Mogmurch

Firebottomstik's page

50 posts. Alias of MJinthePitt.


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FIREBOTTOM BOMBS AGAIN!


After a few moments of listening to various knocks and bangs from the other side of Firebottom's lab door, Sterk looks down as the actual miniature door set inside of the larger human-size door opens.

"Hey big guy," Firebottom coughs out, puffs of smoke billowing off of his body. The goblin spies the scope in Sterk's hands. "Whatcha got there?" He leans back into the lab and whispers, "Zoidberg, I think you're going to like this."

What advantage does the scope give?


1d20 + 8 ⇒ (15) + 8 = 23

Buuuuuut .... "An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else." It doesn't actually have a fuse, it's just a little test tube kind of thing.


With a few days of downtime after the magical tower encounters Firebottom grabs Swish-Swish and brings him below deck to discuss explosives. Since the goblin had heard rumors about the kobold's ability to get a little more explosion out of a cannon Firebottom takes some time to show how his alchemist bombs are put together.

In Draconic "... and that's it. Now it's a bomb and ready to explode. What do you think?"


Jumping ahead to just before we head off for the next round of adventure ...

Firebottom asks around to the other party members. "Anyone interested in a potion? Didn't end up needing these against the yeti up at the temple." He kind of glances from side to side, not really wanting to have to explain to the rest of the ship's crew as to why the party didn't need the potions to fight a hoard of yeti.

"Two potions of Fire Breath up for grabs!"

Fire Breath stats:

Fire Breath
Range 15 ft.
Area cone-shaped burst
Duration 1 round/level or until discharged; see text
Saving Throw Reflex half; see text; Spell Resistance yes
Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6 points of fire damage to every creature in the area. The second cone of flame deals 2d6 points of fire damage to every creature in the area. The third cone of flame deals 1d6 points of fire damage to every creature in the area. A successful Reflex save halves this damage. After the third cone of flame, the spell ends.


Back on the Chum Guzzler Firebottom checks in with Zoidberg to see how he's doing on the ship. Feeling a bit more comfortable with larger firearms, the goblin takes the intelligent musket up onto deck to see if he wouldn't mind letting him practice some distance shots.

Firebottom is taking this ship turn to get to know Zoidberg better and see if he'd be interested in coming along on the next portion of the Tian Xi adventure.


Sorry for all the Firebottom posts but I wanted to make this "official" before the expedition leaves.

Not quite sure how long he's going to be away from the Chum Guzzler, Firebottom packs up the portable alchemist kit. Peering through the clutter of his lab he snatches up the three remaining vials of superior alchemist fire that he hadn't already planned on including in his adventuring gear. He carefully wraps the vials in thick cloth while singing a goblin tune about burning down Absalom. Once he's confident the vials are secure he slips them into a simple sack and stows them with the portable kit.

Slipping out of the lab with his extra gear he stops by the armory. He slips his two Dogslicer blades out of his belt and lovingly places them alongside all the other shining gear. In their place he leaves the twin of the masterwork blade he'd given to Thyra. The goblin also grabs 3 quivers of crossbow bolts.

Once back on the dock he lashes all of the extra gear onto the yak and pats the animal on the head affectionately.

He seeks out Sterk and Bregen, not completely certain if he should consult Veit and the ratling on these kinds of things yet. "What would you guys thing about asking Yoshimoto along on this quest? He doesn't have much of a memory back in Absalom but he seemed comfortable in town yesterday. It could be helpful to have a native speaker along."


Bregen wrote:
I'm fine with the 100gp for the equipment. Also I think we should pawn off a plunder so we can pick up Viet some Full Plate or we could just use some of the gold we have lying around (but we should get it masterwork quality so we can make it a +1 later).

Works for me. I'll go ahead and remove 10 pp from the ship inventory for the adventuring equipment Firebottom picked up.


Quick rundown of costs. The yak, cold weather gear (furs and snow shoes) and two medium tents will cost 100 gp. We all okay with that? I didn't remove any money from the ship inventory.


I couldn't remember if we eneded up back at the ship or not but either way Firebottom would enlist Yoshimoto's help.

The following morning Firebottom heads off early with Yoshimoto in tail to help out with translation and finding new and interesting things to eat.

