GM TOP #5-S: Siege of the Diamond City lvl 3-4 (Standard, Retrocon) (Inactive)

Game Master Pete H.

Diamond City (Standard)
Battle Status Updates


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Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Yes, I guess we have him sing instead of firing the bow. I’ve changed Guy’s position so everyone is within 30’ of him. Flip was outside the 30’ with where he had fired the bow from. I have also updated his Bardic Performance count.

Sorry, I had given up on anyone using the mist.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Torsten's faith provides a boost of healing, though the poison still courses through his veins. His strike misses wide, skimming through the creature's legs. Taniian pulls a scroll out and activates it, surrounding a good chunk of the area in fog. The artillerists yell, "hey, we can't see! What sorcery is..." and then as Guy begins his song they look around, "...oh wait, never mind. We good!"

In addition to not taking Guy's damage, the bee also did not fail the corresponding fly check and did not drop to the ground... yet.

In the midst of the fog that only seems to bother it, the corrupted bee turns its stinger towards Gordy.

GM Screen:
Sting: 1d20 + 8 ⇒ (12) + 8 = 20 for Piercing: 1d8 + 6 ⇒ (5) + 6 = 11

The attack barely misses Gordy, stinger deflected at the last second off his watery armor. The artillerists return to their posts, shouting commands to whomever ends up helping them with the loading and aiming process. (We have 3 people right now who are planning to help. We only need 2 to do so. It is a simple standard action to help, no need to roll anything)

The twitchy bee seems to be unnaturally quick, striking again at Gordy.

GM Screen:
Sting: 1d20 + 8 ⇒ (18) + 8 = 26 for Piercing: 1d8 + 6 ⇒ (4) + 6 = 10 miss chance 1-20 misses: 1d100 ⇒ 99

The second strike easily piercing through his veil of water. Gordy takes 10 damage and has a DC 17 Fort save vs. Poison, 2 consecutive cures to stop it from doing 1d2 ⇒ 2 Con Damage.

The poison continues to attempt to wreak havoc on Torsten's delicate constitution. He has a DC 17 Fort save vs. Poison, 2 consecutive cures to stop it from doing 1d2 ⇒ 2 more Con Damage.

Round 3 Bless 28/30, Obscuring Mist 9/10
Giant Queen Bee!!!(-36)
Gordy (-10, poisoned)
Flip
Dana (5 mirror images 29/30)
Torsten (-4, Bull's Strength 28/30, Alch. Grease, -1 Con, poisoned)
Taniian (Magic Weapon 8/10)
Guy

Giant Queen Bee Again (-36)
Siege Engineers

Bold is up!

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Move Action:

Flip mounts Big Sky.

Free Action:

Flip guides Big Sky over the bee.

Standard Action:

Flip drops a net right on that bee.

Net Drop vs Touch AC + Bless: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

"Let's see you fly with that, foul poisonous demon!"

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana moves to the siege engine and starts to support!

Move action to get to the engine and standard to support.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Flip, a net is useful only against creatures within one size category of you. I'll let you redo your turn if you wish.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Phooey. Yes, you're right. I missed that the giant bee was actually a 'giant' bee.

Flip reloads the ballista, preparing to either kill the bee next turn or get the next set of invaders.

Next Turn:

Ballista: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Crit?: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 4d6 ⇒ (4, 4, 5, 4) = 17

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy continues his song while working on the large siege engine.

Don’t let the demon bee worry you, just gotta concentrate on firing this thing!

Looks like Taniian is free to attack the bee.

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

I did not realise that would be retconned. Would not have moved to the catapult if so but never mind 'cause I have movement to reach the bee anyway.

Also, did not bring it into the play thread so feel free to disallow, Taniian had discussed drinking the other Bull's Strength.

As the mist descends, Taniian waits half a breath then moves forward as Guy's song clears his vision. He steps up close to the bee and takes a swing.

MW CI Elven Thornblade with Magic Weapon attack + Bless: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Potential piercing/slashing/cold/magic iron damage: 1d6 + 1 ⇒ (6) + 1 = 7+2 if Bull's Strength in effect


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

No bull's strength yet, but you will be happy to know you should be able to get that buff up in between waves of enemies.

Flip reloads the monster killing murder machine of doom. (seriously, what is it with you and nat 20's on that thing!)

Gordy and Dana step back, listen carefully to their instructions and execute them flawlessly as they prepare to fire the huge siege machine!

Taniian moves up and slashes at the annoying massive pest, his blade scraping against the bee's hide, but failing to penetrate.

