Putting the bodies of Stig and an unknown gnome to rest underground, you all quietly get about with the business of loading up the salvaged goods and get back on the River Queen. Faruq pulls the anchor and the boat continues on upriver. "We must be ever cautious, the river narrows up ahead and the trees completely envelope the river." The river does perdiocally narrow and widen, leaving the crew feeling on high alert. Despite the warning, nothing significant happens over the next day or so. At some point during the journey the Captain strikes up a conversation with Shwarto regarding the spores of Acrophage he found. "That amount won't help keep us going; we need more. However, please keep them for your studies as I promised. Maybe you can figure out a way to make them reproduce. If we had some plant creature, we could implant them, but that is all I know about it." After a couple of days, you pass by a major fork in the river. "This is where the Kurka river meets the Vanjii (which is what you are on). The water here is disgusting out of the main channel and the Kurka swamp stretches out for 3 or so miles up along the Kurka. Nantambu is just upriver but we may need to come back here. We'll almost certainly find plant creatures here." The main other point of interest is that over the last few days Faruq has taken ill. Until today, he has trudged through it, "just a bit of river sickness" he quips. However, this morning he is barely able to get up from bed due to the fever. It is the morning of Day 9 on the journey. 8 days on the river and you basically lost a day at Whitebridge.
Waseem Hunter wrote:
Yes, sorry for the confusion but the only masterwork weapons were the ones I listed. There was a good chance any mundane, simple weapon was available. --- "Alright, lets take care of business at the station and then, Nantambu. Either lock the armory magically or bring the quality weapons and armor back here. Let's also get whatever crates and barrels that aren't spoiled loaded up. How will you handle Stig and the servant gnome?" As far a loot goes, all of the elf stuff is yours. The items in the armory belong to Aspis, however the captain is fine with you keeping anything that is an upgrade. The rest of the masterwork items will go to Nightfall. Anything else found is yours to handle.
The captains countenance falls and he shakes his head. "I am very sorry for the loss of Stig. Dying out here so far from home is a terrible price to pay for adventure and some gold. We should certainly take care of his body and the other you found hanging. As for the elf bodies, they should be tossed in the river as far as I am concerned." [b]"It is very curious that you found no bodies but the more I hear of this tribe the less I am inclined to believe they are still alive." He looks over at Speraggo."Sorry friend, but we cannot madly trounce through the jungle and look for them. What if we do find them? They took out all of Whitebridge for Rova's sake. That party of nine elves you fought was probably just a small part of the raiding party. How many would it take to carry everyone away?" Separaggo nods in uncomfortable silence and after a moment speaks up, "Take me to Nantambu Captain and let me go. I am through here. Someone there will help." The captain frowns for a bit and then agrees, "Yes, we should head to Nantambu, it is not that far. Though, I do fear we don't have the magical fuel to make it there. We must get somewhere to get word back to Aspis as they will need to staff up this entire station again." Captain looks over at you all, [b]"Have you any way to get a message hundreds of kilometers back to bloodcove?[b]"
@Selena: light crossbow. Yes you are able to find a shortbow in the armory.
You head back down the gangway and board the skiff. The rowing back to the boat is much more difficult without Stig handling the lion's share, but eventually you get close enough to the River Queen that they toss you a rope and pull you in. You unload your haul and perhaps collapse on the deck while the Captain approaches from the topdeck. "Well? What did you find?", the captain asks anxiously.
