The Horned Hunter

GM Kingslayer's page

24 posts. Alias of Divinitus.


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The hammer falls in two days for recruitment! Those not selected, stick around for a bit, as I might run a second table.

Kana the Butterfly- If only I had $10 for every time someone praised my world lore or GM style! I could finish buying all the Pathfinder books, that's for certain!

Voin_AFOL- One step ahead of you! I have already made several conversions of NPCs, along with notes for upgrading encounters for a gestalt campaign. As for your other questions:

1. No, do not assume 1-17. Assume 1-20+, as I am planning on using the 'continuing the campaign' material for those still interested in playing. As you have the main books, you can get an idea of what is coming, even if you are going to be completely in the dark as to how I execute some of that juicy plot continuation.

2. In regards to violence/gore, I was planning on a GoT threshold for it as well. No need to make it a Mortal Kombat splatterhouse, but no need to make it squeaky Disney-clean either.

3. I am perfectly fine with handling sex in spoilers. I mean come on, there are several obvious paramours in the AP, plus the option to build BROTHELS!

4. Humor is already set in place to provide occasional levity. Certain types of creatures in the Stolen Lands are quite exceptional at that! *HINT, HINT*

5. MY level of experience?
I've gamed since the halcyon days of Dungeons and Dragons, in the days of AD&D when alternate settings blossomed and people weren't afraid to use them.
I remember the days of Castle Ravenloft being the penultimate adventure for my Ravenloft players, the arguments that were made over 2.0, the unjustifiable rage over 3.X, the abomination that was 4.0, and such.
I've played since my middle school days, something that should tell you something since I'm 30-ish.
I've actually done several homebrew campaigns, one of which I'm working on getting published now, as well as having designed TWO APs, both of which are also in the works for getting published as well, something a few of my designer friends have been urging me to do for some time.
I will just have to get the 3PP license first, but that should be relatively simple.
I have ran updated versions of every Paizo adventure path up to Iron Gods as gestalts with heavy modifications and continue to please my group, who should have long since been too jaded to care about these APs.
I have almost memorized an entire bookshelf around 8'x3' filled with 3.X/Pathfinder material.
I am well-versed enough in Golarion's lore to know who Tsukiyo is by name, as you can see from above in a previous post from my suggestion to Kana the Butterfly.
And... not sure what else to say. Let's just say that my history with all the iterations of D&D, up to Pathfinder and excluding the abominations that are 4.0 and NEXT, is pretty impressive if I do say so myself.

6. Downtime is definitely a thing in this AP, as it is in most of my other campaigns. There just happens to be a much wider berth on the amount of downtime available for PCs.

7. It's roughly balanced between roleplay, exploration, kingdom building, and combat.

8. I will be putting the maps on Google Drive and will allow people to edit the maps, so if you have a cool icon for your character, feel free to use it as a token. If you would rather leave me manipulating you on the map, that is fine as well.

Roonfizzle Garnackle- It will be a combination of PG-13 and R ratings but most of the more extreme material will be spoilered so people with situations like yours can easier access the material from work without a troublesome situation arising. The worst that is likely to happen is that someone beheads an enemy or someone decides they want a spoilered sex scene, the latter of which will be labeled as *MATURE CONTENT*. In the aforementioned beheading-type scenario, it would be something like 'Kelthric swings at the ragged bandit, his blade cleaving the criminal's head from his shoulders in an arc of silver and red.' That's a rather poor write-up, but that's essentially the worst of the gore, unless it's an AP event or something I'm driving a point on, in which case I will spoiler it as a courtesy.


Jonathan Haykes- You may utilize the Stamina system, if you wish, as well as any of the Unchained Classes. I am hesitant about allowing other things, since Kingmaker is designed old-school.

Kana the Butterfly- Tsukiyo is, I think, the deity that you may be looking for. He is similar enough and is also the deity of Samsarans.

Johnathan Aclatiel- Both, because colonizing the Stolen Lands means taming them, along with some of it's unsavory occupants.

Wintersky- Recruitment is still open!

LAB Rat- I will allow the Half-Giant! Just state what type of Half-Giant he is, as it may become important.

Cassandra Lupin- Templates add things, only replacing if they specifically state that they do so.

Yoshu Uhsoy- Recruitment is still open!

Moon Papa- In a few days, due to me having that situation come up where I was acting attorney for my friend.