Round 3 Bless 28/30, Obscuring Mist 9/10
Giant Queen Bee!!! (-36)
Gordy (-10, poisoned)
Flip
Dana (5 mirror images 29/30)
Torsten (-4, Bull's Strength 28/30, Alch. Grease, -1 Con, poisoned)
Taniian (Magic Weapon 8/10)
Guy
Giant Queen Bee Again (-36)
Siege Engineers

Bold is up!

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand
GM TOP wrote:
Gordy and Dana step back, listen carefully to their instructions and execute them flawlessly as they prepare to fire the huge siege machine!

I believe the above should be Guy and Dana. Gordy has yet to act.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Correct, good catch.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy attempts to bravely resist the bee's poison.

Fort Save: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

"Curse ye, you infernal bug!"

Gordy gathers energy, turning his blast into a hefty fly swatter and swings it at the demonic bee.

Kinetic Blade: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18
Blunt, Magic: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Silver Crusade

LG medium male dwarf paladin (tormented soul) 3 | Perception +9, Sense Motive +7 | Init +1 | HP 22/34 | Spells active: Bull's Strength | Conditions: alchemical grease |LoH: 0/4 | Smite: 0/1 | Wand of CLW [42/50] | Lucky Number: 8 | AC 22, FF 21, Touch 11, +1 dodge vs. undead, , +4 vs. smite target, CMD 17 (+4 stability), DR 1/cold iron |Fort +6, Reflex +2, Will +6 (+4 racial vs. spells, SLA, +2 vs poison) | Speed 20ft.

"Ugh.. excuse me a second, I wasn't prepared for poisonous bees..."

5ft step back and drink an antitoxin

fort vs. poison: 1d20 + 13 ⇒ (4) + 13 = 17


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Torsten steps back and claims he wasn't prepared, yet manages to pull out an alchemical boost that is exactly what was needed, allowing him to start fighting off the insidious venom.

Gordy's dwarven nature and hearty constitution help him battle the seeping poison, almost putting it down. He gathers water power in a loud manner, then channels it into an attack that barely misses as the Bee dodges at the last second.

The bee looks at the newcomer and continues its instinctual attitude of one sting, one kill, striking out at Taniian.

GM Screen:
Sting: 1d20 + 8 ⇒ (2) + 8 = 10 for Piercing: 1d8 + 6 ⇒ (6) + 6 = 12

And the stinger wildly zips above the elf's head, though another attack comes in right after it.

GM Screen:
Sting: 1d20 + 8 ⇒ (13) + 8 = 21 for Piercing: 1d8 + 6 ⇒ (1) + 6 = 7

Expecting another attack, Taniian dodges to the left, which is exactly where the Bee decided to attack. It pierces his flesh, poison dripping out as the stinger retreats. Taniian takes 7 damage and has a DC 17 Fort save vs. Poison, 2 consecutive cures to stop it from doing 1d2 ⇒ 2 Con Damage.

The siege engineers quickly aim the machine and yell at Dana and Guy to pull the huge lever at the back to release the massive bolt!

Flip fires the smaller ballista at the bee, it slams into the critter with a screech, almost taking it completely out!

GM Screen:
Fly DC 10: 1d20 + 2 ⇒ (16) + 2 = 18

Round 4 Bless 27/30, Obscuring Mist 8/10
Giant Queen Bee!!! (-54)
Gordy (-10, poisoned, DC 17 save full cure, fails 1d2 ⇒ 2 Con Damage)
Flip
Dana (5 mirror images 28/30)
Torsten (-4, Bull's Strength 28/30, Alch. Grease & Antitoxin, -1 Con, poisoned, DC 17 save full cure, fails 1d2 ⇒ 1 Con Damage)
Taniian (-7, Magic Weapon 7/10, poisoned)
Guy

Giant Queen Bee Again (-54)
Siege Engineers

Bold is up!

The Concordance

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Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Fort save vs. poison: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Gordy shrugs off the poison like it was nothing worse than a nasty hangover. Seeing the giant insect continue to attack his ally, Gordy tries to get its attention the only way he knows how.

"Hey, ye stupid insect! Why don't ya leave that elf alone and get yerself some tasty dwarf!"

Kinetic Blade: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28

Blunt, Magic: 2d6 + 7 ⇒ (3, 5) + 7 = 15

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

Fort save vs DC 17: 1d20 + 4 ⇒ (20) + 4 = 24

"Damn wasp! Let's see if I can provide a little return sting for you."

With that, Taniian utters a few mystical words while channelling cold into his weapon the stikes out at the bee.

