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388 posts. Alias of andreas pihl.


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Loved 1st and second edition!
the world is better than the system in my opinion...

but what a world!

GRU


Turning 50 myself in a few months - still playing and loving it...
go for it:-)
GRU


Love Pathfinder for that D&D feeling.
still thinks that it is a bit too complicated...

GRU


Amager, København - Danmark


Jim Cirillo wrote:
My group is five players and we are in the middle of Hook Mountain right now. Jester is right. Over time, the power bump the group had from the extra PC is mitigated by being a little behind the XP curve.

same thing here - we're in book 5. works fine.

GRU


As others have pointed out: this is not in the rules -

in the group I DM we use fumbles, but this a house rule.

How we do: when PC or NPC roles a natural 1, it has to be confirmed. If confirmed the player(or npc) in question drops her weapon.

we have fun with this, but it IS unfair, as casters are not affected - A house rule like this should only be used when everyone around the table is okay with it.

good gaming to you,
GRU


Artanthos wrote:

It means the caster's equipment and spells on the caster and his gear are safe.

The caster in this case is the trap, everybody else is hosed.

thanks, Artanthos & Incredibelly!

GRU


in the spell's description is says:
"
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined".

so, what does that mean? only magical items placed on the ground are affected?

are things in your belt and backpack "Carried"? (objects in your hand are obviously "touched", I'd say)-

as a GM I don't want to rob my players by wrong/malicious interpretations of spells, but it seems as if this spell often won't even threaten the PC's possesions.

it is part of a trap in a Pathfinder campaign that I'm running and I can see that it can cause a lot of bad feeling if not handled right -

can anyone shed a little light on this?

thanks,
GRU


Thanks guys (all three of you)-
I'm a little clearer on what this is now...

GRU


Nikolaus Athas wrote:
Uhm its a truly epic adventure path? As in save the world from destruction epic. Also it was designed for 3.5 not PF so some conversion work is required. Plus its location is based in and around the World of Greyhawk if I remember correctly. Still pretty damn good AP

Thanks!

does it differ in "feel" from the Pathfinder AP's?
GRU


Just what it says.
Not knowing this AP, I'd like to hear from people who has played through/GM'ed/read this.

What is the Flavor? Does it differ from the Pathfinder AP's, and if so - how?

what can you tell us ignorants about AoW?

thanks in advance,

GRU


Grand Magus wrote:

.

List the reasons why you think you are not a millionare?

.

Not enough money to be one...

GRU


You cannot be ressurected - once dead, you're dead.
but, you get 6 extra HP at level 1.
and it takes an extra round after you're dead, until you're REALLY dead.
a couple of times that extra round has been a life saver:-).

GRU


lucky7 wrote:
I seem to be the only guy at my lodge to like 4E. I've heard why it's wrong, but can someone please explain it to me?

You're not wrong - people can different tastes. I've played 4E and had a good time. I really like Pathfinder, but again, this a matter of taste.

good gaming to you all!

GRU


Wrong use of "Then" & "Than"...

GRU


Jestem wrote:
I know there is a kingmaker game going on currently on the forums that is an E6 kingmaker. I am playing in it, and haven't a clue how well it would work.

Thanks!


Has anybody converted any of the Adventure Paths to E6?

anybody?

thanks,

GRU


I don't have the Patfinders in my Golarion - please make this playable for us who aren't really into the "organized adventurerer thing"...

I think that this could be a really cool campaign!

GRU


sunbeam wrote:

1) Von Doom #1

Absolutely!! Victor von Doom is not to be compared to lesser men!

GRU


...or is their ("Owner" = the PC) the one responsible for buying?

GRU


Great site - absolutely derserved!

GRU


tretusindefemhundredesyvoghalvtreds (Danish)


Haladir wrote:

Eight characters will pose a bunch of problems. I'm running a 6-character party, and it's tough enough to scale up from that!

1) Definitely do a 15-point buy.

2) Ban the Leadership feat. You really don't want extra NPCs in the party.

3) Ban the Summoner. Ditto eidolons. (Actually, banning the Summoner is not a bad idea in general. I HATE that class.)

4) For PCs that have the option of an animal companion or some other ability-- require the PCs to take the other option.

5) Contrive reasons not to have plot-related NPCs in the party (e.g. Shalelu, the rescued Black Arrows, etc.)

6) Maximize the hit points of all of the "boss" baddies. Maybe bump them up 2 levels as well.

