Dwarf Wizard

Fulgrim Stonebridge's page

33 posts. Organized Play character for CanisDirus.


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The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Oy... I need to find time to find the rest of my chronicle sheets!

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Oh, okay, just so long as we're not goin' out on the water or anythin'. This here full-plate don't stand up to it too well." The dwarf nods sagely and lights up another stogie.

Perception DC 20:
He's actually wearing Mock Armor, and the only one of his weapons that looks like it isn't just for show (with hollow compartments for "stuff") is (ironically) his underwater crossbow.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"...Wait, did someone say water? Urr...missus always warned me about dwarves and swimmin'...or was that dwarves and bathin'...I forget.

Wait, we're not takin' a boat...are we?"

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fine by me, too.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

With two bards already, I think that means I'll bring my level 6 psychic rather than the skald (he does some different things than bards, but a lot of similar ones, too).

I'll get his info updated on paizo.com once I'm back home this week.

(The last time I played him in pbp was 2016, heh)

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Just fyi - the GM has had a really rough week offline/RL, but I'm sure sheets will come through in short order.

It was great playing with all of you in this! :)

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Thanks for a great session, GM!

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim will continue to run / double move down in case something happens to Sven on his way down to Rashid.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Darnit all to heck, that's whatcha get for callin' yerself destroyer of stuff...ground breaks under ya and crap!"

Fulgrim spits out his stogie and casts Expeditious Retreat on himself and takes off for the stairs, also heading down in case Sven gets hung up (or also falls).

GM - I'm on mobile at the moment (internet woes take 2) so I'm having trouble moving my marker on the map. 20 ft gets me to the stairs on the top floor, and then Fulgrim has another 30 beyond that. If needed he'll make acrobatics checks to jump to skip any stairs he can jumping down (in small increments that is). Thanks.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

What is the distance between the top floor and where Rashid is? Thanks in advance!

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fort: 1d20 + 5 ⇒ (16) + 5 = 21

Fulgrim gags a little bit but manages to not spit out his stogie, and moves forward closer to the scrum. He grins a little bit as he cracks his knuckles.

"Be ready boys - if'n this works, whatev'r that boss trog does in the next three seconds, he's a-gonna do it again three seconds after that!"

Fulgrim activates his Phrenic Pool to enhance his upcoming spell with Overpowering Mind, and casts Deja Vu on Taaskar (DC 17 Will Save Negates)

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim Stonebridge
PFS number: 43185-30
Faction: The Exchange
No Dayjob (yet)

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim gives the captured Pathfinder a thumb's up, then sticks another stogie between his teeth and looks for a tindertwig as he follows Crushna and Sven.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Save the charge - I apparently screwed up and missed Sven doing several channels since the bat swarm encounter

Fulgrim looks over at Hydris. "Yessir, my boy, you too can have a lush's beard like a dwarf if ya believe hard enough."

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim just stands in the corner and dry heaves for a few rounds, then turns around with a tiny bit of phlegm at the edge of his beard and an oddly cheerful expression and tone.

"So, what's next? Ooh, shiny stuff - Anything good?"

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

yay internet not quite fixed yet /sarcasm

Fulgrim will repeat last round's actions - Ill Omen on Tulok and Combat Advice on Rashid.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Should I not mark off a charge from the Ill Omen wand since it appears it was missed?

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim will pull his wand of Ill Omen out from a spring loaded wrist sheath (Swift) and point it at Tulok.

GM: Casting Ill Omen at Tulok. If he doesn't ID the effect with a Spellcraft check, his next d20 roll has to be rolled twice and take the worse of the two.

As a move action, Fulgrim will do what he's done best lately.

"Go-go gadget destructomatic! Nail that bigger one!"
Combat advice on Rashid vs Tulok.

...Fulgrim then upchucks a a little bit of his lunch as a free action.

GM - thanks for botting me last round while I was traveling.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim takes a five foot step closer to the door so he can see the green one and waggles his fingers at him.

"Hey - your buddy there smells better than you do!"

Standard: Murderous Command on Greenie, DC 16 Will Save

Move: Combat Advice on Rashid.

"Go gett'em, destructomatic!" He says, pointing at the Gray one.

---
Saves in advance just in case they're needed:
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Fort: 1d20 + 5 ⇒ (12) + 5 = 17
Fort: 1d20 + 5 ⇒ (3) + 5 = 8

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Well, climbin' works when it's easy," Fulgrim thumps his full plate, "But if'n we're goin' higher, we might wanna consider headin' indoorsy-like. If ya'll decide to climb, might have to hoist me up for real this time though!"

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Well, that was a thing."

Fulgrim starts looking around the room.

"Anything good?"

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim moves into the room beside Rashid, and pats him on the shoulder.

"Go get 'im, destroyer of bedknobs and broomsticks."

Combat Advice on Rashid.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim will move away from the swarm (3 squares left one diagonal up-left...on mobile so I can't edit the map right now to do it myself), while still calling out encouragement.

"Thadda boy, Crusher, git'um good!"

Combat Advice on Crushna once again.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Darnit, why'd ya'll have to go piss 'em off?!"

Fulgrim, having nothing on him to make him anything other than useless against a swarm, just moves to get clear.

"Spread out so they can't git all'us at once! You there, Crusher, aim higher!"

Combat Advice on Crushna's next attack roll vs the bats.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Appraise: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge Local: 1d20 + 8 ⇒ (7) + 8 = 15

Fulgrim barely even seems to notice the objects recovered, and he just shrugs as the party moves on. Once the door opens...

