[PaizoCon 2023] SFS 6-02: Drift Scars (Inactive)

Game Master cmlobue

Slides
Sign-In Sheet
Starship Combat Cheat Sheet
Subtier 3-4


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Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Hello, I am bright and sparkling Zoey. We come in peace! We are out of missiles anyway...

Diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

Medicine: 1d20 + 5 ⇒ (8) + 5 = 13

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia tends the captain's wounds, tossing in a Mystic Cure for good measure.

[b]Indeed not. It seems that the Drift has reconfigured itself so we're following this .... erm .... wormhole ... from the Pact Worlds to wherever it may go. Our objective is to obtain friendly relations with whomever we find.

diplomacy: 1d20 + 14 ⇒ (7) + 14 = 21


Defy the Dragon | Dacilane's Show | ◆◇↺

Captain Jaws relaxes as Zoey talks to him, and even more when Celly treats his injuries.

He tells you that he has flown this route before. The Drift lane leads to the Nebula Union, within the gravity well of his home world of Xibion. The Nebula Union is a system-wide, multi-planetary alliance that has endured since the Gap. It contains four participating planets. The Nebula Union is currently deep in debate about what should be done about the Drift lane.

"They'll be suspicious of you in the Nebula Union when you show up unannounced. Probably best to call this Drift lane by its local name, Jatembe's Jaunt. If anyone hassles you, give them the passphrase 'From many, one', and they'll know you can be trusted.

"Oh, and you definitely should go to Mama Rae's, in the city of Uzodia on Xibion, if they ever have the opportunity to visit."

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

And in return, you should try out the food at Mama Fats on Level 21 in Absalom Station's Down Below district. I get takeout from there often after work. I'm Celestia Sol.

But yes, name noted and logged. Our end comes out near Verces in the Pact Worlds system. Who would we need to talk to to open negotiations?

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

"Jatembe's Jaunt. We'll remember. Thank you."


Defy the Dragon | Dacilane's Show | ◆◇↺

"I'm just a trader; I don't know who you need to talk to. I'm sure you'll be greeted almost the moment you emerge from Jatembe's Jaunt, and you can work from there.

"But I look forward to that meal. Your treat on Absalom Station, and mine in Uzodia, yes?"

The remainder of the journey through Jatembe’s Jaunt is uneventful, with no sighting of the Drifters or any other starships.

Stars fill the sky again as the ship emerges from the Drift lane in front of a large blue and green planet surrounded by starships of all shapes and sizes. In response to this new arrival, four of the orbiting vessels immediately leave their current positions, surrounding the ship in a diamond formation. A hail cuts through the silence, “Identify yourself, friend!”

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Hello, we are the Starfinder vessel Legion, which is just a single ship from many, one might say! Zoey says cheerfully, making sure to emphasize just the right words.


Defy the Dragon | Dacilane's Show | ◆◇↺

"Ah, my apologies for the inconveninece. We were not expecting anyone through the Jaunt just now, but you are most welcome. Please join us on the Banyan as honored guests. Please proceed to these coordinates for docking." You are sent instructions, and the Legion is scanned.

Sense Motive DC 17:
He has no hidden motives.

When you reach the ship, you are greeted by a female gnoll. “Hi! Hello. Or should I say greetings, strangers! I’m Windleaf Leopard and this is the Banyan, the Nebula Union’s flagship orbital home-away-from-home. Consider yourself officially welcomed!

“I've been asked to escort you to Unity Hall, where the Nebula Union’s four top councilors are meeting to discuss the new Drift lane and how it should be handled.”

While walking through the ship, she proudly shows it off to you. It is also made of conrasu wood. It features elaborate and colorful carvings along many of its walls, often inlaid with tiny gears or glowing lights that make them seem to come alive.

What is the Nebula Union?:
"It's an alliance of four worlds in this system. Xibion, is my birthplace and a world settled by researchers from the Magaambya school on Lost Golarion. Treolisk is a planet of mostly water populated by aquatic uulians. The baraggahs come from the desert planet Ptomeray. And the living clockwork elorains come from the worldship Astrolabe I."

