Bagiennik

Flip the Lucky's page

100 posts. Organized Play character for Hmm.


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The Concordance

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We grippli make awesome heroes!

The Concordance

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820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

I have been known to play a non-bard or two, but all my non-bards have bardic elements. People are really shocked when they discover that Flip the Lucky is an Inquisitor. Still, he has a darn fine Perform Oratory.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Are you going to sign up for Outpost II, Lau? You were an awesome addition here.

Hmm

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Lingering Performance is sounding pretty good.

Speaking of good, thanks for the chronicle!

Hmm

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip drinks the potion down gratefully. "Thank you, Gordy. Can you reload the ballista for me?"

CMW: 2d8 + 3 ⇒ (7, 2) + 3 = 12

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Yeah, speaking of crits...

Irez didn't just bless me with one thie round. We did three crits, which should help!

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Free action:

Flip yells at the Siege Engine guy he'd healed. "If the enemies are gone... Can you reload my ballista for me? I have a long shot I want to try!"

He guides Big Sky with his knees to the ballista while the Siege Engine guy loads it!

Move action:

Flip jumps on the loaded ballista!

Standard action:

He prays for a moment. "Shining Irez, can you offer us your luck?" He shoots at that Brimorak. "Go home to the Abyss now, you bloody cheat!"

Ballista Boom!: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Crit?!: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 4d6 ⇒ (4, 6, 2, 3) = 15
Crit Damage: 4d6 ⇒ (1, 4, 5, 4) = 14

Then ALL the eyes on his blue velvet outfit blink with surprise and Flip shouts, "THANK YOU IREZ!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

If you want to fight on, Flip will not desert his team. Let's devote a round to killing these guys and then fire that bolt.

Hmm

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Yes, let's get the success on the siege engine if we can manage it.

Out of character: is this a good day to die? Shifty says there may be another 12 days to this scenario. I know we cannot last that long, but maybe we can make a difference for others?

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Huh. That is an INTERESTING strategy!

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Net vs the Brimorak's Touch AC+Bless: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

"Let's give this demon something else to do other than hit us!" Flip drops a net on the Brimorak to keep it occupied, and to give Torsten a chance. "Irez favors those who make their own luck. This is a hard battle. Let us make one more attack with that siege engine, and then make a strategic retreat!"

Then Flip guides Big Sky with his knees to take a five foot step back.

"I'll man the ballista next against the demon if you think that we can stand up long enough to get another shot!"

Realistically speaking, we are damn near to a TPK, but we might still pull this through. The problem that I see is that it's out of our hands. We need to contribute to the successes here, but I have no idea if the other tables are pulling their weight. We need healing, and we need backup. Is there any sense in all this whether we are close? Can we hear cheering from other crusaders, or sounds of a turning battle?

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

I have bit of luck, but that would only work on Saving throws going forward.

Free Action:

Quick Mount: 1d20 + 7 ⇒ (17) + 7 = 24

Flip leaps on his bird, guiding Big Sky with his knees to his friend!

Standard Action

CLW for Torsten: 1d8 + 1 ⇒ (8) + 1 = 9

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

"And we're thankful that you're continuing to run that siege engine!" Flip calls!

My first table at the con was a no-show and fell through... Can you tell?

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20

Flip makes his reflex save.

He calls out to Torsten and the burned Siege Engineer: "Do either of you two need healing?"

If one of them says yes:
Flip flies over to them and operates his CLW wand.

Quick Mount?: 1d20 + 7 ⇒ (11) + 7 = 18
Nope.

Move Action:
Too flustered to make the mount, he scurries over on foot, drawing his CLW wand as part of his move action.

Free Action:
He calls his mount to follow him. "Come along, Big Sky!"

Standard Action:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

If they don't ask for help:
This turn Flip reloads the ballista!

And I realize that I have been doing his ranged bonus wrong. It should be a +9...

Next turn:

Ballista go Boom: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 4d6 ⇒ (4, 3, 1, 5) = 13

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Free Action:
Quick Mount DC 20: 1d20 + 7 ⇒ (14) + 7 = 21

Free Action:
Flip uses his knees to guide Big Sky to the other ballista that Guy so thoughtfully loaded at the beginning of this scene!

Move Action:
Hop on the loaded Ballista.

Standard Action:
Ballista vs Blue Brimorak: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 4d6 ⇒ (4, 1, 4, 5) = 14

"I am the Batrachian Ballista Bravo! Take that, you foul demons!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

I will be gone as well, GMing at the same con.

Hmm

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Did this shot happen?

If not...

Flip mans the loaded ballista and readies to shoot the enemies coming up the scaffolding!

