| Magical Mercenaries |
Four chained devils begin to grin as they attack the poor serpent folk.
"New victims. How sweet!"
Kyton 1 - "Elsa" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack,Flank: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Attack,Flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Attack,Flank: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Attack,Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Kyton 2 - "Betsy" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack,Flank: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Attack,Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Attack,Flank: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Attack,Flank: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
Kyton 3 - "Mira" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack,Flank: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Attack,Flank: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11
Attack,Flank: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Attack,Flank: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Kyton 4 - "Roxie" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack,Flank: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Attack,Flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Attack,Flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Damage: 2d4 + 4 ⇒ (3, 4) + 4 = 11
Attack,Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
They will begin with Red and then move on to Blue if Red drops. The ones furthest from Blue will attack first so as to not waste any potential attacks. They have 10' reach with their chains.
@Grandmaster TOZ - We were caught in a cross-post K-Arcana for Helgar is 32.
This can be seen in the post immediately before your last update.
| Grandmaster TOZ |
The kytons begin to shred the serpentfolk priest, spattering blood across the raised altar platform. Helgar recalls couatls are spellcasting outsiders with a impressive repertoire of spell-like abilities, while also being able to snatch up enemies with their poisonous bite.
30 Yellow (3 Images)
25 Green (4 Images)
22 Serpent (Damage: 18, 40ft up)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit
12 Blue (2 images)
12 Brethi (Damage: 33)
11 Helgar
Imago Tor
|
Brethí cannot reach quite high enough to attack the serpent, so she will stride toward green and try to inflict some damage, or at least remove one of the copies.
Power Attack Slam: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 2d6 + 15 ⇒ (3, 4) + 15 = 22
Image Check, 1=real: 1d5 ⇒ 4
Pretty sure that will make one of the fakes go poof.
| Grandmaster TOZ |
Brethi moves up and shatters one of the serpentfolk images as the couatl focuses another spell and disappears. The green sashed warrior steps off the stairs and claws at Brethi as his yellow sashed companion flies forward, skirting around G'look to strike at Helgar. One claw scrapes across the treant's bark, but otherwise the warriors fail to inflict damage.
Bite on Helgar: 1d20 + 11 ⇒ (5) + 11 = 16
Claw on Brethi: 1d20 + 11 ⇒ (3) + 11 = 14
Claw on Brethi: 1d20 + 11 ⇒ (18) + 11 = 29
Claw Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bite on Brethi: 1d20 + 11 ⇒ (10) + 11 = 21
Fly Check: 1d20 + 10 ⇒ (12) + 10 = 22
30 Yellow (3 Images)
25 Green (3 Images)
22 Serpent (Damage: 18)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit
12 Blue (2 images)
12 Brethi (Damage: 37)
11 Helgar
Bolded are up!
Daisley Dogmar
|
Daisley starts heading up the stairs and attacks the nearest caster.
+1 merciful adamantine greatsword: 1d20 + 14 ⇒ (5) + 14 = 19
ouch!: 2d6 + 19 ⇒ (5, 1) + 19 = 25
Should I roll for the image or will you?
Also, pre-emptively, if Blue five-foot-steps away, Daisley will follow with Step Up.
Amestra Veen
|
Amestra follows Daisley up the ramp in her pursuit of the serpentfolk. She takes a split second to study how this one moves and adjusts her attack accordingly.
Attack, Studied: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
damage: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Confirm?, Cunning wpn, trait: 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43
Holy cow, Nat 20 on the Confirmation roll! But of course, that'll be the image...
Forgoing the extra damage if it confirms to mark the target. Anyone attacking Blue gets +2 attack and +2 damage.
Swift action Studied Combat, move 10' attack with reach.
| Grandmaster TOZ |
1 Hit, 1 Image: 1d2 ⇒ 2
Amestra eliminates the other image from the blue-sashed warrior!
30 Yellow (3 Images)
25 Green (3 Images)
22 Serpent (Damage: 18)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit
12 Blue
12 Brethi (Damage: 37)
11 Helgar
Bolded are up! Also corrected round number.
Imago Tor
|
Imago is going to try to clear out some of the images. Rapid shot at green. Leaving the image checks for the GM since I won't know how many there are at each check.
