Armistril

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2,304 posts. Alias of qwerty1971.


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GoM//Glass WotW Maps//WOGH Map //

"not I"


GoM//Glass WotW Maps//WOGH Map //

i am interested in a spot. not sure what to bring or what will be available when this starts.


i would love to play this one.


GoM//Glass WotW Maps//WOGH Map //

greetings all. i have a lvl 17 bard/buckler, a lvl 15 warpriest, and a lvl 15 melee tank. which do you need?


is there a GM who is planning on running Ire of the Storm part 3 anytime in the future? I have a character that did parts 1 and 2 and needs to do part 3. Just wondering.


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it is enticing but I would not be able to commit until the end of the summer with kids and camp and vacations coming up. ill check back to see if you still need folks.


GoM//Glass WotW Maps//WOGH Map //

when you get to Level 4 and need fresh legs on the team PM me cause I need to get lvls 4-6.


Still learning how to use that site to GM with, but hopefully soon.


I would bring a lvl 7 mystic theurge


Interested but can’t start posting effectively until Friday night due to travel


when are you starting?


GoM//Glass WotW Maps//WOGH Map //

I'll wait until the others have decided on what to bring and what level so i can round out anything that is missing. Many thanks for the selection.


I am interested as well. I have a multitude of low level characters to pick depending on what the team needs.


GoM//Glass WotW Maps//WOGH Map //

i have a lvl 6 cleric that could join


GoM//Glass WotW Maps//WOGH Map //

did this fill?


I would like a spot with a Scarab Sages Druid lvl 7. He is mostly GM credit and I would love to play him for this. I'll update him later today (work...).


i'm experienced. this is a 1-5 correct? are you looking at high or low tier? I'm game for either.


still looking for another?


I have a few rangers that meet those level requirements.

GM Cethwan wrote:
so if you have an appropriately leveled character I'll take a first come first serve agent as well! Possibly two if the whole last call thing doesn't pan out.


GoM//Glass WotW Maps//WOGH Map //

if no one wants to sneak around and investigate... or take a bath like Ser Dante, then we will continue


GoM//Glass WotW Maps//WOGH Map //

Once you return and explain your exploits in her office Mayor Sandra Trinelli sits, her long fingers folded together in thought. Her face is solemn as she surveys you all. She tosses a bag of coin on the table gold from your chronicle sheets “Thank you for your quick attention to my request, and for the good hunting of goblinoids... I do owe you that” she says eyeing Wolfgang.

“I have done some research and reflecting after our last talk, especially after cleaning up the mess at the house and the warehouse that you left. I have found out the history of this town, I’m afraid, is written in blood.

More than a century ago, the family that founded Saringallow committed heinous crimes against the hard-working folks who toiled on their behalf. When all was said and done, these nobles—the Sarinis—kidnapped and murdered many local children. They were hanged for their crimes, but the bodies of the youths were never found, and our families still suffer those tragic memories today. After all of these years, they’ve never had closure, and our town has never been the same.

However, not long ago, while I was searching the town archives, I discovered a few old letters that seem to indicate that these evil nobles kept records of their victims and diabolical rituals. Finding these documents would go a long way toward healing the deep wounds the Sarinis inflicted on our poor people.

Unfortunately, the evidence is presumably stored in the Sarinis old, walled estate, which is located some distance from Saringallow proper. Around here, superstitions regarding the Sarini family still run deep, and the good men and women of our town watch— bless their hearts—are reluctant to help.

There’s no proof, however, that any of the rumors about the Sarini Estate are real, so I’d like to hire you help me solve this matter. Please, if you will, bring me any records of these terrible crimes that exist. Once you do, I believe our town will finally begin to heal. I trust that you are capable, and I hope that a reward of 100 gp will be enough to persuade you to help.”

level up and post in character once you are ready


GoM//Glass WotW Maps//WOGH Map //

GOM2 Chronicles

above are the chronicles. Let me know if there are any errors.


GoM//Glass WotW Maps//WOGH Map //

As the group talk to Nixa they learn she cannot relate any significant details about her abductor, other than that the abductor seemed to know others who were also being held prisoner with the cousins.