7) Mooks, mooks, mooks. Greatly increase the number of opposing mooks to run interference for the Boss Baddies.

A very big downside to running an 8-character party, especially when you increase the number of enemy combatants on the field, is that combat is going to take FOREVER. You'll need to impose some house rules to speed things up: especially regarding PCs that hem-and-haw over their actions. One suggestion is to use a 60-second egg timer: PCs that don't declare their action within that time are taking the Full Defense maneuver. Also-- don't allow action take-backs or for players to say after the fact, "Oh, wait, I forgot my Favored Enemy bonus-- that hit did +4 damage!" You forgot to say it, tough!

I've been running it for six players - and I can recomend that listen to Haladir! And make everybody roll attack and damage in one roll.
GRU


This is so cool!
didn't make it, but hope go next summer...

GRU


Gnomicidal GM wrote:
Let's face it, gnomes are the least popular PC race and for good reason. Let's choose to just drop them come Pathfinder 2.0 and use a new innovative PC race that is Pathfinder exclusive. I think that would be the best solution.

I'm also very worried about elves, dwarfs, humans, halforcs, halfelves, and halflings - because NOBODY likes them!

we should strive to make sure that 2.0 will be tengu only!

GRU


for those who are as ignorant as I:

1. A long monotonous speech or piece of writing.
2.
a. A strip of wood, plaster, or metal placed on a wall or pavement as a guide for the even application of plaster or concrete.
b. A layer or strip of material used to level off a horizontal surface such as a floor.
c. A smooth final surface of a substance, such as concrete, applied to a floor.


Or, maybe a screed is something well known to Americans, that just isn't known here ("here" being Denmark)...


Lisa Stevens wrote:
GRU wrote:

Hi Lisa,

thanks - this was an interesting read. Do you know who the author is?

It was somebody who went by the moniker of Night Screed. He was a pretty famous Greyhawk proponent from back in the 1990's.

-Lisa

Thanks, Lisa!

- "Night Screed", now what could a screed be..?

something one wouldn't want to meet a dark night? or something you wouldn't want to find in your pants... or both?

The Screed.

GRU


Zealot wrote:
Dont get me wrong FR has its place and Im still a fan but Greyhawk is always going to be the beginning. Lisa's post is fantastic. My advice to anyone is dont limit yourself to one world. Play a little of them all and see which one kicks into your awesome fantasy taste buds. I hate fanboy fighting and I refuse to say one setting is better than another, all of them meet a certain need. For the record one of my fave settings was Ravenloft, we played the Grand Conjunction and it was one fun campaign. As much as I like it I wouldnt say that it was better than anything else.

+1


Lisa Stevens wrote:

Here is an interesting article that was posted a while back called Putting the Grey in the Hawk. It talks about what makes Greyhawk work and how it is different from the Realms. Hopefully it helps to clarify the differences. It worked very well for me back in the day!

-Lisa

Hi Lisa,
thanks - this was an interesting read. Do you know who the author is?

GRU


Sharoth wrote:
Hay anyone heard from Kruelaid, KaeYoss, or Disenchanter lately?

I was wondering about KaeYoss myself and came upon your post while doing a "KaeYoss search" - Hmm...

GRU


That was interesting - makes me want to play in Greyhawk:-)

thanks, everyone!
GRU


Zealot wrote:
Oh Lord, anything sword and sorcery is fantastic. Its a darker tone but the world itself is well thought out. I liked it because it reminded me alot of Lankhmar and the types of Jack Vance novels, it has that feeling of a world ruined and heroes trying to set it to rights again. If you go the Sword and Sorcery way let me recommend City of Mithril, and Relics and Rituals. Both of these you can get used very cheap. Also check out the Veshian Vigils. If you get a chance look them up and tell me what you think.

after work I went to my FLGS and rummaged thorugh the "used" pile... and they had GREYHAWK Player's Guide, a little bit frayed, but still fine looking. I only had time to skim a bit but will sit down and have a proper read tonight. It's from 1998 and I've understood that there are sort of two "generations" of Greyhawk?

Thanks, guys, for helping a novice,
GRU


Necroblivion wrote:

...I'd also say it's very 'swords & sorcery' as opposed to the Forgotten Realms' bombastic 'high fantasy'....

This is interesting, would anyone else care to comment on this?