A few hours later the duo returns with the goblin fully decked out in local garb. Firebottom has shed his ratty explorer's cloak and now wears a well-cut coat in bright colors.

Yoshimoto is a few paces behind the goblin and behind him on a short leash is a big furry yak laden down with supplies. Firebottom calls out to the rest of the party, "I picked up some stuff!"

The yak would be laden down with whatever else we needed that Veit wasn't able to pick up on his shopping trip. Firebottom would have made sure to pick up cold weather gear for the group also - heavy cloaks, a few tents, etc. Also grabbed himself a nicely tailored cold weather coat with over-sized hood. Zach - Let me know what you're thinking of for pricing.


Firebottom is very much in favor of picking up all of that stuff. Can we get a yak someplace? That would make for a great pack animal and then we could eat it if something kills it. What kind of weather should we be expecting?

Rolls for whatever I might need to know:
Knowledge (History) > 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge (Local) > 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge (Nature) > 1d20 + 5 ⇒ (3) + 5 = 8


Just thought about this one ...

Firebottom spends one of the last days of the voyage going through Sterk's on-board library trying to find any information he can about goblins or goblinoids in Tian Xia.

rolls:

Knowledge (History) > 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge (Nature) > 1d20 + 9 ⇒ (8) + 9 = 17


Bregen ... think you'd be able to craft this at some point? It's from Goblins of Golarion. Was thinking maybe on the return journey to Absalom.

Explosion Pocket
Aura faint evocation; CL 1st
Slot none; Price 3,000 gp; Weight 1/2 lb.

Description
An explosion pocket looks like a cloth pouch just large enough to contain a Small or Medium humanoid’s hand. When placed against a shirt, vest, jacket, trousers, or similar piece of clothing, this ragged green patch attaches to the clothing, creating a loose pocket. The pocket functions as a normal pocket, but once per day the pocket’s wearer can, as a standard action by speaking a command word while his hand is in the pocket, cause the pocket to create a single vial of alchemist’s fire. If a vial of alchemist’s fire is in the explosion pocket when it is commanded to create a vial of alchemist’s fire, the pocket instead supercharges the existing vial within so that it inflicts double the normal fire damage a vial of alchemist’s fire would normally inflict. An explosion pocket can be removed as a full-round action, allowing it to be placed on a different piece of clothing as the owner wishes. A vial of alchemist’s fire created or supercharged by an explosion pocket reverts to a vial of inert bitter-tasting water 1 minute after it is created or supercharged.

Construction
Requirements Craft Wondrous Item, Burning Hands; Cost 1,500 gp


Several hours before leaving ...

Firebottom comes running from below deck in a panic. It's unusual because his arrival was not preceded by an explosion nor is he covered in soot. He immediately runs to the captain's quarters and exits again moments later carrying a large bag of coins.

He glances around as he heads towards the gangplank. He spots the tengu and yells in common, "Don't let them leave without me! I'll be back!"

==========

Sometime later

Firebottom comes back with a sack of coins that is significantly lighter but he's riding a wagon being driven by an old man and pulled by two horses. Two half-orcs (of what look to be fairly low intelligence) ride in the back with their legs dangling off the back of the wagon.

The goblin hops off the wagon and instructs the half-orcs, "Just down through the main hatch and you'll see the galley. Oooo! No, ask for the quartermaster! I'll need to make sure these stay safe on the journey."

Prying open the tops of two huge crates in the back of the wagon the half-orcs start unloading wrapped containers each holding several jars. On the outside of each package in large lettering in several different languages it states clearly: DANGER! GOBLIN PICKLES!

Firebottom looks up at the old man and stretches upwards to shake his hand. "Thank you my friend. This should keep me going for the journey. Yours will be the first shop I visit when we return to Absalom." The goblin then turns to board the ship as the unloading continues. He mutters under his breath, That's assuming the city hasn't been burnt to the ground.


Greycloak materials:
Using the Greycloak provided materials, during the voyage Firebottom crafts the following:

5 - Cure Moderate Wounds (10 uses)
5 - Cure Light Wounds (5 uses)
5 - Alchemist Fire (5 uses)

Firebottom wraps two of the Cure Moderate Wounds potions and then tucks them into his cluttered backpack. The rest of the potions he places into the ships armory.