+1 Seeking Composite Longbow: 1d20 + 8 ⇒ (18) + 8 = 26
Damage?: 1d8 ⇒ 6
+1 Seeking Composite Longbow: 1d20 + 8 ⇒ (8) + 8 = 16
Damage?: 1d8 ⇒ 2
+1 Seeking Composite Longbow: 1d20 + 3 ⇒ (1) + 3 = 4
Damage?: 1d8 ⇒ 6
G'look
|
G'look keeps up his fire against where the serpent disappeared closest square to him.
adaptive holy comp longbow (rapid shot, deadly aim): 1d20 + 17 - 2 - 3 ⇒ (19) + 17 - 2 - 3 = 31
arrow damage (manyshot, deadly aim): 2d6 + 4 + 12 ⇒ (6, 2) + 4 + 12 = 24 and holy if evil: 4d6 ⇒ (5, 1, 6, 3) = 15
miss chance low is bad: 1d100 ⇒ 88
adaptive holy comp longbow (rapid shot, deadly aim): 1d20 + 17 - 2 - 3 ⇒ (3) + 17 - 2 - 3 = 15
arrow damage (deadly aim): 1d6 + 2 + 6 ⇒ (3) + 2 + 6 = 11 and holy if evil: 2d6 ⇒ (2, 4) = 6
miss chance low is bad: 1d100 ⇒ 54
adaptive holy comp longbow (rapid shot, deadly aim): 1d20 + 17 - 2 - 3 - 5 ⇒ (11) + 17 - 2 - 3 - 5 = 18
arrow damage (deadly aim): 1d6 + 2 + 6 ⇒ (1) + 2 + 6 = 9 and holy if evil: 2d6 ⇒ (4, 3) = 7
miss chance low is bad: 1d100 ⇒ 58
| Grandmaster TOZ |
Hit on 1: 1d4 ⇒ 2
Imago punctures an image, while G'look unleashes a flurry of arrows into open space, as far as he can tell.
Concentration: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
Melee Touch: 1d20 + 11 ⇒ (20) + 11 = 31
Melee Touch Confirm: 1d20 + 11 ⇒ (10) + 11 = 21
SR Check?: 1d20 + 7 ⇒ (11) + 7 = 18
Inflict Serious Wounds Damage: 6d8 + 14 ⇒ (4, 6, 8, 5, 5, 8) + 14 = 50 Will save for half!
The priest concentrates on a fistful of negative energy before slamming it into the face of a kyton!
30 Yellow (3 Images)
25 Green (2 Images)
22 Serpent (Damage: 18)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit
12 Blue
12 Brethi (Damage: 37)
11 Helgar
Garmit is up!
Garmit
|
Garmit moves up the stairs and slashes at the blue-robed warrior.
Skirmisher.
Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (5) + 7 + (6, 4, 2, 1, 1) = 26
| Grandmaster TOZ |
Bite AoO: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
The warrior manages to draw blood on Garmit's approach, but takes a much worse gash in return. A burning sensation creeps out from the bite marks, weakinging his grip on his blade.. Turning away from Garmit, it focuses hard on Daisley.
Claw on Daisley: 1d20 + 11 + 4 ⇒ (5) + 11 + 4 = 20
Claw on Daisley: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Bite on Daisley: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21
Damage on Daisley: 1d4 + 1 + 5 ⇒ (3) + 1 + 5 = 9
30 Yellow (3 Images)
25 Green (2 Images)
22 Serpent (Damage: 18)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit (Damage: 3) Fort Save needed.
12 Blue (Damage: 26)
12 Brethi (Damage: 37)
11 Helgar
Brethi, Helgar, and co are up!
Imago Tor
|
Brethi maneuvers to be ready to hit both serpentfolk, but continues to focus on green until it is down.
Power Attack Slam: 1d1d20 + 13 ⇒ (15) + 13 = 28
Bludgeoning Damage: 2d6 + 15 ⇒ (3, 5) + 15 = 23
Power Attack Slam: 1d1d20 + 13 ⇒ (18) + 13 = 31
Bludgeoning Damage: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Power Attack Slam: 1d1d20 + 8 ⇒ (15) + 8 = 23
Bludgeoning Damage: 2d6 + 15 ⇒ (3, 6) + 15 = 24
| Grandmaster TOZ |
Mirror Rolls: 1d3 + 1d2 ⇒ (3) + (2) = 5
Brethi pounds away, shattering illusions before finally landing a hit!
30 Yellow (3 Images)
25 Green (Damage: 24)
22 Serpent (Damage: 18)
21 Amestra
20 G'look
20 Imago
19 Daisley
19 Red (Damage: 91)
17 Garmit (Damage: 3) Fort Save needed.
12 Blue (Damage: 26)
12 Brethi (Damage: 37)
11 Helgar
If Brethi has no enhancement on her attacks, not all of the damage goes through.