Ballista go Boom!: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 4d6 ⇒ (3, 6, 4, 5) = 18

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip is willing to be the group scout, flying just inside the very edge of the fog, waiting to see if he spots incoming hordes. "Guy, can you put a message spell on me so I can let you know when to sing, and when the bad guys are coming?"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip goes against the bee as he suggested he would this turn.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Phooey. Yes, you're right. I missed that the giant bee was actually a 'giant' bee.

Flip reloads the ballista, preparing to either kill the bee next turn or get the next set of invaders.

Next Turn:

Ballista: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Crit?: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 4d6 ⇒ (4, 4, 5, 4) = 17

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Move Action:

Flip mounts Big Sky.

Free Action:

Flip guides Big Sky over the bee.

Standard Action:

Flip drops a net right on that bee.

Net Drop vs Touch AC + Bless: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

"Let's see you fly with that, foul poisonous demon!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Taniian hasn't acted. Can he cast the Mist while Guy sings?

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Planes: 1d20 + 7 ⇒ (4) + 7 = 11

Flip knows nothing of the creature but how to aim a ballista at it. But his shot almost blows its smug little wings off.

"Torsten, are you alright?" Then he looks to Dana. "Can you cast the Obscuring Mist while Taniian helps Torsten fight that thing? Once we have the protection in place, let's start shooting the demons as fast as we can!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

I fired the large ballistae because at the time, the other was manned.

If I move over to the other Siege weapon, would I be able to aim it, or would I just be grunt labor for the other two?

If there is an actual target... Can I shoot the Queen Bee in Round 2? I edited my post to indicate that i did so.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

ROUND ONE:

"Er, you need someone to man the large siege engine? I'm the frog for your job!" Flip loads the ballista!

ROUND TWO:

Ballistae+Bless: 1d20 + 7 ⇒ (20) + 7 = 27
Crit?: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 4d6 ⇒ (4, 6, 1, 1) = 12
Crit Damage: 4d6 ⇒ (6, 5, 4, 1) = 16

Flip aims at the queen bee who just stung his friend.

"There's more of that coming at you, you no good card-cheating venomous scoundrel!"

Then he calls to his friends. "Taniian, if you use the scroll of obscuring mist, Guy can allow us to see through! It will provide us protection from the hordes and random demons!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Do you have a wand or scroll of obscuring mist, Guy? This would be a great time to use it, and I can cast it for you. Also, I agree about the map. We've got ranged characters who might like to shoot the enemy before they're upon us.

Let's get firing and get successes.

Hmm

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip has no long term buffs. He does double check that everyone still has a lucky number, and to make sure that everyone is healed up.

"Guy can you cast Ant Haul for Big Sky from this wand? It might help us do a timely rescue."

He also double-checks that all three nets are folded correctly and mended.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip helps tie up the surrendered traitors.

"Taniian, do you need healing, my friend?" Flip is willing to use either his wand or Taniian's to see his friend healed.

Then he turns to the tied up Crusaders. "You are fools, and the basest and most cowardly scum. You deserve both the fate that is coming to you in the afterlife, and the fate that awaits traitors when you face judgment HERE."

Taniian, roll your healing and tell me which wand you are using.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Fort: 1d20 + 5 ⇒ (17) + 5 = 22

Flip saves vs the cloud. "Deceivers! THIS ENDS NOW!"

Longbow: 1d20 + 9 ⇒ (1) + 9 = 10
Cold Iron Arrows: 1d6 + 2 ⇒ (2) + 2 = 4

But he's shaking with rage so hard that he misses the long bow shot!

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

We're doing great!

And I love the doubled-down dwarfiness of Lau and Lance's characters!

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Fortitude Save: 1d20 + 5 ⇒ (20) + 5 = 25

Flip easily saves vs the cloud of nasty smoke, and attempts to shoot through it at the demons.

Handle Animal: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
"You okay, Big Sky?"

Longbow: 1d20 + 9 ⇒ (16) + 9 = 25
Cold Iron Arrows: 1d6 + 2 ⇒ (2) + 2 = 4

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

At Guy's comments, Flip flies within sixty feet turns his attention on the crusaders.

DETECT EVIL, YO!

Sense Motive + Stern Gaze: 1d20 + 11 ⇒ (7) + 11 = 18

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Pllease bot me for the day.

Regarding knowledge checks: And yes, you get type, subtype and traits.

No bane for this inquisitor until 5th level!

Hmm

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Planes, Monster Lore: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21. Special attacks and special abilities, please!