Before leaving Absalom Firebottom takes a day to pour over a few new Alchemist formulas he learned during a visit to Elzar's. Finally he comes poking his head out of a hatch and notices Bregen and Sterk having a conversation. Walking up to them he pulls the over-sized pistol he always carries in his belt and levels it at them.

"So guys, it's like this! I've been carrying this thing around with me for weeks now." He says quickly, leveling the barrel of the firearm at them. "I've got this thing and no one has ever asked me if I actually knew how to use it." He pauses, waiting for their reactions, and then carries on even quicker. "Well? Okay, fine! I don't! But I've figured it out. With no lessons at all your friendly neighborhood alchemist figured out how to make exploding bullets.

Still no response from either of them he turns exasperated. "Whatever! I'm taking some money from the ship's coffer and going to buy some bits and pieces. See you later!" And then he wanders off.

Sterk turns to Bregen, "Do you speak goblin? What was he talking about it? And why was he waving around an unloaded gun?"

Crafting:
[ooc]
Firebottom takes 90 pp from the treasury to buy materials to craft 3 potions of Bestow Weapon Proficiency. It will allow him to use the pistol for 5 minutes without a non-proficiency bonus. He crafts the potions down into tiny vials. 2 of them he keeps on himself and the other he wraps in leather and hangs from the ballista ... after instructing the crew not to drink it unless we're under attack and they've been told to use the ballista.

Oleg's journals:
About halfway through the journey, once Firebottom is done with crafting all of the healing potions and alchemist fire he finally sits down with Oleg's journals. He's intent on figuring out what the mad builder was working on. Not sure if it will help, he gulps down a Crafter's Fortune and enlists Gunter to look over his shoulder for support.


Zach:
1d20 + 8 ⇒ (11) + 8 = 19


Once the voyage gets underway, Firebottom spends a lot of time on deck wandering around and watching how the professional sailors take care of things. When the drunk isn't on deck he tends to linger around with Thyra asking questions about how they're going to get to their destination and how she knews where they're going.

On the second day, in his typical 'ADD' goblin way, he stops mid conversation and bolts down below deck. When he comes back up he has one of the masterwork torturer's knives.

Heading straight back to Thyra on the poop deck he smiles. "I'd almost forgotten. I picked this up for you on our last adventure off the boat. Set the guy on fire to get this!" He hands her the knife and then climbs back up onto the crate he's set up next to get a better view forward.


Level 5 HP > 1d8 ⇒ 7


Fortitude > 1d20 + 4 ⇒ (17) + 4 = 21
Will > 1d20 + 1 ⇒ (10) + 1 = 11

Zach:
Can't blame a goblin for trying. Firebottom will conveniently forget he said any of that stuff.


From the last moments of play ...

Firebottom watches with widening eyes as the rest of the party goes down. When his partner in multiple crimes goes down first he knows the situation is grim. Then the new dwarf drops. Finally when it's just him and the sorcerer left the goblin makes one more attempt at breathing fire to get out the door then resigns himself to his fate.

When Bregen is knocked unconscious in a single series of blows and he's the last one standing, Firebottom raises his hands high above his head and calls out in his screechy goblin voice, "I SURRENDER! DON'T HURT ME ..."

after everyone else is unconscious:
Firebottom has prided himself on putting his goblin past behind him since coming to Absalom. Watching Sterk and Bregen beaten senseless and unconscious triggers something in his head ... his desire to stay alive!

As the Hellknight strides towards him Firebottom speaks as quickly as he can. "I tell it all. You can have it back! I didn't mean to do it! DON'T HURT ME PLEASE! I HAVE THE KEEEEEEEEEEEY!!!!!"


If Firebottom can find the time at some point during the hiring process, he heads out to pick up a Light Crossbow at some point (before we head off on the next day of that campaign).


Profession (Sailor) > 1d20 + 6 ⇒ (2) + 6 = 8 - for quality of applicants
Knowledge (Local) > 1d20 + 8 ⇒ (8) + 8 = 16 - for applicant backstory


The morning of the third day, Bregen is standing next to Firebottom by the side of the ship shaking his head. The goblin is hauling up a net stuffed with the remains of fish that met their demise through various explosive means. The grinning goblin pulls a few fish out of the net and then lets it drop back into the bay with a splash. Flotsam and oily film swirl around the rope as the net sinks. A decomposing arm may or may not have surfaced for a moment.