Shwarto skillfully opens the lock on the armory door, noticing that the elves (most likely anyway) had tried to force it open but failed. Within this armory is a cache of mundane and masterwork weapons and armor. Of note, there looks to be a masterwork quality halberd, masterwork chainmail, masterwork crossbow, and masterwork heavy mace. There is a high chance you could find a specific simple weapon here and the same for light armor, if you desired any. Additionally, there is a small chest with the lid already open and inside you see a number of crossbow bolts, 3 smokesticks, a crowbar, and a healer's kit. Strangely, within the healer's kit are 5 bottles labeled arsenic. Total Loot: - 7 Mwk Longbow - 7 Mwk Dagger - 7 Magical amulets (minor abjuration) , 'Ekujae Fetish of Natural Armor' - 80 coated arrows, "Thistle arrows" - 40 normal arrows (obsidian tipped, no stat difference) - silver necklace - masterwork quality halberd - masterwork chainmail - masterwork crossbow - masterwork heavy mace - lot of crossbow bolts/arrows - 3 smokesticks - a crowbar - healer's kit - 5 doses of arsenic
You cover up Stig's body for now and set out to look for survivors in the building, taking about a minute in each to check around the camp. Here is the summary of the area. Bridge Buildings:
Warehouse/Guest House:
Paddock Area:
Laborer Housing:
Outskirts:
Waseem (1) vs Shwarto (2), who put on amulet first?: 1d2 ⇒ 2
Shwarto hands out the amulets and is the first to put one on. As soon as the amulet hits his chest the thorn vines expand and dig into his chest (take 4 NL dmg). The pain seems to be much less than what would be expected of thorns digging into flesh, but it hurts the wayang nevertheless (about the equivalent of a modern shot). More startling, Shwarto is not able to remove the amulet once it is attached to him. However, as expected, he notices his skin magically hardening up. A full spellcraft check will reveal that the item is also functions as "cursed", in that it cannot be removed normally. There seems to be no other downside, and this enchantment was probably placed on them to keep them in place, or perhaps identify members of the tribe easier. Anything that can remove a curse will also allow the amulet to be removed. Heal, DC15:
Shwarto's nonlethal damage is just from the normal pain of the thorns digging into flesh and can be healed as any other non-lethal damage. As soon as Shakaro heals Shwarto, he stops feeling the throbbing around his chest where the amulet sits. --- Shakaro, your damage estimate is likely more correctly than mine. I was just trying to keep up with it to help memories over the long combat. Go with your total.
I was guessing that is what you were going for. Yes, I think it would be -3 with the mwk longbow. Speraggo nods at Selena and softly says "Perhaps. I don't know. I have been with the captain for a long time but never really spent much of any time here at the station. I do know these elves are ruthless in their hatred for us humans though."
After a time of sadness over the death of Stig, Selena quietly searches around the battle on the bridge and is able to replenish her darts. While focused looking for her own arrows, she suddenly snaps out of a mind fog and has to laugh at herself at the perhaps hundreds of arrows still in the quivers of the elves. Taking a few, she notices they are expertly crafted and there are two different types. Some arrow bear a razor sharp obsidian tip while other have a tip from some sort of large thorn plant that also bears some sort of sticky substance on them.
She turns her attention to finding a proper bow and sees that all of the elves had longbows made by a master craftsman (Mwk quality). Additionally, the elves carried a masterwork quality dagger and each also wore a similarly styled amulet around their necks. The amulet is made from some combination of thorn vine and a dark barked jungle tree. Elf Loot (9 total, 2 got away):
---- Meanwhile, Shwarto sends Twikli back to the ship with a message. The owl circles the deck a couple of times and having not detected any danger lands on the topdeck. Danner moves over to the owl and removes the note. He opens it, scratches his head a bit, and hands it to the captain. "Don't know the language cap'n. Maybe you do."
Twikli flies back and lands at Shwarto's feet. He takes the note and reads it. note:
Ok here. We will continue to stay near middle of river to protect the boat. Search the buildings for salvage. If find plant creature, be careful that is our fuel. ---- Cutting to Speraggo ... After finally recovering from exhaustion, he picks his head up. "My sister. We have to find her, dead or alive."