Nixa does remember that during her captivity, she overheard the bugbear jabbering on about something named Wormgnash, and that Mezodarath often mentioned that name in connection with the old Sarini Estate. The bugbear seemed to be either praying to this Wormgnash or beseeching its favor, leading her to theorize that a potentially serious danger might now lurk in or near the estate.

Nixa tells the group that the bugbear interrogated her daily, demanding for her to tell him all about Saringallow’s defenses and how best to attack the city. She resisted as much as she could taking numerous blows but did not divulge any information.

"The Sarini Estate should be the next place to look. Help me back to town and speak with the Mayor, she may have more information for you on the estate." Nixa tells the group.

the second part is over. Part three will start up after I do the chronicles and you all prep yourselves. Please post in discussion dayjobs, normal/slow, PFS info etc.


GoM//Glass WotW Maps//WOGH Map //

As the group discuss their plan of action in hushed voices their food is read in the dining area. They sit down and eat striking up neutral conversation with the sisters. The group learns the Grymbles maintain that they are not religious folk but simply serve without bias all who come their way. As they say, “Hospitality is our creed, though we honor the Living God as our overlord”.The group also learns the inn has been in the family for 3 centuries, long before the rise of the Living God.

One of the sisters sends the stable boy to town with a list of supplies to get. When asked about the boy they sisters say Rosh is their “dear, simple nephew, not good with reading and writing but a strong worker” though he was foisted on them only a year ago by a traveling bard who had grown weary of him.

Most patrons are merchants and farmers travelling through. The sisters say "Dwarves stop in from time to time, but none have been here recently."

After dinner and drinks the sisters see the group to their rooms and then retire for the night.

you can retro-ask questions before bed time if you like


GoM//Glass WotW Maps//WOGH Map //

Wolfgang, Eris and Speaker manage to drop the bugbear as Manaria drops the minion goblin with one strike.

The fallen human female lies unconscious at your feet. After waking her up she tells you she was abducted from Saringhollow along with her cousin and taken to a strange place. She remembers being given to the goblins who brought her here. She was trying to get the layout to escape but was being punished and beaten for her efforts. As she speaks you realize she is Nixa, the missing cousin of Nolaria.


GoM//Glass WotW Maps//WOGH Map //

Eris jumps into the fray but misses with her attack and prepares to defend herself in the next instance...

The goblins howl and sing as the bugbear directs one to attack Speaker... as it attacks Sammakko for having connected earlier.

Orange Goblin vs Speaker: 1d20 + 2 ⇒ (20) + 2 = 22...DMG: 1d4 ⇒ 2
Teal Goblin vs Eris: 1d20 + 2 ⇒ (17) + 2 = 19...DMG: 1d4 ⇒ 2
Hobgoblin vs Sammakko: 1d20 + 7 ⇒ (17) + 7 = 24...DMG: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Confirm vs Speaker: 1d20 + 2 ⇒ (20) + 2 = 22...DMG: 1d4 ⇒ 4

All the goblins have luck as they connect as Eris misses with her riposte but takes a minor scratch however Speaker takes a well placed knife in the ribs and Sammakko feels the brunt of the hobgoblins anger and fury!

Combat 2nd Round
Manaria, Eris [-2], Sammakko [-11], Speaker [-6]
Combat 3rd Round
Wolfgang, Deldri

Goblins, Bugbear [-3]
Manaria, Eris, Sammakko, Speaker


GoM//Glass WotW Maps//WOGH Map //

Addas collects all of the money and shows you all to your rooms.

the rooms are color coded to your character token on the map

"Here you go" she says as she shows you to your rooms one by one. "Not you Ser Knight. The finest rooms are not on this side. Your room is on the other end of the lodge near the baths. Come get your foods after you've settled and such." and she turns and walks away playing with the coins in her hands.

Dante's Room:
Silk sheets and a thick comforter cover the large bed in this lavish chamber, which costs occupants 5 gp per night. These are among the few guest rooms that boast a window, though these are tall and narrow.

Hellena's Modest Room:

The double bed in this more finely appointed bedchamber
has a rich quilt and fat pillows. It comfortably sleeps two
or three Medium occupants, who pay 3 gp a night for such
lodgings.

The other rooms:

This small room features a comfortable feather bed
suitable for a single Medium occupant and costs 5 sp a
night. The door can be locked from the inside if a guest
desires additional security.