Casting defensively DC15 spell level: 1d20 + 9 ⇒ (8) + 9 = 17 Arcane Temper

MW CI Elven Thornblade with Magic Weapon attack + Bless during spell combat: 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18
Potential piercing/slashing/cold/magic iron damage: 1d6 + 1 ⇒ (5) + 1 = 6

Ray of Frost cold damage: 1d3 ⇒ 1

MW CI Elven Thornblade with Magic Weapon attack + Bless during spell combat: 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24
Potential piercing/slashing/cold/magic iron damage: 1d6 + 1 ⇒ (3) + 1 = 4

Silver Crusade

LG medium male dwarf paladin (tormented soul) 3 | Perception +9, Sense Motive +7 | Init +1 | HP 22/34 | Spells active: Bull's Strength | Conditions: alchemical grease |LoH: 0/4 | Smite: 0/1 | Wand of CLW [42/50] | Lucky Number: 8 | AC 22, FF 21, Touch 11, +1 dodge vs. undead, , +4 vs. smite target, CMD 17 (+4 stability), DR 1/cold iron |Fort +6, Reflex +2, Will +6 (+4 racial vs. spells, SLA, +2 vs poison) | Speed 20ft.

Fort vs. poison: 1d20 + 13 ⇒ (7) + 13 = 20

Feeling much improved Torsten looks back at the front line, but notices the bee being hacked to bits first takes a moment to apply some Oil of Bless Weapon to his axe. Then he steps back in. "Alright, I'm ready again now."

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip goes against the bee as he suggested he would this turn.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Taniian, Gordy and Torsten resist the poison's influence, the two dwarves completely purging it from their bodies.

Gordy ends the beast with a quick smack to its head, knocking it clean off. It flies about 10 feet away and surprisingly lands exactly on the tip of one of the wooden spikes. I doubt he could do that twice!

Taniian stabs the creature a couple times, releasing his blast of cold. It doesn't seem to do much, though that could be due to it being a corpse. Finally seeming to realize the head is missing, the wings stop beating and the creature falls, thumping to the ground and then slipping over the edge of the wall to fall down below.

Dana and Guy work together to yank back the heavy lever holding the bolt in place. With a loud snap of stored energy, the taut string flings the cold iron spear deep into enemy territory. Watching it fly, the group holds their breath as it tracks one of the enemy siege weapons. Slamming into it, it does two things. One, it completely obliterates the huge troll that was loading the machine and two, it destroys the machine, sending pieces flying in a thirty foot radius, killing at least a couple nearby demons. SUCCESS REPORTED!

Torsten, the enemy falls before your action, you can save your oil if you wish. If not, I'll add it to your massive list of buffs. :P

Taniian has another save to make vs. the poison. Anyone may attempt to assist by using a Standard Action to do a DC 17 Heal check. You do need to be next to him to do so, though Taniian can obviously move to where you are. One success will give him a +4 to his check, but sadly more than one success will not stack. :(

1d4 + 1 ⇒ (4) + 1 = 5
1d6 + 2 ⇒ (3) + 2 = 5

You all will have 5 rounds before you face the next round of enemies, heal and buff and plan as much as you wish. I'll move ahead with a big jump to that encounter this afternoon. Let me know if you all dismiss the fog, otherwise you will need to burn up that many rounds of performance.

Small correction on the huge siege weapon, though it doesn't cause any retcon. Helping to load and fire the huge siege weapon takes a full-round action, and the character must be adjacent to the weapon.

Round 5 Unknown enemy incoming Round 10, Bless 26/30, Obscuring Mist 7/10
Gordy (-10)
Flip

Dana (5 mirror images 27/30, Full Round used to work the siege)
Torsten (-4, Bull's Strength 27/30, Alch. Grease & Antitoxin, -1 Con)
Taniian (-7, Magic Weapon 7/10, poisoned, DC 17 Fort save for complete cure or take 1d2 ⇒ 2 Con Damage)

Guy (Full Round used to work the siege)
Siege Engineers

Bold are up!

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Can I allow the song to lapse until we next have enemies or need to fire?

Guy only has 6 rounds of performance left. He can not maintain it for the full duration of the Obscuring Mist spell.
Someone at the edge of the mist looking out could shout a warning when they need the song again, or if someone takes his place on the round it is fired Guy can sing each time we fire.

Taniian, I have antitoxin in my belt pouch if you need it!

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

"Thank you, Guy. That would be most appreciated. I looked for mine earlier to share, however, I must have forgotten to replace it. If we survive today I will be doing some shopping."

Taniian moves to Guy and accepts the antitoxin which he drinks.

Fort save against poison after antitoxin DC 17: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22
Looks like I would have made it, just, but very grateful for the boost.

As long as the plan is for Taniian to remain combat ready, he will drink the potion of Bull's Strength when able.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Nice roll! Poison cured, I honestly expected that all to be much worse. That's a high DC and a really nasty outcome. At least the antitoxin lasts a long time so you if you all face more poisons you've got it up. Anyone swapping out for Guy at the Huge Ballista?

