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HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "I know I'm pretty, but mysterious?" Fukarth mutters, wincing as he pulls the arrows carefully out of his hide. Sarcasm proves to be an inadequate anesthetic, so he takes a swig from his flask, and spills a little whisky on the freshly bleeding wounds. "I've been better, but I'll live. Thanks," he says, nodding to Gorvy. He watches the drake fly off, and looks around for any trace of the archers. Survival untrained: 1d20 + 2 ⇒ (1) + 2 = 3 Or any traps that might have been left around the place. Perception: 1d20 + 9 ⇒ (5) + 9 = 14 ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Dragon? Fukarth thinks, looking towards Gorvy and the mist where the archers had been, leaning like a dog on a leash to pursue. I don't like letting them near kill me without ... talking things through, but a dragon sounds like serious business. With a grunt of disgust and irritation, he marches towards Imperia. Welcome back GM! ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Um... ouch? Dwarfiness, hell, that hurts! Fukarth thinks to himself. "Cayden, let me live to drink another day," he mutters, spitting blood into his beard. Casting Cure Light Wounds in the process. 1d8 + 1 ⇒ (2) + 1 = 3 With that, he takes cover behind a tree. Hoping for a +4 to AC for cover, or at least a +2 for partial. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "Goblin-humping elf-kissers!" Fukarth roars, as arrows ping off his armor. With a second hack at Imperia's bond, he charges off into the trees. Not actually charging, YET, but definitely moving towards these turdblossoms. 1d10 + 6 ⇒ (3) + 6 = 9 ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Save: 1d20 + 3 ⇒ (19) + 3 = 22 With a speed and grace completely unsuited to a creature with such stubby little legs, Fukarth nimbly dances out of the way of ... something. I think. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth stops and spits in the road, scratching his beard as he looks at them. "Well, how much worse can they be than the skeleton lady?" he says, not really wanting to find out. "Who can shove her damn hospitality, by the way. As far as I'm concerned, we don't owe her a thing." ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth leans closer to Isadora, and whispers loudly. "I think the night's lodging is fair condensation for pointing out the flaws in your intrudent-thingy. I entirely agree with you about arguing with ghosts. While I don't mind waiting while the insuff ... the Tien girl writes, you'd have to explain to her what respect meant if you wanted her to learn anything from it, and I haven't got that much time." ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "I'll show you mother-shuckers what kind o shucking dwarf you messhed ... oh, shcrew it." Hugging the bottle, Fukarth falls to the floor, muttering about ghosts and will saves. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "Aye. I really shouldn't, tonight," Fukarth says glumly, looking at the little flask. "I've been led to believe this place might be haunted. Still, it won't hurt to keep you company, I suppose." ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "You could have a bunch of cats instead of flaming skeletons around the place and still be an obviously deranged old bat, without hurting anyone," Fukarth observes helpfully. Knowledge: Religion: 1d20 + 4 ⇒ (12) + 4 = 16 "No chance you've an interest in the 'eating well' side of the faith, as well as the desecrating the dead part, is there?" Fukarth is famed for his tactful diplomacy. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth stalks inside the house, scowling and looking around for more undead. If he trusted this woman as far as he could throw her, it would be a big improvement, though he does go so far as to lower his axe and hold it at his side. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "Aye, you'l just ask us to leave our weapons outside a house where we've already been attacked, like a pack of fools." Fukarth growls, and stands between the girl and the door. "Relatively undead-free sounds at least one relative away from being free of undead, so what's the story with your mother?" ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() If we all turn around, I'll be in the front of the line! That's right, kids! Follow the dwarf! Fukarth turns around, holding his shield up in front of him and his axe low. Full Defense: +4 AC "Speak up!" he shouts. "I can't hear you over the rain!" ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth grabs the wand and runs around laughing maniacally and lunging at the others, like a short, stubby, bearded Zorro. CLW Imperia: 1d8 + 1 ⇒ (3) + 1 = 4