Why are the councilors meeting here?:
"Usually this sort of thing would happen on the Astrolabe I. They're probably here in the hopes that it’ll remind everyone that they do better things when they work together instead of fighting."

Sense Motive DC 17:
As the tour continue, you realize that Windleaf has become completely lost, and is covering this up by babbling about the features of the ship. You ask why she is guiding you if she is unfamiliar with the ship. "I'm very new to this job; until recently I’d been working as one of the clerks maintaining the Memory, a massive record of Xibian historical and genealogical data that is constantly being updated and reorganized. I guess I chatter when I'm nervous. I've been reassigned to greeter duty due to my tendency to accidentally reveal information about the data I handle. If I fail as a greeter, her my job will probably be either slogging through massive eracha ant tunnels or endlessly reshelving books at one of Uzodia’s many libraries."

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

Thraega has been known have dealings with those of less than honorable intentions. This has made him hesitant of others.
Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27
However, this person seems to be honest in her dealings so far.

He listens to Windsong as she narrates their tour of the ship.
Sense Motive: 1d20 + 11 ⇒ (1) + 11 = 12

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16

Zoey looks around in wonder during the tour and reacts with oohs and aahs when being told about the Union and the Councilors.

Four top councilors... a bit like Astrowerk, then. Zoey giggles, referencing the four-android synth group. What are the councilors like? Do they fight a lot?

Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24

Ah, this place is big, right? Don't worry, miss Leopard, it's going to be fine. Zoey says with a bright smile that would convince most people everything is, in fact, going to be fine. This ship is very pretty.

If things take too long, she'll ask for a bathroom, though.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

sense motive: 1d20 + 14 ⇒ (8) + 14 = 22
sense motive: 1d20 + 14 ⇒ (12) + 14 = 26

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Zoey wiggles around a bit with the nervousness of someone who over-hydrated.


Defy the Dragon | Dacilane's Show | ◆◇↺

Eventually, a three-armed baraggah with brown and white striped fur in a long robe and matching cap who introduces herself as Lasiel, approaches Windleaf to ask why the group is delayed, as the council is waiting to see them. Windleaf claims that the Starfinders asked her for an in-depth tour of the ship before heading to the Unity Hall.

You can try to support Windleaf's statement with a Bluff check.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Oh goodness me. Celestia replies with a smile. I am SO sorry. I .. must of lost track of time. But ... I have to admit, I was fascinated with this ship. It's actually ... rather lovely.

bluff: 1d20 + 7 ⇒ (19) + 7 = 26

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Bluff, Aid another: 1d20 + 12 ⇒ (8) + 12 = 20

It's really nice! Really classy with all the wood carvings. That must have taken really long to make, so much effort!

We were just looking for the east office. You know, the room-with-a-view. .. uh... the black hole? The other bridge? The cannon of last resort? Zoey asks, with enough media training not to mention 'toilet' to a stranger.


Defy the Dragon | Dacilane's Show | ◆◇↺

Lasiel leaves, admonishing Windleaf to hurry.

After the baraggah is out of earshot, the gnoll admits that she is lost and asks for help figuring out where the Unity Hall is—she’s found a terminal, but it doesn’t have any information on it about the Banyan layout. Each Starfinder may make one check to help find your destination. You can try:

* Culture to interpret the wall carvings
* Computers to hack the terminal and download schematics
* Engineering to use structural clues to determine the layout
* Mysticism to follow the starship's magical essence
* Survival for usual Survival things

This is a "get as many successes as possible" challenge, so best not to use your action to aid unless you are terrible at everything.

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

The ship's smallest airlock? Zoey says, looking a bit exasperated when Lasiel just leaves. Ah, Ssshiin-dzja.

Akitonian:

Seriously?

Can't we figure something out? Every society has some signs and pictograms telling people where to go, right? What does that three-armed person pictogram mean?
Culture: 1d20 + 9 ⇒ (8) + 9 = 17

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

Threaga attempts to attune to the flow of magic that exists within the wood.