Voin_AFOL- Your character concept is just fine! Nice Wiki! I may scavenge a few things for use with Brevoy, particularly the culture. As for the Kingmaker supplements, here is the link to the Kingdom Building line from Legendary Games. I am using all of the material, apart from the Conquering Heroes book, as part of the campaign, so DON'T read the reviews on Cold Mountain or Horns of the Hunted, as that would be spoiling some pretty awesome stuff!

Songdragon- I will allow you to select Harrow Chosen.


Blarghablargh!


Discuss things here!


Dot!


1 person marked this as a favorite.

I should be back online in 2-3 days! I have been helping form a defense for a buddy of mine that was wrongly arrested.


Ren Ashbell- Of course!


Would people like me to compile a list of additional structures for later reference during kingdom-building?

DinosaursOnIce- Ah, my mistake!

Gnomezrule- You have plenty of time to get a character ready! What were you looking at?


Cassandra Lupin- I implement the homerule in all my campaigns that Werewolves have to save against Wolfsbane at -4 and take 1.5 the normal damage from it. I'm an old-school Ravenloft person. Don't worry though, it's just for fluff. I can't see myself using it against you except in one situation.

Nyaa- Favored Class Bonuses are NOT restricted by race UNLESS the FCB boosts some racial trait. I believe that there was an FCB that did that, though it may have been 3PP.


DinosaursOnIce- First off, let me welcome you to the messageboards! There will be no Skill Unlocks, as that is one of the few new systems that I'm rather 'meh' about. I feel a bit like a grouchy old man by saying no to that and some of the other material from Unchained, though I do love most of the changes to the existing classes, particularly the Monk and Rogue. Barbarian had some okay changes though.

Cassandra Lupin- Understood! Just know that Wolfsbane is more toxic to you than a normal humanoid, should that ever come up.

The Pale King- Occult Adventures material is allowed.

Any more questions?


Duderlybob- All things considered, people in the River Kingdoms are relatively egalitarian regarding religious freedom. The only religions that get widespread scorn are Gyronna, Asmodeus, and, in some places, Hanspur. Other than those three, you can pretty much believe what you want. Followers of Gyronna are hated because they're pretty much universally evil and have a code that puts them at odds with the people of the River Kingdoms. Worship of Asmodeus is shunned because he is the God of Tyranny and his teachings violate pretty much all of the Six River Freedoms. And some people just plain don't like Hanspur the River Rat, possibly because he's a giant, deific rat.


Bandw2- That's just part of being a good PBP GM, at least in my opinion. For that matter, it's a good life skill to have. After all, if one is going to do something, to do it as well as they can.

Duderlybob- I have no issues with either character. Necromancy may be a hot button issue for some people, but not with me. To me, necromancy is simply using what materials you have on hand in order to accomplish your goals. Maybe to the Church of Pharasma it is evil, but that's somewhat hypocritical, since Pharasma punishes some of the evilest people by sending them back as undead who are often worse than when they still drew breath and can terrorize the innocent in new, more. I imagine that in the River Kingdoms, however, the practice may be viewed in a slightly more positive light, so long as you only utilize the corpses of foes or the willing. Of course, I am a bit biased since one of my favorite books from my 3.X days was Hollowfaust: City of Necromancers, which covered the city of the same name. Said city has several 'guilds' of necromancers, each focusing on some aspect of it. They acquired dead bodies through honest purchase upon a citizen's death and took the bodies of criminals as well. The city actually thrived despite being at the edge of a desert due to several undead tilling farms and such that would have exhausted normal people.

Zartana- Ah, okay. I seemed to have forgotten about it!

Shady_Motives- Funny you should say that, because I've got some rules for those types of items.

Ren Ashbell- Item crafting is allowed in-game although, due to the nature of crafting items, you must wait until you reach a 'safe area' before doing so. Kind of hard to carry crafting equipment around with you in the field anyway.


Bandw2- What do you mean?


Roonfizzle Garnackle- You are correct on the ability scores question. And, in case you are curious, I do allow players to use Bleachlings, so if you want to use one, or become one, feel free! I assume that you are familiar with Bleachlings?

Cuan- You may pick one if you make that racial substitution.

JDPhipps- I do not mind at all! There's even a nation in the River Kingdoms that is filled with Galtan expatriots and exiles.

Moon Papa- I surmised as much! I will definitely allow PCs to build distillaries and will even allow for the kingdom to produce high quality/magical alcohol as a trade good, should people choose to go that route!