"Seriously! I'm pretty sure I've got it figured out so that I'm not going to get anything on you when I throw a bomb. I just need you to stand at the end of the dock so that I can throw a bomb at you." Firebottom pauses a moment to consider his words. "Well, not at you! But you know what I mean. Kind of next to you. But you know. There's a chance and all. It's kinda windy out here sometimes."

Bregen just sighs and walks away.

"Okay. Okay. No bombs" today, the goblin says and thinks with a grin. "Tell the others that I'm off to Elzar Bam's again. I want to pick up a few things before we head out. Oh, and I took some coins from the cabin."

Firebottom left a note caked with fish scales and soot in the captain's quarters - "Took 10 platinums to go shop at the Bam!"

=========

At Elzar's:

Once Firebottom makes it to Elzar's he isn't certain who to ask for but after examining several wands that look oddly like broken sticks he finally disappoints the old wizard once again and manages to get the employee who deals in poisons.

Thankfully for the goblin it's a no-nonsense transaction. He slides 10 platinum pieces across the counter. In return gets a vial of Drow poison and the components to mix up another batch on his own. Firebottom is slightly disappointed that this particular employee of Elzar's doesn't have a trademark sound effect to close out the transaction.

Drow Poison
Type poison, injury; Save Fortitude DC 13
Frequency 1/minute for 2 minutes
Initial Effect unconsciousness for 1 minute; Secondary Effect unconsciousness for 2d4 hours; Cure 1 save


With his purchase safely wrapped and tucked into the bottom of his backpack, Firebottom quietly leaves the shop and heads to quickly to the market where he manages to find a long reed blow gun and a few darts.

=========

Once back onto the Chum Guzzler Firebottom uncharacteristically heads straight below deck. As he's about to disappear he thinks he catches someone watching him out of the corner of his eye and he abruptly yells out "It's a fishing pole!" Apparently indicating the long piece of bamboo he has tucked between his armor and backpack.

In his cramped cabin with the door locked behind him the goblin slowly unpacks his purchase from Elzar's and begins to sort through the alcehmical powders. The small vial with a minute amount of liquid in it, he carefully sets aside and then he sets to work on the components.

Once the goblin is confident everything is set and ready to go he completes the Crafter's Fortune admixture and downs the cocktail.

Alchemy results:

Craft (Alchemy) > 1d20 + 17 ⇒ (12) + 17 = 29

In just under 4 days Firebottom will have mixed up a single dose of Drow poison.


2nd flask of Alchemist Fire:
Craft (Alchemy) with help from Crafter's Fortune and Gunther > 1d20 + 21 ⇒ (16) + 21 = 37
A second flask will be finished up by the end of day three. Cost is 6 gp, 7 sp - will take it out of Firebottom's currently held cash.

Mid-afternoon on the second day after fighting with the Broker, Firebottom pulls himself out of a hatch mid-deck and calls out to the crew. "Ahoy Chum Guzzler! One flask of Fire finished up and was wondering if anyone was interested? The Gunther was a big help and there's another batch brewing up right now. Dat one is mine though." The goblin leaves the flask dangling from a hook next to the door of the captain's quarters. (The twine holding the flask and keeping the lid on, securely tied in place.)

Since moving onto the Chum Guzzler the goblin has taken to the odd habit of just generally speaking to the open deck of the ship. "Imma heading down to the end of dock to try something out," Firebottom calls out. Then, slinging a bag of alchemical components over his shoulder, the goblin heads down the gangplank towards the dock and then disappears.

Anyone watching from the deck of the ship would notice Firebottom picking up random pieces of wood. He particularly is going out of his way to scavenge discarded lids from crates.

A few minutes later the first explosion and sounds of splashing can be heard. Occasionally the sound of maniacal laughter and the raining down of small wooden bits can be heard as well.

========

Seven explosions later the goblin walks back onto the deck of the Chum Guzzler. He's soaked and stinks from being splashed with bay water. Picking a few wooden splinters out of his arms he turns to the party members who'd been watching him alternatively throw and blast pieces of wood off the end of the dock for the last 30 minutes.

