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Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Thanks for running the game, PDK! You're a fun GM and a fun player. Totally agree about 2020; definitely haven't felt like my usual self in play-by-post games this year. ![]()
![]() GM PDK wrote:
Player Name: RD Character Name: GlaubePFS ID and character number: 755-13 Faction: Silver Crusade Day Job Roll (or Say "None"): foregoing day job to gain access to boon Thanks! :) ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Reflex: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 GM PDK wrote: PS: Glaube --> I have entered 'Blessing of Fervor' as your tentative action on this round, but feel free to change your mind and do something else if you wish. IF you elect to keep casting this specific spell, please note the "no two of which can be more than 30 ft. apart" limitation on it. Thannks. I'll stick with the action and buff as many allies as possible. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Fort: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
If I get a chance: Non-Action: 5-foot-step Standard Action: Cast Blessing of Fervor ![]()
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Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Not able to effectively deal with traps, the cleric uses the touch of glory on himself and stands by to heal the injured--should it become necessary. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Standard Action: Activate Touch of Glory Move Action: draw CLW wand Free Action: Noticing the flash of light and Dora's reaction, Glaube closes his eyes. "Sarenrae, preserve us." ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Before heading forth, Glaube casts status on the party. "In case we get separated, again," he explains. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() "If it comes down to it, after a night's rest, I can get us out of here using Word of Recall. Assuming we survive." ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Not knowing what triggered the effect, Glaube tries to stand exactly where Dora was. He shares this thought with the others before he (potentially) disappears. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Wizard of the Coast wrote: As long as they stay out of the locked cabinets, drawers and chests, they should be safe until we can get them out of here) ROFL! :D ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Fort: 1d20 + 15 ⇒ (9) + 15 = 24 The almost-retiree winces as he feels necromantic energy wash over him. Free Action: He thinks to himself, "Ugh! I hate how that stuff always feels so greasy!" Non-Action: The cleric takes a 5-foot-step closer to his allies. Standard Action: Cast Magic Circle vs. Evil upon Kel/WotC
Move Action: Draw a vial of holy water Free Action: To Thrag: "May the Everlight clear your mind as she touches your heart, my friend." ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Thrag? Where are you on the map? Do you have a reach weapon? If not, you should probably be adjacent to the pale lady, else you would not have been able to hit her. You could not have withdrawn because it was a surprise round. This means you'd be within 10' of me--thus you'd get some benefits from my ongoing magic circle vs evil which has a duration of 2 hours and 10 minutes. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Glaube sees the "girls" true state. The cleric, unaccustomed to subterfuge, attempts to pass a simple message to his allies: attack the pale lady. "I gave Windy and River each a charm to wear around their necks to remind them that their grampa would always look out for them. One time, they were in a market, and a confused person mistook them for kin. They hid, grasping their charms. They called me to their side, so I could bring them to safety. Unfortunately, in the process, my friends and I had to incapacitate the confused person." Bluff to pass a message: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Taking a cue from Brother Rabbit, the cleric speaks with a cheerful smile. "Hello, children! You remind me of my own granddaughters, Windy and River. Windy is smart and has a cutting wit as sharp as a northern gale. River is as willful and unrelenting as her namesake. They're both wonderful, and I love them very much. May I share with you one of their favorite stories?" Diplomacy: 1d20 + 35 ⇒ (4) + 35 = 39 If they allow him, Glaube will tell the children a story about how Azmodeus and Sarenrae worked together to triumph over Rovagug. (We're in Cheliax, after all.) During the story, if possible, he'd like to do a heal check and a sense motive check to understand why they're crying. He will also offer a couple of bandages from his healers kit to use as makeshift tissues for their tears and (possibly) snot. Heal: 1d20 + 24 ⇒ (4) + 24 = 28
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Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() I'll cast a heal on Thrag for 130 HP of healing. pol: 2d8 + 13 ⇒ (3, 6) + 13 = 22 I'll also cast a pillar of life for anyone who's hurt to benefit from for 22 HP of healing. Happy, too, to expend some wand charges, as needed. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Free Action: "Y e s. F i n e, t h a n k s." the cleric responds slowly. Standard Action: Selective Channel excluding the devil: 7d6 ⇒ (3, 5, 1, 4, 2, 3, 6) = 24 I think that should catch Brother, Kel, and Dora. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Reflex: 1d20 + 9 ⇒ (12) + 9 = 21 (Taking 35 HP of damage.) Sure. I'll tag along with the dimension door. Move Action: Quick Channel to Heal allies: 7d6 ⇒ (4, 6, 5, 5, 4, 4, 2) = 30 (Back to full, for me, since I started with temp hp.) Swift Action: Sense Motive DC 20: 1d20 + 14 ⇒ (4) + 14 = 18 (Fail, no additional bonus for standard action.) Standard Action: Antagonize Diplomacy to Antagonize: 1d20 + 35 ⇒ (4) + 35 = 39 Glaube addresses the devil outlined in red: "One can often catch more flies with honey than vinegar. When engaged in a conflict, consider using your words, first. It can have a more positive outcome." Antagonize:
You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect. Non Action: 5-foot-step ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() After his prayer, Glaube activates Touch of Glory upon himself. Touch of Glory: Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Thrag wrote: Got hit by the wind storm in Iowa. No power, no internet, almost no cell. Could be 2-5 days. I'll post as I can. Ouch! Best of luck to you and yours. Stay safe. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() GM PDK wrote: Map 6 actually. You missed the entire previous encounter. I've added you on Map 6 along with your Magic Circle vs. Evil! :) Thanks! ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() "Raging? Sounds ominous..." "O, Dawnflower, protect us from those who would do us harm." (Casting magic circle against evil on Glaube, duration 130 minutes. The touch of glory activated earlier should also still be in effect.) ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() The cleric unconsciously, instinctively looks towards the word "Brotherhood" and feels drawn to that. He thinks to himself, "Sounds nice. Surely there's nothing bad in a place dedicated to brotherhood!" ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Anticipating the potential for trouble, Glaube whispers a brief prayer to activate Touch of Glory on himself. "Sarenrae, by your light, please let us get through this without violence." Touch of Glory: Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() Apologies again for my absence. Spells have been updated. Will try to catch up on gameplay thread tonight. So far I've cast Heroes Feast, Lesser Restoration, Removed Blindness, and Status. ![]()
Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used
![]() GM PDK wrote:
Will update my list of spells and daily abilities before my next post, GM. At minimum, I'll use a lesser resto to suppress the curse and a remove blindness on the bard. I'd like to cast status on Brother, Mal, and Thrag. I'd like to cast heroes feast as it will help our melee types because it stacks with the bard's competence bonus. Temp HP for the whole party from heroes feast: 1d8 + 6 ⇒ (6) + 6 = 12 Heroes Feast Benefits for everyone: Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
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