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Marked Antitoxin expended on my paper ITS and adding a note to buy two antitoxins and some silver arrows on this chronicle. :)


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Assuming you have Ultimate Equipment, just put silver weapon blanch on your cold iron arrows. Adds weight but then you have most of the DR's covered with one shot. You could even coat 10 with Adamantine Blanch just in case you run across that DR.

And if you have the Pathfinder Society Field Guide I'd do 10 with Ghost Salt Blanch.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Okay, I'll do a small bump here to move us a chunk of rounds ahead. I'm doing a lot of botting, but most if it is based upon things that need done and what was done by you all in round 1. I think I have a good resolution regarding the fog as well. I'm sure none of you really want to just go round by round breaking everything down to specific actions, but if something you want done is missed, let me know.

With no enemies present, Guy stops his singing and the fog closes in around the group. Taniian fights off the poison while moving over to Guy, grabbing the offered alchemical item and downing it. Slamming down another potion, he then steps in for Guy to handles the required action to help load and position it for the next shot. Guy readies to sing once the engineers yell to see or an enemy enters the fog. (I have Taniian currently working the siege and Guy free to activate the vision singing as necessary, but once the singing has been started, Guy could swap back out if you all wish to do so)

Flip darts around, reloading the smaller ballista in front of him, then moving around and activating curative wands with Torsten to heal up all the injuries, then both return to their positions, watching for enemies.

With no enemies present, the siege engineers call for sight. Guy sings and they aim. Dana and Taniian stand ready at the release, pulling it hard. With a similar twang the bolt flies free and deep into the enemy forces. It wreaks havoc with a charging force of cavalry, throwing them into disorder and allowing allied archers to pick off a number of demons. SUCCESS REPORTED!

The demonic forces seem to take notice of the foggy siege group, directing a few groups to rush your position.

Round 9 Unknown enemy incoming Round 10, Bless 22/30, Obscuring Mist 3/10
Gordy (-10? gathering power 1)
Flip (healing/loading small ballista)
Dana (5 mirror images 23/30, Full Round used to FIRE the siege)
Torsten (-4?, Bull's Strength 23/30, Alch. Grease & Antitoxin, -1 Con, healing)
Taniian (-7?, Magic Weapon 3/10, Bull's Strength, 26/30, Antitoxin, Full Round used to FIRE the siege)
Guy (Singing to allow for aiming of siege)
Siege Engineers (siege weapon-erating)

Flip and Torsten should be able to handle enough wand casting in these 5 rounds to heal everyone. Just roll for your PC and deduct charges from your wand. I'm assuming everyone has their own CLW to use? I'll give a little bit of time for everyone to catch up and indicate if they are doing anything other than the narrated actions above before pushing us into the next... thing.

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

When Flip approaches, Taniian hands over his wand of CLW with thanks.

Healing: 1d8 + 1 ⇒ (4) + 1 = 5
While not fully healed, he does not want to take any more of the Grippli's time.

This occurs only if there are sufficient actions/time to allow for it. Gordy should have priority.

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Flip is willing to be the group scout, flying just inside the very edge of the fog, waiting to see if he spots incoming hordes. "Guy, can you put a message spell on me so I can let you know when to sing, and when the bad guys are coming?"

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

During the break, Guy connects everyone in the group using his message spell.

Deducting one round of song for the seige engine firing.

After that hits, Guy uses one of the scrolls of Mirror Image to give himself a little more protection.
Images: 1d4 + 1 ⇒ (3) + 1 = 4

I assume we can’t do a ready action out of combat. That has to be once Initiative is rolled. Therefore I am starting the song again in Round 9.

When Guy hears they have attracted more attention, he starts his song again so everyone can see.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

There are plenty of rounds to handle all the healing anyone needs.

Guy:
The siege fired in Round 9. Did you want to have mirror image up before that? I don't read anywhere that a readied action has to be done in combat and it makes no sense to only allow a person to ready to do something after initiative has occurred. Plus, we are staying in initiative until the special ends so no worries either way.

You can look but it's just a ton of dice that I don't want taking up space:
1d6 + 2 ⇒ (2) + 2 = 4
L: 1d6 + 2 ⇒ (6) + 2 = 8
LR: 1d6 + 2 ⇒ (6) + 2 = 8
LRA: 1d6 + 2 ⇒ (5) + 2 = 7
LRA...: 1d6 + 2 ⇒ (5) + 2 = 7
LRA...: 1d6 + 2 ⇒ (4) + 2 = 6
LRA...: 1d6 + 2 ⇒ (5) + 2 = 7
LRA...: 1d6 + 2 ⇒ (2) + 2 = 4

1d20 + 7 ⇒ (17) + 7 = 24
L: 1d20 + 7 ⇒ (3) + 7 = 10
1d20 - 1 ⇒ (5) - 1 = 4

With a pop of displaced air, a beast teleports directly next to Gordy! You may recognize it from earlier. Smoke wheezes out from it, providing a constant cloud of nauseating fumes immediately around it and it wields a nasty looking longsword.

