Sylph

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Hello!
My group is currently playing the Legacy of Fire campaign, and we ran into a predicament.

Spoiler:
While trying to escape the map, we were on a rescue mission in a desert to save a protean.
After failing to stealth-fully sneak into a pyramid, we found a well. The group identified that the well had a passage in the well, so I figured as the paladin I would secure the route.

I jumped down, and almost immediately the group was ambushed by something that looks like a flying sphinx with gargoyles, and began to ask the rest of the group riddles.
The cleric being terrified jumped into the well after me.
Then a spikestone golem showed up, which the cleric is terrified of as well.

Now, I am not looking up to see exactly if I could take on the Spikestone Golem, but I wanted to see what the forum says my chances are 1 vs 1 with this thing.

stats:
Paladin Lvl8 - Archtype: Tempered Champion - Race: Aasimar
Relevant traits/feats: Dangerously Curious, Called, Great Fortitude, Student of Aasimar, Teleportation Item Mastery, Heavenly Radiance (Wandering Star Mote), Weapon Focus, Divine Fighting Technique (Way of the Merciful)
STR 16+2, DEX 12, CON 13, INT 10, WIS 12, CHA 16+2

Equipment:
Quenching Scimitar +1 w/ Continual Flame
Deathless Steel Fullplate +1
Sanctified Heavy Steel Shield +1
Scarab of Golembane
Headband of Alluring Charisma +2
Belt of Giant Strength+2

So, what do you think? Will he make it?


I was looking at combining two archetypes into a character, since archetypes that do not alter the same thing can stack.

So, I was looking to add the archetypes of Tempered Champion, and Oathbound Paladin.

Problem: Tempered Champion removes spell feature for paladins, while Oathbound Paladins adds spells to the paladin spell-list.

Question: Although both archetypes impact spells, they impact 2 different functionality of the spell system. Preparing and casting spells, and the other being the list of spells you can choose from. Would this count as two archetypes conflicting?


I am currently creating an Aasimar Paladin, and for better protection from EVIL, I figured a paladin would like to have Deathless Spirit over his Celestial Resistances. However, these are "Racial traits," so I figured there would be a way to physically or emotionally express a "Deathless Spirit."
They are traits after all, and a trait kinda makes up who you are. However, I am coming to somewhat of a blank what a "Deathless Spirit" would be.

The only hint I have is that the Racial Trait does say "strong-willed" as a part of its description. This makes me think of the whole DETERMINATION thing from Undertale or how a character from an anime called Goblin Slayer just refuses to let fate kill him.

What is your advice on Role Playing a paladin with a Deathless Spirit for their racial trait? Was I on the right path or do you have better/interesting examples?


After the death of "another" character, I was looking into a melee character, and I am now at the point of creating my weapon.

So, looking at weapon modifications, and it states for Razor-Sharp that it gives +1 bonus on weapon damage rolls for a number of attacks that gets reset after using a whetstone.

A regular whetstone states it provides a +1 bonus on your damage roll the first time you hit with it. Fair enough, it just looks like it extends the +1 bonus over more uses with the weapon modification. To me, it doesn't appear as though it would stack as the razor-sharp requires a whetstone to reset its number of uses.

However, I was looking at the Apprentice’s Whetstone, and it provides a +1 bonus to damage rolls for the next 8 hours. A lot more than just the first hit, and potentially outlasting the razor-sharp modification.

So, do you think these bonuses should stack with one another?

BONUS QUESTION!
Adding weapon modifications to magic weapons cost +50% more, but what if you enchant the weapon after getting the weapon modification? Do you still need to dish up the extra 50% for the weapon modification?


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I plan on making extra characters, since I find making characters to be fun. However, this had brought a thought to me and I was unable to get any search results from this pathfinder community.

So... How many of you keep unused character sheets in storage?
I would also appreciate your reasons behind making characters that you aren't actively playing with.


My current game the GM has allowed for the creation of spells, and has given me full reign on designing them. Long as they are similar in strength with the respective spell level of other spells.

I am playing as a Magus, and I am thinking of researching a fog spell since I need one for the current plot. However, the class Magus normally focuses on spells for combat.

Do you think it would be alright to design spells for the character that is technically out of the class's norm?


My character is a Magus, and I am currently comparing Force Sword with Instant Weapon.

From what I understand the only significant difference between these level two spells are:

Force Sword
-Has +X enchantment, representing its a magic weapon
-Can be given to others
-CL 13 version cannot be attacked or harmed physically

Instant Weapon
-Weapon is considered Masterwork, meaning it's not a magic weapon
-Can be made into any weapon
-Has more Hardiness

Force Sword appears to be better if you just want a sword, while Instant Weapon appears to be more versatile as it can be made into any weapon.
May I please have your input which you think is better?