Imperial Dragon Sorcerer

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Mosquito Witch

Sounds like this scenario is almost done.

Our plan had:
Level 4: 04-09 The Blakros Matrimony, 04-11 The Disappeared, 05-02 The Wardstone Patrol

Do we want to change up that order in any way, and who would like to GM the next scenario? Chris is listed on the spreadsheet as a potential GM for Blakros Matrimony.


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Mosquito Witch

I ask that the other players bot each other in combat. I expect them to use reasonable judgement.

I also ask that people with reactions give me Botting instructions for when they are used. Thinks like the Swashbuckler parry/riposte can be done in a spoiler for the post, but some of the reroll powers work much better if it is ‘Force a GM reroll if there is a potential Crit.’ so that as GM I do not have to RetCon too much.

Botting instructions do not cover every possibility nor are they meant to.


Mosquito Witch

Happy thanksgiving!

Hope you all have something to be thankful for this year.


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Mosquito Witch

The session should now show as Mosquito Witch.

Let me know if there are any problems.


Mosquito Witch

Hilary and I will have limited data access over the next three days (Sunday through Tuesday) starting tomorrow afternoon. We should be able to update each evening and morning.


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Mosquito Witch

Thank you! It was a good table and helped me figure out what I want to do when running PF2 in PbP.

I made a mistake in the reporting, right now it shows up as Origin of the Open Road. I have already informed the VOs of my mistake and it will likely get corrected soon. Don’t worry if it shows up wrong for a couple of days. I will post here once I notice it is fixed.

@Teja I'm going to keep the character name at the end because of the way I fill out chronicles. I create one copy with all the things that will be the same for everyone except my signature. I then copy that file to a file where I append the character name. Then I complete the chronicle and digitally sign it. Start the next one by copying from the beginning template. It is a process that has been working well for me.


Mosquito Witch

Lore, crafting or Performance is correct. He has two Lore skills both at +8, so I will use his roll with that modifier.

Comes out the same currently.

Failure, 8 cp.

I did get the value of Chug’s day job wrong though, should be 5 * 8 = 40 cp = 4 sp.

Chronicles here!


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Mosquito Witch

Found out I was misunderstanding how treasure worked.

You will each be getting 14 gp, not 1.4 gp like I listed above. They list the value per treasure bundle in the back of the scenarios. I had thought it was a little low, fortunately I found this before finishing the chronicles.

I expect to finish the chronicles tomorrow afternoon. I have a face to face game to run tonight that I am still doing preparation on.

4/5

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I use an iPad because that is the type of tablet I had when I started Org Play.

Tables (especially at conventions) tend to put space at a premium, so the smaller size of a tablet is a big advantage. Having all the rulebooks in PDF format also allows me to bring them with me anywhere. Note I still prefer reading the paper copies, but my back vastly prefers PDF. When going out of town, the tablet easily qualifies as carry-on baggage, making travel easier.

I use GoodReader to view the scenarios and normally create a separate Google doc with stat blocks and notes in them. Note that GoodReader does allow you to have multiple tabs open of the same document, you just need to “Duplicate Tab” on the document. On the other hand, it does limit how many tabs you can have open at the same time. The top of my Google doc is always the information for reporting and filling out of chronicles.

As a player, I use a Google sheet for tracking fame, money, etc. I am looking to scan all my chronicles and put them out on Google drive so that I don’t need to carry nearly as much when gaming and don’t leave something behind.

At this point, I am heavily invested in having the tablet. I think my GMing of a table would suffer a little bit if I were forced to work off a paper copy of an adventure. I do print out handouts, but my GM only references are all electronic.

Since I do a fair amount of GMing of PbP, it is worth noting that I do most of the work for them on my tablet as well. I keep a scratch sheet doc for tracking and fast cut & paste of data. I will copy the current combat stats into the doc and edit it as combat progresses. I use Google Slides for maps and have learned to manipulate things on that. Slides isn’t ideal, it can be difficult to move the avatars on the maps. The ability to update from my tablet makes it worth the pain — updates would me much slower if I had to use my computer.


Mosquito Witch

Thanks for the correction!


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Mosquito Witch

Chronicle Information

Here is the chronicle information for everyone. I will be cut & pasting from this information, so please check the information is correct and your name is as you want it listed on the chronicle. You can either favorite this post if everything is right, or post below confirming it is right or providing corrections. Please be specific with what you want changed.

Everything is in the same order.