Mysticism: 1d20 + 9 ⇒ (5) + 9 = 14

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia will also attune to the magic
mysticism: 1d20 + 12 ⇒ (12) + 12 = 24

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Frinke is terrible in everything, but will try survival since you don't have to be trained in survival to get above a 10
survival: 1d20 + 1 ⇒ (16) + 1 = 17

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Ainsley has a few abilities. They will interpret the wall carvings, follow the essence and try and track things down.

culture: 1d20 + 7 ⇒ (6) + 7 = 13
mysticism: 1d20 + 6 ⇒ (19) + 6 = 25
survival: 1d20 + 5 ⇒ (6) + 5 = 11

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

oof only one check applies....erg....I guess whatever we don't have yet...)\


Defy the Dragon | Dacilane's Show | ◆◇↺

Ainsley is very enthusiastic to find the meeting hall. Moreso than Windleaf, who is mostly enthusiastic to figure out where she is. Thy and Thraega keep bumping into each other along the way, but Zoey, Celly and Frinke together manage to find the route to Unity Hall.

As PCs approach the Unity Hall,raised voices are audible inside. Windleaf’s heard this kind of argument many times before and tells you that while she respects all four councilors, she thinks they are unlikely to agree about what to do with Jatembe’s Jaunt, since each has a troublesome flaw—arrogance (Zallia), fear (Sirrellim), aggression (Tkerik), and greed (RKY7). +1 to skill checks with the councilors during the next event. She ushers you into the room and then makes herself scarce.

>Slide 4<

“The mere fact that Jatembe’s Jaunt exists proves my point!” shouts a middle-aged dwarf of medium-brown complexion. “The universe has brought us the ability to share our message of peace, if only you lot would stop arguing long enough to do it.”

A slender creature, sprouting large pieces of blue and green kelp from its back, swims in a frantic circle within a towering pillar of water, causing words to echo from within. “All the universe has truly brought us is trouble, Zallia. Already these Drifter pirates have attacked the few ships using it, bloodying our tranquil waters. And they may yet try to change our way of life. We must focus on protecting ourselves, not lecturing the galaxy.”

“Your courage is inspiring, Sirrellim,” responds a furry, mammalian creature, their words dripping with sarcasm as they raise themselves up on their back legs and gesticulate with all three of their arms, “But you miss the opportunity the Drifters present. Treat them as partners instead of a threat and our might only increases. Once we’re ready for them, of course.”

A large clockwork construct shakes his head, gears within spinning wildly, then speaks. “As you would also wait to move through Jatembe’s Jaunt in your quest to build your star army, Tkerik, I am not sure how much more courageous you are than Sirrellim. Like Zallia, I see no reason to attempt to block off Jatembe’s Jaunt, though as you know, I care more for magic and commerce than conversation. But we are no longer alone—perhaps these visitors have a better understanding of what Jatembe’s Jaunt may hold for us and put an end to this stalemate.”

Another skill challenge! During this conversation, you will have opportunities to impress individual councilors with your responses, behavior, or using skill checks. You can each attempt these checks individually or can forgo your own check to instead aid another, but a character can’t retry a check they’ve personally failed. Each councilor can be impressed once during this scene. Suggestions are included, but you are free to attempt anything you want, and bonuses will be given for excellent roleplay and creativity.

Sirellim:
“Did you have to sail your ship past those despicable pirates? I hear their ships are made from the bones of those they’ve killed in the Drift.”

Bluff to play up the dangers of the Drifters, Intimidate to threaten them with the consequences of confronting the Drifters, or other checks to focus on the dangers of the Drifters or the grater galaxy.

Zallia:
“Despite this petty bickering, we would never turn arms on each other. Don’t you think the rest of the galaxy could use a bit more of that spirit of cooperation?”

Culture to describe other civilizations that could benefit from the Nebula Union, Diplomacy to explain how other civilizations may want a partner in peace, or other skills to explain how the Nebula Union would fit into the galaxy.

Tkerik:
“What do we have now at our disposal? The Banyan? A pretty ship, but nothing to worry about. We will not need to fear the universe when we can give the universe a reason to fear us.”

