Sylph

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If you think of the normal setting in the game, I imagine the everyday village NPC are lvl 1 through 3. The daily grind doesn't give them life experience is advance through levels quickly, which would mean a wizard NPC would focus on something early in their life, and wouldn't really look into new areas of business as they level. This would because they already got a foothold in the economy.

Looking at feats available up to level 3 for item creation, this would make Craft Wonderous items, craft potions, and inscribe runes. Which if you look at the stores ingame, these are somewhat common magical items you can find.

However, when looking at some of the other feats a unique business comes into play.
Haunt Scavenger, which makes me think of a wizard that performs "Exorcisms" by casting protection from evil and junk.


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Mark_Twain007 wrote:
willuwontu wrote:
Quote:
The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. If the scroll has a material component cost, it is added to the base price and cost to create.
I understand the the cost addition for actual material components, but the description of the atonement spell doesn't list the 2500g in the material components section of the sell description like restoration or raise dead does.

Considering that the 2500gp is for certain situations, I would assume if the scroll was created with the normal 500gp amount that it was only intended to atone individuals that caused sins unwittingly.


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421. A creature that dies whenever it sleeps for the day. When it dies, it will leave behind an egg, and quickly throughout the 8 hour sleep will have fully regrown with the parents full memory. Allowing the player to continue on where he left off, but having to re-roll his ability scores.

422. Humanoid that can fly, but can only do so at a 5 speed with poor maneuverability.

423. Completely normal humanoid races, but with bobble heads.


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Well, Awesome Charge does say its a free action that you can do when you hit with a charge. Its a separate action that uses up a free action, so it has nothing to do with the charge itself, other than the charge is required beforehand to use it.

For Pounce, charge normally only does 1 attack. Pounce makes the charge into a full attack, so its still a charge.

By my observation, they should be able to work together as they are 2 separate actions.


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356. A swarm in the shape of a humanoid, that can disassemble and reassemble at will.


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Korafireheart wrote:

So does this apply to my teiflimg character whos technically an outsider

Tieflings are Outsiders with the Native subtype:

"This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. creatures with this subtype are native to the Material Plane. Unlike true outsiders, native outsiders need to eat and sleep."

So, they still need to eat, and poop.


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336. Humanoids that draw their powers from a gemstone located in the center of their chest, but also is the source of their life force.

337. Forgotten Beasts from Dwarf Fortress.


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So, you just want someone who can cast spells without preparing ahead of time like the Sorcerer, and with the Cleric spell listing?
Sounds like an Oracle.


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We have Unseen Servant, and Unseen Crew, but what about... Unseen Hazards?
Like, it throws a random assortment of shapes made out of force that can not be seen all over the area. So, when people are walking through, they have to make a save or be tripped.


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I plan on making extra characters, since I find making characters to be fun. However, this had brought a thought to me and I was unable to get any search results from this pathfinder community.

So... How many of you keep unused character sheets in storage?
I would also appreciate your reasons behind making characters that you aren't actively playing with.