Larur Feldin

Fukarth Firebeard's page

83 posts. Alias of dreamingdragon.


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HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

On a minivacation,posting will be unlikely til Tuesday or so. Feel free to DMPC my character as needed.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"I know I'm pretty, but mysterious?" Fukarth mutters, wincing as he pulls the arrows carefully out of his hide. Sarcasm proves to be an inadequate anesthetic, so he takes a swig from his flask, and spills a little whisky on the freshly bleeding wounds.

"I've been better, but I'll live. Thanks," he says, nodding to Gorvy.

He watches the drake fly off, and looks around for any trace of the archers. Survival untrained: 1d20 + 2 ⇒ (1) + 2 = 3

Or any traps that might have been left around the place. Perception: 1d20 + 9 ⇒ (5) + 9 = 14


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Dragon? Fukarth thinks, looking towards Gorvy and the mist where the archers had been, leaning like a dog on a leash to pursue. I don't like letting them near kill me without ... talking things through, but a dragon sounds like serious business.

With a grunt of disgust and irritation, he marches towards Imperia.

Welcome back GM!


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

I cut you loose already (two attacks on goo for 11+9>15


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth tips his imaginary hat to the invisible Geisha


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Thanks Gorvy ... I thought about dropping prone, but then it's a move action to stand up. I'm not out of this thing yet. Though I might should be.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Um... ouch?

Dwarfiness, hell, that hurts! Fukarth thinks to himself.

"Cayden, let me live to drink another day," he mutters, spitting blood into his beard. Casting Cure Light Wounds in the process. 1d8 + 1 ⇒ (2) + 1 = 3

With that, he takes cover behind a tree. Hoping for a +4 to AC for cover, or at least a +2 for partial.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"I knew there was something funny about you, but I thought it was the boomstick," Fukarth calls back to Gorvy.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"Goblin-humping elf-kissers!" Fukarth roars, as arrows ping off his armor. With a second hack at Imperia's bond, he charges off into the trees. Not actually charging, YET, but definitely moving towards these turdblossoms.

1d10 + 6 ⇒ (3) + 6 = 9


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth chops at the goo on Ka'ta with his axe, keeping his eyes peeled for an ambush.

1d10 + 6 ⇒ (5) + 6 = 11


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Save: 1d20 + 3 ⇒ (19) + 3 = 22

With a speed and grace completely unsuited to a creature with such stubby little legs, Fukarth nimbly dances out of the way of ... something. I think.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth stops and spits in the road, scratching his beard as he looks at them.

"Well, how much worse can they be than the skeleton lady?" he says, not really wanting to find out. "Who can shove her damn hospitality, by the way. As far as I'm concerned, we don't owe her a thing."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth leans closer to Isadora, and whispers loudly. "I think the night's lodging is fair condensation for pointing out the flaws in your intrudent-thingy. I entirely agree with you about arguing with ghosts. While I don't mind waiting while the insuff ... the Tien girl writes, you'd have to explain to her what respect meant if you wanted her to learn anything from it, and I haven't got that much time."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Any side effects for Fukarth, other than waking up on the floor with a monster hangover? As he does many mornings.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"I'll show you mother-shuckers what kind o shucking dwarf you messhed ... oh, shcrew it."

Hugging the bottle, Fukarth falls to the floor, muttering about ghosts and will saves.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Sighing, Fukarth clambers to his feet and walks towards the loose board, reaching down with his axe to pull it up.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"Aye. I really shouldn't, tonight," Fukarth says glumly, looking at the little flask. "I've been led to believe this place might be haunted. Still, it won't hurt to keep you company, I suppose."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth sits on the floor of his room, sipping from his flask and sharpening his axe.

Is that scarier than the ghosts?


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth scowls and mutters. "Just because I snore, I get left out on the cold."

Not that he has any plans on sleeping this night.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"You could have a bunch of cats instead of flaming skeletons around the place and still be an obviously deranged old bat, without hurting anyone," Fukarth observes helpfully.