Engineering to convince them that the Banyan proves they are ready, Life Science to explain that the Nebula Union can already hold its own, or another check to praise the might of the Nebula Union.

RKY7:
“What are the Drifters’ needs? Are tariffs being charged on any current Drift lanes as a way for the systems at either end to earn a profit. Please, don’t spin any tales for me. I would prefer you stick to the facts.”

Profession to explain how Jatembe's Jaunt could bring commerce to the Nebula Union or Sense Motive (DC 17) to notice that he wants to make a side deal with the Drifters (DC is listed because noticing this and bringing this up is an automatic success).

Second Seekers (Jadnura)

Male Summerborn Ryphorian Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Approaches Tkerik Look, Nebula Union can hold its own. You got to know how they work and I can tell you. and explains their specifies and survival tactics life science: 1d20 + 6 ⇒ (13) + 6 = 19 I'm a scholar and my specialty is Zoology, so reduce dc by 5 if it deals with zoology

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia steps into the room, hoping that the usual diplomacy thing will work.

Gentle beings. My name is Celestia Sol, representing the Starfinder Society and the Pact Worlds where the other end of Jatembe's Jaunt exits. We were send to find out who was at this end and negotiate a peaceful settlement with whomever was on this side.

Councilor Zallia. I heard you say you want to spread a message of peace. That is our objective too, especially now with the Drift being all ... erm ... different.

diplomacy: 1d20 + 14 ⇒ (4) + 14 = 18

((T-shirt reroll - 4 novas))
diplomacy: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26

She also opens her mind to sense their emotions using her empathy ability, starting with Zallia.

Empathy - As a full action, you can attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + its Bluff modifier, whichever is higher). If you succeed, you learn its general disposition and attitude toward creatures within 30 feet of it, and you gain a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against that creature for 1 hour. Whether you succeed or fail, after opening your mind to read emotions, you take a –2 penalty to saving throws against mind-affecting effects for 1 minute.

She also has Group Negotiation as a feat in case it is useful

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Sirellim
Intimidate with expertise: 1d20 + 12 + 1d6 ⇒ (3) + 12 + (3) = 18

The drifters are a bunch of meanies, and they've got many fast ship that fly around you Zoey explains with big eyes, and for effect adds some Zoof! Zoof! noises.

They attacked us for nothing, and we had to use all of our heaviest weapons to fend them off. Good thing that friendly captain was in the area... he had good tips on restaurants too!

Zallia
Culture: 1d20 + 9 ⇒ (11) + 9 = 20
We used to be bickering with the Vesk too, but then a nasty enemy appeared and started shooting up our colony ships. We managed to make peace with the Vesk, now they're this awesome group of big lizard people that go around and say cool stuff like she says as she switched to the Akitonian-sounding Vesk heard in a while Не стреляйте в блондинку! It's really much better having them as friends

(Akitonian-accented) Vesk:

Don't shoot the blondie!

Tkerik
Aid Engineering: 1d20 + 6 ⇒ (19) + 6 = 25
I don't know, that ship captain Jaws was flying seemed pretty capable to me!

RKY-7
Sense Motive, aid: 1d20 + 4 + 1d6 ⇒ (13) + 4 + (4) = 21

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Ainsley walks up to the four and makes their case as best as they can.

Talking to Sirellim: "Lord, we had lots of problems with them, we had some damage to our ship but managed to destroy theirs before we incurred too much damage. You can't take them lightly."

Intimidate, aid: 1d20 + 2 ⇒ (15) + 2 = 17

Talking to Zallia: I agree we need way more cooperation, and we are also knowledgable about the politics too on figuring out what may work and what won't.

Culture, aid: 1d20 + 7 ⇒ (4) + 7 = 11

Talking to Tkerik: "The Nebula Union can hold its own, either with the Banyan, or what whatever other vessel it has. It not only has the equipment but also more importantly the manpower and the morale within the local forces.

Culture, aid: 1d20 + 7 ⇒ (2) + 7 = 9

Talking to RKY7: The Drifters want commerce, you see, they want to bring business to the Nebula Union. There's nothing to be afraid of here, I am doubting with what they do, I don't think you'd be in direct competition with them on anything at all!

Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

If no one else passes the SM check, I will reroll this one with the two novas, but I'll try to keep an eye on this as I think there's just one player left to roll this. I usually save rerolls for saves, but let's see...

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

[b]"I think that each of you is correct in equal measure. The Starfinder Society is dedicated to exploration, cooperation, peace, and the pursuit of knowledge. In our travels and dealings we find, as most do, that life and the universe is full of things great and wonderful as well as things terrible and frightening. I urge to find a way to work together bring the best of what you have to the different peoples of the galaxy while protecting that which you hold most dear.

Sirellim Bluff: 1d20 + 13 ⇒ (18) + 13 = 31
Zallia Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25
Tkerik Prof: Smuggler: 1d20 + 13 ⇒ (5) + 13 = 18
RKY7 Sense Motive: 1d20 + 11 ⇒ (18) + 11 = 29


Defy the Dragon | Dacilane's Show | ◆◇↺

With Ainsley popping in to help occasionally, Frinke tells Tkerik how ready the Nebula Union is for a fight, Celly shows Zallia that the Starfinders don't want to, Zoey impresses on Sirellan how scary the pirates were, and Thraega figured out RKY7's side hustle.

All councilors influenced!

“We have much to consider,” Zallia says, suggesting that they take a break to consider everything that has been said and inviting you to explore the ship and share your thoughts further in the meantime. The councilors depart, spreading across the starship individually.

Immediately after the Councilors depart the Unity Hall, Lasiel enters to collect papers, appearing much more unsteady on her paws than before. “I’m so sorry, I didn’t know anyone was in here,” she says, words slurring together. “Sorry if I’m a little jittery right now—I love grabbing Mama Rae’s sugar snaps when I’m here with Tkerik, but sweets and baraggahs don’t really mix and I feel very bouncy right now. I’m gonna sit right there and relax. Too tense in here anyway, don’t you think?” She drops her voice to a loud whisper. “And it’s not like we don’t all know why. Work around here long enough and you pick up a few secrets!”

You can try to get her to spill her secrets with Diplomacy, calm her with Bluff or Intimidation, or help her recover with Medicine or a spell or item that removes the sickened condition or cures poison. You can try both methods to help, but cannot both get her to talk and fix her up.

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

Thraega makes sure that the councilors, particularly RKY7, knows how to get in touch with himself.

"Mama Rae's sugar snaps sound delicious and noteworthy. We'll have to try some while we're here. But what do you mean things are so tense?"

Diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14


Defy the Dragon | Dacilane's Show | ◆◇↺

You all get a momentary glimpse of what the ancient ancestors of the baraggahs might have looked like if a member of another tribe tried to steal the food they hunted and killed on their own. Thraega thinks better of trying a sugar snap just now.

Anyone else?

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Ah auntieieieie! Zoey throws something between a cute face and a tantrum, looking at Lasiel with big deer eyes, it's not nice not to share! Zoey wanted snappie as well! She curls her lip, lets out an upset Hngng!, plants her hands in her sides, then pauses for an awkwardly long moment, leaving the room to guess what kind of soul-crushing feigned cuteness might follow.

Intimidate: 1d20 + 12 + 1d6 ⇒ (7) + 12 + (4) = 23

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Ah .... sugar rush Celestia says. Yes. I know what you mean. At least it is not an overdose of caffene

So yes, tenseness. Please. Do tell.

diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22


Defy the Dragon | Dacilane's Show | ◆◇↺

Lasiel reveals that Tkerik and Sirrellim don’t get along because Tkerik loves to play a local game called Drifthop, but Sirrellim figured out one of their tells, beating them several times in a row. This upset Tkerik so much that they accused Sirrellim of cheating and refused to play with them again.

She would also like more information about this "caffeine".

During the break, you have time to explore the ship further, as well as to interact again with the councilors.

