Sleepless Detective

Ferdrin Ternyth's page

855 posts. Organized Play character for PaleDim.


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Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin try to look like he's not noticed when Chunhua retreats away from the pixie. He takes a moment to busy himself dismissing his elemental.

Hmph. It's like when my students sneak off during lecture...

He grimaces a bit at the mention of the third floor mess.

Yes a shame... we did what we could.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Thanks for the bots. Back!

Ferdrin continues to aim his crossbow carefully between Cade and Dhovahk...

[move] reload
[standard] attack GREEN
light crossbow attack vs grappled green + IC + bless - into melee, P damage: 1d20 + 3 + 3 + 1 - 4 + 2 ⇒ (10) + 3 + 3 + 1 - 4 + 2 = 151d8 ⇒ 2

Sparky continues to wail on the same grig.
Melee slam attack grappled GREEN + flank, B damage, E damage: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d4 ⇒ 11d3 ⇒ 1

Summon Monster II round 8/9

"welcome back" from the RNG

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield
Ferdrin Ternyth wrote:
Hello! This is an FYI that I'll be away in nature (and away from internet and computers) starting Friday (5/26) evening, until I return late Monday (5/30). I will catch up on posts that evening.

Reminder (it starts now)

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

He siccs the fireball on the grig once more.

It has to work eventually! It's so fast, but eventually its wings will get tired and it will get burned...

[move] command Fireball to FUSCHIA
Fire damage FUSCHIA, DC19 reflex negates: 3d6 ⇒ (5, 6, 4) = 15

He also draws his crossbow.

[move] draw weapon

Hmm... might be time for cold iron bolts...

Sparky likewise just won't quit. At least the electricity works!

Electrical elemental attack:
Melee slam attack FUSCHIA, B damage, E damage: 1d20 + 5 ⇒ (6) + 5 = 111d4 ⇒ 41d3 ⇒ 1
-----
Flaming sphere round 5/6
Summon Monster II round 5/9
Spell resistance (SR12) round 2/2

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdin spends more of his reservoir to shore up his defenses. His eyes glow faint blue, and the glow then washes over his body in protection.

[standard] Spell Resistance: gain SR12 for 2 rounds

He returns his attention to his fireball and commands it to track the remaining grig.

[move] command Fireball to FUSCHIA
Fire damage FUSCHIA, DC19 reflex negates: 3d6 ⇒ (1, 4, 6) = 11

Sparky! Keep trying to shock the grig!

Electrical elemental attack:
Melee slam attack FUSCHIA, B damage, E damage: 1d20 + 5 ⇒ (18) + 5 = 231d4 ⇒ 31d3 ⇒ 2
-----
Flaming sphere round 4/6
Summon Monster II round 4/9
Spell resistance (SR12) round 1/2

Dark Archive

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Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Done!

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Hello! This is an FYI that I'll be away in nature (and away from internet and computers) starting Friday (5/26) evening, until I return late Monday (5/30). I will catch up on posts that evening.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin steps away from his assailant...

[5 ft step] NW
[move] command Fireball to RED
Fire damage RED, DC19 reflex negates: 3d6 ⇒ (6, 2, 3) = 11

Fresh out of spells, Ferdrin uses his arcane reservoir to keep the elemental with them for longer.

[standard] Spell tinkerer: increase duration of summon monster II by 50% (reference)

His element then steps between Ferdrin and his aggressor (fuschia) and tries to pummel it.

Electrical elemental attack:
Melee slam attack FUSCHIA, B damage, E damage: 1d20 + 5 ⇒ (10) + 5 = 151d4 ⇒ 41d3 ⇒ 1

-----
Flaming sphere round 3/6
Summon Monster II round 3/9

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Safe travels!

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin jumps in sudden surprise as as the fae he'd been chasing with his flaming sphere suddenly arrives next to him and in his face!

I... rather liked you better over there.

He points back at the spot with his lithe finger that you imagine is more at home pointing at spots on a chalkboard.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

DC18 Fort: 1d20 + 2 ⇒ (18) + 2 = 20

Ferdrin grimaces under the intense pain, but ultimately shakes it off.