Imago Tor
|
Her attacks count as magic, but no material or alignment. I am very annoyed that treants don't have a neck slot for magic items.
Helgar
|
Helgar 5' steps out of reach of the Serpent Folk's fangs. He glances over his shoulder and sees that his Mirror Image is still up.
He raises his right hand and unleashes a powerful blast of negative energy engulfing a large area but avoiding his allies.
(as a Move Action - Quick Channel. DC Will DC 23 to avoid the Dazed condition for 1 round. This is not Enchantment nor Mind-Affecting. Damage cannot be halved by saving. This should target Green and Yellow and possibly the Couatyl if he is close-by.)
Quick Channel: 3d6 ⇒ (5, 1, 3) = 9
Helgar then tries to protect himself from any possible grabbing move from the giant flying snake.
Cast Freedom of Movement on self.
@Grandmaster TOZ - Generally it is a DC 20 Perception check to notice an active invisible creature within 30'. My character has a +25 modifier. Assuming that this roll is reactive and does not require an action does my character know if the Couatyl is nearby? This may influence his decision to cast Freedom of Movement as he does not wand to provoke an attack of opportunity.
| Magical Mercenaries |
Nice crit! Better on a summon than a PC.
Kyton hit by attack: 1d4 ⇒ 4
Roxie takes a blast of negative energy to the face. Already the wound is starting to slowly heal (Regeneration 2).
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
She purrs like a kitten.
"That was nice. What a rush! Girls time to take him down. Mira go help the master he is in trouble again."
Kyton 1 - "Elsa" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack Red Flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage Red: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Attack Red Flank: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage Red: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Attack Red Flank: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage Red: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Attack Red Flank: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Damage Red: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Kyton 2 - "Betsy" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack Red Flank: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage Red: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Attack Red Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage Red: 2d4 + 4 ⇒ (3, 1) + 4 = 8
Attack Red Flank: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Damage Red: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Attack Red Flank: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage Red: 2d4 + 4 ⇒ (4, 2) + 4 = 10
Kyton 3 - "Mira" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Mira double moves to help out Helgar after Elsa attacks.
Kyton 4 - "Roxie" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Attack Red Flank: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage Red: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Attack Red Flank: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damage Red: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Attack Red Flank: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Damage Red: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Attack Red Flank: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage Red: 2d4 + 4 ⇒ (1, 4) + 4 = 9
Possible Crit confirm for Roxie.
Attack Red Flank: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Damage Red: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Clearly if Red goes down they will shift attacks to Blue
| Grandmaster TOZ |
Yellow Will Save: 1d20 + 8 ⇒ (16) + 8 = 24
Green Will Save: 1d20 + 8 ⇒ (7) + 8 = 15
Couatl Will Save: 1d20 + 14 ⇒ (15) + 14 = 29
Helgar can sense the close wingbeats of the couatl have not stopped. Brethi manages to pierce the tought skin of the serpentfolk without an issue. 'Roxie' finds no more targets in reach as the priest is eviscerated.
Helgar
|
With the understanding that the Couatl is so close Helgar decides to cast his defensive spell very carefully.
Defensive Casting, Freedom of Movement,Target 23: 1d20 + 17 ⇒ (2) + 17 = 19
Shirt Reroll :
Defensive Casting, Freedom of Movement,Target 23: 1d20 + 17 ⇒ (18) + 17 = 35
Possibly a waste of a re-roll but I cannot know exactly how close that monster is to my character. At least I was able to cast the spell. :)
| Grandmaster TOZ |
Mira cuts into the serpentfolk but notices a bit of fiendish resistance to damage. Garmit manages to resist the debilitating poison as across the room Imago is assaulted by the other warrior.
Claw on Imago: 1d20 + 11 ⇒ (10) + 11 = 21
Claw on Imago: 1d20 + 11 ⇒ (13) + 11 = 24
Bite on Imago: 1d20 + 11 ⇒ (5) + 11 = 16
Claw Damage: 1d4 + 1 ⇒ (4) + 1 = 5
The couatl appears, attempting to savage G'look! A heavy bite allows it to wrap around and begin squeezing the grippli tight.
Bite on G'look: 1d20 + 16 ⇒ (15) + 16 = 31
Bite Damage: 1d8 + 7 ⇒ (8) + 7 = 15 Fort save needed!
