive

Hey folks! Got a question for you. Has anyone ever seen a real life version of any of the Pathfinder deities' holy/unholy symbols made? That's one of those things I'd love to find, but Google searches always turn up negative.

It's on my bucket list to get a tastefully-sized pendant made of Lamashtu's unholy symbol, probably out of brass or some other cheap metal (was considering doing it out of hammered out bullet casings using spent primers for the eyes), but maybe silver if I ever move up in the world. May even be cool to get one carved from wood.

Does anybody reading this make such things, or know someone who does? Would be pretty cool, if you're of the creative bent.

Shadow Lodge

Hello everyone! It's me again. This time I have a question regarding the Grenadier.

Alchemical Weapon Description wrote:

At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.

The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.

Waters of Lamashtu Spell Description wrote:

This spell generates what appears to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu. The liquid functions in all the same ways as unholy water (see curse water). In addition, any creature that is anointed with or drinks this fluid must make a Fortitude save (drinking the waters of Lamashtu is particularly effective—creatures who drink the stuff take a –4 penalty on their save to resist its effects). Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 rounds. Failure indicates the water takes root and drives the victim mad (dealing 1d6 points of Intelligence damage) and twists and deforms the body (dealing 1d6 points of Dexterity damage).

The subject’s Dexterity and Intelligence cannot drop below 1 as a result of this effect. Casting this spell creates approximately 2 ounces of the waters of Lamashtu, enough for one draft or use (if bottled) as a thrown weapon. The fluid can be created and stored indefinitely, though it cannot be created inside a creature. Extensive exposure to the waters of Lamashtu (such as drinking nothing else for months at a time) can have other long-term effects on the target, including the development of monstrous deformities or even total transformation into a beast, depending on the GM’s whim (these mutations are rarely, if ever, beneficial to the victim).

My question is this: Do Waters of Lamashtu count as a "harmful alchemical liquid" for the purposes of being able to use them as Alchemical Weapons? They are harmful liquids created by an alchemist from her own spell list, after all...

Goal: Grenadier Alchemist/Master Chymist Lamashtan avatar whose mutagen form applies Waters of Lamashtu to her claws and fangs to deal the effects of the waters, on top of the natural attack damage.

Thanks a bunch guys!

Shadow Lodge 2/5

Hey guys! Running into a bit of a problem. I'm leveling my 7th level Dark Tapestry Oracle, and really want to take her on the path of the Exalted (Inner Sea Gods). She worships Lamashtu, a Chaotic Evil god. I love the Exalted prestige class, but as written, with the requirement of having the character's alignment match the god's alignment exactly, it totally prevents worshipers of evil gods (that aren't evil themselves, therefore are PFS legal) from taking ranks in that class. I know I'm a terrible person for having most of my characters worship an evil god (she's too wonderful not to), but is there any way I and the other folks in my shoes could get a bone thrown our way?

Does the Aura cleric class feature match the requirement for a chaotic evil alignment, for instance? That'd be one way to do it. I'm open to interpretation, I just really want to be the best little Lamashtan terror that I can be, and I feel like the Exalted class feature is a step in the right direction if I can do it. I'm sure the Asmodeus/Rovagug/Urgathoa/etc lovers out there might feel the same way.

Sorry if this is a repeat of another thread. My Google-Fu skills weren't enough to find anything similar in this board.

Shadow Lodge

Hi everyone! I've been playing a character who takes special care not to reveal she's wearing +2 fullplate (mainly for aesthetic and diplomatic reasons... it looks kind of scary and unbecoming). I've been using Sleeves of Many Garments thus far to make all her clothing appear as a lovely red dress. Why she's so hard to hit has astounded many a not-so-brilliant enemy. :3

So am I doing it right? I know glamered armor is a thing, but as far as I can tell Sleeves of Many Garments effectively do the same thing, they just take up the Arms slot instead of actually being on the armor. Do they? Should I be using glamered armor to achieve the effect I want? I'd rather spend 200 gold than 2700 gold, that's the only reason I haven't gotten the glamered enchantment yet.

(This is for PF Society, for what it's worth)

Shadow Lodge

Hi everyone! Thank you for looking at this post. I am curious about something.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/rage-proph et
Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities.

http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---b arbarian-archetypes/mad-dog
War Beast: At 1st level, a mad dog gains the service of an animal companion, using the barbarian's level as her effective druid level.

This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.

Will the levels in rage prophet stack with the levels in barbarian for determining the level of the character's animal companion?

The goal is to have the character at 12th level with barbarian 2/oracle 4/rage prophet 6, using the Boon Companion feat to have the animal companion (in this case a hyena) be effectively at 12th level as well. I'm hoping that this is the case... I acknowledge that I wouldn't get Ferocious Fetch or anything beyond that. In fact, as written the character wouldn't even get rage, so I'd have to rearrange the levels to avoid being the queen of bad character builds, but the point is whether or not the character's animal companion would level alongside her.

Note: I'd be taking Extra Rage Power (Moment of Clarity) as a feat to meet the requirements for the prestige class, unless I bumped it to four levels of barbarian.

Shadow Lodge

13 people marked this as FAQ candidate. Answered in the errata. 2 people marked this as a favorite.

Hello everyone! I have a question for which I, after searching for a little while on the forum, have not been able to find a clear answer. Why is the double-barreled musket given a range increment of only ten feet?

I have been playing a musket master gunslinger in Society play for a little while now, and have focused on the double-shot feat to give her two attacks as a full-round action with her gun. She doesn't fire each barrel at once, but rather individually in sequence as per the feat. (Granted this wasn't as effective as I'd hoped, but that's another story) However, this was built on the premise that each barrel should theoretically be able to fire with the same range (40' increment) as a single-barreled musket.

One theory (given to me by a friend) is that they gave the double-barreled musket such a short range increment because the weapon was intended to be used more as "Grandpappy's old double-barreled shotgun" - more like a home defense tool than a battle gun. I don't use the weapon that way though, I never fire both barrels simultaneously, and I feel that the severely reduced range increment is unjustly applied. I also admittedly feel that it's unfair to cost 1000 gold more than the single-barreled musket if it's not going to have the same range increment.

I have been playing my character this way ever since she could afford the double-barreled musket (range increment of the gun as being 40'), and the GMs at my gaming store have accepted it. I don't want to cheat, but I feel like my case is just. Do y'all have any advice or ideas?

Thanks for your suggestions,
Dixie