Waseem summons another spider which attacks the raptor. Its bite hits and the raptor fails the fort save. (9 dmg, poisoned, -1 str)
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Combat Over, nice job! Party dmg total for Round:
---------- Shakaro: 9 heal Faruq: Jaqu: Waseem: Stig: Shwarto: Speraggo: Selena: Spider: Round 12 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Selena, Shwarto, Shakaro [-]Inspire Courage: all (+1 attack / damage) - R8 [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min [-]Shwarto: Mage armor(ac18 for 3/3 hours) [-]Create Pit: 4 rounds total, cast in round 7 Status (total dmg taken, minus healing):
Red: 11 dmg + 13 NL Green: 58 dmg, Dead Purple: 36 dmg, Dead Yellow: 31 dmg, Dead Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead Blue: 39 dmg, Dead Cyan: 35 dmg, Dying Green: 0 dmg Peach: 44 dmg Dead Girallon: 105 dmg Dead Raptor: 32 dmg, poisoned (1 str) Dead Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
The body of Stig is broken and torn open. He is clearly dead. There are a lot of dead elves, including a massive beast. The battle has died down on the river as well and Whitebridge Station falls into an eerie silence.
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Enemies up:
GM Rolls, not secret:
Red elf, climb chk, to make progress, DC15: 1d20 + 2 ⇒ (2) + 2 = 4 no progress Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21for P: 1d8 ⇒ 6 Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26for P: 1d8 ⇒ 5 crit threat Peach v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12for P: 1d8 ⇒ 4 not confirmed Raptor CMB to move in web: 1d20 + 2 ⇒ (20) + 2 = 22 Raptor talon: 1d20 + 6 ⇒ (7) + 6 = 13for P: 1d6 + 1 ⇒ (5) + 1 = 6 Raptor talon: 1d20 + 6 ⇒ (1) + 6 = 7for P: 1d6 + 1 ⇒ (4) + 1 = 5 Raptor bite: 1d20 + 6 ⇒ (4) + 6 = 10for P: 1d4 + 1 ⇒ (3) + 1 = 4 enemies unseen by party:
[-]The (green) elf inside the longhouse moves. () Party dmg total for Round:
---------- Shakaro: 13 dmg Faruq: Jaqu: Waseem: Stig: Shwarto: Speraggo: Selena: Spider: round 11 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Selena, Shwarto, Shakaro [-]Inspire Courage: all (+1 attack / damage) - R8 [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min [-]Shwarto: Mage armor(ac18 for 3/3 hours) [-]Create Pit: 4 rounds total, cast in round 7 Status (total dmg taken, minus healing):
Red: 11 dmg + 13 NL Green: 58 dmg, Dead Purple: 36 dmg, Dead Yellow: 31 dmg, Dead Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead Blue: 39 dmg, Dead Cyan: 35 dmg, Dying Green: 0 dmg Peach: 23 dmg Girallon: 105 dmg Dead Raptor: 0 dmg, grappled ---- Waseem: 7dmg Jaqu: 34 dmg total Stig: 49 dmg total, either dead or dying, likely dead Selena: 5 dmg Shwarto: 7 dmg Shakaro: 21 dmg Speraggo: 8 dmg Giant Spider (Waseem): 11 dmg Part is up for Round 11
You all do a very good job at being descriptive during your actions. Keep it up and feel free in your creative freedom here. I am going to try and focus more on resolution and less description on my end for your combat actions.
GM Rolls, not secret:
Peach elf, Will, Spell: 1d20 + 0 ⇒ (18) + 0 = 18 Pass Cyan elf, Fort: 1d20 + 4 ⇒ (19) + 4 = 23 pass Red: 11 dmg + 13 NL
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Enemies up, should have a chance later today.
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behind/within the web spell, too thick to see through:
[-]The raptor is still stuck. [fails, grappled] GM Rolls, not secret:
Red elf, climb chk, to make progress, DC15: 1d20 + 2 ⇒ (10) + 2 = 12 Peach v Dark Blue, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7for P: 1d8 ⇒ 4 Peach v Dark Blue, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25for P: 1d8 ⇒ 2 Cyan, Esc. Artist, +5 has leverage: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12 Raptor CMB to move in web: 1d20 + 2 ⇒ (13) + 2 = 15 Party dmg total for Round:
---------- Shakaro: 2 dmg R10 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Selena, Shwarto, Shakaro [-]Inspire Courage: all (+1 attack / damage) - R8 [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min [-]Shwarto: Mage armor(ac18 for 3/3 hours) [-]Create Pit: 4 rounds total, cast in round 7 Initiatives:
Status (total dmg taken, minus healing):
Red: 11 dmg + 13 NL Green: 58 dmg, Dead Purple: 36 dmg, Dead Yellow: 31 dmg, Dead Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead Blue: 19 dmg, entangled Cyan: 12 dmg, entangled Green: 0 dmg Peach: 0 dmg Girallon: 105 dmg Dead Raptor: 0 dmg, grappled Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Party is up
Waseem takes advantage of the lull in the battle to check on Stig, pouring a healing potion of cure light wounds into his mouth. Stig's body jerks a little, briefly offering Waseem hope, before falling motionless once again. It is now clear that Stig isn't coming back..
