I haven't played Kingmaker, but I figure that in any exploration/wilderness adventure, things like supplies are a part of the fun. You couldn't play Oregon Trail without worrying about the "beancounting." The "beancounting" is an important part of the gameplay. Moreover, it's an important part of the story. If you handwave questions about provisions, getting lost, etc, then you've just handwaved 80% of a wilderness survival/frontier exploration story. So, what's the point?
That's like saying: Material components are part of the fun of playing a caster. The bean counting is an important part of the gameplay. Moreover it's an important part of the story. If you handwave questions about where did you get the bat guano, how much do you have and how can you stand the smell of rotten eggs, etc, then you've just handwaved 80% of the story about playing a caster. So, what's the point?
Cute. I'm sure your snark teacher is proud of you.