Tengu

Garmit's page

286 posts. Organized Play character for Greenclaw.


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The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Thanks for running GM (and congrats)! That was fun!

What chronicle info do you need from Garmit?

Player Name/Alias: Greenclaw
Character Name: Garmit Kee-ow
PFS Character Number: 74677-3
Race, Class and Levels: Tengu Rogue (Swordmaster/Scout) 10
Faction: The Exchange

Day Job Roll: Profession (Gambler): 1d20 + 13 ⇒ (5) + 13 = 18

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Hoping his usual luck will return to him, Garmit reaches into his pocket and pulls out a pair of dice. "Tell you what, m'lady! Let's roll for this shall we? I win and you cut out this silly Sky Key nonsense...you win, and well I think we all know how that one's going to end!"

Profession (Gambler): 1d20 + 11 ⇒ (2) + 11 = 13
Shirt Reroll
Profession (Gambler): 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit continues to pester the oozes with a half-hearted swing with the least favourite weapon in his arsenal.

Silver Mace: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Still muttering under his breath about how he hates oozes and the fact that they have no special squishy bits to target with sneaky attacks, Garmit nevertheless steps up and takes a swing at the nearest ooze with a silver mace that he pulls from its sheath at his hip.

Silver mace: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"I don't like the look of these things!" Garmit sighs. "Never trust anything that can't be stabbed in the back, is what I always say!"

The rogue then closes his eyes, takes a deep breath and seems to enter some sort of trance.

Full round action to enter Swordmaster trance - Monkey Trance.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Never one to say no to a good game, especially one with money involved, Garmit also steps up to the table. "So, what are the stakes...oh, never mind. I'm going to win whatever they are so just hand over all of your money so we can just enjoy the game!"

Profession (Gambler): 1d20 + 11 ⇒ (1) + 11 = 12

Ha! Just as well Helgar's such a good liar!

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit continues the assault on the last foe, slashing with both his blades and even lunging forward with a peck of his beak.

Cold Iron Wakizashi +1 v. Black: 1d20 + 15 ⇒ (15) + 15 = 30 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Iterative: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Beak: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d3 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

With a sigh, Garmit moves in to strike at the closest Azlanti.

Cold Iron Wakizashi +1 v. Red: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (4, 1, 2, 3, 2) = 23
Crit?: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 1d6 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Not wanting to hurt these people if he doesn’t have to, Garmit prepares to defend himself while trying to persuade them that he means no harm.

Total Defense

”Please, there’s no need to fight. Back off and no-one will get hurt!”

Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit hops off the stairs and circles around to try and finish off the green serpent.

Acro to avoid AoO from blue: 1d20 + 19 ⇒ (14) + 19 = 33
Skirmisher
Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (3, 1, 3, 6, 3) = 27

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit FORT: 1d20 + 6 ⇒ (20) + 6 = 26

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit moves up the stairs and slashes at the blue-robed warrior.

Skirmisher.
Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (6, 4, 2, 1, 1) = 26

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit rushes up to join Amestra and Dainsley.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

REFLEX (evasion): 1d20 + 15 ⇒ (9) + 15 = 24

Garmit ruffles his feathers and tries to duck away from the cold blast of air.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"What are all these tablets you guys are finding around here. I want one of those!"

Perception: 1d20 + 17 ⇒ (12) + 17 = 29

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit helps check out the priests garments.

Perception (aid): 1d20 + 17 ⇒ (10) + 17 = 27

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit moves in to help take down the serpent.

Skirmisher.
Sneak Attack: 1d20 + 15 ⇒ (4) + 15 = 19 Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (3, 6, 3, 3, 1) = 27

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit moves into the room, taking up a position beside a pillar, ready to charge in and attack if he gets the chance.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit helps with the guarding.

Perception: 1d20 + 17 ⇒ (16) + 17 = 33

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit continues to keep watch with some of the others.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

REFLEX (evasion): 1d20 + 15 ⇒ (4) + 15 = 19

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit pulls out a wand from his pack and hands it to Daisley once she's finished attending to her own injuries. "If you don't mind? Start with this one under the tail. It stings like you wouldn't believe!"

CLW Wand uses:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

He then stands by and watches for further defenses.

Perception: 1d20 + 16 ⇒ (7) + 16 = 23

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit charges in to strike at blue with his sword.