Gordy and anyone that ends up next to yellow has a DC 17 Fort save vs. a Supernatural Aura, failure = sickened, success = doesn't need to save anymore.

Right after Gordy acts, several ladders pop up against the edge in front of the spikes (yellow X's) and from the creaking sounds behind the group, someone or something is coming up the scaffolding. The ladders can be destroyed or bull-rushed off the edge. The scaffolding is too sturdy to destroy or shove off the edge but at least you have warning something is coming up.

Round 10 Bless 21/30, Obscuring Mist 2/10
Brimorak
Gordy (-10?)
LADDERS OMG!!!
Flip
Dana (5 mirror images 22/30, Full Round used to work the siege?)
Torsten (-4?, Bull's Strength 22/30, Alch. Grease & Antitoxin, -1 Con)
Taniian (-2?, Magic Weapon 2/10, Antitoxin)
Guy (4 Mirror Images 29/30?)

Scaffolding Thing Appears
Siege Engineers (siege weapon-erating)

Bold are up!

Since this occurred right after Guy activated his song to allow sight, he may continue the song as a free action and thus either he or Taniian may work on the siege weapon as a full round action... or neither could work it, just let me know!

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

@GM Top, Sorry, I misunderstood the sequence. Go ahead and deduct some rounds from the Mirror Image. Given what you said, he would have likely done it a round or two before the seige engine fired.

Guy continues his song.

Need to dash, will do rest of action later.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Before the fight, Gordy asked his companions to hold his wand and heal him up if he was looking a bit peckish.

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Fort Save: 1d20 + 12 ⇒ (17) + 12 = 29 There's another +2 if the aura happens to be a poison. Not that he needs it.

You can probably guess what Gordy's gonna do.

Kinetic Blade: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Blunt, Magic: 2d6 + 7 ⇒ (5, 5) + 7 = 17

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Guy quickly decides it would be best to limit the number of enemies attacking at once.

Too many enemies, we best all fight before we lose this position!” he says, abandoning the large seige engine this round.

He casts grease on the ladder beyond Gordy. His ears twitch in anticipation of the fun this could cause! Wish I had time to watch the havoc!

DC 14 Reflex on Grease, plus any modifiers to trying to climb a greased ladder! Always wanted to do that. :)

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Did this shot happen?

If not...

Flip mans the loaded ballista and readies to shoot the enemies coming up the scaffolding!

Ballista go Boom!: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 4d6 ⇒ (3, 6, 4, 5) = 18

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

Taniian, energized by the Bull's Strength chaser to the antitoxin, is torn between rushing forward to greet whatever is approaching and continuing to man the catapult.

He hopes he makes the right decision for the greater good to keep working the catapult until more of the enemy become known.

Silver Crusade

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LG medium male dwarf paladin (tormented soul) 3 | Perception +9, Sense Motive +7 | Init +1 | HP 22/34 | Spells active: Bull's Strength | Conditions: alchemical grease |LoH: 0/4 | Smite: 0/1 | Wand of CLW [42/50] | Lucky Number: 8 | AC 22, FF 21, Touch 11, +1 dodge vs. undead, , +4 vs. smite target, CMD 17 (+4 stability), DR 1/cold iron |Fort +6, Reflex +2, Will +6 (+4 racial vs. spells, SLA, +2 vs poison) | Speed 20ft.

Ok I'll abstain from using the oil if enemies are this far and few between, it would wear off too fast. And I only really need it for fiendish animals.
CLW between waves on self: 1d8 + 3 ⇒ (3) + 3 = 6

Seeing another brimorak, remembering how tricksy the last one was, and not wanting anything that fiery near the siege crew, he closes in fast.

"WE DON'T WANT YOUR KIND HERE" SMITE EVIL

to hit, bless, bull's strength, smite: 1d20 + 14 ⇒ (7) + 14 = 21
damage, cold iron slashing, ignore all DR on evil enemy due to smite; extra damage due to first hit with smite against evil outsider: 1d10 + 11 ⇒ (10) + 11 = 21


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Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

1-50 good: 1d100 ⇒ 90

Gordy swings his water hammer at the steaming fire infused demon and with a solid thwack as it connects, and though it does a bit less damage than he expects (DR), the demon still seems annoyed. Ladders poke up from the battleground below.

Flip aims at the scaffold, ready to strike if an enemy shows. Dana works dutifully on the siege, keeping the process moving. Taniian continues his work with her, to the delight of the engineers.