"Yinz are gonna be happy to know, I think I've worked a few range issues out." Firebottom smiles at Bregen in particular. "Anyone want to volunteer for a test tomorrow? I've got some mixing to attend to down below now."


Turin the Mad wrote:
Goblin alchemists are excellent thrown weapons! ;)

Inappropriate answer is inappropriate ...

Hmmmm, but wait. You're saying ENLARGE the barbarian and then throw a bomb while being throw! There's a potential here!


MJinthePitt wrote:
Looked over the feats last night, pretty sure I'm going to take Extra Discovery and then take Precise Bombs. Bomb damage goes up to 2d6 at level 3 so the splash damage goes up as well.

"GOBLIN WANTS ACID BOMB! ACIIIIIIIID BOMB!"


Hummie goes BOOM
Hummie goes BURN
Hummie goes OWE OWE MEEEE SKIN!

Splash Damage goes up to 6


The goblin wakes in the morning still on an adrenaline high from the battle against the Broker. Goblin hop on table. A bomb here BOOM! Elfie on fire! A bomb here BOOM! Birdie on fire! Rolling out of his tiny bunk he chuckles to himself and starts to mix up an extract (Crafter's Fortune) while he takes a sip of the tea he'd left bubbling over night. Really would taste better with a bit of talking cat in here.

He finishes the extract, pours it into the tea and guzzles the whole steaming mixture down. His eyes open wide and tilts his head back waiting for the impending belch. Beady red eyes dart from side to side waiting ... "BRRRRRAAAAAAAAP!"

Craft (Alchemy):
1d20 + 17 ⇒ (10) + 17 = 27 - One flask of Alchemist Fire will be ready by the next afternoon

And then he gets to work. Laughing again he talks out loud to his equipment. "And then, as soon as the Broker had managed to put himself out again. BOOM! He was on FIIIIIIIIARRRRE!" Grinding and stirring and mixing pretty quickly Firebottom lets out a little hmmmmmm.

==========

Firebottom approaches Sterk with his arms outstretched and his palms facing forwards in a "I-didn't-do-anything" stance. "Hey, when did we say we were going after the bird-magus-warehouse-sewerpeople-thing? I've got something brewing up kind of quick downstairs and I wasn't sure if I had time to put another batch of Alchemist Fire on."

==========

Later that evening after a run to Elzar's (BAM!) to chat formulas, Firebottom sits down with Oleg's organized journals to see if he's able to come up with anything new.

various rolls:

Knowledge (Arcana) > 1d20 + 9 ⇒ (4) + 9 = 13
Spellcraft > 1d20 + 8 ⇒ (14) + 8 = 22
(From a mechanical perspective) Disable Device > 1d20 + 9 ⇒ (11) + 9 = 20


Watching a batch of Alchemist Fire bubble away in his lab, Firebottom gnaws on the skeletal remains of a fish and kicks his legs back and forth on the high stool he inherited when he took over this little workshop room on the Chum Guzzler.

Singing quietly to himself he starts to a few rocky chunks into a powder.

Goblins be bored
Go out in a horde
Burn dah town down
Dahn to da groun'

Goblin eat a cat
A rat and a bat
Fish and bird
Puppy cut in a thurd

Tindertwig:

Craft (Alchemy) > 1d20 + 11 ⇒ (1) + 11 = 12

Goblins be bored
Go out in a horde
Burn dah to ... OWWWWWE!

As the goblin continues to grind the components down into a powder he adds a single drop of liquid and the powder mixture bursts into a sudden flash of light. Imagine 12 matches going off at once.

=======

Firebottom pokes his soot covered face out of a hatch from below deck. The rest of the party turns to glance down at him as he coughs innocently to get their attention. He pulls his goggles up onto his wide forehead leaving clean rings around his beady red eyes. "It ummm, kind of stinks down below. Yinz might not want to go dahn there for a bit."

He laughs nervously and the ducks his head back below deck.


Not long after going below deck the goblin pops back up out of a hatch. "Okay, okay I's off to the shoppe to pick up a few treats," he yells to no one in particular. Then once he's halfway down the gangplank to the dock he turns and dashes back onto the boat and into the captain's quarters.