All of the rooms can be locked from the inside for additional security but upon closer inspection of the door and lock a low DC you will make you realize a there is a hidden mechanism that allows this lock to be sprung from the outside, save for the Knights room which is a fine lock and door.


GoM//Glass WotW Maps//WOGH Map //

Sammakko lands with his flurry but the bugbear blocks the grippli's first attack...


GoM//Glass WotW Maps//WOGH Map //

"Single rooms be 5 silver a night... if ya want a more noble room then its 3 gold a night... but those rooms are big enough to sleep three folks." Addas says staring at the gold.


GoM//Glass WotW Maps//WOGH Map //

Manaria buffs herself as Speaker does some flame dancing and skewers the yellow goblin shoulder to hip dropping him and then stepping in his place... allowing Wolfgang a bit of protection as the man tries to dodge only one goblinoid attacking him now instead of two...

Bugbear vs Wolfgang AoO: 1d20 + 7 ⇒ (8) + 7 = 15 which misses the retreating marksman...

Deldri continues the gnomish nature of pranking as now there are two of him in the area causing the others to groan...

Sammakko, Eris are up


GoM//Glass WotW Maps//WOGH Map //

"How many rooms? You tell me.. I'm not the one needin rooms. The local shepards and farmers that come and go from here are off to Xer for a major market day so business is slow. I would prefer the more rooms you take the better." Addas says as her sisters return to the kitchen where they continue canning fruit and making jam. You smell a nice beef stew cooking on the fire and fresh bread just pulled out of the oven.

"If ye hungry then food will be up soon and we'll take payment for the room now rather than in the morning in case you decide to leave early."


GoM//Glass WotW Maps//WOGH Map //

Addas calls for her sisters to hear the tale as well...the three sisters listen to Cyrus and then Addas announces "Yer in luck... we have room and board fer ya. Sit where you like as my sisters prep your rooms. How many rooms mind you?" she asks as if wondering who are coupled among the group.

GM:

SM vs DC20: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28


GoM//Glass WotW Maps//WOGH Map //

Apologies. Work has shifted a lot for me recently and I will be moving around Xmas time as I also drive up to fix the new home in-between now and then. I am doing what I can to close out my online PFS games and not start anymore until I get resettled after the new year. I do not want to end this game but I must admit I won't have the time for it until after the holidays if you all want to wait that long. I understand if you do not. Apologies once again.


GoM//Glass WotW Maps//WOGH Map //

apologies for my new and unwanted hectic work schedule.

Wolfgang manages to hit the bugbear square in the chest with a well aimed shot drawing blood and incurring the goblinoids wrath "KILL THE HUMAN!" the bugbear yells at the other goblins pointing to the crossbowman... Deldri casts a beneficial spell upon the party.

The goblins rush forward with shortswords drawn...

Goblin Yellow vs Sammakko: 1d20 + 2 ⇒ (8) + 2 = 10...DMG: 1d4 ⇒ 3
Goblin Orange vs Wolfgang: 1d20 + 2 ⇒ (11) + 2 = 13...DMG: 1d4 ⇒ 2
Goblin Teal vs Wolfgang: 1d20 + 2 ⇒ (15) + 2 = 17...DMG: 1d4 ⇒ 2

The bugbear follows suit and advances at Wolfgang as well...
Bugbear vs Wolfgang: 1d20 + 7 ⇒ (1) + 7 = 8...DMG: 2d4 + 6 ⇒ (4, 4) + 6 = 14

Combat 1st Round
Manaria, Eris, Sammakko, Speaker
Combat 2nd Round
Wolfgang, Deldri

Goblins, Bugbear
Manaria, Eris, Sammakko, Speaker


GoM//Glass WotW Maps//WOGH Map //

apologies for my new and unwanted hectic work schedule.

"Yes I have lodging. Aint free." she says fixing her hair. She looks at Cyrus "Is that why you are here? trading?" she asks leaning forward to hear more from him.

if anyone wants to deceive her then please roll a bluff check


GoM//Glass WotW Maps//WOGH Map //

The group approaches the gate passing by kennels, a storehouse, a shrine to some obscene deity, and other buildings they plan to inspect after checking out the noises...