Aqua-Thor- I will allow that as your starting item.

JonGarret- I do!

Mdt- You are correct!


The recent storms that blew through the East Coast downed the servers at out local Charter, so I have been without the Internet until today. Sorry for the wait! I should have a post up in 2-3 hours. I am about to fix some salmon and mac'n'cheese!

Now, to answer some questions before I start on supper in a few minutes.

Cuan- Yes to those. The nobles of Brevoy just tend to prefer Humans, since they have that whole Human Empire mindset, like many kingdoms on Golarion.

The Dragon- Path of War material is allowed, including the playtest materials.

Zartana- Orlovsky?

Oterisk- 1. I play it by ear, so to speak. 2. Yes. 3. Of course you can buy off racial penalties to ability scores, regardless of race. 4. That depends on what type of Oracle/Sorceror you are.

Shivatha- You may stat up Shivatha according to these guidelines. Your Eidolon side must be your 'set class' and it will follow the progression on the Eidolon table, but with statistics matching what it would have been without the HD being removed at said levels.

Azten- Feel free to PM me the details.

Dylos- Ultimate Intrigue is allowed. Out of the Fey that you proposed, Dryads, Norns, and Kelpies are not allowed, the first two for balance issues (Dryads die when away from their tree and Norns are super powerful, to the point where they would basically gain little as they leveled until after 10th), while Kelpies are, shall we say, something that would not fit thematically.

Choant- They are allowed, including the playtest materials for Path of War.

Nyaa- Those are all allowed. There are a few balance changes, but those have already been written up and tested.

PirateDevon- I will mostly play it by ear, so to speak. Once it looks like most people are finished, I will end recruitment. I will wait no longer than seven days though.

Roonfizzle Garnackle- You may buy off the age penalties with your ability score points, should you so desire. They do still apply though. As for the Butterfly Sting, I don't see why not. Wasp Sting would be a cool alternate name for it.

Aqua-Thor- Those classes are allowed and fit pretty well into the 'old world' feel of Kingmaker. Making pacts with unknowable entities that grant awesome power is quite flavorful.

Bandw2- Zartana is correct. Don't worry, I'm not one of the GMs who shies away from newer players! Also, based on the fact that your class is reasonably balanced, does nothing over the top, and is, essentially, a hybrid class, I will allow it.

Ra'hl Rogarvia- I play recruitments by ear, so to speak. No longer than seven more days though.

Moon Papa- Sort of like a Tortuga in the middle of the forest?

Tomato Jam- I am one of those GMs that relaxes the racial requirement on Racial Class Archetypes, so long as it is something that makes sense.

Shady_Motives- Yes, recruitment is still open.

Songdragon- Yes, you may reallocate those skill points for free once you gain Versatile Performance, because otherwise it just means that a character sucks at skills and has misspent their points for a few levels and no one wants that!


"Owl"- Whoops! For some reason, I almost always mix up the Lycanthrope and Dread Lycanthrope templates. My mistake! But just think about which character you are most interested in playing. I know the struggle of choosing between two concepts that one has longed to play.


Oh no! All my professional Trait-typing gone to waste! :( I will retype those up for everyone later. I'm just really tired and have only recently gotten the Kingmaker recruitment up and replied to a few posts.

I certainly picked the right group! You guys have posted more reliably than me today, though that may just be because I had company for a while that was quite unexpected. I will try to outpost you later though! :P

Praetorix- Sorry! I had it typed, so I don't know what happened! As for the Divine Protection thing, there are several suggestions. One is me homeruling that screw the FAQS, Divine Protection has the old effect. Would that be amenable?

Sarhashil- Which Shojo anime? There are like a bajillion of them!

Rynjin- You have now. :) It's a talent, I say! *Flips hair and flashes my 20 CHA everywhere*

Itches- Sorry about that!


Gestalt rules are fairly simple. You can search for them fairly easy on this site, due to the massive number of GMs and PCs favoring the method.


"Owl"- Which would you prefer? And would you like me to turn Natural Werewolf into a two-level class for you, so that you basically get the template, but it eats up two levels on one side of the gestalt, one at first level and the other at second?

Gigar- What would your second class be?


Zartana- What sort of race?

"Owl"- I could see him fitting in quite nicely as a seneschal/royal assassin type character. I presume his background is tied to Rise of the Runelords though?
Edit- Never mind my question, I saw your OOC note.