Knowledge: Religion: 1d20 + 4 ⇒ (12) + 4 = 16

"No chance you've an interest in the 'eating well' side of the faith, as well as the desecrating the dead part, is there?"

Fukarth is famed for his tactful diplomacy.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth stalks inside the house, scowling and looking around for more undead. If he trusted this woman as far as he could throw her, it would be a big improvement, though he does go so far as to lower his axe and hold it at his side.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth sniffs the air curiously, then nods sagely. "Wet undead. Almost as bad as elf."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"Aye, you'l just ask us to leave our weapons outside a house where we've already been attacked, like a pack of fools." Fukarth growls, and stands between the girl and the door. "Relatively undead-free sounds at least one relative away from being free of undead, so what's the story with your mother?"


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"Warm fire and soup, fine, but she's not getting a drop of whiskey til she's proven herself," Fukarth mutters.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

If we all turn around, I'll be in the front of the line! That's right, kids! Follow the dwarf!

Fukarth turns around, holding his shield up in front of him and his axe low. Full Defense: +4 AC

"Speak up!" he shouts. "I can't hear you over the rain!"


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Get better, Song.

Fukarth grumbles as he falls into line behind Ka'ta.

"That's right, put the dwarf at the back of the line, since he can't see over anybody."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth grabs the wand and runs around laughing maniacally and lunging at the others, like a short, stubby, bearded Zorro.

CLW Imperia: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Gorvy: 1d8 + 1 ⇒ (6) + 1 = 7
Touch Attack to heal Song: 1d20 + 5 ⇒ (1) + 5 = 6
CLW Song: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Ka'ta: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Self: 1d8 + 1 ⇒ (6) + 1 = 7 Hooray, back to half. I thought AC 21 was good. Stupid burning skeletons.

He then strikes an en garde pose and says. "If any of you long-legs want some more, just you come and get it.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"Might be harder for a bowman to have his fun inside. Less room an' all." Fukarth says it more as an observation than anything. "Did you mean knock on the door, or knock it down?"


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Hundreds of generations of dwarves avoiding charismatic types has resulted in bearded women and a -2 charisma penalty.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

I am not going to do anything undignified like chasing the bard.

*He says, stepping off the end of the porch and falling*


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Is it lost with the miss, or do I get to take another swipe?

If so, you can have it.

I completely forgot we had a happystick.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth follows after Ka'ta and Gorvy, liking the smell of wet dwarf less than most people. He frowns enviously as Imperia drinks a potion, and looks back at the wagon with the barrels of whiskey. He sighs, knowing this isn't the time, and awaits the half-orc's return.

In effect, agreeing


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

You have to give the Old Mammoth credit for giving it a name that sets a certain tone.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

I'll assume Fukarth is in no way astute enough to see through a 23 bluff check.

"Someone ask your opinion?" Fukarth grumbled at Song.

Melee Touch Attack to deliver CLW to the bard: 1d20 + 5 ⇒ (5) + 5 = 10

There, I missed.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth burns his spells for the day on recovering from the fight. Mumbling and drinking, he heals:

Me 1d8 + 1 ⇒ (2) + 1 = 3
Gorvy 1d8 + 1 ⇒ (8) + 1 = 9
Song 1d8 + 1 ⇒ (3) + 1 = 4

A little help, anyway


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"It's Fukarth, not Fftz, you bony b******!" Fukarth says, and takes another swing.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d10 + 5 ⇒ (9) + 5 = 14

"Fukarth Firebeard. Remember that name."

Obviously, that last is much less cool if he didn't just kill it, but you have to run with the moment.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

"That's about enough from you," Fukarth grumbles, swinging his axe at the skeleton again.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d10 + 5 ⇒ (6) + 5 = 11


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3
GM Coluber wrote:
Fukarth Firebeard wrote:
I thought I already killed the ones near me?
You did, but another moved in.

Newman!


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Also worth remembering: some CRs are worth a heck of a lot more than others.