GRU


Zealot wrote:
I'm a big Realms fan but Greyhawk will always be my first love. I love the flexibility of the setting and the memories it brings back from first ed. I think Greyhawk is the better choice if you want to customize the world. I agree with the above posts. Temple of Elemental evil, all of Gord's adventures, all of these are in Greyhawk. The only thing I didn't like was the aftermath of the wars. Try it out and I believe you will love it.

thanks,, sounds good,

GRU


Thanks, Orthos & Signore di Fortuna... I will check it out:-)

GRU


I know The Realms, but next to nothing about Greyhawk...
how does it differ from the Realms (If it does)?

is there a good place to go, if I want to red about it?

thanks for any answears,

GRU


Congrats!
way to go!

GRU


Hi Ponswick,
follow this link and see the light:-)

http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-a rchetypes/dervish-dancer

GRU


BlackUhuru wrote:
GRU wrote:

Is there no way for players to opt out of PvP?

I know that this has been brought up before, but I never found out if there was a definate answear...

GRU

There's really no way to avoid PvP. If your not into PvP you might find it hard to enjoy PFO.

With that being said you should try to be optamistict! PFO is not full loot so there really anything to be overly concerned about, dieing is ok and expected.

You might even find it fun and challenging!

There will plenty of PvE content and from what I've read in the blogs a very large world to explore so you won't be forced into PvP, just expect it to happen often.

I understand your not really into PvP but I would hope you give PFO a try and see if you like it!

Can't argue with anything you say:-)

I'll cross my fingers and hope for the best,
GRU


Misere wrote:
Thank you, Nihimon. I sincerely hope you are right. =)

+1 I really don't need the grief - at my table we don't have PC VS. PC without consent. I respect that people have different tastes, but non consentual player killing is (in my opinion) to close to abuse...

GRU


Is there no way for players to opt out of PvP?
I know that this has been brought up before, but I never found out if there was a definate answear...

GRU


Clarify the Stealth table, so that even I can can make sense of it...


Thanks, Houston & Golem!


both are Force Effects, but one gives a shield bonus, the other an armor bonus...

thanks,
GRU


Ravingdork wrote:
Lately, my players have been accusing me of...

Hi Ravingdork,

I remember you describing a situation with Gnolls and children on a bridge.
When I read that I thought "what a railroady situation" and I could understand the players reaction (bombing gnolls and kids). that seemed like a reaction caused by frustration.

People see these things differently, but have you considered that your players MAY be right? Are you willing to listen to them with an open mind?

best of gaming to you and your players,
GRU


Father Tobyn is dead - this is important.
He is the "Burnt Offering". and the attack on the town is a diversion, so no one will notice that his corpse is stolen from the churcyard.

GRU


Next to my Core Rule Book,
I'll never part with it...

GRU


AdAstraGames wrote:

The drawback of systems without character classes is this:

Characters will have a tendency to advance "towards" each other in most of them. The primary advantage of classes is that, with the exception of the Rogue in D&D, nearly everybody ends up becoming More Iconic.

Fighters get More Fightery
Wizards get More Wizardy
Clerics get More Clericy.

In a skill driven system, unless there's a lot of work done to make it otherwise, eventually characters end up maximizing the skills everyone uses. This kind of parallels the Rogue Problem in Pathfinder, where Rogues get a high damage situational special attack that never gets triggered past about 5th level, and their other cool schtick boils down to three or four skills...which everyone else can sorta kinda cover in one way or another.

Hmm, I never hat that problem playing GURPS 3ED. not sure if that was because of the players or the system though -

GRU


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Killer_GM wrote:
Scott Betts wrote:
Steve Geddes wrote:
Does anyone have an opinion on what the "ideal" lifespan of a system is?

I care less about the amount of time that a system was supported for, and more about the depth of material we receive over the course of its lifespan. Even though 4e has only been out for less than four years, it already has a tremendous amount of material. If I planned on sticking with 4e (I'm planning on switching to 5e, but if), I would have everything I ever need to run 4e games with a fantastic amount of variety for the rest of my life.

The only other consideration would be continued access to the digital tools, which we've heard (preliminarily) will still be available.

Interesting Betts. You're already dropping the system you've praised litteraly daily on these boards every since it arrived, for 5ED. If 4Ed was that great of a system, as you've suggested so often, why not stick with it? Then you wouldn't have to re-buy all those books you've already shelled out your hard earned dollars for in the 4Ed system?

Dear KillerGM,

from one Pathfinder player to another:

Scott Betts has played and enjoyed a game that we might not like to play ourselves and now he is willing to try another...

what's wrong with that?

leave it alone, please...

Good gaming to you all,
GRU

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