Cold Iron Agile Wakizashi +1: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30
Damage: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (3, 4, 4, 6, 5) = 34

Scout's Charge. -2AC for next turn +5 AC if the attack hits for sneak attack damage.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit finally rushes in to join in the fight. "Statues! I should have known my arch-enemies would be involved! Hang in there Daisley, I'm coming!"

The tengu moves in to try and help chip away at the yellow statue with his swords.

Skirmisher ability. Whenever move 10' or more in a round apply sneak attack damage.

Acro to avoid AoO if needed: 1d20 + 19 ⇒ (18) + 19 = 37
Cold Iron Agile Wakizashi +1: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (2, 5, 2, 5, 3) = 27
If the attack hits for sneak attack damage gain +5AC for the next round from Offensive Defence.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Sorry for the delay in posting. The mother-in-law got taken into hospital rather suddenly and the last 24 hours or so have been a bit unsettled at home as a result.

She's stabilising now (hopefully) and I'll get back up to speed with this game.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

None of those for this PC.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Fly? Well, I guess if we have to!" Garmit starts limbering up, stretching his arms and rolling his shoulders. "My wings, such as they are, aren't really in the greatest of shape...but sure I guess I can make it up there. Getting down? Well, let's just try not to think that far ahead!"

Garmit can sprout tengu wings once/day.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Rushing late into the briefing is a tengu. With black shiny feathers, powerful talons and a broad beak, Garmit appears similar to the rest of his crow-like race. The only distinguishing feature, however, is that he has painted the cheeks on both sides of his face with yellow. He wears a shiny, mithril chain shirt and has two very sharp looking wakazaki blades strapped across his back.

"So, do we all know what's going on now? What are we stabbing this time?"

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

"If the truth be told, I've sort of been out of the loop a bit lately. Got holed up in the nest of this cute little chick I met in the pub last weekend. Apart from ruffling her feathers and ducking out to top up on wine, I haven't been talking to much anybody else...why, is something important going on, or is this just the usual stab and grab mission?"

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Thanks GM and gang! Lots of fun had!

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Cutting them out...I'm more of a stabber, not a cutter, but sure if you need someone to help guide the blade, I guess I could help."

Assuming Therisah is allowed to take 10 (or even if she isn't), Garmit will help with the procedure.

Heal(aid): 1d20 + 2 ⇒ (9) + 2 = 11
Heal (aid): 1d20 + 2 ⇒ (20) + 2 = 22
Heal (aid): 1d20 + 2 ⇒ (3) + 2 = 5

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit extracts his healing wand and with a little bit of help from his friends, gets his latest wounds tended to.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit tries to finish off the last xill while the others move to deal with the plant thingy.

Full Attack. Haste. Inspire Courage
+1 Cold Iron Wakizashi 1: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21 Damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
+1 Cold Iron Wakizashi 2: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26 Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Beak: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14 Damage: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Iterative 1: 1d20 + 13 + 1 + 2 ⇒ (4) + 13 + 1 + 2 = 20 Damage: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Iterative 2: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18 Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Hasted Attack: 1d20 + 13 + 1 + 2 ⇒ (3) + 13 + 1 + 2 = 19 Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit focusses his attacks on the red xill lying on the ground at his feet.

Full Attack. Haste. Inspire Courage
+1 Cold Iron Wakizashi 1: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23 Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
+1 Cold Iron Wakizashi 2: 1d20 + 13 + 1 + 2 ⇒ (9) + 13 + 1 + 2 = 25 Damage: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Beak: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20 Damage: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Iterative 1: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18 Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
iterative 2: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21 Damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Hasted Attack: 1d20 + 13 + 1 + 2 ⇒ (14) + 13 + 1 + 2 = 30 Damage: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit, unhappy to be flanked when he would much prefer to be flanking, steps out of the way of the two xills and unleashes a series of attacks on the yellow one.

+1 Cold Iron Wakizashi 1: 1d20 + 13 ⇒ (3) + 13 = 16 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
+1 Cold Iron Wakizashi 2: 1d20 + 13 ⇒ (4) + 13 = 17 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Beak: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Iterative 1: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Iterative 2: 1d20 + 8 ⇒ (12) + 8 = 20 Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Ooof! That's a bad bunch of rolls!