His element winds up and takes another swing with its electric arms.

Electrical elemental attack:
Melee slam attack RED, B damage, E damage: 1d20 + 5 ⇒ (15) + 5 = 201d4 ⇒ 11d3 ⇒ 2

--

He then moves his fireball to give chase to one of the grigs...

[move] command fireball to chase fuschia
Fire damage fuschia, DC19 reflex negates: 3d6 ⇒ (1, 1, 5) = 7

Then then whips up a batch of arcane force missiles for the nearby fae.

[standard] Cast magic missile on RED, 1 arcane point for CL+2
Force damage RED (4 missiles): 4d4 + 4 ⇒ (3, 4, 1, 2) + 4 = 14

Flaming sphere round 2/6
Summon Monster II round 2/6

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdin summons onto the battlefield... a small lightning elemental. It apparates near the grigs surrounding Lu Yan and begins slamming into them.

Electrical elemental attack:
Melee slam attack RED, B damage, E damage: 1d20 + 5 ⇒ (9) + 5 = 141d4 ⇒ 21d3 ⇒ 1

Ferdrin's turn:

The mage drops another flaming sphere into the battle, this time on the Grig opposite Lu Yan.

[move] 15 ft
[standard] Cast flaming sphere, using 1 arcane pool point for potent magic (DC+2)

Fire damage fuschia, DC19 reflex negates: 3d6 ⇒ (1, 1, 4) = 6

Flaming sphere round 1/6
Summon Monster II round 1/6

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Okay, let's get even more helpers!

Ferdrin begins his own summoning ritual...

[full round] Begin casting summon monster II (casting time 1 round)

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Round 2, take 2 :)

Ferdrin sends another Fireball to the Western portion of the battlefield.

[standard] Cast fireball, 20' radius enveloping GREEN & RED
Spending one arcane reservoir point for Potent Magic (DC +2)
Fire damage, DC20 reflex half: 6d6 ⇒ (2, 4, 1, 4, 5, 4) = 20

He moves laterally to get a better view of the field.

[move] 30 ft

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Spellcraft, DC17: 1d20 + 12 ⇒ (6) + 12 = 18

[move] 20 ft, drawing wand of cure light wounds (or potion, if Ferdrin would have one that we found before)
[standard] activate wand
Activate wand (UMD, DC20): 1d20 + 9 ⇒ (6) + 9 = 15gah!
Unless he has a potion

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

For Ferdrin's questions, let's go with any special defenses (e.g., fast healing, regeneration, evasion) for both fae types. I suspect evasion based on that fireball result.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Knowledge (nature), fae type 1: 1d20 + 11 ⇒ (7) + 11 = 18
Knowledge (nature), fae type 2: 1d20 + 11 ⇒ (8) + 11 = 19

Ferdrin swiftly unleashes a fireball into two of the fae.

[standard] Cast fireball, 20' radius enveloping GREEN & RED
Spending one arcane reservoir point for Potent Magic (DC +2)
Fire damage, DC20 reflex half: 6d6 ⇒ (6, 1, 3, 1, 1, 2) = 14

Oof rolls... pretty far below expected value on the damage

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Profession (woodworking): 1d20 + 7 ⇒ (4) + 7 = 11

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin eyes the ampoule as it's being handed over to Lu Yan.

Hopefully I can help them analyze it back at the lodge... it looks fascinating!

He swiftly follows the monk down and out of the tower.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Well... sometimes we collect them. Sometimes we just check in on phenomena. Here: we want to help with what's going on here in the clock tower and determine the nature of it.

Diplomacy (untrained) aid: 1d20 + 2 ⇒ (10) + 2 = 12

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

This is one of those times that I was the most recent player poster, and so I hold off to let others get in a word instead of having the professor ramble on :)

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin exhales in relief at Eltran's proficient social massaging.

Very good. There are no epic tales about "The Sylph and the Professor."