GM Rolls, not secret:
Blue elf, Will: 1d20 + 0 ⇒ (5) + 0 = 5 Speraggo, xbow, : 1d20 + 2 ⇒ (2) + 2 = 4 for P: 1d8 ⇒ 3 Round 10 post upcoming.
[-]Shakaro moves towards the gate and casts divine favor on himself.
GM Rolls, not secret:
Blue elf, Ref, Web: 1d20 + 6 ⇒ (7) + 6 = 13 Cyan elf, Ref, Web: 1d20 + 6 ⇒ (7) + 6 = 13 Peach elf, Ref, Web: 1d20 + 6 ⇒ (18) + 6 = 24 Speraggo, xbow, : 1d20 + 2 ⇒ (4) + 2 = 6 for P: 1d8 ⇒ 8 holy cow, he cannot roll above a 10 ---------------------------------------
Shwarto: 1pt from irritating sap. Enemies up:
behind/within the web spell, too thick to see through:
[-]The raptor is still stuck. [fails, grappled] GM Rolls, not secret:
Red elf, climb chk, dmgd while climbing, DC10: 1d20 + 2 ⇒ (10) + 2 = 12 Red elf, climb chk, to make progress, DC15: 1d20 + 2 ⇒ (11) + 2 = 13 no progress Peach v Waseem, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10for P: 1d8 ⇒ 5 Peach v Waseem, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17for P: 1d8 ⇒ 2 Dark Blue, Esc. Artist, +5 has leverage: 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14 Cyan, Esc. Artist, +5 has leverage: 1d20 + 2 + 5 ⇒ (1) + 2 + 5 = 8 Raptor CMB to move in web: 1d20 + 2 ⇒ (12) + 2 = 14 R8 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Selena, Shwarto, Shakaro [-]Inspire Courage: all (+1 attack / damage) - R8 [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min [-]Create Pit: 4 rounds total, cast in round 7 Party dmg total for Round:
---------- Shakaro: Faruq: Jaqu: Waseem: Stig: Shwarto: +1dmg from sap Speraggo: Selena: Spider: Status (total dmg taken, minus healing):
Red: 11 dmg + 13 NL Green: 58 dmg, Dead Purple: 36 dmg, Dead Yellow: 31 dmg, Dead Orange: 43 dmg; Spider Poisonx3: -4 Str total Dead Blue: 0 dmg, entangled Cyan: 0 dmg, entangled Green: 0 dmg Peach: 0 dmg Girallon: 105 dmg Dead Raptor: 0 dmg, grappled ---- Waseem: 7dmg Jaqu: 34 dmg total Stig: 49 dmg total, either dead or dying, likely dead Selena: 5 dmg Shwarto: 7 dmg Shakaro: 6 dmg Speraggo: 8 dmg Giant Spider (Waseem): 11 dmg Round 9, Party is Up
---
GM Rolls, not secret:
Orange elf, Fort - poison: 1d20 + 4 ⇒ (3) + 4 = 7 fails Orange elf, Fort - poison: 1d20 + 4 ⇒ (8) + 4 = 12 fails Red elf, jump-acro: 1d20 + 4 ⇒ (10) + 4 = 14 ---------------------------------------
Enemies up:
behind/within the web spell, too thick to see through:
[-]The raptor moves into the webs. [fails, grappled] [-]The (cyan) elf breaks free and moves. GM Rolls, not secret:
Peach v Shwarto, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11for P: 1d8 ⇒ 3 Peach v Shwarto, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19for P: 1d8 ⇒ 7 hits Dark Blue v Waseem, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8for P: 1d8 ⇒ 6 green Elf climb: 1d20 + 6 ⇒ (19) + 6 = 25 Speraggo, xbow, : 1d20 + 2 ⇒ (11) + 2 = 13 for P: 1d8 ⇒ 8 Raptor CMB to move in web: 1d20 + 2 ⇒ (3) + 2 = 5 Cyan CMB to move in web: 1d20 + 3 ⇒ (17) + 3 = 20 Party dmg total for Round:
R8 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Selena, Shwarto, Shakaro [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min [-]Create Pit: 4 rounds total, cast in round 7 Status (total dmg taken, minus healing):
----
---
Shwarto, sounds good. It will just mean a readied action.
