Odeenka

Frinke's page

221 posts. Organized Play character for DoubleGold.


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Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

profession: 1d20 + 13 ⇒ (1) + 13 = 14

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

gunnery: 1d20 + 7 ⇒ (8) + 7 = 15

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Another gunnery gunnery: 1d20 + 7 ⇒ (8) + 7 = 15 to hit.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

No piloting here, so will fire at the other ships gunnery: 1d20 + 7 ⇒ (15) + 7 = 22

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Approaches Tkerik Look, Nebula Union can hold its own. You got to know how they work and I can tell you. and explains their specifies and survival tactics life science: 1d20 + 6 ⇒ (13) + 6 = 19 I'm a scholar and my specialty is Zoology, so reduce dc by 5 if it deals with zoology

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke is terrible in everything, but will try survival since you don't have to be trained in survival to get above a 10
survival: 1d20 + 1 ⇒ (16) + 1 = 17

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Another turret at the red ship hit: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 dmg: 4d8 ⇒ (6, 4, 8, 3) = 21

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

using the ships +2, I will shoot the turret at the legion hit: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 dmg: 4d8 ⇒ (4, 2, 1, 3) = 10

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Was working back to back, without warning.
Shoot at blue hit: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 4d8 ⇒ (6, 6, 7, 8) = 27 with turret
Then if I can catch up on what I missed, round 2 hit: 1d20 + 7 ⇒ (17) + 7 = 24 dmg: 4d8 ⇒ (6, 2, 5, 5) = 18 with turret.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke mans the railgun. Someone should also be on the turret, unless your needed elsewhere.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

trained in none, so aids on all aid psychical science: 1d20 + 1 ⇒ (4) + 1 = 5
mysticism aid: 1d20 ⇒ 19
computers aid: 1d20 + 1 ⇒ (17) + 1 = 18

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke ponders for a minute But, not only do planets move around the sun, but whole solar systems move around the galaxy. So two different solar systems would have to move at the same speed for drift lanes to be accurate. Otherwise drift lanes would have to move with it. Don't you people ever watch How the Universe works?

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Chief mate at acrobatics +8, or diplomacy +2 captain, or gunner at +7

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

The Manticore, yes awesome ship, yes, will take it.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

prize: 1d20 ⇒ 13 good idea, roll it now before we all forget.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Hello everyon diplomacy gather info: 1d20 + 2 ⇒ (14) + 2 = 16 I prefer peaguses, unless someone has access to a special ship.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

We should let Miiyu go.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Profession Archaeologist: 1d20 + 13 ⇒ (10) + 13 = 23

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Finishes reloading the gun and moves up.
acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke reloads his rifle as it is now empty and fires again.
hit: 1d20 + 8 ⇒ (13) + 8 = 21 vs KAC do we still have get'em, if so add +1 to that
dmg: 1d6 + 6 ⇒ (6) + 6 = 12

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke fires a shot at Jiira hit: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 vs KAC dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke would have done so as well given the warning, also move and shoot the enemy in front of me hit: 1d20 + 8 ⇒ (18) + 8 = 26 vs KAC dmg: 1d6 + 6 ⇒ (2) + 6 = 8

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

boon: 1d20 ⇒ 14 nope

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke will disconnect athletics: 1d20 + 5 ⇒ (13) + 5 = 18 athletics: 1d20 + 5 ⇒ (1) + 5 = 6 athletics: 1d20 + 5 ⇒ (5) + 5 = 10

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke will pull out his survival knife to slash at it hit: 1d20 + 8 ⇒ (2) + 8 = 10 vs KAC dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke moves and shoots at blue Coil Rifle Precision: hit: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 vs KAC to hit. dmg: 1d6 + 6 ⇒ (1) + 6 = 7
Frinke has mobility, +4 to AC vs aoo.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Move and shoots at blue with oil Rifle Precision: hit: 1d20 + 8 ⇒ (4) + 8 = 12 vs KAC.dmg: 1d6 + 6 ⇒ (4) + 6 = 10 piercing
If blue has cover there, I'm sharpshoot. Sniper's Aim, when I make a ranged attack against a target with cover, reduce the AC bonuses from cover by 2.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke tries to impress Teret again. If you would allow me to try again, please, I promise to up my game. acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12 Hello Teret, allow me to introduce myself, name's Frinke. May I put on a show for you please?

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Looks like a 3rd person did join, ignore that
Keskodai didn't do that.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

I forgot this is the game where I'm controlling 2 people, ie I have to control my pregen Doesn't have sense motive, so Keskodai will hope diplomacy works
Keskodai charms Miiyu round 1diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18 and Keskodai round 2 diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke now investigates the backroom perception: 1d20 + 5 ⇒ (5) + 5 = 10

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke will investigate the buffet line life science: 1d20 + 6 ⇒ (14) + 6 = 20 Not sure why life science is a thing here, what, living food?

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Horary for Dinner as Frinke celebrates with joy.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Just play the pregen you want to play that you think is a good choice.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

I'm registered under Douglas Davidson for the play by post.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

I'd control Quig.
Edit: Something must be wrong with the pregen PDF package I have, the pdf labeled mystic has Quig and the pdg labeled Mechanic has Quig.
I'd control the Mystic.
Edit: KESKODAI, it has it correct under Mystic all levels.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

I'm okay with just 2 and 2 pregens.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Dotting.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

I made it into your bounty, I was Mega Gelub 2.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke explains to Saeron that if everyone is informed someone can detonate an atomic bomb on the facility and the thing will be dead.
sense motive: 1d20 ⇒ 2

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Who wants to give one of their characters an SS-JA faction and replay this scenario to kill the golem with me? For fun. Of course, it would be a group of people who have all played this before, so as not to ruin the fun. We all buy explosive guns, not grenades to minimize the credit cost.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Now that we are done, I looked at scenario, cause I was curious about the golem. By the way, it is possible to kill the nanite golem, but the scenario conclusion plays out as if you did not. This would require grenades and explosive weapons to make sure you hit it every time, as well as everyone pitching in. Of course, you'd be credit broke killing him and everyone would have to be close to level 6 to make sure he doesn't one shot you all and TPK. And everyone would want to spread out two.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke tells everyone he knows about the nanite golem, everyone, Starfinder society, locals, strangers at the bar, the bar tender, he spreads the word around.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke will head out first, given he has more SP and HP than Saeron to take the aoo, he doublemoves, if the tunnel is open by the time it gets to his turn, he has 3 squares of movement left to get into the tunnel.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Doublemove from where I was at.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Doublemove while opening that door if I can.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Seems like we are going to be constantly running from this thing. Isn't there any way we can defeat this thing at the level we are at?

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

doublemove away from that scary thing.

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Move in and fire at red hit: 1d20 + 7 ⇒ (7) + 7 = 14 dmg: 1d6 + 4 ⇒ (1) + 4 = 5

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