Zallia:
Zallia can be found in the hallway outside of the Unity Hall, looking out of the window at Xibion. "I wonder if Captain Jaws is having any more trouble with the Drifters than he has already; he’s a friend. I miss him now, especially, because I could use his help with my upcoming speech to commemorate the life of my distant ancestor Quentya Heron, who helped to form the peace at the center of the Nebula Union before dying mysteriously 200 years ago. Would you mind looking at it?"

It's pretty bad by any standard. You could use Culture or Diplomacy to tactfully help make improvements or Bluff to convince her it's actually good.

Sirrellim:
Sirrellim can be found in their on-board quarters, which hold several water-filled pillars similar to the one in the Unity Hall. They speak to you from one of the pillars, but it is too garbled to understand until they transport to a different pillar. "I'm sorry about this. There's something wrong with the speaker system on the pillar I normally use, but I like it so much that I keep using it anyway. Do you know anything about fixing things?"

You can make repairs with Computers or Engineering.

Tkerik:
Tkerik can be found on the weapons deck looking at the Banyan’s weapon capacity. "While the other councilors think I'm too aggressive, it is all in defense of the Nebula Union, as not everyone has the best intentions. Thank you for your diligence at the meeting.

"Would you care to try a game with me? it's called Drifthop, and I have some notoriety - though I'll take it easy on you while you are learning."

Each player rolls a d6 in each of their three hands (or two hands, if played with non-baraggah), keeping each number secret from one another (but peeking at their own dice). Players then open their hands together, one at a time, moving from left to right, with a count of three leading up to the moment both numbers are revealed. After each hand is revealed, players can choose to either Drift, keeping the die in their next hand the same, or Hop, rerolling the next die. Play proceeds until all dice are revealed. The player with the highest total wins.

You can impress him by doing well at a game against him. This can be done with actual dice or with skill checks - Acrobatics or Sense Motive to play fairly, or Sleight of Hand to cheat.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia explains to Lasiel about coffee, and it's effects on a certain tiefling, then decides to go for a wander and soon locates Zallia. Celestia pauses to admire the view.

After conversing for a bit, Celestia has a look at Zallia's speech and internally winces before making a few suggestions to help fix it.

diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Zallia
Zoey has a look at the speech, but lacks the patience to do any text correction. She has a hard enough time remebering the five-or-so lines assigned to her to sing in her group's songs.

This is the best speech I have ever read! she says cheerfully, So many words!

Bluff: 1d20 + 12 ⇒ (8) + 12 = 20

With apologies to the Drift King

---
Tkerik
Oh! Games are fun! Let's try this! Zoey eagerly takes the dice, but admits My third hand hasn't grown out yet... I think I need to expose myself to radiation more often.

Zoey peeks at her dice:

Rolls: 2d6 ⇒ (6, 1) = 7

Eleven! she exclaims. Did I win?

Oooh! Zoey says, making the opposite of a poker face. I got a six! Hop! she shouts, bumping up slightly and making a cute rabbit face with it, even though that isn't strictly necessary. I roll this die now, right?

Without pausing to get acknowledgement, she just shakes her hand and rolls.

Peeks at her die:

Hoppety hop: 1d6 ⇒ 5

Manifold Host

NB Hobgoblin Stormrunner Precog 6 | SP 42/42 HP 36/36 | RP 8/8 | EAC 21, KAC 23 | Fort +6; Ref +10; Will +5 | Init: +4 | Perc: +10, SM: +10 | Speed 30ft | Reroll: 1/1 (3 novas) | Active conditions: None.

Ainsley will approach Zallia about their speech commemoration. There's always room for improvement, don't get so down on yourself.

Culture: 1d20 + 7 ⇒ (19) + 7 = 26

After some time, they join Tkerik and Zoey at Drifthop. I'm down for a game. I'm decent at card games.

Ainsley manages to get their hands warm here... acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Meanwhile Celestia manages to find Sirellim as she is actually curious about their culture.

Would it help if I stepped into the pillar with you? she asks I do have the ability to breathe water. It's ... part of my schtick

She actually grins at that. I'm not good at fixing stuff but I can contact a friend and she can talk me through it.