Diplomacy (untrained): 1d20 + 2 ⇒ (15) + 2 = 17

Ferdrin clears his throat to attempt speak to the sylph.

We are a group of Pathfinders come to investigate what happens in this fascinating tower! We were waylaid by many gremlins along the way. Had they troubled you too?

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Knowledge (nature): 1d20 + 11 ⇒ (2) + 11 = 13
Knowledge (religion): 1d20 + 11 ⇒ (4) + 11 = 15

Ferdrin is too distracted to remember anything useful, but he does catch what the sylph said.

She said, "Can I help you?" The words were perhaps a little out of order, but I caught the meaning. She is very irritated.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

As his teammates proceed to catch up, Ferdrin tends to his wounds while he waits.

Scroll of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Scroll of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Close enough after a couple of good rolls.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Take your time and safe travels! The gold of the PNW goes with you :)

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

DC20 Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25

Ferdrin points at the way up to Lu Yan.

A wall of force just dissipated there. We should be careful to not re-activate it while we're up there.

He steps back through the portal and invites the others through, pointing out the same details to them.

Once the team is re-assembled he heads up the next set of stairs.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin goes ahead and steps through the portal...

For after, inspecting the vials:
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Forgot Ferdrin's own grease, so...

Acrobatics, DC10: 1d20 + 0 ⇒ (18) + 0 = 18

Even still that's half movement through the grease so he doesn't make it to the portal.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

The flaming sphere duration ran out on Ferdrin's turn, so it's gone now.

Grease I forgot about. He might just fall on his face if he doesn't make the check.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

With the extra time that he has, Ferdrin is able to sprint pasted the charred goblin body and just make it to a portal near Dhovahk.

I think that's the right one? Moved on the map.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield
Yours is mined wrote:
Ferdrin, you can keep that last magic missile spell.

In that case, could he use the standard action as a move action to attempt to follow PURPLE through that portal?

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Free Action DC20 Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Ferdrin doesn't hear it but he becomes anxious at what Lu Yan points out is coming. He batters the gremlin in front of him one last time and brings the fireball to meet him and burn this gremlin.

[Standard] Cast magic missile on BLACK (one arcane reservoir point for Potent Magic: Caster level +2)
Force damage BLACK (4 missiles): 4d4 + 4 ⇒ (1, 1, 2, 1) + 4 = 9

Flaming sphere last round
[move] Move flaming sphere to BLACK

Fire damage BLACK, DC17 reflex negates: 3d6 ⇒ (4, 5, 3) = 12

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

I don't have a faq, just this discussion.

The spell resistance definitely "keeps working" against an existing sphere, but I don't see where it says that means a prior roll is kept. That's just my intuition and that post which is all I've got. If it doesn't work, then he moves it to the other nearby gremlin with his move action and we can re-use the damage rolls.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin comes to and steps back.

[5 ft Step] East

His flaming sphere still seems to be in place

Flaming sphere round 5/6
Fire damage WHITE, DC17 reflex negates: 3d6 ⇒ (3, 1, 4) = 8

He unloads another set of force missiles on the other nearby gremlin.

[Standard] Cast magic missile on BLACK (one arcane reservoir point for Potent Magic: Caster level +2)
Force damage BLACK (4 missiles): 4d4 + 4 ⇒ (1, 3, 1, 3) + 4 = 12

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

DC21 Fortitude: 1d20 + 2 ⇒ (10) + 2 = 12

Ferdin seems to take on a thousand-yard stare...

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin starts to get genuinely nervous as he gets cornered at the stairs up.

Uh... guys. I'm making some new friends here that I didn't ask for.

His hand shoots out in the direction of his ball of fire and commands it to travel through a portal and pop out near ham, encroaching on one of the cornering gremlins.

[move] Move flaming sphere to WHITE
Flaming sphere round 3/6
Fire damage WHITE, DC17 reflex negates: 3d6 ⇒ (4, 3, 4) = 11

He steps back and drops a sheet of grease in front of him.