Knowledge Arcana: 1d20 + 8 ⇒ (5) + 8 = 13

Fulgrim spits out his cigar and waves his arms. "Shut the door! That there's a shocker lizard and not the kind numerian women like either!"

Fulgrim will move up to the door and close it.

"If'n ya'll are gonna go in there - note the operative ya'll since I ain't goin' near that thing, might wanna be ready before it, well, gives ya a shockin' kinda experience."

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim (as discussed with the GM in person before I lost internet for a few days while moving) would have eventually huffed and puffed and cursed in every language he knows (Common (Taldane), Common (Bad Common), Dwarven, Undercommon, Terran, Goblin, Orc, and Polyglot) at the party for not hoisting his unhappy-arse up, but would have been just barely able to make the climb eventually.

Fort 1: 1d20 + 3 ⇒ (18) + 3 = 21 (+2 if this is a Poison effect)

Fort 2: 1d20 + 3 ⇒ (19) + 3 = 22 (+2 if this is a Poison effect)

Knowledge: 1d20 + 8 ⇒ (12) + 8 = 20

"Hey, ya'll. I read their minds for ya! These here are trogolodite-types, but they're young'uns, tryin't prove themselves. They stink to high hrothgar but ain't too much of a fight otherwise. Watch, they even hit each other when ya make 'em mad!"

Bluff: 1d20 + 12 ⇒ (5) + 12 = 17 To lie about having read their minds and learned all that stuff through psychic prowess and not just being an old fart who knows stuff.

Fulgrim will move into the room and then stick out his tongue at the red one, and wink at the yellow one, as if to suggest that he likes the yellow one better.

As a standard action, Fulgrim casts Murderous Command on the red one to attack his buddy - Will DC 16 negates.

Bluff: 1d20 + 4 ⇒ (9) + 4 = 13 (+8 [Total 21] to that if the GM considers this to be "lying") To pretend that he's just sticking his tongue out like an old warrior in plate mail with a big hammer would do and not a spellcaster...

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim puffs on his stogie a bit.

"Not sure what that monkey-boy there is doin' or sayin', but if'n you want my wizened expert advice? Try the door before we start turnin' this into a climbin' match which'll split our happy little family up?"

Fulgrim opens the door, sees the whole staircase is choked with rubble and is totally impassable...then sighs.

"That is, unless one of ya'll want to hook my arse up and hoist me up? I'll do what I can to keep passin' gas to a bare minimum, promise." He calls out.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

"Kita, huh. Reminds me of that girl with the legs from like, fifty years ago..."

Fulgrim will stay near the middle/back of the group and follow wherever the 'young'uns' want.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim narrows his eyes and watches the fight with the spider unfold. As a Move-equivalent Action he takes out a cigar and lights it with a tindertwig, inhaling on the stogie and puffing out a bit of smoke.

"Hey, destructo-matic, aim for the body, not the legs. Do more good there, like my first girl I was sweet on...her leg-hairs, wowsa, not for the faint of heart!"

Combat Advice on Rashid as a Move Action, +2 Competence to his next attack on the Spider.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

Fulgrim takes a five foot step towards the front line as the other dogs line up.

He shouts to Rashid. "You there, destructo-boy! Aim for the spot right on the snout. Dogs like my pappy used to have are weak to gettin' hit there, 'specially by rolled up papers and whatnot!"

Move Action for Combat Advice - giving Rashid a +2 competence bonus on his next attack against the Purple dog.

As a standard action, Fulgrim readies a casting of Telekinetic Projectile but only if one of the dogs manages to get past Rashid, Crushna, and Thinker's positions.

Ranged Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage?: 1d6 ⇒ 2

The Exchange

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| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

So sorry I haven't posted before now - I'll do Fulgrim's intro and then his combat actions.

Scratching himself on his backside, a surly-looking, soot-stained, cigar-smoking dwarf with smoked goggles in his hair that's starting to go from blonde to gray ambles into the briefing. He's wearing full plate armor* and has a well-used looking warhammer slung at his side. He puffs one last time on the stogie before spitting it to the floor and rubbing it out with a heavy boot, before speaking in a gruff accent.

"Howdy, all. Name's Fulgrim Stonebridge. Spent a good 80 years as a guard at Dongun Hold down Alkenstar-way, patrolman on the bridge o'the gods and all that. The missus says I need to..." He puts up fingers to do "air quotes" " 'Find myself' 'fore she'll let me back in the house and all. Bein' that she's a priestess of Folgrit and all, makes her head of the house...but that don't matter much to all you."

"What I'm bringin' to the party is my age and wisdom, yessir, that's right. Oh yea! I can tell what y'er thinkin, yessir!" He narrows his eyes and looks around until he locks his gaze on Rashid. "You there! You're thinkin' about... Beer!"

"Wait, wait...no...sorry, that's me. I'm thinkin' about beer. YOU'RE currently skeptical of my ability to tell what yer thinkin! Ha, told ya! Anyway...where we off to again?"

* Perception DC 20:
Fulgrim is wearing Mock Armor - it looks identical to Full Plate unless a DC 20 Perception check is made to see that it's actually carefully painted and crafted balsa wood - it doesn't even qualify as armor at all.

The Exchange

| HP 40/40 | AC 18 (22 w/Shield) FF 17 (21 w/Shield) T 14 | CMD 15 | Fort +6 Ref +5 Will +10 (+2 vs Poison/Spells/SLAs) | Init +8 | Perception +16 | Sense Motive +12 | Movement 20ft | Active Effects: Mage Armor (1 hour) | Male Dwarf Psychic 6

My sheet's almost done - just need to find where I put my chronicle sheets and update fame, prestige, maybe a tiny bit of gear, and boons.

The Exchange

Yo