[-]Selena seizes the opportunity and darts in with a quick slash of her sword. The elf is able quickly parry the blow with his bow, however (AC13 miss). She then has the rat swarm continue to pursue their elf target (5 dmg).
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Shakaro: 1pt from irritating sap. Enemies up:
behind/within the web spell, too thick to see through:
[-]The raptor moves. [-]The (cyan) elf cannot break free. GM Rolls, not secret:
Ratswarm Reflex: 1d20 + 5 ⇒ (11) + 5 = 16 Elf Reflex: 1d20 + 6 ⇒ (16) + 6 = 22 Orange v Selena, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (18) + 8 - 2 + 1 = 25for P: 1d8 + 2 ⇒ (3) + 2 = 5 Orange v Selena, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (5) + 8 - 2 + 1 = 12for P: 1d8 + 2 ⇒ (4) + 2 = 6 Peach, climb: 1d20 + 6 ⇒ (8) + 6 = 14 Blue, climb: 1d20 + 6 ⇒ (17) + 6 = 23 Peach v Waseem , Longbow, +PB, -pc: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29for P: 1d8 + 2 ⇒ (5) + 2 = 7 green Elf Reflex: 1d20 + 6 ⇒ (2) + 6 = 8 falling: 2d6 ⇒ (4, 5) = 9 Cyan CMB to move in web: 1d20 + 3 ⇒ (3) + 3 = 6 Orange elf, Ref, Fort - poison: 1d20 + 4 ⇒ (13) + 4 = 17 fails for Str dmg: 1d2 ⇒ 1 Party dmg total for Round:
R7 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min ---------------------------------------
Initiatives:
Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Actions:
[-]Selena tells her rat swarm to engulf the two wild elves with bows ready (purple and yellow). They move onto the elves and bite furiously while the elves scream out in both shock and disgust (2 dmg to each; fort fails). She then pulls out a wand of cure light wounds and heals Speraggo (10 healing). Speraggo's eyes suddenly open and widen as he coughs and nods at Selena.
GM Rolls, not secret:
Orange elf, perception: 1d20 + 7 ⇒ (19) + 7 = 26 order: bridge elves, raptor, rest elves Yellow v Shakaro, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21for P: 1d8 ⇒ 7 Yellow v Shakaro, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (16) + 8 - 2 + 1 = 23for P: 1d8 ⇒ 2 Orange v Spider, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24for P: 1d8 + 2 ⇒ (2) + 2 = 4 Orange v Spider, Longbow, Rapid Shot, +PB: 1d20 + 8 - 2 + 1 ⇒ (2) + 8 - 2 + 1 = 9for P: 1d8 + 2 ⇒ (2) + 2 = 4 Spider bite: 1d20 + 4 ⇒ (6) + 4 = 10for P: 1d6 + 2 ⇒ (3) + 2 = 5 Peach, climb: 1d20 + 6 ⇒ (6) + 6 = 12 Cyan CMB to move in web: 1d20 + 3 ⇒ (11) + 3 = 14 Orange elf, Ref, Fort - poison: 1d20 + 4 ⇒ (11) + 4 = 15 fails for Str dmg: 1d2 ⇒ 2 ---------------------------------------
Shakaro: 1pt from irritating sap. Enemies up:
[-]The (peach) elf behind the bridge wall attempts to climb up and over the wall. He pulls himself up to the top of the wall and gets hung up there and stops to steady himself. (He is visible now to Wasseem only)
behind/within the web spell, too thick to see through:
[-]The raptor moves up to its handler (double). [-]The (green) elf moves. [-]The (dark blue) elf moves to help his friend climbing up. [-]The (cyan) elf cannot break free. Party dmg total for Round:
R6 effects:
Conditions in effect: (Rnd end) ---------- [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min Initiatives:
Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
[-]Selena commands her new rat swarm to move up the bridge and then throws two more darts at wild elf (orange) The first dart pierces into the elf's leg and as he doubles over from the injury the second dart sails high. (4 dmg)
Ooh, it looks like 'bigger' is actually working again. ---------------------------------------
Speraggo, Shakaro: 1pt from irritating sap. Enemies up:
behind/within the web spell, too thick to see through:
[-]The raptor, breaks loose and moves out of the webbing. [-]The (green) elf moves. [-]The (peach) and (dark blue) elves move (can't be easily seen behind bridge rail). [-]The (cyan) elf cannot break free. ---
GM Rolls, not secret:
Orange elf, Ref, Fort - poison: 1d20 + 4 ⇒ (7) + 4 = 11 fails for Str dmg: 1d2 ⇒ 1 Speraggo, xbow, ->melee: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 for P: 1d8 ⇒ 4 -- accidentally included, not going to take away because it will change all the rolls afterwards ... order: bridge elves, raptor, rest elves
Party dmg total for Round:
R5 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Jaqu, Shwarto, Stig, Selena (4 rnds, R5; extra attack, +1 attack, +1 dodge to AC, +1 Reflex, +30' move) [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min ---------------------------------------
Initiatives:
Spider Poison (Ex) Bite–injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save
Last round for Haste!
I will check the map later but it is possible the icons were inadvertently moved. Google drawings is not the best tool for this type of stuff. The rats should be to the left of the archers and still mostly out of the way of everyone. I did make 2 different 5' boxes for the swarm because it takes up 2 squares and this lets you shape it how you like (just make sure they are adjacent). But yes, Selena, they are under your control (I believe) and so feel free to move them yourself. It is also possible there is a someone lurking and messing with the map, I suppose. We could control this with better username controls in the google shared space.
Judging by the hole in his side, the girallon holding a rib bone from Stig, and the blood on the ground, Shakaro 100% believes Stig is dead at this point. Sorry for the confusion. The numbered hexagons are all the possible points that Selena's rats could have materialized (1d6) on the map. I didn't remove them after she used the pipes. Other than point #2, where the rat swarm is currently located, these numbers hexs don't have any significance.
Stig: 1pt from irritating sap. Enemies up:
behind/within the web spell, too thick to see through:
[-]The raptor, now stuck within all the webs, tries to break free but fails. [-]The (green) elf calls for the raptor, presumably to break free and come back out from the webs. He waits just outside the web effect. [-]The (peach) elf tries to move around the web spell. [-]The (cyan) elf tries move back out of the webs but fails. GM Rolls, not secret:
target stig vs shakaro: 1d2 ⇒ 1 Stig's AC is 17 with haste Girallon vs Stig, claw: 1d20 + 10 ⇒ (17) + 10 = 27 for P: 1d4 + 4 ⇒ (1) + 4 = 5 Girallon vs Stig, claw: 1d20 + 10 ⇒ (20) + 10 = 30 for P: 1d4 + 4 ⇒ (4) + 4 = 8 confirmation, claw: 1d20 + 10 ⇒ (13) + 10 = 23 for P: 1d4 + 4 ⇒ (3) + 4 = 7 confirms Girallon vs Shakaro, claw: 1d20 + 10 ⇒ (6) + 10 = 16 for P: 1d4 + 4 ⇒ (2) + 4 = 6 miss Girallon vs Shakaro, claw: 1d20 + 10 ⇒ (17) + 10 = 27 for P: 1d4 + 4 ⇒ (4) + 4 = 8 Girallon vs Shakaro, bite: 1d20 + 10 ⇒ (15) + 10 = 25 for P: 1d6 + 4 ⇒ (5) + 4 = 9 Purple v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10for P: 1d8 ⇒ 2 fails Purple v Shakaro, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9for P: 1d8 ⇒ 7 Yellow v Shakaro, Longbow, +PB: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20for P: 1d8 ⇒ 4 miss Orange v Speraggo, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (17) + 8 - 2 + 2 + 1 = 26for P: 1d8 + 2 ⇒ (6) + 2 = 8 Orange v Speraggo, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (14) + 8 - 2 + 2 + 1 = 23for P: 1d8 + 2 ⇒ (1) + 2 = 3 Raptor CMB to break free from web: 1d20 + 2 ⇒ (5) + 2 = 7 Cyan CMB to move in web: 1d20 + 3 ⇒ (7) + 3 = 10 fails, grappled Blue CMB to move in web: 1d20 + 3 ⇒ (15) + 3 = 18 Party dmg total for Round:
R4 effects:
Conditions in effect: (Rnd end) ---------- [-]Hasted: Jaqu, Shwarto, Stig, Selena (4 rnds, R5; extra attack, +1 attack, +1 dodge to AC, +1 Reflex, +30' move) [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min Status (total dmg taken):
--- --- Party is up for Round 4.
[-]Shakaro firmly lays his club into the back of the girallon (17 dmg) . One of the beast's arms reaches back and puts a hand over itself in pain. It slowly turns its head to Shakaro ... hate in its eyes
GM Rolls, not secret:
Speraggo, xbow, ->melee: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 for P: 1d8 ⇒ 2 Stig US: 1d20 + 9 ⇒ (18) + 9 = 27 for B: 1d8 + 5 ⇒ (3) + 5 = 8 Stig US: 1d20 + 9 ⇒ (2) + 9 = 11 for B: 1d8 + 5 ⇒ (8) + 5 = 13 Stig US: 1d20 + 9 ⇒ (5) + 9 = 14 for B: 1d8 + 5 ⇒ (8) + 5 = 13 Blue elf, Ref, Web-bolt: 1d20 + 6 ⇒ (9) + 6 = 15
Status:
Next round, coming up
Shwarto, from the rear, sees another figure (blue circle) peeking around the corner from the bridge.
Meanwhile the battle on the bridge continues ... Conditions in effect: (Rnd 2 end)
R2 effects:
---------- [-]Hasted: Jaqu, Shwarto, Stig, Selena (4 rnds, R5; extra attack, +1 attack, +1 dodge to AC, +1 Reflex, +30' move) [-]Shakaro: Barkskin 40/40 min; [-]Jaqu: mage armor(ac22 for 4/4 hours) [-]Waseem: message (40/40 min) on Selena, Shwarto, Stígandrr, and Shakaro [-]Waseem: shield (4/4 min) [-]Shakaro: shillelagh (once reach shore) 4/4 min ---------------------------------------
Enemies up: [-]The far elf on the other end of the manager's office (purple) fires off another two quick shots, switching targets to Stig. One of the arrows hits Stig and the other misses above his shoulder. (3 dmg + thistle sap) He then side steps back behind the corner of the building.