Appearing moments later he's holding two platinum pieces over his head as he runs off towards the market. From the boat, his words seem to trail echo and trail after him as he disappears into the crowds. "Buying coooooooooal annnnnnd piiiiiiiicklllllllles!"

========

After finding a small bag of lump coal (no idea how much that would cost) and a shop that sells not only cheap Goblin Pickles but wine fit for humans, Firebottom heads off to a different Alchemist shop then he'd been to the week before. Rude, rude people in there. Not going there again. Kicking me out like that.

Plot Hook:
Where diplomacy failed at the last shop, Firebottom slides a platinum piece onto the counter when he asks the shopkeeper if they've heard any rumors about more explosive alchemical mixes or the name of someone Firebottom might be able to check with.

Knowledge (Local) > 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (Arcana) > 1d20 + 8 ⇒ (19) + 8 = 27

========

"Ahoy Chum Guzzler," screams Firebottom as he comes back to the ship from his errands. "I got you big people some wine! The shop keep who sells me pickles says you'll love it." He absentmindedly drops the wine skin onto a coil of rope as he heads down into the boat towards his workroom. His thoughts turned towards the bubbling liquids already at work below he starts to whistle an out-of-tune goblin melody.

========

Before starting to mix up any alchemist chemicals for the day, Firebottom first mixes and downs a dose of Crafter's Fortune. (This gives him a +5 bonus on his craft check.) Satisfied with what he's got lined up on the cramped workbench before him, the goblin sets to work.

Alchemy results:

Craft (Alchemy) > 1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24
In the 3 days before the next adventure Firebottom is able to mix up one flask of Alchemist Fire.


Firebottom snacks on the remains of the rats on the way back to the docks. By the time the party returns to the ship the rats are "all-eaten". Behind the smoked goggles his eyes widen when he sees the bag of coins.

"Gentlemen, this calls for some celebration! I need to run below for some quick calculations on what's brewing down there but later we must drink."

With that the goblin runs off to his lab. A few moments later the goblin's high pitched voice wails from below. "Don't forget to add coal to the shopping list! Pickles for the goblin and coal for the Gunter!"

I'll do some rolls a bit later to see what Firebottom is able to mix-up in the next few days. We've got plenty of healing potions still so I'm going to try and squeeze in a few bottles of Alchemist Fire if possible.


Firebottom bounces back to his feet after the healing potion courses through him body. Without missing a beat he laughs. "That was incredible! Did you guys see that thing go off. Wow!"

If there's anything left of the Halfjack, I'll start going through it for anything still in one piece.


HALP! HALP!

Someone pour a healing potion in me!

EDIT: Once we've got a free day (and are out of healing potions), Firebottom can mix up 5 for a cost of 125 gp. And a jar of goblin pickles to help him concentrate.


For a mere moment Firebottom revels in the explosion of the Halfjack. The fireball it creates as it begins to disintegrate is exquisite.

Then he's hit by shrapnel and the concussive blast. Uh oh the goblin barely has time to think as he drops to the ground ...

Firebottom lies there next to the edge of the river of raw sewage bleeding.


Firebottom leaves the captain's quarters whistling an irritating goblin tune involving notes and sounds that have no place being next to each other. His smokey goggles pulled down over his day-sensitive eyes. Slung over his shoulder and held tightly in his little soot-covered green hand is a sack stuffed with gold.

"I's be back in a little bit peoples. I pick up some dinner treats too!" he calls back to no one in particular.

He starts to sing under his breath as he gets out onto the main deck of the ship ...

"Humies have a little town!
We will burn it down!
Burn it down! Burn it down!
Burn it to the ground!

"Kill the people!
Slay their beasts!
Take their things!
Eat their meats!"

Once down on the dock it doesn't take long for the little goblin to attract attention. From the deck of the Chum Guzzler it's possible to see a few local workers block his way for a few moments. After a few moments of civil conversation voices start to rise and then there's the high pitched screeching of goblin and what can only be assumed to be wild cursing.

