Bagiennik

Flip the Lucky's page

100 posts. Organized Play character for Hmm.


Race

| HP 18/26 | AC 16 T 14 FF 13 | CMB +6, CMD 15 | F: +5, R: +4, W: +6 | Init: +6 | Perc: +9, SM: +10

Classes/Levels

| Speed 30ft, Climb 20ft | Bit of Luck 1/1 | Spells: 1st 5/5 | Active conditions: Lucky Number 3!

Gender

820-11 | Grippli Sacred Huntsmaster Inquisitor

About Flip the Lucky

Flip the Lucky

Bot Flip!:

[dice=Ride]1d20+7[/dice]
[dice=Handle Animal]1d20+5+4[/dice]
It's DC 10 to command an animal to do a trick that it knows

Free Action:
[dice=Quick Mount DC 20]1d20+7[/dice]

[dice=Ballista Boom!]1d20+7[/dice]
[dice=Damage]4d6[/dice]

[dice=Net]1d20+7[/dice]

[dice=Silver Light Mace]1d20+7[/dice]
[dice=Blunt Silver Damage]1d4+3[/dice]

[dice=Longbow]1d20+9[/dice]
[dice=Cold Iron Arrows]1d6+2[/dice]

[dice=Silver Arrows]1d6+2-1[/dice]

Flip will happily use his at will spells all day long. He's more conservative with regular spells but will cast Bless if the party is against a tough boss.

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Grippli inquisitor (sacred huntsmaster) of Irez 3 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 149)
NG Small humanoid (grippli)
Init +6; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 26 (3d8+8)
Fort +5, Ref +4, Will +6; +1 morale vs. fear
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Offense
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Speed 30 ft., climb 20 ft.
Melee net +7 (entangle) or
. . silver light mace +7 (1d4+3) or
. . spiked gauntlet +7 (1d3+3)
Ranged longbow +9 (1d6+2/×3)
Domain Spell-Like Abilities
. . 1/day—bit of luck
Inquisitor Spell-Like Abilities (CL 3rd; concentration +6)
. . At will—detect alignment
Inquisitor (Sacred Huntsmaster) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—batrachian surge, bless, divine favor, ear-piercing scream[UM] (DC 14)
. . 0 (at will)—acid splash, create water, detect magic, disrupt undead, guidance, stabilize
. . Domain Reformation inquisition
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 16, Cha 8
Base Atk +2; CMB +6; CMD 15
Feats Believer's Boon[ACG], Lookout[APG], Net Adept[UC]
Traits fate's favored, natural negotiator
Skills Climb +9, Diplomacy +7, Handle Animal +5, Intimidate +4, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (nature) +5, Knowledge (planes) +7, Knowledge (religion) +5, Perception +9, Perform (oratory) +9, Profession (gambler) +9, Ride +7, Sense Motive +10
Languages Common, Grippli, Polyglot, Sylvan
SQ animal companion (roc named Big Sky), glider[ARG], hunter tactics, jumper[ARG], monster lore +3, stern gaze +1, track +1
Combat Gear cold iron arrows (50), silver arrows (50), potion of cure light wounds, wand of cure light wounds, Wand of Lucky Number Wand of Ant Haul; Other Gear leather armor, flight arrows[APG] (20), longbow, net (3), silver light mace, spiked gauntlet, beast whistle (avian), belt pouch, masterwork backpack[APG], masterwork tool, silk rope (50 ft.), spell component pouch, trail rations (4), waterskin, wooden holy symbol of Irez, 2,118 gp, 10 sp
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Special Abilities
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Animal Companion (animal companion (roc named Big Sky)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Believer's Boon Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Bit of Luck (1/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Glider Halve falling distance, may move horizontally during fall half of vertical distance fallen.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Inquisitor (Sacred Huntsmaster) Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Jumper You always are considered to have a running start when jumping.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Net Adept May treat a net as a one-handed weapon
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Track +1 Add the listed bonus to Survival checks made to track.