Mage's Disjunction - how does it work?


Rules Questions


in the spell's description is says:
"
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined".

so, what does that mean? only magical items placed on the ground are affected?

are things in your belt and backpack "Carried"? (objects in your hand are obviously "touched", I'd say)-

as a GM I don't want to rob my players by wrong/malicious interpretations of spells, but it seems as if this spell often won't even threaten the PC's possesions.

it is part of a trap in a Pathfinder campaign that I'm running and I can see that it can cause a lot of bad feeling if not handled right -

can anyone shed a little light on this?

thanks,
GRU

Scarab Sages

It means the caster's equipment and spells on the caster and his gear are safe.

The caster in this case is the trap, everybody else is hosed.

Dark Archive

if your party can cast 9th level spells, your party can just make more items. they'll be upset - and that's fine. If you're not looking forward to getting that anger directed at you, make sure they find clues as to which villain placed it there, so they can have a nasty chat later. After they make / buy new items.
items breaking imho is part of an adventurer's job hazard. be happy there's a way to even upset 17th level characters at all. just don't use it every week - but if I guess your AP correctly, you won't see it again. use it :D it's fun. it's fair.

an interesting discussion on houseruling this spell on enworld


Artanthos wrote:

It means the caster's equipment and spells on the caster and his gear are safe.

The caster in this case is the trap, everybody else is hosed.

thanks, Artanthos & Incredibelly!

GRU


Keep reading. If you use the AoE version of the spell items get a save and are essentially mundane items for the duration of the spell. If you use the targeted version the item makes a save at a neg and if it fails *that* save then it's permanently stripped of any magic that was on it. This can also work against artifacts but there's a 95% chance of attracting the attention of a deity that was interested in it.

Scarab Sages

Any item rolling a natural 1 on the save is destroyed.

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