He then strikes an en garde pose and says. "If any of you long-legs want some more, just you come and get it. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "Might be harder for a bowman to have his fun inside. Less room an' all." Fukarth says it more as an observation than anything. "Did you mean knock on the door, or knock it down?" ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth follows after Ka'ta and Gorvy, liking the smell of wet dwarf less than most people. He frowns enviously as Imperia drinks a potion, and looks back at the wagon with the barrels of whiskey. He sighs, knowing this isn't the time, and awaits the half-orc's return. In effect, agreeing ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() I'll assume Fukarth is in no way astute enough to see through a 23 bluff check. "Someone ask your opinion?" Fukarth grumbled at Song. Melee Touch Attack to deliver CLW to the bard: 1d20 + 5 ⇒ (5) + 5 = 10 There, I missed. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth burns his spells for the day on recovering from the fight. Mumbling and drinking, he heals: Me 1d8 + 1 ⇒ (2) + 1 = 3
A little help, anyway ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() "It's Fukarth, not Fftz, you bony b******!" Fukarth says, and takes another swing. Attack: 1d20 + 8 ⇒ (10) + 8 = 18
"Fukarth Firebeard. Remember that name." Obviously, that last is much less cool if he didn't just kill it, but you have to run with the moment. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Also worth remembering: some CRs are worth a heck of a lot more than others. A bugbear (bog standard bestiary) is a CR 2 monster with AC 17, 16 hps that attacks with a +5 in melee and does 1d8+3 damage.
Granted, the bugbear has much better skills (15 total bonus vs 7) and the scent special ability, but the hobgoblin has better saves (total bonus of 8 vs 7) and better initiative. Overall, I'd say the bugbear is a slightly tougher adversary, but not 3x the xp tougher. Also, consider that a 1st level warrior in studded leather armor with a shield and a longsword is worth exactly the same xp as a 1st level commoner with a spear. PS, throw lots of bugbears at us. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth can't make heads or tails of Lianhua's song, but something about the melody lifts his spirits. Turning his attention to the skeleton that has been throwing spells at them, he rushes in. Charging for +2 attack/-2 to AC, but again using the shield for defense leaves his AC at 19. Also, I think I don't take any fire damage because I killed all of the skellies by me. Dwarven War Axe: 1d20 + 10 ⇒ (4) + 10 = 14
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HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fire Damage: 1d6 ⇒ 1
Shield Bash: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex if he goes BOOM!: 1d20 + 2 ⇒ (13) + 2 = 15
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HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Flames: 2d6 ⇒ (5, 6) = 11 Screw you too, dice Fukarth must have been more saturated with alcohol than usual, as the flames burn him badly. In response, he unleashes a torrent of dwarven curses which are untranslatable, and punches his shield into one of the skeletons attacking him. He takes another step to his left (E-7) Shield Bash on S1: 1d20 + 5 ⇒ (17) + 5 = 22
Note that his AC will be 19 until his next turn. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Undead make Fukarth realize what a low charisma does to a cleric's channelling. Still, it'll help. Burning skeletons are entirely reasonable. I am glad they aren't giant, though. That might be scary. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth raises his face to the heavens and shouts loudly. "Lucky Wanderer, help us from these cursed things." Then he draws his axe and takes a step to engage the one to his left. (D-7) Channel (Will DC 8 halves damage): 1d6 ⇒ 5 That should catch all of them. 30' radius. ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth strides through the gate beside Imperia, a hand on the handle of his axe. There are times when "adventurer" and "raider" are dangerously close to the same thing, and after all, this is technically enemy territory. "I've no wish to do any harm," he says. "But I've even less desire to spend the night getting pissed on by clouds while the heavens chuck thunderbolts at us." ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Fukarth studies the figure on the chair, and decides he doesn't like the way it's staying so still while the chair rocks. "Hey you in the chair!" he yells. "We're adventurers seeking a safe haven for the night. Can we come in or what?" ![]()
HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
![]() Following behind the others, Fukarth gives the creepy mansion a once over. His face opens into a broad grin as they get closer. "This looks like the type of place with some real top shelf stuff."
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