[5ft step]
[standard] Cast grease with potent magic, area shown on map includes WHITE/PURPLE
Grease DC18

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

The mage still seems to be huffing about angrily as another gremlin closes in on him. He closes his eyes and sends one arm forward, commanding the ball of fire to move inches to the left...

[move] Move flaming sphere to BLACK
Flaming sphere round 2/6
Fire damage BLACK, DC17 reflex negates: 3d6 ⇒ (4, 3, 6) = 13

Then rotating his entire upper body he turns and unleashes magic missiles on the nearby gremlin.

[standard] Cast magic missile on WHITE
Use one arcane pool point for Potent Magic (CL+2)
Force damage WHITE (4 missiles): 4d4 + 4 ⇒ (3, 4, 4, 3) + 4 = 18

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin can't possibly miss a DC10 Arcana check at +11

Knowledge (engineering), DC12: 1d20 + 10 ⇒ (3) + 10 = 13

We need to stop these gremlins fast or the whole tower might come down! the mage shouts as he pops out of a portal.

He turns and drops a flaming sphere across the expanse of this floor of the tower.

[standard] Cast flaming sphere, dropping it on RED

Flaming sphere round 1/6

Fire damage RED, DC17 reflex negates: 3d6 ⇒ (5, 1, 5) = 11

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Okay you little sh*ts, I know it wasn't me who fed you after midnight but there's no cause for extra resent. He has the stern, agitated tone of a professor who's had it with an unruly class during one of his lectures.

He dusts off his bruises before carefully stepping between Eltran and a gremlin to enter a nearby portal.

[5' step] SE

Where does Ferdrin pop out again?

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

I just need some others to decide to come upstairs with Ferdrin :D It's probably bad if the squishy mage goes alone.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Oh, is it dramatic? Well, if you have a smokestick, that does sound like a good idea!

He positions himself at the bottom of the stairs-up and waits for a signal...

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin smiles.

There it is. Perhaps we leap through that portal with blades pointed downward. That's a move you can do, right cade? Or we can throw more through to distract them while taking the stairs.

We're going up one way or another.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Does the angle of the arrows on the map make any difference? As in, does it represent a change of direction that occurs through the portals?

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Heads up! the mage yells as the timber flies by his companions.

He squeezes by Cerotius and Chunhua to try throwing something through the portal on the South edge of this floor.

I've moved him on the map next to it.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin starts to compose himself on Chunhua's assurance, but he is relieved when Dhovakh helps.

Indeed, there is no reason to not give everyone a fighting chance to get out of this. But... yes, that is an interesting idea Cade!

Ferdrin looks around at his feet and picks up a reasonable sized chunk of detritus (a rock, a chunk of wood?).

He lobs it through the portal behind Chunhua and looks around the room to see where it comes out.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Chunhua, are you okay?! Freddy suddenly seems somewhat less composed than usual.

Dhovahk, can you help her!

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin concentrates on the six containers of magical fluid...

Spellcraft, fluid 1: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft, fluid 2: 1d20 + 12 ⇒ (10) + 12 = 22
Spellcraft, fluid 3: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft, fluid 4: 1d20 + 12 ⇒ (2) + 12 = 14
Spellcraft, fluid 5: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft, fluid 6: 1d20 + 12 ⇒ (16) + 12 = 28

After informing the group of the results, he is read to head up and meet Chunhua.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Perception DC 23: 1d20 + 4 ⇒ (13) + 4 = 17

Mr. Sacky hasn't fled the flaming sphere, so...

Flaming sphere round 2/6
Fire damage RED, DC17 reflex negates: 3d6 ⇒ (6, 1, 4) = 11

Time to get back to basics!

He starts flipping through his spellbook...

[full round] Quick Study: charm person -> magic missile

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

The sack should be flammable, right?

The party is starting to get used to Ferdin's common incantations, even starting to recognize some of the somatic gestures. Again, out comes the ball of fire.

[standard] Cast flaming sphere, placed on RED
Flaming sphere round 1/6
Fire damage RED, DC17 reflex negates: 3d6 ⇒ (5, 2, 1) = 8

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Question: special defenses

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