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

As the rest of the group make their preparations to attack, Garmit briefly closes his eyes and enters into a sort of trance.

During prep phase, enter into Monkey Trance

Once the xill pop into view, Garmit then moves in and stabs at the first one he can get to.

Use Skirmisher ability to apply sneak attack damage when moving at least 10' in the round.
+1 Cold Iron Wakizashi: 1d20 + 15 ⇒ (3) + 15 = 18 Damage: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (5, 4, 2, 3, 3) = 27
+5AC vs. the xill for 1 round if that attack hits

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit pulls out a wand from his belt and looks around for someone to use it on him.

Assumming Pandora (or anyone really) is able/willing to use his wand on him, Garmit will cross off the following charges.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

He then follows through the portal and helps with the search.

Perception: 1d20 + 17 ⇒ (7) + 17 = 24 +5 for traps.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit unleashes an assault on the prone red xill on the ground in front of him.

Miss 1-20: 1d100 ⇒ 70

Cold Iron Wakizashi +1 #1: 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (1) + 7 + (2, 2, 2, 4, 5) + 1 + 2 = 26
Cold Iron Wakizashi +1 #2: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (3) + 7 + (4, 6, 2, 5, 4) + 1 + 2 = 34
Iterative #1: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (4) + 7 + (4, 5, 6, 3, 6) + 1 + 2 = 38
Iterative#2: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (3) + 7 + (2, 2, 1, 2, 1) + 1 + 2 = 21
Beak: 1d20 + 1d20 + 8 + 2 + 2 ⇒ (15) + (7) + 8 + 2 + 2 = 34 Damage: 1d3 + 1 + 5d6 + 1 + 2 ⇒ (2) + 1 + (4, 3, 4, 3, 4) + 1 + 2 = 24
Crit Confirm Attack #2: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35 Damage: 1d6 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16

"...and stay down!"

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit tries to duck and weave his way into a better attacking position, trusting that his quick reflexes and agile feet will be enough to avoid getting struck as he moves around to flank the prone xill.

Acrobatics to avoid AoO: 1d20 + 19 ⇒ (9) + 19 = 28

Flanking, Inspire Courage
Cold Iron Wakizashi +1: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (6) + 7 + (4, 3, 1, 1, 5) + 1 + 2 = 30
+5AC vs that guy for the next round if that was a hit.

Oh, and thanks for the reminder about the Inspire Courage. I also forgot to add that last round if it's not too late to be retconned.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Assuming that that's enough to make the save...

Feeling for a moment that he was helpless in the Xill's grasp, Garmit sqwawks in relief as he feels the movement coming back into his legs. With a quick roll, he tumbles away from the vile one that was threatening to implant him with eggs, past the stunned one and around next to Therisa, before slashing at the yellow one creeping up behind her. "Thanks for the help. Now let's finish these sick, egg-laying creeps off!"

Acrobatics to avoid AoO: 1d20 + 19 ⇒ (4) + 19 = 23
Skirmisher to use Sneak Attack dice.
+1 Cold Iron Wakizashi v. Yellow-b: 1d20 + 15 ⇒ (11) + 15 = 26 Damage: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (2, 3, 5, 1, 1) = 22
If Garmit hits with that attack he gets +5 Dodge AC against that target for the next round (Offensive Defense)

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Yes, I'll use my shirt reroll on the save. Thanks.
FORT: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"I'm with blondy, here. I'm opening the door." A sucker for a closed door, particularly if it's at least partly concealed, the rogue opens the door towards the front of the room.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Hang around in this creepy place for a day? I don't think so. Personally I'm glad to see the back of the thing...if ghosts even have backs." Garmit interjects. "Never trust anything that doesn't have a back to be stabbed...that's what I always say!"

Garmit then has a bit of poke around the room for anything not in plain sight.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27 +5 for traps

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit heads up to the portal, checking to see if it can somehow be disabled.

Disable: 1d20 + 19 ⇒ (9) + 19 = 28 +7 for traps

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit continues to hack away at the metal turret. "Ah, guys? Let me know if you need any help with the big guy, OK?"

Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Iterative: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Beak: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d3 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Disable them? But it's so much fun hacking at these things...oh, very well!"

If it looks like this will be possible, Garmit lets his swords drop and tries to disable the turret right in front of him.

