

Core Rulebook
Advanced Player's Guide
Advanced Race Guide
Ultimate Magic
Ultimate Combat
Ultimate Equipment
Game Mastery Guide
NPC Codex
Bestiaries
Index
Bestow Weapon Proficiency
School enchantment (compulsion); Level alchemist 2, antipaladin 2, cleric 2, magus 2, inquisitor 2, paladin 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Component V, S, M (pieces of shaved metal)
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You bestow the subject with the ability to use a single type of weapon he is not proficient in as if he were proficient with that weapon. The weapon can be any type, including an exotic weapon, but the subject of the spell must be holding the weapon when you cast it.
©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, GameMastery, Pathfinder, Pathfinder Society, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status. Open Game License.