Grab on G'look: 1d20 + 22 ⇒ (19) + 22 = 41
Constrict: 1d8 + 7 ⇒ (1) + 7 = 8
30 Yellow (Damage: 9, 3 Images)
25 Green (Damage: 33, Dazed)
22 Serpent (Damage: 27)
21 Amestra
20 G'look (Damage: 23, Grappled)
20 Imago (Damage: 5)
19 Daisley (Damage: 9)
17 Garmit (Damage: 3)
12 Blue (Damage: 33)
12 Brethi (Damage: 37)
11 Helgar
Okay, that should do it. If you notice anything missed, please let me know in the discussion thread.
Daisley Dogmar
|
Daisley starts swinging at the caster in front of her, now with no images.
+1 merciful adamantine greatsword: 1d20 + 14 ⇒ (5) + 14 = 19
ouch!: 2d6 + 19 ⇒ (6, 1) + 19 = 26
+1 merciful adamantine greatsword: 1d20 + 14 - 5 ⇒ (9) + 14 - 5 = 18
ouch!: 2d6 + 19 ⇒ (6, 2) + 19 = 27
Imago Tor
|
Adjacent cultists is not what Imago signed up for. Five foot step and rapid shot at all the yellows.
+1 Seeking Composite Longbow: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
+1 Seeking Composite Longbow: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
+1 Seeking Composite Longbow: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
G'look
|
"ACK!" G'look begins to panic then remembers he has something just for this eventuality and imbibes his extract of freedom of movement.
| Grandmaster TOZ |
Images: 1d4 ⇒ 3
The serpentfolk lithely dodge's Daisley's strikes, as Imago punctures images with their arrows. The couatl vibrates G'look with a hiss of exasperation as he drinks the extract.
30 Yellow (Damage: 9, 2 Images)
25 Green (Damage: 33, Dazed)
22 Serpent (Damage: 27)
21 Amestra
20 G'look (Damage: 23, Grappled)
20 Imago (Damage: 5)
19 Daisley (Damage: 9)
17 Garmit (Damage: 3)
12 Blue (Damage: 33)
12 Brethi (Damage: 37)
11 Helgar
Amestra Veen
|
Amestra hops off the lowest step of the spiral ziggurat and ducks in behind Brethi. As she does so, she again draws the ball of iron bands from her bandoleer. She hastily assesses the coutl, reviewing what she remembered about them from earlier. She then takes aim, and lets fly with the iron ball...
Muzzle!, Hat*, Studied, 4th increment: 1d20 + 13 + 4 + 2 - 6 ⇒ (16) + 13 + 4 + 2 - 6 = 29
Move 30', Swift action Quick Study spending Inspiration to change targets.
The Lepidstadt Investigator's Hat is another one of her complicated items. She used Inspiration to ID the coutl, and rolled a 4 on the Inspiration die. (This post). She can then use that 4 (only once) to augment "an attack roll against that creature, a skill check against that creature, or a saving throw against one of that creature’s attacks"
Garmit
|
Garmit hops off the stairs and circles around to try and finish off the green serpent.
Acro to avoid AoO from blue: 1d20 + 19 ⇒ (14) + 19 = 33
Skirmisher
Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (17) + 15 = 32 Damage: 1d6 + 7 + 5d6 ⇒ (4) + 7 + (3, 1, 3, 6, 3) = 27
| Grandmaster TOZ |
Garmit cuts down the befuddled serpentfolk with ease! Amestra sees the muzzle latch onto the the couatl's face successfuly, drawing a hatefilled glare. Meanwhile, the blue-sashed warrior continues to seek Daisley with claw and fang, succeeding with a flurry of powerful strikes!
Claw: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Claw: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33
Bite: 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31
Claw Damage: 1d6 + 1 + 5 ⇒ (5) + 1 + 5 = 11
Claw Damage: 1d6 + 1 + 5 ⇒ (3) + 1 + 5 = 9
Bite Damage: 1d4 + 1 + 5 ⇒ (4) + 1 + 5 = 10 Fort save vs poison!
30 Yellow (Damage: 9, 2 Images)
22 Serpent (Damage: 27)
21 Amestra
20 G'look (Damage: 23, Grappled)
20 Imago (Damage: 5)
19 Daisley (Damage: 39)
17 Garmit (Damage: 3)
12 Blue (Damage: 33)
12 Brethi (Damage: 37)
11 Helgar
Bolded are up!
Daisley Dogmar
|
Fort: 1d20 + 14 ⇒ (12) + 14 = 26
| Grandmaster TOZ |
Daisley easily resists the poisonous bite!
30 Yellow (Damage: 9, 2 Images)
22 Serpent (Damage: 27)
21 Amestra
20 G'look (Damage: 23, Grappled)
20 Imago (Damage: 5)
19 Daisley (Damage: 39)
17 Garmit (Damage: 3)
12 Blue (Damage: 33)
12 Brethi (Damage: 37)
11 Helgar
Bolded are up, after a minor correction!