Torsten moves up and angrily invokes divine wrath upon the demon, smiting it quite soundly.

Guy continues his song and then goops up the ladder, making it more difficult to climb. He hears a shriek-thump as someone falls down the much more difficult climbing tool.

Coming up the scaffolding are three crusaders, one starts to holler to the group, "heard you all needed some... ah screw it, KILL EM ALL!" As they draw weapons and move towards the group he adds, "I'll take out the frog, you two finish those off and hack up that... *THWUNK* He looks down at the massive bolt protruding from his chest, fired by Flip and then collapses to the ground.

One of the false crusaders steps over and slashes a long bladed pike (guisarme) at the grippli and the other simply steps up, draws a longsword and slashes at Dana.

GM Screen:
MWK Guisarme: 1d20 + 7 ⇒ (4) + 7 = 11 for Slashing: 2d4 + 3 ⇒ (4, 1) + 3 = 8

MWK Longsword: 1d20 + 6 ⇒ (10) + 6 = 16 for Slashing: 1d8 + 2 ⇒ (7) + 2 = 9

Probably a bit freaked out by watching their leader get Hoban Wash'd, both attacks miss their targets, though the one against Dana strikes an illusion, dispelling it.

The siege engineers continue barking orders and working to load the huge ballista, still confident that their pathfinder allies will keep defending them.

The Brimorak screeches in pain from Torten's divine strike, and unleashes a flurry of attacks at him, including two sword slashes and a feeble hoof stomp. Flame emanates from his blade and hooves.

GM Screen:
Longsword: 1d20 + 11 ⇒ (2) + 11 = 13 for Slashing: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

Longsword Iterative: 1d20 + 6 ⇒ (7) + 6 = 13 for Slashing: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (5) = 10

Hoof: 1d20 ⇒ 15 for Slashing: 1d3 + 1 + 1d6 ⇒ (1) + 1 + (6) = 8

None even come close!

Round 11 Bless 20/30, Obscuring Mist 1/10
Brimorak (-33)
Gordy
LADDERS OMG!!!
Flip
Dana (13 temp HP, 4 mirror images 21/30, Full Round used to work the siege)
Torsten (Bull's Strength 22/30, Alch. Grease & Antitoxin, -1 Con)
Taniian (-2, Magic Weapon 1/10, Antitoxin, Full Round used to work the siege)
Guy (4 Mirror Images 27/30)
False Crusaders (Purple, Green, Orange -19 & Down)
Siege Engineers (siege weapon-erating)

Bold are up!

Grand Lodge

M Kitsune Bard (Flame Dancer) 5 | HP 12/33 +10| AC 19 Tch 14 FF 15 | F +8 R +11 W +7 +4 vs. Sonic, Language Dependent, Bardic | 4/15 bardic performance available | GM reroll used | wands 35/50 CLW 47/50 Comp Lang’s 39/50 Lucky Number| Spells: 1st 2/5 2nd 0/3 | Init +6 | Perception +10 | Lucky Number: 14| Condition: Heroism, Bear’s Endurance, bow in one hand

Great shot, Flip! Taniian if you can take care of those fakes I will take over on the seige engine.

Next round Guy continues his song and spends the full round on the seige engine. That should be the end of the Obscuring Mist.

The Concordance

Male NG Dwarf Kineticist 6 | HP: 58/(58)87 Burn 4| AC: 25, 15 t, 21 ff | CMB: +4, CMD: 19 | F: +12, R: +10, W: +5; +4 vs spells & +2 vs poison | Init: +6 | Per: +12, SM: +2 |Speed 30ft | |

Gordy's going to delay his action until after Torsten, to see if he's able to finish off the Brimorak with his smite.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

I don't think Torsten did his Fort save for running into the Brimorak's noxious breath Fort DC 17 (poison/SU): 1d20 + 6 + 2 + 5 ⇒ (6) + 6 + 2 + 5 = 19 and I also completely forgot that the Brimorak sprays 1d4 ⇒ 3 burning fire blood if slashed or pierced. Results of that stuff is that Torsten took 3 fire damage.

With Gordy delaying his action, the group sees another Brimorak coming up the ladder to the east. It hops onto the firmament, looks confused as it can't see anything through the fog, and wanders forwards slowly with its longsword out. The demon stops, surprised, when it runs across Torsten.

Torsten will need another save vs. Brimorak #2's noxious breath aura. Fort DC 17 (poison/supernatural).

Dana and Guy plug away, reloading the siege machine. KEEP UP THE GREAT WORK Y'ALL!!!