She puts in a call to Holtzman who helps Celestia attempt to repair the malfunctioning unit.

computers: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19

That should hold it for a bit ... but I'd recommend an expert take a look at it. I have to admit, it's a bit of a bodge job. So, anyway ... I'm curious. Does your species ... dance?

Wayfinders

Human Outlaw Witchwarper 6| SP 30/30 HP 36/36 RP 8/8| EAC 16 KAC 17| F +4 R +8 W +4| Init +3, Percep +10| ◆◇↺

Thraega plays a match with Tkerik

Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17


Defy the Dragon | Dacilane's Show | ◆◇↺

Tkerik chuckles a bit at Zoey's inability to handle "one at a time", though her luck seems to cover for the poor grasp of the rules.

Tkerik dice:
2d6 ⇒ (3, 1) = 4 and possibly 1d6 ⇒ 1

When their turns come up, Thraega falls for a bluff from Tkerik, and Ainsley tries to control how his dice roll unsuccessfully. The baraggah beats both of them.

Someone else want to play a game, since at least half of you haven't won yet? No particular reason.

Zoey convinces Zallia that her speech is pretty good, and Ainsley and Celly make some suggestions to improve it. It's a lot better now, and she doesn't even feel bad about the fact that you rewrote more than half of it. Zallia gives you a copy of Plane Woven, an exciting anthology of essays on the planes by scholars from universities on Uzodia. Reading it makes maneuvering through the Drift lane easier, giving you a +1 circumstance bonus to Piloting checks during their journey home.

Holtzman hops into the pillar and makes some adjustments. As he does so, Sirellim continues to talk. "Frzzrt dhrzt bzrkt and the other councilors think I'm a coward, but caution is a different thing. Too many of our ships have been attacked." When they realize they are being understood, Sirrellim offers you access to an experimental maintenance tool, granting the PCs a +1 circumstance bonus to Engineering checks while traveling the Drift lane.

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Miss Celly, Mister Frinke, over here! You should try this! Zoey waves Celestia and Frinke over This is so much fun. We should teach this to mister Ehu and the kasathas, they can play with four hands!

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia wanders over. What is it? she asks.

Her hair looks a bit damp.

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

You should really try out this game with dice that Tkerik taught, it's really easy and... hey! Why is your hair wet? Did you take a shower?

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Oh. I had a very interesting conversation with Sirellim Celestia replies. A .... cultural exchange shall we say

She then sits and tries a hand of DriftHop.
sense motive: 1d20 + 14 ⇒ (8) + 14 = 22


Defy the Dragon | Dacilane's Show | ◆◇↺

Tkerik tries the same trick on the slightly damp aasimar, but she doesn't fall for it, which impresses them. They offer you a newly developed targeting assistance program, which grants them a +1 circumstance bonus to Gunnery checks for the remainder of this adventure.

Following the game, the Starfinders receive an automated notification on their comm units, indicating that their starship has been boarded. When you investigate, you find the starship empty, but there are several small items out of place. As you exit the ship, an elorain approaches to ask if they are planning to depart immediately; they carry a scanning device in their hands.

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Not immediately Celestia replies. It would be really rude to depart without saying our farewells to our hosts. No no, we just had to check on something. May I inquire the reason for for you asking?

Why do I get the feeling that we're in for another starship combat?

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

Zoey takes the opportunity to visit the lower turret. Bladder of steel and all, but when you can go, you should.

Seeing the scanning device, Zoey almost instinctively reaches for the 'Property of AbadarCorp Entertainment' tag, which has a little barcode on the back. Are you checking inventory? she asks, and then adds Did you see anyone else around here?

Wayfinders

Female Aasimar Mystic (Empath)-7 | SP:0/42, HP:39/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 2/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717

Celestia raises an eyebrow at that but says nothing.

Maybe I might ask Jill to discretely check on Abadar Corp's personnel procedures.

She does a discrete scan on Zoey's barcode.

Dataphiles

Female human rocket girl 4 | SP 24/24 HP 28/28 | RP 7/7 | EAC 13; KAC 14 | Fort +1; Ref +5; Will +4 | Init: +1 | Perc: +4, SM: +4 | Speed 40ft | Zoey's playlist

barcode

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