Elven:
"Move out of the way, Trumbixu"--- [-]The elf inside the garrison (orange) steps out behind the girallon, quickly surveys the scene, and fires once at Speraggo, who looks to be trying to load his crossbow. The arrow pierces Speraggo's leathers and he groans in pain.(6 dmg) GM Rolls, not secret:
Purple v Stig, Longbow, Rapid Shot, +FE: 1d20 + 8 - 2 + 2 ⇒ (9) + 8 - 2 + 2 = 17for P: 1d8 + 2 ⇒ (1) + 2 = 3 Purple v Stig, Longbow, Rapid Shot, +FE: 1d20 + 8 - 2 + 2 ⇒ (6) + 8 - 2 + 2 = 14for P: 1d8 + 2 ⇒ (4) + 2 = 6 Yellow v Stig, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (3) + 8 - 2 + 2 + 1 = 12for P: 1d8 + 2 ⇒ (3) + 2 = 5 Yellow v Stig, Longbow, Rapid Shot, +FE, +PB: 1d20 + 8 - 2 + 2 + 1 ⇒ (2) + 8 - 2 + 2 + 1 = 11for P: 1d8 + 2 ⇒ (8) + 2 = 10 Red swim check: 1d20 + 7 ⇒ (15) + 7 = 22 Red rock damage: 1d4 ⇒ 1 Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (2) + 10 = 12for P: 1d4 + 4 ⇒ (2) + 4 = 6 Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (9) + 10 = 19for P: 1d4 + 4 ⇒ (3) + 4 = 7 Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (17) + 10 = 27for P: 1d4 + 4 ⇒ (4) + 4 = 8 Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (14) + 10 = 24for P: 1d4 + 4 ⇒ (1) + 4 = 5 Girallon vs Jaqu, bite: 1d20 + 10 ⇒ (16) + 10 = 26for P: 1d6 + 4 ⇒ (4) + 4 = 8 Orange v Speraggo, Longbow, +FE, +PB: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23for P: 1d8 + 2 ⇒ (4) + 2 = 6 --- Party dmg total for Round:
Status:
Party is up for Round 3b.
[-]Jaqu rips into the girallon with all but its hasted bite, tearing through its fur and flesh. (29 dmg) The girallon roars out in pain.
Jaqu and Stig also both take 1 extra point of damage from the irritating sap of the thistle arrows the elves are using. This only lasts 1 round after being hit. ---- GM Rolls, not secret:
girallon, fort: 1d20 + 9 ⇒ (14) + 9 = 23 girallon, percep v shwarto: 1d20 + 11 ⇒ (12) + 11 = 23 (pass) # rat swarms: 1d3 ⇒ 1 at position: 1d6 ⇒ 2 Stig grapple: 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22 Red break grapple v Stig: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25 Red fall dmg into 20ft of water: 2d6 ⇒ (6, 6) = 12 non lethal Speraggo, xbow, ->melee: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 for P: 1d8 ⇒ 5 Party dmg total for Round 2b:
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Enemies up:
Choose: K(Arcana), K(Local), K(Nature) DC 10:
Girallons are among the jungle's most dangerous predators. They are aggressive, carnivorous, highly territorial, and incredibly strong. Worse, their four muscular arms are capable of inflicting incredible damage on anything that falls into their clutches. They are magical beasts but are still common enough in the jungle environment. These wild elves seemed to have trained or befriended this particular one. K(Arcana) DC 15: You've heard stories of these things nearly tearing a person in two with its claws and still being able to bite before the victim even knew what happened. Essentially, the creature biggest strength is in its 4 claws + rend + bite in a single round.
Waseem, seeing everyone move in and attack, casts haste on the group.
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Enemies up:
While perhaps getting a little annoyed at yet another combatant joining in, you are all shaken at the sound of snapping boards and an unearthly howl. To your suprise and horror, a large white-furred, 4 armed ape with blood red eyes bursts through the door and half the wall of the garrison building. You hear a voice from an unseen elf that needs no translation, "Attakk!!"
GM Rolls, not secret:
Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11for P: 1d8 ⇒ 6 fail Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26for P: 1d8 ⇒ 1 hits Confirmation, Purple v Jaqu, Longbow, Rapid Shot: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7for P: 1d8 ⇒ 6 no confirm Red break grapple v Stig: 1d20 + 5 ⇒ (17) + 5 = 22 fail Yellow v Stig, Longbow, PB, Fav enemy, penalty: 1d20 + 8 + 1 + 2 - 4 ⇒ (16) + 8 + 1 + 2 - 4 = 23for P: 1d8 + 2 ⇒ (1) + 2 = 3 hits Girallon vs Jaqu, claw: 1d20 + 10 ⇒ (13) + 10 = 23for P: 1d4 + 4 ⇒ (3) + 4 = 7 hits ---- Party dmg total for Round:
Conditions in effect: (Rnd end)
Initiatives:
------ Party is up
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