Player Name
Character Name
OPF number
Character number
Slotted faction
Money from scenario
Level of character
Downtime

BretI
Gurmire
141981
2002
Envoy’s Alliance
1.4 gp
Level 1
Crafting T: 1d20 + 7 ⇒ (5) + 7 = 12 Failed.
8 cp

grimsnik
Chug
99317
2002
Horizon Hunters
Level and Class: 1/Champion- Liberator
1.4 gp
Downtime: Performance: 1d20 + 5 ⇒ (12) + 5 = 17 success, 5cp/day =
5 sp

Iff
Helène Yolescu
174458
2002
Envoy's Alliance
Level and Class: 1 Monk
1.4 gp
Downtime: Earn Income with Diplomacy +5 (through Bargain Hunter skill feat)
Diplomacy, earn income: 1d20 + 5 ⇒ (5) + 5 = 10 Failure
8 cp

Warren Hardell
Max Cosgrave
347726
2001
Grand Archive
Level and Class: 1 Wizard
1.4 gp
Earn income (Academia Lore or Architecture Lore) +7
Need roll!

B Viggers
Teja
199387
2001
Grand Archive
1.4 gp
Level and Class: 1 Rogue
crafting: 1d20 + 6 ⇒ (19) + 6 = 25 crit success 2 sp/day
1.6 gp

Katrina H/numbat1
Tasaria Rundri
267966
2003
Radiant Oath
1.4 gp
Level and Class:L1 Cleric
Herbalism Lore: 1d20 + 4 ⇒ (3) + 4 = 7 Failed
8 cp

James Martin
Phineas Hatt
1904
2004
Grand Archive
1.4 gp
Level and Class: L1 Primal Sorcerer
Earn income: Performance: 1d20 + 7 ⇒ (1) + 7 = 8 Crit Failure
0


Mosquito Witch

That marks the end of this adventure.

You will each get 4 fame, 4 XP and you found all 10 treasure bundles so you get full pay as well.

Success Conditions:

Primary: Discover that Gwibble and his mitflits are responsible for many of the recent Mosquito Witch incidents.

Secondary: rescue at least two of the following groups:
* all four people from the crashing carriage,
* Andur
* Haru and Peaches.

You rescued all of the groups. The text for the encounter wasn’t clear about number of carriage passengers, evidently there were only supposed to be four of them,

I need Max’s Day Job roll for his chronicle.

I will be reporting the game later today. I may not have chronicles ready until Thursday. Please let me know if the delay would cause you any issues.


Mosquito Witch

You hang around town another couple of days.

Checking again on the misflit cave, you find it has collapsed. There is a small, intricately folded Mosquito Witch paper doll in the mud near where the entrance was. There are no signs of the misflits.

You return to Tymon with several questions unanswered, but the plague of mosquitoes has ended. Smine is satisfied.


Mosquito Witch

You explore the rest of the cave and find nothing else of interest. You have no problem finding your way back to town.

As you enter the Inn, Haru and Peaches come over to thank you again for saving them. She tells you that they will be leaving in the morning.

The next morning you notice that there are less mosquitoes. There are no longer the thick clouds of them you had almost become accustomed to seeing.

You decide to check out the Cultist’s house. Having gotten directions, you have no problems finding it. However, the site holds no clues relevant to your investigation—only charred wood, salty ash, and chunks of blackened human bone. Finding nothing of interest, you return to town.

As you get back to town, you realize it has been nearly an hour since you last swatted a mosquito!


Mosquito Witch

Max, I still need a Day Job roll from you in order to fill out chronicles.

We are very near the end.


Mosquito Witch

Tasaria quickly determines that the talisman is the only item that is magical in the bag. She then spends ten minutes trying to identify it. Unfortunately she doesn’t recognize it beyond it taking the form of some sort of tooth.

Looking only at the crafting of it, Max thinks it was most likely made with Nature magic although Arcane could have also done it. It is a relatively simple talisman that would be affixed to armor and grants a single use of whatever the power is.


Mosquito Witch
Helène Yolescu wrote:
Doh. I failed to connect 'talisman' (as a description for a piece of junk with sentimental value)' to 'talisman' (a magic item). In that case, who are we to look a gift horse in the mouth... :*) If the rest agrees to keep it?

Thanks for the feedback. This tells me as a GM that I need to keep in mind that some of the keywords don’t communicate their in-game value.