Imago Tor
|
Blue looks fairly handled, so Imago asks Brethi to go help with the couatl.
Power Attack Slam: 1d20 + 13 ⇒ (4) + 13 = 17
Magic Bludgeoning Damage: 2d6 + 15 ⇒ (6, 6) + 15 = 27
And if it provokes trying to get away.
Power Attack Slam AOO: 1d20 + 13 ⇒ (14) + 13 = 27
Magic Bludgeoning Damage: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Helgar
|
Helgar 5' steps away from the Serpentfolk. He then releases a barrage of negative energy intended to disorient the Couatl and possibly kill the Serpentfolk (Yellow).
Move Action : Quick Channel.
Damage: 3d6 ⇒ (3, 2, 4) = 9
DC Will DC 23 to avoid the Dazed condition for 1 round. This is not Enchantment nor Mind-Affecting. Damage cannot be halved by saving. All allies in range are excluded (5).
Standard Action - Channel
Damage: 3d6 ⇒ (1, 5, 3) = 9
| Magical Mercenaries |
The Kytons manage to take advantage of their gymnastic prowess to circumvent the hilly terrain to reach their intended targets. Roxie's wounds continue to heal.
Kyton 1 (Yellow)- "Elsa" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Elsa deftly flips off the ledge falling with grace. She then unloads on the poor Serpentfolk (Blue).
5' Step (Acrobatics) and full attack.
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Damage: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
Kyton 2 (Orange) - "Betsy" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Betsy moves closer to the Couatl.
(Double Move)
Kyton 3 (Green) - "Mira" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Mira continues to attack (Blue).
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Attack,Height Advantage: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10
Kyton 4 (Red) - "Roxie" AC 21 CMD 25 HP 76 DR 5/Good or Silver
Roxie flips down from the stairs level by level to engage the flying snake.
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6
@Grandmaster TOZ - I added colors to the borders to make these guys easier to track. Did Roxie take half or full damage from the spell cast by the Cleric Serpentfolk? Her save was 18.
Helgar
|
With the combat over Helgar has a look around to see if his opponents have any items of value. He also examines the man on the altar to determine his condition. He examines the area with magic as well (Detect Magic).
Take 10 on Perception is 35. Take 10 on Heal is 20.
"I guess that went as well as could have been expected."
| Grandmaster TOZ |
The man clearly matches the description of the Azlanti peoples found in history books. He regards Helgar with a proud mein despite his ignoble position strapped to the altar.
The priest carries the same standard issue unholy gear as the last one, while the warriors appear to have only rings and amulets.
Imago Tor
|
Imago will free the sacrifice while Brethi keeps watch over them. They reply in Elvish,
Amestra Veen
|
Amestra retrieves her magical muzzle from the coautl and follows everyone up to talk to the freed sacrifice. She gladly lets Imago take the lead.
She stands slightly apart from the conversation and acts as Elvish interpreter for those in their party that don't understand it.
Daisley Dogmar
|
Daisley heals her injuries.
heal: 1d8 + 1 ⇒ (7) + 1 = 8
heal: 1d8 + 1 ⇒ (6) + 1 = 7
heal: 1d8 + 1 ⇒ (2) + 1 = 3
heal: 1d8 + 1 ⇒ (5) + 1 = 6
heal: 1d8 + 1 ⇒ (4) + 1 = 5
heal: 1d8 + 1 ⇒ (6) + 1 = 7
heal: 1d8 + 1 ⇒ (4) + 1 = 5
7 charges
Daisley joins the Elvish conversation.
Imago Tor
|
Ah, yes, healing.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
inflict Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
inflict Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
inflict Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
inflict Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
inflict Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
inflict Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
inflict Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
| Grandmaster TOZ |
As Imago and Daisley speak with the man, Helgar and Amestra realize that even in death the divine servants could provide clues about the faith.
The party may make a single check as before to take notes about the serpentfolk faith, using Heal, Knowledge (dungeoneering, planes, or religion), Profession (scribe), or Survival.
Daisley Dogmar
|
Heal, to aid, if allowed: 1d20 + 4 ⇒ (1) + 4 = 5
Helgar
|
Might I suggest K-Planes? My character has +21 modifier. Unless Amy can do better. My character's Heal is only +10 modifier and I doubt that anyone has it at a higher level.
Amy or Daisy would you like to convince the General to stay? My character has solid Diplomacy as well but you two actually speak Elven.