Longbow: 1d20 + 9 ⇒ (2) + 9 = 11
Cold Iron Arrows: 1d6 + 2 ⇒ (2) + 2 = 4

"Vile creatures! That was a warning shot! Know that you face the wrath of Pathfinders, and we will cleanse you from the earth!" Then he pauses. "By the way, do any of you have gambling debts that you need to settle?"

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

"You grew up with a lady like that as your matron?" Flip asks Guy. "No wonder you're so fierce!"

I am okay with either skills or combat as well.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Diplomacy to Aid Guy: 1d20 + 7 ⇒ (2) + 7 = 9

"Please, gentlefolk! We are all on the same side! Do you want to kill demons or not?" Flip asks, indignantly, though the noise of the crowd undercuts him.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Planes, Monster Lore: 1d20 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25

Flip takes Guy's explanation and relaxes. Devils keep their word. You just have to be damned careful how you word things.

"Madame, we would love your help defending the city. You are brave and strong, and your devils will at the very least do what they were contracted to do... Let's defend this city, so the evacuated children will have a home when they return."

And hopefully kill as many of both summoned types of fiend as possible in the process...

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Planes: 1d20 + 7 ⇒ (18) + 7 = 25

Flip looks at the others. "Let's report this, and then let's hunt him down. I don't like cheats, and I don't like traitors."

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

"Do you need any help searching?" Flip asks.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip taps Taniian with Lucky Number again. "At the rate we're going, I'll need a new wand next mission!" Flip grins. "Let's see what we got, shall we?"

Taniian's New Lucky Number: 1d20 ⇒ 1

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

As for plot right now, we are walking around the city killing demons. That is about it, really!

The Concordance

1 person marked this as a favorite.
820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Arcana, monster lore: 1d20 + 5 + 3 ⇒ (18) + 5 + 3 = 26

SLAs, Special Abilities, Attacks?

Flip runs in, hoping to dart past the creature to get into the room! He boldly climbs onto the table and then shoots the wall behind the creature!

Longbow: 1d20 + 9 ⇒ (2) + 9 = 11
Cold Iron Arrows: 1d6 + 2 ⇒ (4) + 2 = 6

"That was a warning shot! Know that we are here to quell your evil ways and collect your gambling debts!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip easily climbs on the desk and looks around from the high ground. Big Sky is happy to hop along the floor at Dana's speed. "Alright, the east it is!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip casts Lucky Number on Torsten again!

Lucky Number: 1d20 ⇒ 8

"Interesting number. You could use it to hit harder."

You could use it for a +2 on an 8 damage die, or a to hit roll...

"Thank you for the protection spell on Big Sky!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip is proud to defeat these demonic card cheats wherever they may be. If that is Egelsee, let's go.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip taps Taniian with his lucky wand!
Taniian's Lucky Number: 1d20 ⇒ 10

Then he picks up and quickly refolds his dropped net.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Longbow: 1d20 + 9 ⇒ (2) + 9 = 11
Cold Iron Arrows: 1d6 + 2 ⇒ (3) + 2 = 5

Flip pouts as his arrow goes sailing off in entirely the WRONG direction.

"Hey, when I said I was Flip the Lucky, I did not specify what type of luck, now did I?"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Longbow: 1d20 + 9 + 1 + 1 ⇒ (17) + 9 + 1 + 1 = 28
Cold Iron Arrows: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

"Hey, Bad Breath.... So why do you keep spttiing up boiling blood? Is that indigestion, or merely a lack of manners? Well, whatever it is... we do not need you befouling this place. Begone!"

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Knowledge Planes+Monster Lore: 1d20 + 7 + 3 ⇒ (12) + 7 + 3 = 22 Any spell-like abilities?

Longbow+Bless: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Cold Iron Arrows: 1d6 + 2 ⇒ (1) + 2 = 3

Flip shoots from where he and Big Sky were on the ground, having cast the spell on Torsten.

Ride, Guide with Knees: 1d20 + 7 ⇒ (19) + 7 = 26

And he and Big Sky take off into the air after his shot!

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!
Taniian Roloval wrote:
Hope you are up and hopping at full capacity, Flip.

Full capacity? No. But I'm mostly okay today. The issue was that both children had a school-mandated snow day, and so I've been followed all day by a very bored five year old. We did some school stuff at home. Art! Cooking (a lesson in measuring and fractions), reading, writing, and school house rock songs in the background. School House Rock is educational right? Oh, and we also played word cookies, a game that involves spelling, so I am going to claim that was educational too.

Oh and we made paper airplanes! Aeronautics and physics... right?

But now I am exhausted again!

Torsten the Tormented wrote:
Nice 1 on the lucky number again

I know, right?

Hmm