"פייַער-דנאָ וועט פאַרברענען דעם דאָק צו די וואַסער. דיין שיפל. ניטאָ. זיין שיפל. ניטאָ. צוריק אַוועק איצט איר פאַרשטונקען יומאַנז אָדער פייער-דנאָ עסן אייער פֿיס און פינגער. געשמאַק געשמאַק מענטשלעך פינגער.

Goblin:
"Fire-bottom will burn this dock to the water. Your boat. GONE. His boat. GONE. Back away now you stinky humans or Fire-bottom eat your feet and fingers. Tasty tasty human fingers."

Confused, the dock workers back away from the seething goblin and cast a wary eye towards the Chum Guzzler. Strange things happened there recently and it looks to them like a new group has taken over. Most of them seem normal but what's with the goblin. One of the workers nods and smiles nervously as Firebottom resumes his trek towards town.

========

A few hours later the goblin comes strolling back towards the boat laden down with boxes and a few bags dangling from his belt. When he reaches the top of the gangplank he glances down at the charred decking and laughs to himself.

"Ahoy the boat," he hollers out in his high goblin voice. "I got a treat! Found a shop that sells fresh'ish pickles!" He scatters his supplies around the deck and dashes off to the galley to leave a jar of goblin pickles before coming back to resort his boxes and bags and bringing them below deck.

Plot Hook:

Zach, here are two rolls to see if Firebottom comes back from the alchemist shop with any information regarding his plot hook. Or at least the name of someplace he can head in-game.

Knowledge (Arcana) > 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Local) > 1d20 + 5 ⇒ (3) + 5 = 8

From the party loot (300 gp total) Firebottom picked up an Alchemist Lab to be set-up below deck. This will allow a +2 skill check. He also picked up Masterwork Thieve's Tools for a +2 Disable Device check. From his "own" pocket, he picked up more ingredients for Alchemist Fire and Smokestick ... and the Goblin Pickles! I'll figure out the exact amount and post the materials/cost in the discussion thread.


Knowledge (Nature) > 1d20 + 8 ⇒ (10) + 8 = 18

Berathram comes back to the captain's cabin to find one of the sheets of parchment smudged with sooty goblin-sized hand prints.

Firebottomstik wrote:

"Knot sure bout boat stuffs butt we kneed to talk bout the ship graveyard and getting thru it some time. Maybe.

Pee Ess - Can I has some gold to buy more supplies? Bombs and other surprises!!!! 50? 100 wood be grate! And don't forget about that other 200 I need."

If the party decides to give Firebottom 50 gp, he's going to buy Thieve's Tools for Disable Device and other supplies for alchemist fire and other craft items. If he gets the 100 gp then it will be for Masterwork Thieve's Tools (skill +2). The 200 he originally asked for was for a full-on Alchemist lab kit (skill +2).


From below everyone hears a muffled POOOM sound. There's a moment of silence and then the sound of coughing rises towards the main deck.

Firebottom pokes his head through a hatch and he's looking a little sootier than normal. "I thinks I'm on to something," he sputters. "If this works, any chance I might be able to get a meeeeeere ..." The word trails off as he does a quick calculation in his head. "Ah yeah! A mere two hundred gold from that great trunk we found. I'll set up more of a lab down below. Explosions all around!"

The goblin drops back below deck and then his head pops back up again. "Think about it?" And then he's gone again. After a few minutes there's another POOOM from down below and more coughing.

Craft Alchemy check > 1d20 + 9 ⇒ (16) + 9 = 25

OUT-OF-CHARACTER: Firebottom will spend 13 gp 4 sp on materials, he actually has that left over from character creation. Based on that crafting check, he'll end up with two Alchemist Fire flasks by the next adventuring session.


Firebottom doesn't waste much time in claiming a small cramped space for himself below deck of the Chum Guzzler. When the rest of the party looks into the small quarters its hard to see where the mess of the previous residents ended and the tattered belongings of the goblin begin.

With his traveling spellbook on his left he's slowly leafing through the tome he'd recently found discarded at the magic school. "Hmm, I can use this one," he mutters to himself as he scrawls with his left hand into his own book of alchemy. "What else. What else."

He turns another page while a small beaker bottles on the desk next to him.


On Saturday I'm going to install the Goblin Companion data into Hero Lab and I'll get Firebottom's level 2 stat-block on the profile.