That lengthy recruitment thread is up!

Repost your questions and such pertinent stuff there.


Dot!


Discuss things here!


1 person marked this as a favorite.

Hello everyone and welcome to the recruitment for my gestalt Kingmaker campaign!

Based on the number of replies and responses that were made during the interest check, I believe this adventure path needs no introduction. So, without further ado, here is the character creation guidelines!

CHARACTER CREATION

Level- Gestalt 1, with a caveat: One side of the gestalt may contain only ONE full class. This means that you may only multiclass on one side of the gestalt. You may, however, use parts of the non-multiclass portion for a prestige class, should you qualify for one. Obviously, this is only important after you get a few levels, but I felt the need to make it clear here.

HP- Maximum per level, based on HD.

Ability Scores- I will be using my usual 24 point buy, single point scaling method which I have used in my home games since I saw it in my early lurking days on these messageboards. Basically, each score is set to 10 and it only takes a single point to raise a stat by one. You may also, if you are needing a few points, may subtract up to -2 from a single score to gain that number of points that you can redistribute. No score may be above 18 or below 08 before racial modifiers. You may also 'buy off' a racial penalty to a stat by spending a respective number of points, such as paying 2 points to eliminate a Dwarf's CHA penalty.

Classes- All official Paizo classes are allowed with the understanding that 'techie stuff' is disallowed, so no Technomancers or similar things. Gunslingers and firearms are not considered tech for the purposes of this campaign, but they are exceedingly rare. Once the kingdom-building begins, you may hire a specialist to open a gun shop. Before that, you must make do with what you have and what you can craft.

*3PP Material- You may propose 3PP material as well. Assume that 3PP material is allowed unless it violates the sci-fi caveat above. Kingmaker is not a place for laser cannons or robots, even though they are super awesome in most other campaigns.

*Monster PCs- I will allow players to use monster classes, something that I will help them build, but I will ONLY allow two of these, maximum, with a strong leaning to only include one, should any even be submitted. That said, one of the people in my home campaign played an Ogrekin who the group rescued early on who became the Queen's crude and savage, but undyingly loyal, 'royal guard', so I know that an odd monster PC or two can be fairly cool.

Races- All official Paizo races on the SRD, apart from the androids and Lashunta, because of my no sci-fi rule. I require at least one Human character in the party, due to the patron which sends the PCs to claim the Stolen Lands.

Alignment: I would PREFER a group of non-evil PCs, because I'm already running 2 tables of Way of the Wicked. That said, I MIGHT allow one or two PCs with a murky morality, but no one who is blatantly a mustache-twirling, black cape wearing sociopath.

Feat- You gain a Bonus Feat at 1st level.

Skill Points- Running WotW in a home game and online, I have grown used to PCs having more skills. So you gain +2 Skill Points per level.

Traits: You start out with 2 Traits and a Campaign Trait. You may also reflavor Traits, so long as they make sense, and may take an additional Trait if you take a Drawback.

Starting Wealth- 500 GP, plus a single, non-magical, non-royal outfit of your choice, which must make sense with your character. You also have a free, nearly blank map of the Stolen Lands that just basically has it's borders, and small outskirts from other River Kingdoms. You also gain a bonus item based on your class. I will help you to determine what your class gains. To give some idea about what each class will get: in the case of Fighters and Rangers it is always a Masterwork weapon of whatever weapon they choose that they are proficient with (Firearms are excluded, if they somehow pick up said proficiency), whereas with Wizards it is 300 GP worth of unspecified spell components, and with Gunslingers, it is a free early firearm of their choice, along with 25 rounds of the sort used by the weapon. I hope that shows about what the 'class gifts' usually look like.

There are a few things in the campaign that I will want you know about before you even submit a character.

STUFF YOU SHOULD KNOW

1. I'm an easy-going GM that is not above houseruling some things against the RAW, if it makes sense. RAW states that you cannot jump and attack, combining the two into an aerial charge, but I do allow it. RAW says that most cold spells cannot freeze liquids, but I say that they can in most circumstances. If you have a cool idea for one of your character's actions, and could conceivably do it within the limits of your character's statistics and such by combining actions or using something on a situational basis, then propose the idea to me. The worst I could say is no.