Mosquito Witch
GM Bret wrote:

When Helène looks in the bag, it contains 17 copper pieces, a talisman, some worthless shiny rocks, and a variety of nearly worthless scraps of metal and cloth. None of the metal is cold iron.

Are you sure you want to hand back the sack? Just the coppers is more than some of you made off your day job checks. Note the presence of a talisman in the bag as well.

PF2 is a silver based economy. I personally don’t like tracking coppers, but they are about like silver used to be in PF1.


Mosquito Witch

Chug realizes they are trying to pay your group in order to convince you to leave and not hurt them.

Given her reaction to the drawing, you think that Gwibble is most likely the name of one of the mitflits you slew coming into the cave. She was trying to deny anything to do with the Bloodseeker attacks, but seemed even more nervous when doing so.

None of them want anything to do with the paper doll. They are more terrified of that than the rest of your group.

——

Teja notices the group of mitflits continue to avoid the doll. You don’t think they want it.

4/5

How have people handled the development from encounter F?

The mitflits only speak Undercommon. Now that languages are much more rare, it is going to be a common occurrence that no one speaks a certain language. Makes it really tough for the mitflits to explain what they are doing. Begging can be done with gestures and such, explaining Gwibble’s plan...not so easy.


Mosquito Witch

Teja notices that she still has the paper Mosquito Witch doll on her shoulder.

When Helène holds out her hand for the bag, the female hands it to her and then makes a brushing motion with her hands away from herself and towards the entrance. Some of the other mitflits stand and make the same motion. They are all uttering the same word, which you can only guess at the meaning of.

In response to her chalk drawing and pointing a few of the mitflits that probably couldn’t see the drawing scramble back in fear. The one who brought the bag trembles and says “Gwibble” and something unintelligible after that. She points at the bloodseeker drawing, has a horrible accent as she tries to say “No!” and gestures to herself and her group.
Sense Motive aka Perception: 1d20 + 4 ⇒ (9) + 4 = 13

You can use Perception for Sense Motive. If someone actually has Perform Mime, Lore (Charades) or something else that would help you understand the gestures, feel free to try it.

When Helène looks in the bag, it contains 17 copper pieces, a talisman, some worthless shiny rocks, and a variety of nearly worthless scraps of metal and cloth. None of the metal is cold iron.


Mosquito Witch

They do look a little worried when you use Draconic, but don’t seem to understand what is said.

One of them approaches Phineas hesitantly with a bag. She tries to mime a message of some sort. She gestures towards all the mitflits, shakes the bag, points to your group, then points the way you came.


Mosquito Witch

None of them understand any of the languages that Phineas tries.


Mosquito Witch

You find a short sword, a few darts, and some poor quality cloth armor on the mitflits. There is nothing on the bloodseeker that you would want.

Pushing further into the caves, you find a group of eleven mitflits without weapons. When they see you, they go to their knees and seems to be begging. You catch the name Gwibble several times. A couple of them shrieked in terror at the sight of Teja. One of them appears to be staring in terror at her shoulder.

None of you speak Undercommon. They don’t seem hostile nor particularly dangerous.
What do you want to do?


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Mosquito Witch

Looking a bit more closely at the dust on her coat, Helène then goes over to the walls of the cave. Taking out her dagger, she scrapes at the stone in a few places.

She realizes the walls have a high content of cold iron ore in them. Probably enough to be worth mining. This likely also explains why compasses have problems in the area.

Phineas wishes he had some good ale.


Mosquito Witch
Maximilian “Max” Cosgrave wrote:
Why though?

Crafting, Lore (mining), Lore (mercantile) or some other related skill


Mosquito Witch

Phineas doesn’t know what the creatures are.

After talking with the others, Teja thinks they are Mitflits. They are a small Fey that are known for being able to control vermin.
I gave a bonus for seeing them have a weakness to Cold Iron and having the bug right there.

Going over your notes, the group decides the bug must be one of those Bloodseekers that you were told about.


Mosquito Witch

Although Helène‘s first strike misses, that just nicely lined things up so she could hit it in the skull with the back swing!

Red is down.

Combat over.

You can still do a Nature check to identify what sort of creatures they were now that they are dead.


Mosquito Witch

If you get adjacent to Red, it is a DC 16 Will save or take -1 to attack.


Mosquito Witch

Teja’s Will: 1d20 + 5 ⇒ (5) + 5 = 10

Teja feels that sense of dread as she comes adjacent to Blue. It ducks the torch but then is unable to dodge the dagger. The cold iron seems to do extra damage, enough that the creature falls to the ground.