A bugbear (bog standard bestiary) is a CR 2 monster with AC 17, 16 hps that attacks with a +5 in melee and does 1d8+3 damage.
A hobgoblin fighter (bog standard bestiary) is a CR 1/2 monster with AC 16, 17 hps that attacks with a +4 in melee and does 1d8+2 damage (19-20 crit range).

Granted, the bugbear has much better skills (15 total bonus vs 7) and the scent special ability, but the hobgoblin has better saves (total bonus of 8 vs 7) and better initiative. Overall, I'd say the bugbear is a slightly tougher adversary, but not 3x the xp tougher.

Also, consider that a 1st level warrior in studded leather armor with a shield and a longsword is worth exactly the same xp as a 1st level commoner with a spear.

PS, throw lots of bugbears at us.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

I thought I already killed the ones near me?


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Great. Now I have to go home and build a multi-class character with two classes I never use. Just to see how it unfolds.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth can't make heads or tails of Lianhua's song, but something about the melody lifts his spirits. Turning his attention to the skeleton that has been throwing spells at them, he rushes in.

Charging for +2 attack/-2 to AC, but again using the shield for defense leaves his AC at 19. Also, I think I don't take any fire damage because I killed all of the skellies by me.

Dwarven War Axe: 1d20 + 10 ⇒ (4) + 10 = 14
Damage (hopefully): 1d10 + 6 ⇒ (10) + 6 = 16


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fire Damage: 1d6 ⇒ 1
"Dammit woman, this is no time for laying down on the job!" Fukarth snaps at Ka'ta. To emphasize the point, he thumps the other skeleton attacking him with his shield.

Shield Bash: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Reflex if he goes BOOM!: 1d20 + 2 ⇒ (13) + 2 = 15
Damage if he goes BOOM!: 1d6 ⇒ 2 I'm guessing I a) killed him and b) made the save, recording 1hp lost (2 total this round), will adjust appropriately if needed.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Flames: 2d6 ⇒ (5, 6) = 11 Screw you too, dice

Fukarth must have been more saturated with alcohol than usual, as the flames burn him badly.

In response, he unleashes a torrent of dwarven curses which are untranslatable, and punches his shield into one of the skeletons attacking him. He takes another step to his left (E-7)

Shield Bash on S1: 1d20 + 5 ⇒ (17) + 5 = 22
Shield Bash: 1d4 + 5 ⇒ (3) + 5 = 8

Note that his AC will be 19 until his next turn.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Oops. I was considering myself at full health. Just forgot to tell me profile. Thank you for the heads-up, sir.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Undead make Fukarth realize what a low charisma does to a cleric's channelling. Still, it'll help.

Burning skeletons are entirely reasonable. I am glad they aren't giant, though. That might be scary.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth raises his face to the heavens and shouts loudly.

"Lucky Wanderer, help us from these cursed things."

Then he draws his axe and takes a step to engage the one to his left. (D-7)

Channel (Will DC 8 halves damage): 1d6 ⇒ 5 That should catch all of them. 30' radius.


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth strides through the gate beside Imperia, a hand on the handle of his axe. There are times when "adventurer" and "raider" are dangerously close to the same thing, and after all, this is technically enemy territory.

"I've no wish to do any harm," he says. "But I've even less desire to spend the night getting pissed on by clouds while the heavens chuck thunderbolts at us."


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Fukarth studies the figure on the chair, and decides he doesn't like the way it's staying so still while the chair rocks.

"Hey you in the chair!" he yells. "We're adventurers seeking a safe haven for the night. Can we come in or what?"


HP 10/41, Initiative +1, Perception +9, AC 21, F +8, R +3, W +5 (+2 to saves v poson, spells, spell-like abilities) Dwarf Cleric 1/Fighter 3

Following behind the others, Fukarth gives the creepy mansion a once over. His face opens into a broad grin as they get closer.

"This looks like the type of place with some real top shelf stuff."

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