Regarding the spellbook he took from the professor at the magic school, what other spells does he find in the book? I know that expeditious retreat is in there but what else does he find.


HP roll:
1d8 ⇒ 1

edit per Zach ... taking 4


You all may get a good laugh that my terrible rolls from Thursday night carried over to my GM'ing on Friday night (which my players were very happy about) and into my other Paizo.com campaign.

Gotta clear the bad mojo cache and get to rolling some good stuff.


Zach, great session tonight! Thanks so much for putting this together and I'm looking forward to next week.

Skype session: 6:22:17

Time. For. Bed.


AllRedTie wrote:
I've never used Maptool before, but does the version really matter? How's that supposed to work out if you're in multiple games using different versions? The one I downloaded was just the most recent version.

From what I read on the website, you're supposed to be at the same version as your GM.


Some "agenda" items for tonight that I'd like to chat about:

- Maptool version
- Can the Gameplay thread by activated so we can each post one thing? That way the campaign will show up under our account.


Zachman08 wrote:

It looks like we're starting 5:30pm PST, any problems from anyone?

I'm thinking we do the pre-session and then have the 1st session be short.

5:30 PST / 8:30 EST ... works for me. Talk to everyone on Skype Thursday night.


MJ, Firebottomstik's writer here ... Okay, I'm a little confused. Who's character is whose?

@ Kytanos - I didn't even think you had a character written up as of 6 pm tonight. How are you and your fiancee in on the game?

@ PoisonToast & AllRedTie - What are your characters? I'm not seeing an Alias for either of you.


Firebottomstik wrote:
Firebottomstik statblock is on his alias profile page.

Backstory:

Firebottomstik has had many Goblin names - Uglybaby, Stick-beat-ugly, Stick-beat-smarty, and Firebottom. He grew up in a typical modern goblin tribe. A little more advanced than the goblins of "old" but still a rough and touble lot - reading and writing for the smartest but beatings and taunting by your peers. And like all goblins he's had a lifelong obsession with fireworks and open flame.

He got his first taste of alchemy when he got his hands on a paper candle. It didn't take him long before he'd drained the black powder out of the firework, mixed it with some common items from around the goblin camp and remade the simple firework into a dangerous explosive. Unfortunately for Stick-beat-smarty he didn't realize the tiny firework had become dangerous until he'd stuck a few of them into his tunic pockets and gotten too close to the dinner fire.

That was the night the goblin shaman renamed him Firebottom and "banished" him from the tribe. Except his exile from the tribe wasn't the normal "go-out-into-the-swamp-and-hope-you-drown" type of situation. The shaman had already secretly taught Firebottom how to read and write Common. Wandering through the swamp the shaman had once met a hedgewizard who was in business with an alchemist.

So Firebottom was sent off to the immense, bustling streets of Absalom with only a few scraps of paper. With only the name of the alchemist and sigil of the shaman as introduction it took the young goblin nearly a year on the streets of Absalom to find the dingy shop he was looking for. Firebottom's dogslicers and upbringing in the dangerous goblin tribe helped to keep him safe during that time.

Firebottom had kept one paper candle safe during his time living on the streets and the alchemist was excited to see the odd mix of chemicals he'd used to increase the explosive power of the simple firework. It didn't take much to realize the smart little goblin child was a natural and the alchemist put him to work at once - sweeping his floors and making meals. An apprenticeship has to start somewhere ...

A few years later (now) Firebottomstik has learned the basics of the alchemist ways and is desperate to explore. With the monocle he's fashioned out of a found piece of glass he wants to revisit his old tribe to show them how he's grown into an adventurer.


Firebottomstik statblock is on his alias profile page.


Zachman08 wrote:
Goblins are prefectly fine as long as you don't mind short jokes. Also feel free to take goblin traits as well.

Short jokes? One of my tabletop characters is a Gnome wizard and the other is a Halfling rogue. Yeah, I'm good with that!


Ticking for interest (now that I know the timezones would work out).

Race: Goblin

Inquiring for race?


Firearms! Fireworks??!!!?? FIRE!

Trying to look dapper, taking off his skull helmet to reveal a monocle, "Ahem. Firebottomstik the Alchemist at your service my dear sirs."