Red is the only obvious opponent left!

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s button on his vest.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 3:

Phineas
Teja
Chug 3 damage
Max 2 damage
Tasaria Magic Weapon
Gwibble (Blue) 26 damage spell active frightened 1
Helène 1 damage drained 1
Red 7 damage spell active


Mosquito Witch

Tasaria joins the rest of the group and then hits Red with some fire. Immediately after that Phineas zaps Red with electricity. It does get mostly out of the way of the electric jolt.
Red Reflex: 1d20 + 7 ⇒ (11) + 7 = 18

It sputters incoherently in pain as the two attacks hit it.

Max judges Blue to be the biggest threat and unleashes three magical bolts that all hit it!

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s button on his vest.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 3:

Phineas
Teja
Chug 3 damage

Max 2 damage
Tasaria Magic Weapon
Gwibble (Blue) 15 damage spell active frightened 1
Helène 1 damage drained 1 2 actions left
Red 7 damage spell active


Mosquito Witch

Heléne moves over to where the other battle has been and warns Blue that she is coming for him! Although he doesn’t understand what she is saying, he certainly appears demoralized by her shouts.

Red runs up the stairs and across. They then throw a dart at Max since he is the easiest to target! It hits.
Dart: 1d20 + 8 ⇒ (10) + 8 = 18
Piercing: 1d4 - 1 ⇒ (3) - 1 = 2

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s button on his vest.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 3:

Phineas
Teja
Chug 3 damage

Black 14 damage spell active
Max 2 damage
Tasaria Magic Weapon

Bloodseeker 20 damage
Gwibble (Blue) 5 damage spell active frightened 1
Helène 1 damage drained 1 2 actions left
Red spell active


Mosquito Witch

Heléne‘s first attack takes out the bug, so she strikes Black with her fist and takes them out too!

Not sure what you want to do with the other two actions, maybe move and intimidate Red? If you still want to intimidate I will allow you to keep your roll above.

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s button on his vest.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Chug 3 damage
Black 14 damage spell active
Max
Tasaria Magic Weapon
Bloodseeker 20 damage
Gwibble (Blue) 5 damage spell active
Helène 1 damage drained 1 2 actions left
Red spell active


Mosquito Witch

Green Reflex: 1d20 + 7 ⇒ (13) + 7 = 20
Blue Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

Although Green managed to avoid some of the damage, it still did enough to put them out of the fight. Blue took full damage from the zap.

The bug flies up and decides to take the nearby meal rather than try to catch the one that ran away. It attaches itself to Helène and sucks some of her blood!
Barbed Legs: 1d20 + 8 ⇒ (14) + 8 = 22
Blooddrain: 1d6 ⇒ 1 Helène is Drained 1

Blue concentrates and then moves forward to stab Chug. Chug manages to shake off the effects as Blue approaches.
Chug Will: 1d20 + 4 ⇒ (15) + 4 = 19

Short Sword: 1d20 + 9 ⇒ (16) + 9 = 25
Slashing: 1d6 - 1 ⇒ (4) - 1 = 3

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Chug 3 damage
Green 11 damage spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker 9 damage 1 Temp HP flying at ground level
Gwibble (Blue) 5 damage spell active
Helène 1 damage drained 1
Red spell active


Mosquito Witch

Alright, guess I will copy the result into Gameplay.


Mosquito Witch

Would someone like to bot Max?


Mosquito Witch

Game is now reported. That was quicker than I expected.

Guess it pays off to complete before the end of Gameday!

I have changed the file names of the chronicles. Nothing else changed. I just didn’t like the inconsistency of not including the event in the file name and misspelling the scenario.


Mosquito Witch

Tasaria strikes the bug, hurting it.

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Chug
Green 9 damage spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker 9 damage Prone
Gwibble (Blue) spell active
Helène
Red spell active


Mosquito Witch

RetCon

Just before the dart hits, Chug blocks it with his shield.

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Chug
Green 9 damage spell active
Black spell active
Max
Tasaria Magic Weapon

Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red spell active


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Mosquito Witch

Reported to Online VOs.

You will not see it on your Paizo account until later. They process it and then report it on the Paizo site.

Hope everyone enjoyed themselves.

Sounds like a few of you are already starting on the next adventure. I had a lot of fun in Honorbound Emmissaries, hope you do too!