Round 11 Bless 20/30, Obscuring Mist 1/10
Brimorak (-33, yellow)
Second Brimorak ahh!!! (blue)
Flip
Dana (13 temp HP, 4 mirror images 21/30, Full Round used to work the siege)
Torsten (-3, Bull's Strength 22/30, Alch. Grease & Antitoxin, -1 Con)
Gordy
Taniian (-2, Magic Weapon 1/10, Antitoxin)

Guy (4 Mirror Images 27/30, Full Round used to work the siege)
False Crusaders (Purple, Green, Orange -19 & Down)
Siege Engineers (siege weapon-erating)

Bold are up!

The Concordance

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820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Free Action:
Quick Mount DC 20: 1d20 + 7 ⇒ (14) + 7 = 21

Free Action:
Flip uses his knees to guide Big Sky to the other ballista that Guy so thoughtfully loaded at the beginning of this scene!

Move Action:
Hop on the loaded Ballista.

Standard Action:
Ballista vs Blue Brimorak: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 4d6 ⇒ (4, 1, 4, 5) = 14

"I am the Batrachian Ballista Bravo! Take that, you foul demons!"

The Concordance

Male NG Elf Magus (Mindblade) 4 | HP 27/27 | AC 19 T 14 FF 15 | CMB +3, CMD 17 | F: +4*, R: +5*, W: +4* | Init: +5 | Perc: +10, SM: +0 | Speed 30ft | Light at will, Psychic Pool 6/6 | Spells: 1st 4/4, 2nd 2/2 | Active conditions: none |

Although worried about his friends who are facing demons, when Guy relieves Taniian at the catapult he turns instantly to face the humans who are threatening the catapult team.

Wishing he had the time to manifest his mindblade, Taniian instead draws the trusty MW Cold Iron weapon he has been using. The magical shine has gone but it should still serve. As we are in round 11 I think that means Magic Weapon has expired. He is grateful for the extra strength he feels infusing his body and bull-headedly swings at the false crusader in the green trimmed surcoat in front of him. He takes note of the metal armour and weapons, planning his future use of Shocking Grasp against this lot.

MW CI Elven Thornblade attack + Bless: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Potential piercing/slashing/cold iron damage With Bull's Strength: 1d6 + 2 ⇒ (4) + 2 = 6


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

Correct on the counting of rounds, I got off on some of those apparently. I think they are correct now.

Flip hops onto his mount, sticking his tongue out at the idiot cultist who thought he had it all figured out. Zipping around above everyone and then back down to the other ballista, the Grippli hops off and quickly fires at the new demonic presence, drilling it in the back. It howls in pain.

Taniian slashes at the longsword wielding jerk in front of him, connecting with his shoulder blade and cutting into flesh and muscle.

Round 11 Bless 20/30, Obscuring Mist 1/10
Brimorak (-33, yellow)
Second Brimorak (-15, blue)
Flip
Dana (13 temp HP, 4 mirror images 21/30, Full Round used to work the siege)
Torsten (-3, Bull's Strength 20/30, Alch. Grease & Antitoxin, -1 Con)
Gordy

Taniian (-2, Antitoxin, Bull's Strength 27/30)
Guy (4 Mirror Images 27/30, Full Round used to work the siege)
False Crusaders (Purple, Green -6, Orange -19 & Down)
Siege Engineers (siege weapon-erating)

Bold are up!


GM TOP BOT

Botting Torsten

The mighty dwarven Paladin steps to the side and continues his assault against the demon in front of him.

5 ft step, attack yellow w/ Smite Evil up.

to hit, bless, bull's strength, smite, flank: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

for

damage, cold iron slashing, ignore all DR on evil enemy due to smite: 1d10 + 8 ⇒ (7) + 8 = 15

Though his strike is blatantly telegraphed, the demon simply can't get out of the way of the mighty slash. Full damage taken, the demon merely smiles as he remains standing. (Blue Brimorak at -48 and its burning blood does spray the dwarf for 1d4 ⇒ 1 fire damage


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.

As the Pathfinders defeat the beast, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as one their General falls.


VC - Sydney, Australia

OVERSEER ANNOUNCEMENT
The Society’s finest have dealt a great blow to the demonic generals.

As the Pathfinders defeat the beast, it explodes in a mighty blast of unholy fire 200' across. Multiple Seekers have perished, but the significance of the loss is keenly felt by the Horde as one their General falls.


GM TOP BOT

A cheer goes up among the allied forces, as what has happened quickly disperses. The joyful rally is short-lived though, as combat is far from over.

Botting Gordy, then big battle post to get everyone up again.

With the Brimorak still standing, Gordy assails him with his usual attack to try to thin out the battlefield.

Kinetic Blade + Flank: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15

for

Blunt, Magic: 2d6 + 7 ⇒ (4, 5) + 7 = 16

Failing to strike the elusive (apparently if you roll really low it is) demon, it remains standing and cackles in glee.