2. I will have the hex maps, area maps, and combat maps up on Google Drive. While this requires you to create a Google account, unless you can get myself or another to move your token later on, I find it better to have a map that exists outside the theater of the mind.

3. There will be a separate thread for handling kingdom-building. My lurker-fu has shown me that threads who focus on kingdom-building in the main gameplay thread are asking for the game to shrivel up and die a death worse than a heightened Horrid Wilting can do. The kingdom-building thread will have a OOC discussion thread for the actual talks AND a gameplay thread, so players can roleplay out what happened with kingdom-building before their characters set out on their next adventure. I know this requires a little more investment than is usual in PBPs, but I don't want the campaign to die due to people getting bored with the talks and dropping.

4. PCs chosen will roll 50d20 so that I can handle secret rolls SECRETLY and not tip PC hats that something may be up. Obviously, do not worry about this unless you are chosen.

5. I am adding several cool bits from Legendary Games' 'Kingslayer' line meant to supplement this AP, as well as excising a few encounters that I felt were just there are filler (4 encounters, if that tells you how much quality there is in this campaign!). I am also adding foreshadowing that solves the 'I don't know who the BBEG is until book 6' problem that was the main criticism of this AP by most who have played it.

6. I will allow the PCs the opportunity to make a 'sidequest' or two into other areas of the River Kingdoms in between adventures, should you all decide to do so. These forays will have real, lasting effects on your kingdom, should you choose to undertake them, and can do things like open up new trade routes, grow your kingdom via annexation, provide PCs with some pretty boss gear, and, of course, provide some golden roleplay opportunities. These are completely optional, of course, and if PCs simply want to assign the tasks to some of their scrubs, they can certainly do so.

7. The group essentially has a free 'Super Leadership' feat in effect. The group's kingdom will be their followers and they can bring along one 'retainer NPC', who shall either be played by my girlfriend or I. Said retainer NPC is an NPC that they have met and befriended, or at least somehow convinced to join them, and can be switched out in between adventures.

8. I will be adding 50+ building types to those normally allowed in the Kingdom-building rules, because I am not fond of 'let's make a rough approximation of this with this' type stuff. I have most of the kingdom-building expansions from 3PPs, so there should be a plethora of options.

9. Later on in the campaign the PCs will, undoubtedly, come across special locations that I will just call Legendary Locations. These sites, if a city is built around them and utilize them, can provide VERY awesome effects both on the PCs and their kingdom. These locations will be few and far between, with around 4-5 being present in the campaign, but they will add a massive sense of accomplishment once they are captured, for they will show just how legendary the PC's exploits have been.

10. Kingdom-building will be a group endeavor. I will not allow one person to make all the decisions, king or no, unless they have been clearly delegated the authority to by the other PCs in that instance. I have seen it on the threads where the king pulled the 'I'm king in-game, so I decide everything OOC' schtick and promptly caused several people to drop the campaign.

11. Throughout the campaign, there will be some set events for the king to make a decision on, with OOC discussion of course. These events will help shape the kingdom in pretty profound ways that can have lasting impacts. For example, you could choose to allow a Halfling member of the Bellflower Network to establish a community for escaped Halfling slaves, which gives you a thriving, productive community. It could possibly make Cheliax a bit miffed at you, should they find out, but that's the sacrifice that you would make for an instant community that helps your kingdom in several ways.

12. I am also allowing for PCs to open up negotiations with other River Kingdoms and, via carrier birds or couriers, invite those from outside the River Kingdoms for negotiations. You are building a kingdom and, as such, I see no reason why not to allow the use of diplomacy to forge alliances.

13. I will alter encounters in hexes should PCs hit one of the hexes that is beyond their level or if they go to one that is below their level. This fixes another problem that the original books had.

14. I will allow the PCs options of, in the few areas in later books featuring mass combat, the option to allow me to use their army while they take out key lieutenants to weaken the enemy army. I am willing to do this because Mass Combat is a pretty complex system, even if you use the Legendary Games version, and the PCs are already going to have to know the kingdom-building rules later on. I don't want PCs to get frustrated and quit because of the multiple systems to learn.

15. Read the Kingmaker Player's Guide! Just do it if you have not done so already, because it contains a lot of useful information that you may wish to know.

Okay, I think that about covers it! Does anyone have any questions? This post took roughly 3 hours to create, due to me double-checking what I wanted to say and saying it in as clear a manner as possible, but I may have missed something. I'm only human, after all!