Goblin cursing can be heard and then a loud thwack and a female voice crying out. The gate door, while closed, is unlocked and after Sammakko opens it you see a fleeing black haired human with bruises running from a mean looking bugbear who looks enraged accompanied by three goblin bodyguards...all the goblinoids appear to have some purplish fungus on their skin...

The woman speaks quickly "I am Nixa from Saringallow... defeat this beast before he kills more innocents!" and she falls down by the gate exhausted...

GM:

Sammakko: 1d20 + 4 ⇒ (4) + 4 = 8
Eris: 1d20 + 4 ⇒ (4) + 4 = 8
Deldri: 1d20 + 1 ⇒ (15) + 1 = 16
Wolfgang: 1d20 + 6 ⇒ (12) + 6 = 18
Speaker: 1d20 + 4 ⇒ (1) + 4 = 5
Manaria: 1d20 + 2 ⇒ (7) + 2 = 9
Foe1: 1d20 + 0 ⇒ (10) + 0 = 10
Foe2: 1d20 + 4 ⇒ (10) + 4 = 14

Expecting combat, the old gunslinger is quick to act, as is the gnome for some strange reason...

Combat First Round
Wolfgang, Deldri

Goblins, Bugbear
Manaria, Eris, Sammakko, Speaker


GoM//Glass WotW Maps//WOGH Map //

As the group calls out in the courtyard a young man emerges from what can only be the stables. He waves enthusiastically at the group making noises under his breath and then points frantically at the door opposite him, motioning for the group to enter. As you approach him you notice he is a simpleton, possible slow-witted. He goes back into the stables afterwards.

You pass through the door and see the inn. Dark oaken tables, chairs and benches fill this comfortable, L-shaped common room, and the faint odors of tobacco and ale permeate the air. Narrow windows with panes of smoked glass along the north and south walls allow some light into this welcoming space.

An old matronly woman clad in peasant clothing and an apron sits at the center-most table of this room. Her voluminous white hair is piled atop her head and secured in a conservative bun. She wears a red scarf about her neck and a wry smile on her face. "I am Addas Grymble, eldest of the three sisters who run this establishment. Do you need lodging?" she asks gruffly.


GoM//Glass WotW Maps//WOGH Map //

After your discussions with the two competitors the doldrums of the journey continue. Near dusk, the captain of the boat points out a pleasant country inn up a hill on the north shore of the Glass River, where a small dock offers a berth for the Abacus. It appears this is a scheduled stop.

Passad and the envoys indicate they’ll wait out the night in their cabins while the group executes their mission at the Gray Revelation Inn.

Before leaving the boat, Amauhak strongly advises the party to refrain from violence on Razmiri soil if it can be helped; Metella and Passad, in rare agreement, concur. A stone path leads from the dock about 200 yards through some light tree cover to the villa. All appearances suggest a very cozy establishment, and the inn certainly serves the obvious purpose of a way station for travelers.

A sign above wide wooden gates reads, “Welcome to the Gray Revelation Inn.” The gate leans open invitingly, and the smell of fresh flowers wafts on the cool breeze.


GoM//Glass WotW Maps//WOGH Map //

Deldri hears screaming as the group attacks the goblin and then realizes it sounds like his voice but sees Speaker and Wolfgang put the goblin down with well aimed shots....

Loot from goblins:

alchemist’s fire (6); chain shirt, mwk short sword, potion of cure light wounds (6), leather armor (6), mwk heavy mace (6), shortbows (6) with 120 arrows

Once you search the immediate area and you loot the fallen you hear noises and muffled screams coming from beyond the gate and wall to the NW.


GoM//Glass WotW Maps//WOGH Map //

The party acknowledges the 7th goblin is still missing and begin to look for signs of it...

Random D,E,M,S1,S2,W: 1d6 ⇒ 1

Sneak Attack vs Deldri: 1d20 + 7 ⇒ (15) + 7 = 22...DMG+Sneak: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

Deldri screams out in pain as a goblin suddenly appears behind the gnome and stabs Deldri in the back...