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

The false crusaders move as one and coordinate a flanking attack, both hacking at the multiple Dana's!

GM Screen:
MWK Guisarme + Flank: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 for Slashing: 2d4 + 3 ⇒ (2, 2) + 3 = 7

4 of 5 are images, so 20% chance to hit, 1-20 hits: 1d100 ⇒ 79

MWK Longsword + Flank: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 for Slashing: 1d8 + 2 ⇒ (4) + 2 = 6

Mr. Longsword misses horribly, probably distracted by Taniian's angry look. Guissarme dude strikes and is about to cheer, then the image pops into non-existence and Dana chuckles.

The siege engineers continue working load the massive siege weapon.

The yellow hued fire bleeding Brimorak steps to the side, gaining a flanking advantage against Torsten and unleashes another flurry of attacks.

GM Screen:
Longsword + Flank: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for Slashing: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9

Longsword Iterative + Flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 for Slashing: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (3) = 7

Hoof + Flank: 1d20 + 2 ⇒ (14) + 2 = 16 for Slashing: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

Longsword + Flank Crit Confirm?: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 for Slashing: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

Longsword Iterative + Flank + Crit Confirm?: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 for Slashing: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10

Both slashes with its sword strike, though they do a tiny bit less than he might have expected. (Torsten takes 9-1=8 & 7-1=6 for 14 total)

The other Brimorak jeers at the success of his ally, then steps back to cast a spell while cackling with glee. With barely any time to even shout a warning and nothing to do except try to shield oneself from the blast, a small pea sized marble zips into the middle of the group, exploding into a massive fireball!!! It appears the demon did not like Flip's ballista shot, as he makes sure to get him into the effected area, though that does at least prevent the dwarves and one engineer from taking any damage.

All inside of red area of effect take 6d6 ⇒ (4, 5, 4, 2, 5, 1) = 21 Fire Damage, Reflex DC 15 for half.

Siege Eng #1 Reflex: 1d20 + 4 ⇒ (14) + 4 = 18

Neither engineer falls, but one is significantly more burned than the other.

Round 12 Bless 19/30
Brimorak (-48, yellow)
Second Brimorak (-15, blue)
Flip
Dana (13 temp HP, 3 mirror images 20/30)
Torsten (-18, Bull's Strength 19/30, Alch. Grease & Antitoxin, -1 Con)
Gordy
Taniian (-2, Antitoxin, Bull's Strength 26/30)
Guy (4 Mirror Images 26/30)

False Crusaders (Purple, Green -6, Orange -19 & Down)
Siege Engineers (#1 is -10, #2 is -0)

Bold are up!

Since shiz appears to be getting real here, I won't assume actions are taken to work the siege.

Silver Crusade

LG medium male dwarf paladin (tormented soul) 3 | Perception +9, Sense Motive +7 | Init +1 | HP 22/34 | Spells active: Bull's Strength | Conditions: alchemical grease |LoH: 0/4 | Smite: 0/1 | Wand of CLW [42/50] | Lucky Number: 8 | AC 22, FF 21, Touch 11, +1 dodge vs. undead, , +4 vs. smite target, CMD 17 (+4 stability), DR 1/cold iron |Fort +6, Reflex +2, Will +6 (+4 racial vs. spells, SLA, +2 vs poison) | Speed 20ft.

Torsten is starting to look a bit worse for wear but grimly strikes on at the demon.
to hit, bull's strength, smite: 1d20 + 14 ⇒ (2) + 14 = 16

"NO. I have to destroy you!"

campaign coin reroll, 4 stars: 1d20 + 18 ⇒ (16) + 18 = 34
damage, cold iron slashing, bull's strength, smite: 1d10 + 8 ⇒ (9) + 8 = 17

Lay on Hands: 1d6 + 2 ⇒ (5) + 2 = 7


Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |

yellow is down

Green Reflex: 1d20 ⇒ 1

and so is green

The Concordance

820-11 | Grippli Sacred Huntsmaster Inquisitor | HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20

Flip makes his reflex save.

He calls out to Torsten and the burned Siege Engineer: "Do either of you two need healing?"

If one of them says yes:
Flip flies over to them and operates his CLW wand.

Quick Mount?: 1d20 + 7 ⇒ (11) + 7 = 18
Nope.

Move Action:
Too flustered to make the mount, he scurries over on foot, drawing his CLW wand as part of his move action.

Free Action:
He calls his mount to follow him. "Come along, Big Sky!"

Standard Action:
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

If they don't ask for help:
This turn Flip reloads the ballista!

And I realize that I have been doing his ranged bonus wrong. It should be a +9...

Next turn:

Ballista go Boom: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 4d6 ⇒ (4, 3, 1, 5) = 13

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