Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Yea, I dont see why not. Four Skulls nods to Holgur and grabs the remaining flasks of alchemist fire. Turning to Mesdoram.
Jokes aside the shoanti asks the ghouls. Where can I find drinking water in this island?
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Four Skulls is my first necromancer but one of my friends in my RL game always rolls this type of character. They have a lot in commom with the paladin in the sense that they can be very powerfull but have a lot of RP limitations. You cant walk your undead army into the city for exemple, or even inside a tavern. And any humanoid you raise as undead comes back as a regular zombie, it does not matter that he used to be a lvl 12 hellknight... The only way to get powerfull undeads under your command is raising giants or other large/huge monsters as fast/bloody zombies and those cant be disguised as anything else. You can control the intelligent ones you find on your way, like vampires, shadows and wights but in the long run they are a trap. Everyday they get a new save to resist you and if they create new undeads during a fight those are not under your control.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I got as many as I can hold, this one we need to kill. Four Skulls says stepping back and stabbing the one in from of him. Attk: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm: 1d20 + 6 ⇒ (15) + 6 = 21
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
OMG! Dungeongrid works on mobile! I am in love. Last I checked you guys were the ones "leading". From what the other one said I think the crew of a sunk ship may be roaming this island as undeads. Which can be... usefull. Let me try to control these too.
Same deal, will save DC 14 or dominate monster on them.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Four Skulls wrote: Ghouls are intelligent undead. They keep the memories they had alive and can speak. I was hoping to get some info about this place out of it. Can it be done? Since we posted at the same time I decided to bump my question just in case.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
DM Cuc wrote: The ghoul that is next to Four Skulls is under his command, the one attacking Balthe is not. Would Jasmine's fire cause the undead to not be under your command Four Skulls? As the one that Jasmine is currently targeting is under you command. Jasmine I will allow a recon of your action if you choose because I was not 100% clear about which one was under Four Skulls command. Nothing can break Four Skulls control except other necromancer. What I was saying is that the two ghouls that I commanded didnt attack or provoked last round. They just stayed still and retreated.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
DM Cuc I dont think the combat would play like that. Command undead is basically dominate undead, those who fail the save are under the domain of my will. All ghouls that failed it would not attack this round. They are under Four Skulls dominion now. I was waiting to post commands after knowing if any of them had failed the save but they are enslaved since last round. Looking back I probably should have posted everything together, its just one of those things with pbps, sorry :/ Stop and move away now. The oracle commands the undead.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Four Skulls wrote:
I have my own rope, which is tied around my waist and have air bubble running. As long as you guys can fish me out it should be alright I think. Four Skulls tosses the free end of his rope to Balthe while trying to stay a float.
Swim: 1d20 + 3 - 7 ⇒ (17) + 3 - 7 = 13
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
You guys misunderstood me, I can breath underwater, or quicksand for the matter. What I meant was for you guys to literally drag me with a rope to the other side. By the way, I have my own rope Four Skulls says taking it out of his backpack and tying one of the points around his own waist. Then he casts air bubble and tosses the rope to Balthe.
Easiest option to get to the other side, is it acrobatics? No mods included: 1d20 ⇒ 9 No rope? What kind of adventurers are you people?! Man, I am exploring the cursed island of gruesome death with 5th graders! :P
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Well, you just redid your character, maybe DM will let you twink it a bit. He said he would allow a full makeover by the end of the book anyway. Also if you want slashing consider the feral mutagen discovery. Extra discovery feat is always nice. Save some money for when we hit the magic shop (I wish...) to buy high level potions Mez. Alchemical Allocation extract can do some pretty crazy things like potion of barkskin +4 natural armor or elixir of perception +10 (forgot the real name).
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Which island are you guys talking about? I could not find a post about it. Can we kill them now... please? There aint going to be a boat when we come back, its a trap, they will sail without us fools and I not planning on dying before those #%$@&. Four Skulls whispers exasperated as the group moves to the rowboat.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I am a big fan of the vanilla bard but arcane trickster is fun also. I would not go the sorcerer route thou. Wizard have much much more synergy between the classes and being a 6th lvl character with only 1st level spells is not fun. Believe me, I have made that mistake once already.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Yea, sorry about that. Work has not been kind to me latetly and the stress finally caught up to me. I got the mother of all sinusitis, feels like my head is going to explode. Four Skulls also cast a heal at their fallen comrade.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
MiniGM wrote: Shoot. I can repost it is 3 xp and 4 prestige oops No need, its fine. I can correct it on my sheet with a pen. I am more worried with the "event" and "event code" fields. Dont the sheet needs those filled to be valid?
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Got the sheet, thx DM Cuc and MiniGM.
Also the "XP" field says +4XP but the guide in the page before mentions that each book only grants +3XP.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Reflex: 1d20 + 1 ⇒ (10) + 1 = 11
Yea but the best day at the botton of the ocean is still worse than the worst day at land. He mumbles making his way to the deck to help with rope work. Ancestors, I am starting to hate this boat already! Prof Sailor: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
/facepalm.
If you guys have finished courting each other I am going to bed. Wake me up if something needs killing. Four Skulls slowly moves to his hammock.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
PFS# 35561-7 Our numbers are very close DM Cuc, we probably registered in the same year. Holgur you would need combat expertise, improved trip, improved disarm and combat reflexes for a flail trip build to work. Ends up better to dip in fighter.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Mini GM are you going to do the PFS credit thing? I need to know if I can play my witch or if I should leave her in the back burner for a while. EDIT: That sounded a little bossy, it was not the intention. I just have a few games coming and need to plan for them.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I will probably change 4skulls to shaman but unfortunatly I will only have access to the ACG in a couple of weeks so I am planning on sticking with oracle until the end of book 1 of the AP and then consider my options. Would that be alright DM Cuc? I was a little sad they didnt use the druid list for shaman. On a side note, yes clerics rule. I just have played so many of them...
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