Disable Device: 1d20 + 19 ⇒ (13) + 19 = 32

If the thing look like fighting it is the only option, Garmit continues to hack at the thing.

Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (18) + 15 = 33 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Iterative: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Crit Confirm: 1d20 + 15 ⇒ (5) + 15 = 20 Damage: 1d6 + 7 ⇒ (1) + 7 = 8

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

With the big golem down, Garmit leaps over to the nearest turret, slashing it with his blade.

Skirmisher ability to apply Sneak Attack damage if moving more than 10' in the round. Inspire Courage. Haste.
Cold Iron Wakizashi +1: 1d20 + 15 + 1 + 2 ⇒ (20) + 15 + 1 + 2 = 38 Damage: 1d6 + 7 + 5d6 + 2 ⇒ (1) + 7 + (5, 1, 3, 5, 5) + 2 = 29
Crit Confirm?: 1d20 + 15 + 1 + 2 ⇒ (17) + 15 + 1 + 2 = 35 Damage: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
If hits, Garmit's AC vs this opponent +5AC for next round (plus the haste bonus), so likely AC32

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Thanks Reeeeeeed!" Garmit sqwawks as the little wizard telekinetically flings him up and onto the deck next to the big golem. He takes advantage of the prime landing spot behind the big creature by launching into a breath-taking series of attacks on the construct.

Free free to fling Garmit into combat like this any time that you like! :D

Immediate Action Sneak Attack:
Cold Iron +1 Agile Wakizashi: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 Damage: 1d6 + 7 + 5d6 ⇒ (1) + 7 + (2, 6, 6, 3, 5) = 30

Full Round Attacks
Cold Iron +1 Agile Wakizashi #1: 1d20 + 13 ⇒ (6) + 13 = 19 Damage: 1d6 + 7 + 5d6 + 1 ⇒ (6) + 7 + (2, 1, 2, 1, 2) + 1 = 22
Cold Iron +1 Agile Wakizashi #2: 1d20 + 13 ⇒ (19) + 13 = 32 Damage: 1d6 + 7 + 5d6 + 1 ⇒ (6) + 7 + (3, 3, 5, 1, 3) + 1 = 29
Cold Iron +1 Agile Wakizashi Iterative #1: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d6 + 7 + 5d6 + 1 ⇒ (1) + 7 + (2, 6, 1, 6, 5) + 1 = 29
Cold Iron +1 Agile Wakizashi Iterative #2: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 7 + 5d6 + 1 ⇒ (1) + 7 + (2, 3, 6, 2, 4) + 1 = 26
Beak: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d3 + 1 + 5d6 + 1 ⇒ (2) + 1 + (3, 6, 1, 3, 6) + 1 = 23
Wakizashi #2 Crit Confirm: 1d20 + 13 ⇒ (1) + 13 = 14 Damage: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13

If any of those attacks hit and the target is still alive, Garmit gains +5AC against that creature for the next round from Offensive Defense feat.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Rushing late into the briefing is a tengu. With black shiny feathers, powerful talons and a broad beak, Garmit appears similar to the rest of his crow-like race. The only distinguishing feature, however, is that he has painted the cheeks on both sides of his face with yellow. He wears a shiny, mithril chain shirt and has two very sharp looking wakazaki blades strapped across his back.

"Sorry guys! You know how it is. People kept offering me drinks down at the tavern and it's rude to say no...so what did I miss?" He casts his beady eyes around the rest of the group, summing up his next set of companions, clicking his beak in appreciation of what looks to be a fine bunch. "So ghost ship, huh? Ooookaaay! Get inside the ship, sneak around and dig up any secrets...oh and be alert for danger. Sounds like my kind of mission. Wen do we get going? Oh...name's Garmit by the way. This should be fun!"

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Yeah, I don't want to rain on everyone's parade, but occasionally non water pun posts also get dropped in here.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Player Name/Alias: Greenclaw
Character Name: Garmit Kee-ow
PFS Character Number: 74677-3
Race, Class and Levels: Tengu Rogue (Swordmaster/Scout) 10
Faction: The Exchange
Initiative: +9
Perception: +17
Day Job Roll: Profession (Gambler): 1d20 + 12 ⇒ (14) + 12 = 26

Garmit has levelled up since his last game but I'll have his stat-block updated soon.

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