Mosquito Witch

On the campaign page, I have swapped level 3 and 4 since we changed plans. I also added a link to the start of the current scenario in the short campaign information that displays at the top of each page.

Would people like any other changes in the Campaign? It would take a bit of work, but I could go back and do links to the start of each mission if people think they would use that.


Mosquito Witch

Chug Will save: 1d20 + 4 ⇒ (3) + 4 = 7

As Chug steps close to Green, he feels a sense of dread. Fortunately his aim was good enough that he hits in spite of the distraction.

Green runs back a short distance, then gets out a dart and throws it at Chug! As the creature moves away, Chug notices the feeling of dread dissipate. He also notices a dart sticking in him.
Dart: 1d20 + 8 ⇒ (14) + 8 = 22
Piercing: 1d4 - 1 ⇒ (2) - 1 = 1

Could use shield block to prevent the damage. Please let me know if you do.

Meanwhile Black runs up to Helène and stabs at her! Fortunately the creature misses.
Helène‘s Will save: 1d20 + 5 ⇒ (18) + 5 = 23 success, no dread
Short Sword, flanking: 1d20 + 8 ⇒ (6) + 8 = 14
Slashing, Sneak Attack: 1d6 - 1 + 1d6 ⇒ (6) - 1 + (5) = 10

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Chug 1 damage
Green 9 damage spell active
Black spell active
Max
Tasaria Magic Weapon

Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red spell active


Mosquito Witch
Shifty wrote:

Requested permission :p

Hopefully fixed!

Evidently something changed in the interface between my app and Google Drive. Sorry about that!


Mosquito Witch

Chronicles

Please let me know if I got anything wrong. I haven’t reported the game yet, nor done my own chronicle. With people waiting, I wanted to get these out as quickly as I could.

Sorry for the delay!


Mosquito Witch

Teja’s Will save: 1d20 + 5 ⇒ (2) + 5 = 7
Damage with crit: 5 + 1d4 + 1d6 ⇒ 5 + (4) + (2) = 11

As Teja steps close to Yellow, she feels a sense of dread. The feeling is strong enough to slightly distract her. Fortunately her plan was good and she strikes a vital spot on the creature. The creature falls to the ground!

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Yellow spell active
Chug
Green 3 damage spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red spell active


Mosquito Witch

Green: 1d20 + 7 ⇒ (9) + 7 = 16
Yellow: 1d20 + 7 ⇒ (20) + 7 = 27

Phineas tries to zap the two small humanoids. Green gets a small shock, but Yellow is able to completely avoid it!

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja
Yellow spell active
Chug
Green 3 damage spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red spell active


Mosquito Witch

The bug manages to evade Helène‘s kicks.

Red casts a spell and moves up next to Black.

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 2:

Phineas
Teja

Yellow spell active
Chug
Green spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red spell active


Mosquito Witch

Congrats on the new home! I hope you really like it.


Mosquito Witch

@Max In order to identify spells as they are cast you need the Recognize Spell feat. Even with that, it takes a Reaction.

Tasaria temporarily enchants her blade.

Max brings up some light. He then tries a few different languages, but the creatures don’t understand those either.
@Max You need to cast light on an object. What did you cast it on?

As he is doing that, he hears the buzzing of insect wings behind him. Turning, he sees one of those big bugs trying to attach itself to him!
Barbed legs: 1d20 + 9 ⇒ (1) + 9 = 10 Crit Failure!
By pure instinct, Max swats at it and causes it to fall prone on the ground!

Gwibble casts a spell, then yells at the others near him as he moves up.

Undercommon:
Kill them quick, you fools! We can’t have people find out about this cave!

Bolded may act.

Total darkness, so anyone without Darkvision can only see from one of the light sources.
Light sources: Teja’s Torch, Tasaria’s wayfinder, Max’s unspecified item.
Bright Light for 20’ radius, Dim light out to 40’, low light vision would double those distances.

Round 1:

Phineas
Teja
Yellow spell active
Chug
Green spell active
Black spell active
Max
Tasaria Magic Weapon
Bloodseeker Prone
Gwibble (Blue) spell active
Helène
Red


Mosquito Witch

Several weeks after the debriefing, a Stewards patrol returns to Absalom Station. Radaszam forwards you a copy of their report. They found signs of a hastily abandoned base with some Eoxian architectural elements, but otherwise found the system clear of Corpse Fleet activity.

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