Odeenka

Frinke's page

221 posts. Organized Play character for DoubleGold.


Full Name

Frinke

Race

Summerborn Ryphorian

Classes/Levels

Sharpshoot Soldier 4: Spd:25, Init:3, SP:36/36, HP:32/32, RP:5/5, KAC:18, EAC:15, 5 Fire Resistance, Fort:8, Ref:4, Will:7, Per:7, Lowlight

Gender

Male

Size

Medium

Age

20

Special Abilities

Scholar Zoology

Alignment

NG

Deity

Sarenrae

Location

Castrovel: The Wild

Languages

Common, Triaxian, Castrovelian, Goblin

Occupation

Archaeologist

Strength 10
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 12
Charisma 10

About Frinke

XP:10.50
The first 3 hirelings at Professional level. Level+4
Boons: Alien Archive Admittance, Personal Boon, changed Admittance, increasing Con by 2.
Aquisitives and SS-JA basic faction boons.
Seeker of Knowledge Slotless boon: 0 Fame.

Showing my work
1. SP=(7+2)X4=36
2. HP=(7X4)+4=32
3. RP=1/2X4+3dex=5
4. KAC=10+Dex+Iridshell basic armor(5)=18
5. EAC=10+Dex+Iridshell basic armor(2)=15
6. Fort=Base(4)+Con(1)+2 Great Fortitude=7
7. Ref=Base(1)+Dex(3)=4
8. Will=Base(4)+Wis(1)+Iron Will(2)=7
9. Ranged attacks=Base(4)+Dex(3)+Versatile Focus(1)=8
10. Melee attacks=Base(4)+Str(0)+Versatile Focus(1)=5
11. Operative Melee weapons=Ranged Attacks
12. Damage with Ranged KAC weapons=d?+Level(4)+Bullet Barrage(2)= So (d?+6)
13. Damage with Melee weapons=d?+Level(4)
14. Damage with Melee operative weapons=d?+1/2Level=d?+2
15. Damage with Ranged EAC weapons=D?+Level(4)

Abilities
Bonus Feat: Ryphorians gain a bonus feat at 1st level.
Keen Senses: Ryphorians’ distinctive ears help them hear precisely, granting a +2 bonus to Perception checks.
Low-Light Vision: Ryphorians can see in dim light as if
it were normal light.
Summerborn ryphorians gain fire resistance 5.
Theme Knowledge: Life Science-zoology. Life Science is a class skill
Sniper's Aim, when I make a ranged attack against a target with cover, reduce the AC bonuses from cover by 2.
Weapon specialization all weapons.
Gear Boost, Bullet Barrage.

Feats
1. Level 1: Weapon Focus-Longarm Weapons
2. Racial Bonus Feat: Iron Will
3. Level 2 soldier Feat: Versatile Focus
4. Level 3 Feat: Great Fortitude
5. Weapon Specialization-all proficient weapons
6. Mobility: +4 to AC from against attacks of opportunity from movement.

Skills
Current armor penalty is 2.
1. Acrobatics: 4 rank, 3 dex, 3 trained, -2 armor: 8
2. Athletics: 4 rank, 0 str, 3 trained, -2 armor: 5
3. Diplomacy: 2 rank, 0 cha: 2
4. Life Science: 2 rank, 1 int, 3 trained: 6
5. Perception: 4 rank, 1 wis, 2 racial: 7
6. Profession Archaeologist: 4 rank, 1 int, 3 trained, 4 tools, 1 Clothing: 13

Equipment
1. Survival Knife: 95 Credits
2. Flashlight: 1 Credit
3. Archaeologist Tools: 20 Credits
4. Archaeologist Clothing: 5 Credits
5. Radiation Clothing: 10 Credits
6. Industrial Backpack: 25 Credits
7. 5 RE2 Rations: 5 Credits
8. Laser drill: 200 Credits
9. Coil Rifle Precision: 390 Credits
10. Longarm rounds: 50 of them for 150 Credits (used 29)
11. Iridishell, basic armor: 755 Credits
12. 10,058 Credits

Attacks
1. Survival Knife: +8 to hit. 1d4+2 slashing damage.
2. Coil Rifle Precision: +8 to hit. 60 feet (250 sniper). 1d6+6 piercing. Holds 4 rounds. Has a bulk of 2.