GM:

Sammakko: 1d20 + 4 ⇒ (18) + 4 = 22
Eris: 1d20 + 4 ⇒ (14) + 4 = 18
Deldri: 1d20 + 1 ⇒ (13) + 1 = 14
Wolfgang: 1d20 + 6 ⇒ (15) + 6 = 21
Speaker: 1d20 + 4 ⇒ (9) + 4 = 13
Manaria: 1d20 + 2 ⇒ (10) + 2 = 12
Foe: 1d20 + 4 ⇒ (2) + 4 = 6

But the female goblin has trouble pulling her short sword out of the gnomes back and is slow footed as a result allowing everyone else to attack first...

1st Round
Sammakko, Wolfgang, Eris, Deldri (-7, bleed), Speaker, Manaria

Goblin


GoM//Glass WotW Maps//WOGH Map //

Passad looks over and sees Metella coming over to the group and hastily tells the party "Don't forget what we have discussed and what I can do for the society. We can talk later." He walks away and gives a slight nod to the female dwarf as she comes up to the party and snorts out.

“Yes, Temel has his bejeweled fingers in many pies and can offer cheaper wares, but consider the advantages of a business relationship with my mercantile concern: our network is many centuries old, and the quality of our goods is unrivaled. Furthermore, an arrangement with a firm with such deep roots in the Five Kings Mountains would reinforce the military alliance the Society is already negotiating.”


GoM//Glass WotW Maps//WOGH Map //

Apologies- I will be out of comms from Friday morning till sunday night. travel and work.


GoM//Glass WotW Maps//WOGH Map //

Sammakko is sure he saw seven in the courtyard, and if memory serves him one of the goblins was a female.... Wolfgang points out that all the goblins he is collecting for payment are male.


GoM//Glass WotW Maps//WOGH Map //

i will be out of comms from friday morning until sunday night. apologies. travel and work.


GoM//Glass WotW Maps//WOGH Map //

"That is good to hear Lady Hellena. You seem to have a certain understanding others lack. A beneficial relationship with me would provide fruitful to the society." Passad comments during the small talk.


GoM//Glass WotW Maps//WOGH Map //

Just as Eris begins to swing at the blue goblin Wolfgang drops the foe with a bolt to the head so the swashbuckler changes her target and skewers the green goblin instead... running it through the chest...

The blue goblin sees all his buddies fall rather quickly and tries to run away but Speaker and Deldri come up from behind and finish him off...

Six dead goblins now lay at your feet and as Wolfgang begins to get his knife out.... the group remembers Sammakko mentioned there were seven inside the compound...


GoM//Glass WotW Maps//WOGH Map //

The group steers the vessel to the area and after a moment of searching they find a small stash of uncut garnets and gold nuggets on the bank of the island hidden in the debris of the drakes lair...

Following the river drake confrontation and resumption of the journey east, Passad and the envoys emerge from below decks seeing that all danger has momentarily passed.

As the group settle down onto one general place on the boat Passad strides up and says...
"The Pathfinder Society continues to amaze me, and it seems to me increasingly prudent to enter into a business arrangement that would certainly be to our mutual benefit—particularly for those with an eye for spotting profit. Let me make my case simply: my trade network is growing and already blankets the Inner Sea like no other, and the dwarves cannot hope to compete with the prices I offer. Let us not forget that the Pathfinders have had many mutually profitable business dealings with me in the past.”


GoM//Glass WotW Maps//WOGH Map //

Teal FORT vs DC 13: 1d20 + 3 ⇒ (9) + 3 = 12

Manaria casts a spell at the next one coming through the door blinding it as Sammakko puts down the yellow goblin...


GoM//Glass WotW Maps//WOGH Map //

As the group begins discussing what course of action to take, Tanariel feels the Jarls wife place something in her hand obscured from the vision of others. When the elf looks down she sees a leather money pouch. Peeking inside she sees a collection of coins and stones worth more than the debt sum. Looking at the Jarl and his wife the elf wizard sees them nod in agreement ever so slightly and she is reminded of the comment that the Jarl can not interfere.

the old man looks up at Antonio and says "If it were up to me I would rather be at him with my family than fight you. You are a professional and I did it out of necessity. But the fates have put us here so make it quick if you decide to do it and bury me with my weapon."


GoM//Glass WotW Maps//WOGH Map //

Apologies- I got hit with a sudden and extended travel workload. I am back for a bit but will leave again on friday. The next trip wont be as remote as the first one so I should still be able to post.

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